Ahhh! It's mom!<3 Okay, just a couple things: Iron Advance: Sounds more like a fighting style than a "supernatural" [for lack of a better term] Ability. Weaknesses: Ace Card? I'm curious as to what this is referring. Mostly because if it's something not mentioned in the profile, it needs to be :3
Can't wait to hear back!
OogieKnight
They look fun! Alright, just a few things: Drain: Unless this is an instant mana drain, I think it's more suitable as a B. Eldritch Eyes: Unless this is solely for illusions, I think it needs a little more description before this is properly ranked. If it is for the sake of illusions, then I think B would be fine for the rank. Echo of the Void/Drain: I would suggest mentioning something along the lines that the absorbed mana is transferred and stored in an energy pool and that it's lost over an amount of time [like a day or something idk]. Otherwise, it essentially destroys the need for a magus, and it's kinda what the guild is about lol xD Magus Abilities: Keep these on the backburner until he gets a Mage. Using that stored energy can't replace the benefit of a magus.
Rihenian
Cows! Yes! I just have a couple questions: Totem: Can only one be activated at a time? I'm gunna make a fun suggestion for Mountain Lion: changes a +1 to a +2 in the Unexplored Region. History: The Scottish Highlands have only existed to our "fantasy" characters for a few months. I would suggest replacing this with Carmillion hills, the forests of the unexplored lands, or some unnamed plains in Terra.
Caymi
We've discussed most everything here, so you're all set, m'dear :3
Posted: Sat Apr 14, 2018 11:15 pm
Weeamoo
Rihenian
Cows! Yes! I just have a couple questions: Totem: Can only one be activated at a time? I'm gunna make a fun suggestion for Mountain Lion: changes a +1 to a +2 in the Unexplored Region. History: The Scottish Highlands have only existed to our "fantasy" characters for a few months. I would suggest replacing this with Carmillion hills, the forests of the unexplored lands, or some unnamed plains in Terra.
Good suggestions! And yes, totems do not stack and can only be used one at a time. I like fun suggestions! The Scottish Highlands, brief as they were, probably were named interchanged for a bit. They're a very secluded tribe.
Good suggestions! And yes, totems do not stack and can only be used one at a time. I like fun suggestions! The Scottish Highlands, brief as they were, probably were named interchanged for a bit. They're a very secluded tribe.
Adjustments made! :] I wanted a unique character.
Looks good! I don't think I was clear enough about the locale, though. They could not have been from there as those particular highlands did not exist before but they do exist now... as of three months ago. The world this takes place in USED to be solely unique/fantasy but has been introduced to "earth" very recently. I hope that makes more sense T-T
Posted: Sat Apr 14, 2018 11:32 pm
Weeamoo
Added changes to the ability section, I was hoping to leave the Magus abilities there but not use them unless he finds a Magus that wants power as much as he does. He is a villain type after all who despises Magus.
Good suggestions! And yes, totems do not stack and can only be used one at a time. I like fun suggestions! The Scottish Highlands, brief as they were, probably were named interchanged for a bit. They're a very secluded tribe.
Adjustments made! :] I wanted a unique character.
Looks good! I don't think I was clear enough about the locale, though. They could not have been from there as those particular highlands did not exist before but they do exist now... as of three months ago. The world this takes place in USED to be solely unique/fantasy but has been introduced to "earth" very recently. I hope that makes more sense T-T
Ah.... Well that's totally fair. I was going at it from a human-centric description, so yeah! I'll tweak accordingly when I move the character sheet to my collection. Thank you!
Posted: Sun Apr 15, 2018 12:18 pm
Weeamoo
Ack! For Iron Advance, I meant to make note that he's using Blessing of the Aasimar for the increased agility and strength.
And for Ace Card, I meant to insinuate that he holds back in combat and tries not to blow the surprise element when using Iron Advance, since its a patterned attack that becomes predictable with more exposure.
Let me know if there's anything else I need!
Yaneza-kun
Enduring Hunter
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xGREENCATx
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Posted: Sun Apr 15, 2018 10:06 pm
Username: xGREENCATx Name: Mercury Sterling Nickname: Merc Race: Elf Ethnicity: Caucasian Gender: Male Orientation: Gay Alignment: Chaotic Good Occupation: Medical Assistant (Doctor in training) Age: 21 Birthday: June 10th Height: 5'8
Relationships: ❖ None (Family status: Unknown)
Strengths: ✔ Physically attractive: Who says looks aren't a good thing? ✔ Physical Strength: Years of handling big materials and helping out in his town has helped him grow strong. ✔ Medical and Body Knowledge: Years of studying to become a well known doctor has its pluses.
