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Posted: Mon Jan 21, 2013 10:41 pm
I'd look over the whole thing. I had to re-word a fair amount, fix some errors in logic/grammar, and made changes to a fair amount of the Talent, including a complete revamp of the second branding. Rpc Name: Allysa RPC Profile: HereYour Customs Thread: HereRpc Rank: Student Combative Talent or Non Combative: Consumes both spots! Talent Name: Brandings Description: Through no wish of her own, Allysa has been branded with several tattoos, each allowing her a power when activated. Though this is beneficial to her, there are drawbacks that cause her immense pain. StrengthsSpecial temporary boosts to skills or power. Stronger fighting capabilities. Grant an innate boost to speed. (+1 Speed) WeaknessesEach activation of a Branding costs Allysa 325 energy. If Allysa uses more than one tattoo per battle, a bleed effect is initiated. With each passing post after the activation of a second tattoo until the time it had finished its duration, Allysa loses 100 energy. Brands cannot be stacked with another Brand. If Allysa were to use the First Branding, she would have to wait until its effects run out to use her Third Branding. How It Works♦First Branding♦The first branding is known as Choices. When Allysa activates this tattoo, she has a choice of what she gains: If she chooses the Physical side of the tattoo, she gains +3 speed for five posts. Choosing this side means she loses all means of using class and elemental skills for that time as well. Has a three post cool down. If she chooses the Magical side of the tattoo, Allysa's magical attacks are treated as one rank higher in battle for five posts. Choosing this side means that she suffers from -2 to speed for that time as well. Has a three post cooldown. ♦Second Branding♦The second branding is known as Rejuvenate. When Allysa activates this brand, her body begins to mend itself and draw in energy at a fast rate, returning 250 energy and 50 hit points per post over the course of four posts. While this branding is activated, Allysa cannot attack in any way, and cannot stop the branding preemptively. For the duration of the four posts she also suffers from a -3 in speed. This branding can only be activated once per battle, and can only be used twenty times in total. ♦Third Branding♦ The third and final branding is known as Last Resort. When Allysa activates this brand, she is sent into a rage beyond measure, causing an eery glow of her aura to cover her body. Allysa gains +3 Speed. All of her custom and bloodline skills are treated as one rank higher. This lasts for five posts. Though her power gain is great, the reprimands are as well. Allysa cannot use class skills or original elemental skills while in this state, and once the effects run out, she is left severely weakened. Her energy is depleted to 200, and her stats are lowered to 1/1 for six posts. Has a 20 post cooldown period.
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Posted: Mon Jan 21, 2013 10:45 pm
YoDaeTatsuya I'd look over the whole thing. I had to re-word a fair amount, fix some errors in logic/grammar, and made changes to a fair amount of the Talent, including a complete revamp of the second branding. Rpc Name: Allysa RPC Profile: HereYour Customs Thread: HereRpc Rank: Student Combative Talent or Non Combative: Consumes both spots! Talent Name: Brandings Description: Through no wish of her own, Allysa has been branded with several tattoos, each allowing her a power when activated. Though this is beneficial to her, there are drawbacks that cause her immense pain. StrengthsSpecial temporary boosts to skills or power. Stronger fighting capabilities. Grant an innate boost to speed. (+1 Speed) WeaknessesEach activation of a Branding costs Allysa 325 energy. If Allysa uses more than one tattoo per battle, a bleed effect is initiated. With each passing post after the activation of a second tattoo until the time it had finished its duration, Allysa loses 100 energy. Brands cannot be stacked with another Brand. If Allysa were to use the First Branding, she would have to wait until its effects run out to use her Third Branding. How It Works♦First Branding♦The first branding is known as Choices. When Allysa activates this tattoo, she has a choice of what she gains: If she chooses the Physical side of the tattoo, she gains +3 speed for five posts. Choosing this side means she loses all means of using class and elemental skills for that time as well. Has a three post cool down. If she chooses the Magical side of the tattoo, Allysa's magical attacks are treated as one rank higher in battle for five posts. Choosing this side means that she suffers from -2 to speed for that time as well. Has a three post cooldown. ♦Second Branding♦The second branding is known as Rejuvenate. When Allysa activates this brand, her body begins to mend itself and draw in energy at a fast rate, returning 250 energy and 50 hit points per post over the course of four posts. While this branding is activated, Allysa cannot attack in any way, and cannot stop the branding preemptively. For the duration of the four posts she also suffers from a -3 in speed. This branding can only be activated once per battle, and can only be used twenty times in total. ♦Third Branding♦ The third and final branding is known as Last Resort. When Allysa activates this brand, she is sent into a rage beyond measure, causing an eery glow of her aura to cover her body. Allysa gains +3 Speed. All of her custom and bloodline skills are treated as one rank higher. This lasts for five posts. Though her power gain is great, the reprimands are as well. Allysa cannot use class skills or original elemental skills while in this state, and once the effects run out, she is left severely weakened. Her energy is depleted to 200, and her stats are lowered to 1/1 for six posts. Has a 20 post cooldown period. Everything looks in order.
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Posted: Tue Jan 29, 2013 6:56 pm
Verideathul Soap Disco Rpc Name: Elizabeth Bishop Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23307031#343337277 Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=21925719#315040453 Rpc Rank: Trainee Combative Talent or Non Combative: Combo Talent Name: Foul Temptress Description: Elizabeth is a master in the art of seduction; no man, and few women, can resist her charm. While scoundrels are known to have a silver tongue, Elizabeth has perfected the art of attraction with the use of her vulpine charm and illusionary abilities. Skills: Vulpine Charm C-rank Upon making eye contact, Elizabeth casts an illusion on her target, forcing them to become completely infatuated with Elizabeth for as long as she is near them, allowing her to bend them to her will. Those who are totally infatuated with her may not make any moves that would harm her and may even jump to defend her. If Elizabeth is attacked, the charmed RPC will defend her unless the RPC attacking Elizabeth shares a strong bond with the charmed RPC. Male RPCs and Lesbian RPCs have no chance to resist this illusion, but Female RPCs, Bisexual RPCs, and Gay RPCs have a 50% chance to resist. Any of the above who have charm used on them rolls a D6. On evens, they resist her lure, but they fall in love with her on odds. While Vulpine charm lasts as long as Elizabeth is around the target, it must be reapplied every 8 posts or the spell breaks. In addition, the spell is broken if Lizzy causes any kind of harm to the charmed individual. Only one RPC may be charmed at a time and applying a new charm to a new target instantly breaks the old one. While the RPC will remember what happened while they were charmed, the memories will be very fuzzy. Breaking the charm in any way gives the charmed RPC immunity to charm for 10 posts. In addition, charm may only be used twice in a row on one target. Charmed RPCs may not be drug to other threads. Pillow Talk Passive Those under the effect of Vulpine Charm cannot lie to Elizabeth. Kiss of Death C-rank If Elizabeth kisses an RPC who is under the effects of Vulpine charm, their stats will drop by -2/-2 for 4 posts. Only one instance of Kiss of Death may be applied to the charmed RPC. Kiss of Death does not break the Vulpine Charm. Heart Breaker C-rank Elizabeth makes a quick strike on a charmed RPC, aiming right for the heart. The force behind this blow, along with the location, ramps up it's damage in accordance to her rank. At Trainee, Heart Breaker does x1.5 melee damage, at Journeymen, x2, ect. Heart Breaker caps at x3 damage. This attack not only breaks charm, but a target hit by Heart Breaker cannot be the target of Vulpine Charm for 20 posts after Elizabeth leaves the area. Rp Sample: Approved -- love the balancing here. Not sure if I missed it somewhere, but there should be somewhere in this talent stating she can't charm people of a higher rank than her. It seems a bit much to be able to charm people of a higher rank for only C ranked energy...