Weaknesses: ✘ Too Nobel: Will always do the right thing, no matter how dire the situation is, or even if he is outnumbered. ✘ Quiet: He likes to stay to himself unless he feels like he is needed. ✘ Not at all good with handling weapons: He'd rather save a life than end one. Because of this, he'd rather hold a needle than a sword.
Dislikes: ✘ Bad people ✘ Judgmental people ✘ Being deserted ✘ Death
Personality: ❖ Mercury is a very kind hearted individual. His first instinct is to do the right thing, no matter what. Some say he is an idiot for not thinking before acting, but he sees it another way. He will always try to help others, and believes that other people come before him. He's quiet though, and after working long hours, he'd rather go to a bar for a few drinks, then home to study in peace. He doesn't like to let others in, though, because of his past with his family.
History: ❖ Mercury was born and raised in Carmillion. Though he can't recall most of his childhood, from what he can remember, he loves life there. Though when he was younger, a group of powerful mages broke into his family's manor and assassinated his parents. He was barley able to walk at the time, but saw it all happened. Because of this, one mage who still had a heart decided to try her best and remove the memory of this ever happening, and then took Mercury to an orphanage where he was then raised until he was 18. Because of what he believed was a rare condition he had, he decided to study medicine, in hopes that one day he would be able to figure out why he can't remember his childhood at all, or his parents. Now, he is being trained by some of the finest doctors in Carmillion, and will soon be a doctor himself.
Username: Alykia Name: Pavel Kozar Nickname: PK Race: Human Ethnicity: Russian Gender: Male Orientation: Omnisexual Alignment: Chaotic Evil Occupation: Odd Jobs Age: 24 (looks younger partly because of his height) Birthday: November 24th Height: 4'8"
Relationships: ❖ Inna Kozar: Mother ❖ Igor Kozar: Father
Strengths: ✔ An expert with explosives ✔ Stealthy & fits in unusual places ✔ Quite acrobatic and nimble
Weaknesses: ✘ Isn't particularly strong ✘ Extremely reckless ✘ Completely loses it when angered
Likes: ✔ Freedom (his greatest treasure) ✔ Experiencing new people, places, and things ✔ Others reactions to his antics ✔ Borsch
Dislikes: ✘ Rules and anyone that tries to stifle him ✘ Being stuck in one place for too long ✘ Absolute stillness ✘ Licorice
Personality: ❖ Pavel is a friendly enthusiastic person that is curious about the world and welcomes changes. He's quite the optimist that probably appears generous when he isn't trying to be. Even though he has a tendency to say whatever tactless thing comes to mind, it is usually taken as a joke since he utters it in a certain tone. He is the type that can have a lot of friends that he cares nothing about because he trusts no one. Pavel keeps them around as playthings to eventually destroy before tossing them away. He's the bad boy life of the party type that no one can pin down. He swims in the desires of man whenever he gets the urge--which is often. Pavel is unpredictable, violent and willing to take the lives of innocents for mere pleasure.
History: ❖ He had a pretty average life with a decent family. It was his parents that had it rough: not him. After all, he was completely out of control. A typical rambunctious kid that liked having fun instead of following the rules. He was really into fantasy. Whether it was while watching movies, playing video games or even acting it out with friends. Pavel would get into creating the gear he needed so it felt more real. He even practiced the moves. His love for action fantasy was probably what ended up leading him to parkour. If he was playing a different type of video game he'd always play the character that caused the most destruction and was quick to attack. He also got into watching certain action-packed shows. The more explosions the better. In general, he seemed like a normal kid--just a bit too rebellious. His parents tried to tame him, but it didn't work in the end.
Pavel also liked to work with his hands and play pranks on others. He helped fix things, like cars and computers, when he got the chance. Fell in love with chemistry and got passing grades even though he skipped quite often. He was definitely the type to sneak off to make out or smoke instead.
His first experience with bombs was when his friend stole military grade smoke bombs from his older brother in middle school. They ended up lighting one and putting it in the sewer. Needless to say, it was louder than they expected and ended up echoing through the neighborhood because of where they tossed it. The smoke billowed out in a rush. Pavel stared in awe with a big grin plastered on his face while his friend had to force him to leave the scene of the crime. The closest neighbors thought there were actual deadly bombs dropping down on them. He thought it was hilarious. Unfortunately, his friend didn't want to partake anymore and snuck the bombs back where he found them.
As soon as he graduated he took a year off to travel. At least that's what he told his parents. In the end, he never went back to school, but he did teach himself all the stuff he thought was interesting. Not only was he good at making a variety of bombs, he also got himself a chain scythe and some throwing axes to play with back in high school. It was a slow process though. He bought a throwing knife at a medieval festival each year he went. It was supposed to be for a collection though.
Pavel never went out to kill anyone. It was more about seeing how well his contraptions worked, if someone would figure it out in time and the reactions. Depending on the situation he would come back to the scene to admire his handiwork. If there was anyone alive he'd kill them on the spot. There was no need for witnesses after all. He did like to torture people; although he left that for the bedroom. Pavel was quite rough and if he didn't get what he wanted the person might not wake up the next morning. With that said, he would warn them ahead of time so they had an idea of what to expect. It wasn't done to be nice. He did it so he wouldn't be wasting his time with someone boring.
When it came to the authorities they didn't even connect the bombings together most of the time. It was probably because he did it at random even when traveling. Sometimes he didn't do anything destructive while visiting a place. He also tended to do something different every time. If he had a signature he didn't know about it. Not that it would matter.
With the sudden introduction of new species and areas to explore, he was beyond excited. It was like a dream come true. Just the thought of being able to potentially use magic got him all tingly inside. He has definitely been trying to learn all about magical items, magus and whether he can combine things to make even better bombs.
Outfits: ❖ Casual: a hoodie or leather jacket with a t-shirt and pants ❖ Other: picks something up when needed
Items: ❖ Medium sized travel backpack ❖ Laptop and a cellphone ❖ Chain scythe & throwing axes (sometimes)
Other: ❖ [any other information not covered by the stuff above]
Themes: ❖ Main Theme:Castle of Nightmares by Nox Arcana ❖ Everyday Theme:Live Forever by Hollywood Undead ❖ Warning Theme:Nuclear by Nik Ammar ❖ Adventure Theme:Starlight by Kári Sigurðsson ❖ Battle Theme:Violent Storm by Bianca Ban ❖ Emotional Theme:Soul Fire by Davud Enab & Trevor DeMaere
Note: I did not add too many spells since I'd like her to gain spells over time.
❖Shadowy Appirition: creates a shadowy version of herself that floats towards the target and deals Shadow damage. Rank: C
❖Portable hole: A small pocket-dimension opens, able to fit up to 20 items. If it is left open for too long, it will mimic a black hole and drag nearby objects (sticks, leaves, etc.) until it reaches 20. It cannot contain creatures or people. Rank: C+
❖Tranquility of Shadows: Envelops the caster in a dark shadowy mist. In the mist, sight is limited, even with darkvision. However, when the mist is breathed in, anyone within the mist becomes relaxed- lowering their defenses. The mist can spread up to a 20 yard radius away from the caster. Rank: C
❖Eye of Luteus: Summons a magic eye and binds the caster's vision to it. The eye is stealthed and moves quickly but is very fragile. Can be used for spying. Rank: C-
❖Blink: Teleports the caster forward 20 yards or until reaching an obstacle, and frees them from any stuns and bonds. Rank: B
❖Shadow Mend: Wraps an ally in shadows which heal, but at a price. For every 20% of health healed, more of the wound/damage is transferred to the healer. If the healer chooses to heal themselves, the wound must be transferred to a willing ally. Rank: D+
Relationships: ❖ Oliver Rose Barringer (Friend) I Alive ❖ Erida Luteus (Trainer) I Alive ❖ Lucien Willow (Father) I Deceased ❖ Hikari Willow (Mother) I Deceased ❖ Alaina Willow (Aunt) I Alive
Strengths: ✔ Approachable - Zurina is short for her age and has a higher pitch to her voice, making her less intimidating than others ✔ Sympathetic - After losing her parents, she knows what it's like to lose someone or something that is attached dearly to someone. ✔ Catfolk Physiology - A member of the catfolk race, Zurina has high reflexes and agility. She can quickly adapt to outdoor environments & darkness as well. ✔ Resourceful - Living in the forest has it's perks. Zurina has adept knowledge in cooking and basic survival skills.
Weaknesses: ✘ Lazy - If there is a mess, Zurina is the last person to ask to clean it. ✘ Sharp tongue - Zurina will not sugarcoat her opinions if she believes an idea is wrong. ✘ Fear of Fire - If Zurina encounters a fire magic user or any sort of flames in general, she will become extremely uneasy. ✘ Up close and Personal Fights - Duels or fights that involve fisticuffs or overall fights that invade personal space are not Zurina's forte.