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Posted: Fri Feb 01, 2013 1:01 pm
razieltheprince Verideathul Soap Disco Rpc Name: Elizabeth Bishop Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23307031#343337277 Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=21925719#315040453 Rpc Rank: Trainee Combative Talent or Non Combative: Combo Talent Name: Foul Temptress Description: Elizabeth is a master in the art of seduction; no man, and few women, can resist her charm. While scoundrels are known to have a silver tongue, Elizabeth has perfected the art of attraction with the use of her vulpine charm and illusionary abilities. Skills: Vulpine Charm C-rank Upon making eye contact, Elizabeth casts an illusion on her target, forcing them to become completely infatuated with Elizabeth for as long as she is near them, allowing her to bend them to her will. Those who are totally infatuated with her may not make any moves that would harm her and may even jump to defend her. If Elizabeth is attacked, the charmed RPC will defend her unless the RPC attacking Elizabeth shares a strong bond with the charmed RPC. Male RPCs and Lesbian RPCs have no chance to resist this illusion, but Female RPCs, Bisexual RPCs, and Gay RPCs have a 50% chance to resist. Any of the above who have charm used on them rolls a D6. On evens, they resist her lure, but they fall in love with her on odds. While Vulpine charm lasts as long as Elizabeth is around the target, it must be reapplied every 8 posts or the spell breaks. In addition, the spell is broken if Lizzy causes any kind of harm to the charmed individual. Only one RPC may be charmed at a time and applying a new charm to a new target instantly breaks the old one. While the RPC will remember what happened while they were charmed, the memories will be very fuzzy. Breaking the charm in any way gives the charmed RPC immunity to charm for 10 posts. In addition, charm may only be used twice in a row on one target. Charmed RPCs may not be drug to other threads. Pillow Talk Passive Those under the effect of Vulpine Charm cannot lie to Elizabeth. Kiss of Death C-rank If Elizabeth kisses an RPC who is under the effects of Vulpine charm, their stats will drop by -2/-2 for 4 posts. Only one instance of Kiss of Death may be applied to the charmed RPC. Kiss of Death does not break the Vulpine Charm. Heart Breaker C-rank Elizabeth makes a quick strike on a charmed RPC, aiming right for the heart. The force behind this blow, along with the location, ramps up it's damage in accordance to her rank. At Trainee, Heart Breaker does x1.5 melee damage, at Journeymen, x2, ect. Heart Breaker caps at x3 damage. This attack not only breaks charm, but a target hit by Heart Breaker cannot be the target of Vulpine Charm for 20 posts after Elizabeth leaves the area. Rp Sample: Approved -- love the balancing here. Not sure if I missed it somewhere, but there should be somewhere in this talent stating she can't charm people of a higher rank than her. It seems a bit much to be able to charm people of a higher rank for only C ranked energy... Personally, charming a person of higher rank and trying to attack him or her would leave her more vulnerable and exposed should that higher rank turn on her. Even with the kiss, there are ways to overcome minor speed deficits and it will be up to the player to find out how to do so. Not to mention charming someone of higher rank would take multiple posts to kill, and by then the speed effects should wear off.
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Posted: Fri Feb 01, 2013 7:07 pm
Verideathul razieltheprince Verideathul Soap Disco Rpc Name: Elizabeth Bishop Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23307031#343337277 Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=21925719#315040453 Rpc Rank: Trainee Combative Talent or Non Combative: Combo Talent Name: Foul Temptress Description: Elizabeth is a master in the art of seduction; no man, and few women, can resist her charm. While scoundrels are known to have a silver tongue, Elizabeth has perfected the art of attraction with the use of her vulpine charm and illusionary abilities. Skills: Vulpine Charm C-rank Upon making eye contact, Elizabeth casts an illusion on her target, forcing them to become completely infatuated with Elizabeth for as long as she is near them, allowing her to bend them to her will. Those who are totally infatuated with her may not make any moves that would harm her and may even jump to defend her. If Elizabeth is attacked, the charmed RPC will defend her unless the RPC attacking Elizabeth shares a strong bond with the charmed RPC. Male RPCs and Lesbian RPCs have no chance to resist this illusion, but Female RPCs, Bisexual RPCs, and Gay RPCs have a 50% chance to resist. Any of the above who have charm used on them rolls a D6. On evens, they resist her lure, but they fall in love with her on odds. While Vulpine charm lasts as long as Elizabeth is around the target, it must be reapplied every 8 posts or the spell breaks. In addition, the spell is broken if Lizzy causes any kind of harm to the charmed individual. Only one RPC may be charmed at a time and applying a new charm to a new target instantly breaks the old one. While the RPC will remember what happened while they were charmed, the memories will be very fuzzy. Breaking the charm in any way gives the charmed RPC immunity to charm for 10 posts. In addition, charm may only be used twice in a row on one target. Charmed RPCs may not be drug to other threads. Pillow Talk Passive Those under the effect of Vulpine Charm cannot lie to Elizabeth. Kiss of Death C-rank If Elizabeth kisses an RPC who is under the effects of Vulpine charm, their stats will drop by -2/-2 for 4 posts. Only one instance of Kiss of Death may be applied to the charmed RPC. Kiss of Death does not break the Vulpine Charm. Heart Breaker C-rank Elizabeth makes a quick strike on a charmed RPC, aiming right for the heart. The force behind this blow, along with the location, ramps up it's damage in accordance to her rank. At Trainee, Heart Breaker does x1.5 melee damage, at Journeymen, x2, ect. Heart Breaker caps at x3 damage. This attack not only breaks charm, but a target hit by Heart Breaker cannot be the target of Vulpine Charm for 20 posts after Elizabeth leaves the area. Rp Sample: Approved -- love the balancing here. Not sure if I missed it somewhere, but there should be somewhere in this talent stating she can't charm people of a higher rank than her. It seems a bit much to be able to charm people of a higher rank for only C ranked energy... Personally, charming a person of higher rank and trying to attack him or her would leave her more vulnerable and exposed should that higher rank turn on her. Even with the kiss, there are ways to overcome minor speed deficits and it will be up to the player to find out how to do so. Not to mention charming someone of higher rank would take multiple posts to kill, and by then the speed effects should wear off. but still, she can cause people in a group to turn on each other and fight for only C ranked energy, regardless of their rank. I just see it as she can pretty much make a master ranked RPC her b***h, and she's only a trainee. it's a good talent, I just thought i'd point out this flaw.
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Posted: Fri Feb 01, 2013 11:37 pm
razieltheprince Verideathul razieltheprince Verideathul Soap Disco Rpc Name: Elizabeth Bishop Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23307031#343337277 Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=21925719#315040453 Rpc Rank: Trainee Combative Talent or Non Combative: Combo Talent Name: Foul Temptress Description: Elizabeth is a master in the art of seduction; no man, and few women, can resist her charm. While scoundrels are known to have a silver tongue, Elizabeth has perfected the art of attraction with the use of her vulpine charm and illusionary abilities. Skills: Vulpine Charm C-rank Upon making eye contact, Elizabeth casts an illusion on her target, forcing them to become completely infatuated with Elizabeth for as long as she is near them, allowing her to bend them to her will. Those who are totally infatuated with her may not make any moves that would harm her and may even jump to defend her. If Elizabeth is attacked, the charmed RPC will defend her unless the RPC attacking Elizabeth shares a strong bond with the charmed RPC. Male RPCs and Lesbian RPCs have no chance to resist this illusion, but Female RPCs, Bisexual RPCs, and Gay RPCs have a 50% chance to resist. Any of the above who have charm used on them rolls a D6. On evens, they resist her lure, but they fall in love with her on odds. While Vulpine charm lasts as long as Elizabeth is around the target, it must be reapplied every 8 posts or the spell breaks. In addition, the spell is broken if Lizzy causes any kind of harm to the charmed individual. Only one RPC may be charmed at a time and applying a new charm to a new target instantly breaks the old one. While the RPC will remember what happened while they were charmed, the memories will be very fuzzy. Breaking the charm in any way gives the charmed RPC immunity to charm for 10 posts. In addition, charm may only be used twice in a row on one target. Charmed RPCs may not be drug to other threads. Pillow Talk Passive Those under the effect of Vulpine Charm cannot lie to Elizabeth. Kiss of Death C-rank If Elizabeth kisses an RPC who is under the effects of Vulpine charm, their stats will drop by -2/-2 for 4 posts. Only one instance of Kiss of Death may be applied to the charmed RPC. Kiss of Death does not break the Vulpine Charm. Heart Breaker C-rank Elizabeth makes a quick strike on a charmed RPC, aiming right for the heart. The force behind this blow, along with the location, ramps up