Likes: ✔ The smell of pine needles ✔ Sweets (Especially chocolate and Muffins) ✔ Cheese ✔ Nature (Mostly forests) ✔ Dressing up in costumes or something fancy ✔ Experimenting with her magic ✔ Laid-back, thick-skinned people ✔ A good insult, even when directed at her
Dislikes: ✘ Fire ✘ The smell of smoke ✘ Burning food ✘ Her Aunt ✘ People who are stiff and follow rules too much. ✘ Messes
Personality: ❖ Zurina is calm, yet very sarcastic at times. She never intends to be cruel, even if she comes off that way at first. In stressful situations, Zurina maintains her calm demeanor and is more than willing to help others. Despite this, she still has a playful side, which can be annoying at the wrong time. Overall, She is laid-back and means well.
History: ❖ Zurina's childhood was fairly normal. As a child, she would often play pretend in the woods by her home her parents built in the trees. It was believed that she would be of the earth affinity like her parents, and would often mimic their hand movements when she pretended to cast spells.
❖ When Zurina was 14, her parents died of a fire that started in their home. The cause of it was determined to be magic. Because Zurina was too young, the house had been received by Zurina's Aunt, who tried to eliminate all magic-using from their lives. The only thing of Zurina's that survived the fire was a parasol that was given to her by her parents on her last birthday.
❖ When Zurina was 17, she met Oliver Barringer while playing pranks on those who traveled to the forests near her home. Oliver had been under the training of a Dark mage that he had run away from.
❖ Zurina was more than willing to help once she learned this same mage had started the fire. However once he was found, Zurina sacrificed herself in exchange for Oliver's freedom. Instead of becoming Earth affiliated like her parent's hoped, she was "taken by the darkness" as her aunt put it.
❖ Training in Oliver's place, Zurina became one with the Spirit affinity (Dark magic to be exact) and learned from the Conjuration school. During her travels, she acquired a phone and supplies so that she could travel safely. She has been training for a couple of years now.
❖ However, just because someone wields dark magic, doesn't mean they are truly evil. Zurina hopes she is able to prove that to anyone she encounters that dark magic can be just as good as light or earth magic.
Outfits: ❖ Zurina is a big fan of Kimonos like the ones her mother used to wear.
Items: ❖ Her parasol ❖ A picture of her family from before the fire ❖ A spare Kimono ❖ Cooking Supplies (A small pot, ladle, and a few days worth of pasta, etc.) ❖ First aid kit/bandages ❖ Phone
Other: ❖ Zurina's mother moved from Japan to live with her father when they got married, hence why her name is not of Yuki no Okoku. ❖ Her voice would probably sound like Silvermist ❖ In Basque, the meaning of the name Zurina is: "White" so her name means "White Willow". ❖ Her attack style is similar to Eclipsa's (SPOILER WARNING)
Added changes to the ability section, I was hoping to leave the Magus abilities there but not use them unless he finds a Magus that wants power as much as he does. He is a villain type after all who despises Magus.
You can post them in your thread, but I'd prefer them not be on the sheet so I know what's-what.
Weeamoo Captain
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Weeamoo Captain
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Posted: Mon Apr 16, 2018 5:20 pm
Yaneza-kun
Ack! For Iron Advance, I meant to make note that he's using Blessing of the Aasimar for the increased agility and strength.
And for Ace Card, I meant to insinuate that he holds back in combat and tries not to blow the surprise element when using Iron Advance, since its a patterned attack that becomes predictable with more exposure.
Let me know if there's anything else I need!
Make sure that you put said note in there, and I think it'd be a B-ish as far as ranking goes. Once that's all set, feel free to create his thread and begin posting.
Posted: Mon Apr 16, 2018 6:35 pm
Rah-Do-Sil
Thanks for the submission! My, she is intimidating~ Just a few things I wanna mention: Infernum Adventicio Fulget: Has a lot of steps, making it seem less like magic and more like an Ability. My suggestion would be to streamline it a little and simply have the skulls surround and then burst without her command. Infernum Eruptio: Given the area it can cover, I'd say this is closer to a B. Ignis Fornacem Tri-inspiratione: Is definitely more along the lines of conjuration rather than evocation. Legenda Est Infernum: The description sounds like this needs to be charged up in some way, so I'd suggest having a number of charge posts. As an S, I'm also running this over with the VC ['cause it's important, so if he mentions anything I missed, I'll let you know]. Infernum Fluctus: Sounds more like an A. Strengths: While she may be good at combat, just keep in mind that the whole point of the Knight/Mage system is that most Knights are better than most magi at physical combat. Personality/Bio: I'm going to need more information on both Azerec and this cult she's a part of, if that's okay. Either in her personality, her bio, or the Other section.
xGREENCATx
Thanks for the submission! I think I just wanna mention one thing, and if that doesn't bother you, then it's a non-issue. There's another character named Blake in the guild. While there are plenty of people in the world with the same/similar names, I know it would make some people uncomfortable. That's up to you, though. :3
Alykia
Accepted. Feel free to begin posting
Savania Shadowspawn
Thanks for the submission! There are just a couple things I want to mention: Name: There's a character in the guild with a very similar name. While this happens naturally in life ofc, I know it can bother some people. Whether or not that bothers you, well, let me know xD Tranquility of Shadows: Given the fact that it's kind of a debuff if inhaled, I'd say this is closer to Transmutation as far as the school goes. I would simply suggest adding it to your schools. Given the nature of a lot of her spells, I think this is a good idea. Eye of Luteus: Feels more like a solid C, maybe even a D. History/Other: I would suggest that her mother be from Yuki no Okoku, the Asian/Japanese-equivalent of Terra as Japan has only existed to anyone from the "fantasy" world for three months. Other: STAR SPOILERS! Dx Why you do this?!
Weeamoo Captain
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Revak-Dovah-Jun
Angelic Genius
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Posted: Mon Apr 16, 2018 7:23 pm
Infernum Adventicio Fulget: Has a lot of steps, making it seem less like magic and more like an Ability. My suggestion would be to streamline it a little and simply have the skulls surround and then burst without her command. - Fixed
Infernum Eruptio: Given the area it can cover, I'd say this is closer to a B. - Fixed
Ignis Fornacem Tri-inspiratione: Is definitely more along the lines of conjuration rather than evocation. - Scraped
Legenda Est Infernum: The description sounds like this needs to be charged up in some way, so I'd suggest having a number of charge posts. As an S, I'm also running this over with the VC ['cause it's important, so if he mentions anything I missed, I'll let you know]. - Fixed
Infernum Fluctus: Sounds more like an A. - Fixed
Strengths: While she may be good at combat, just keep in mind that the whole point of the Knight/Mage system is that most Knights are better than most magi at physical combat. - Understood
Personality/Bio: I'm going to need more information on both Azerec and this cult she's a part of, if that's okay. Either in her personality, her bio, or the Other section. - Explained
Weeamoo
Posted: Mon Apr 16, 2018 8:06 pm
Rah-Do-Sil
Infernum Adventicio Fulget: Has a lot of steps, making it seem less like magic and more like an Ability. My suggestion would be to streamline it a little and simply have the skulls surround and then burst without her command. - Fixed
Infernum Eruptio: Given the area it can cover, I'd say this is closer to a B. - Fixed
Ignis Fornacem Tri-inspiratione: Is definitely more along the lines of conjuration rather than evocation. - Scraped
Legenda Est Infernum: The description sounds like this needs to be charged up in some way, so I'd suggest having a number of charge posts. As an S, I'm also running this over with the VC ['cause it's important, so if he mentions anything I missed, I'll let you know]. - Fixed
Infernum Fluctus: Sounds more like an A. - Fixed
Strengths: While she may be good at combat, just keep in mind that the whole point of the Knight/Mage system is that most Knights are better than most magi at physical combat. - Understood
Personality/Bio: I'm going to need more information on both Azerec and this cult she's a part of, if that's okay. Either in her personality, her bio, or the Other section. - Explained
Weeamoo
Alright, I'm going to put this as blunt as possible, as this is my opinion on this:
Your bio is a five sentence way of saying the word "Unknown." Literally, we could replace the entire thing with one word and gleam the same information. You have over two-thousand years to work with. Put down stuff she's done, what's happened in her life, or something that is substantial. She might have things that crop up in our guild story. Whatever's in her bio could help us with future content. Her bio could even be five sentences that explain her life. What you have, however, is five sentences that basically tell us "I'm not telling you anything."
Secondly, I would like to address your S Rank spell. Now, I see this spell as the same level of spell as Zarina's White End. I see it this way because they are both the same rank, apparently have highly destructive capabilities, and have charge times. The difference is that this spell is infinitely faster than Zarina's and is so vague that I can't tell whether your "decimate those that comes in contact with them" is "it does a lot of damage" or "oh snap, she destroyed Planet Vegeta." Please elaborate on whether this instantaneously nukes the world, mountains, people, whatever. Vague-sounding abilities are probably the ones we are most cautious about, especially when you slap an S Rank on it. Additionally, if this is a "one shot to any fighter no matter what" then why is something so powerful the equivalent of a few seconds of casting time, i.e. three posts? Again, we are serious about S rank stuff, we want info and specifics.
Note, we are not saying you can't have things, we just want every detail down to the specifics so nothing crops up that we don't know about.