it's damage in accordance to her rank. At Trainee, Heart Breaker does x1.5 melee damage, at Journeymen, x2, ect. Heart Breaker caps at x3 damage. This attack not only breaks charm, but a target hit by Heart Breaker cannot be the target of Vulpine Charm for 20 posts after Elizabeth leaves the area. Rp Sample: Approved -- love the balancing here. Not sure if I missed it somewhere, but there should be somewhere in this talent stating she can't charm people of a higher rank than her. It seems a bit much to be able to charm people of a higher rank for only C ranked energy... Personally, charming a person of higher rank and trying to attack him or her would leave her more vulnerable and exposed should that higher rank turn on her. Even with the kiss, there are ways to overcome minor speed deficits and it will be up to the player to find out how to do so. Not to mention charming someone of higher rank would take multiple posts to kill, and by then the speed effects should wear off. but still, she can cause people in a group to turn on each other and fight for only C ranked energy, regardless of their rank. I just see it as she can pretty much make a master ranked RPC her b***h, and she's only a trainee. it's a good talent, I just thought i'd point out this flaw. Um, I cant control anyone with this. All this does is allow me to grill for information and not get attacked for it. Sure at the end of the spell I can get in my sneak attack. But like Veri said, attacking someone higher ranked than me is a stupid move. And I cant make a group turn on each other. Let's say you and your friend approach my RPC, and i charm your friend. Your friend wont attack you....he'll defend me if you attack me, but you need to initiate the fight. It seems like your issue is with charming higher ranked people. This talent is primarily used for information gathering, notice the pillow talk passive? Now who knows all the information, little tommy trainee or a knight? I may be a trainee, but like I said...this is to get some vague info, piece it together, and get out without getting killed. Putting a rank cap on it kills the talent. It's not like I can charm them and tell them to commit mas genocide on my behalf. All I can do is initiate combat [and get screwed over by higher ranked people], get information, or [to a lesser extent] get an easy lay....which in all honesty, was the main reason i made this talent in the first place......................
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Posted: Tue Feb 05, 2013 1:56 am
Rpc Name: Not Sure [it's a reference, points if you get it] Rpc Profile Link: non-existant Rpc Rank: Trainee Combative Talent or Non Combative: Combative Talent Name: Butcher of the Sands Description: Scarlet had always been a rather angsty girl. Her anger and rage reached new levels when she was stricken with the werebeast's curse, linking her rage and the curse together. As a result, her bestial form is no longer reliant on lunar cycles, but her rage instead. Which means she can only use her werebeast form in her Dark Descent skill. While in her bestial state, Scarlet's rage and strength is ever increasing. Skills: Butcher of the Sands Passive Being a native of the Devil's Eye Desert, Scarlet has lived her entire life in the sand and has learned to traverse the terrain with ease. Scarlet's movement speed is treated as though is was the next rank class up while fighting in a sandy environment [ie, if she is in the 7-9 bracket, she counts at the 10-12 bracket]. The speed rank up is only treated towards movement speed per post and nothing else. Blood Lust Passive Whenever Scarlet uses Dark Ascent into Madness, she enters her werebeast form and all werebeast abilities are treated as though it was night. While in her werebeast form, all damage she sustains increases her stats. Scarlet receives +1/+1 for every 200 damage she takes, capping at a total of +5/+5. After combat, Scarlet loses this bonus -1/-1 at a time over a series of 5 posts as she calms down. If her werebeast form or Dark Ascent into Madness is canceled in anyway [including fainting], she instantly loses all stat gains. Having her bloodline transformation linked to her anger has come at a price though. Scarlet is unable to willingly transform into her werebeast form and entirely unable to take on her beast form, but her bloodline abilities can be used in berzerker mode. However, any animal summoned Call of the Pack will be as blinded by rage as she is and will attack anyone they see. Crazed Assault D-rank As Scarlet enters her werebeast form, she makes a blind charge at the enemy. Her bloodlust sends a surge of energy throughout her body, speeding her movement to allow her to close the gap as though she had 15 speed. The 15 speed is only calculable to movement and nothing else. In Addition, Scarlet may only move in a straight line. She may only make 1 attack in the same post as Crazed Assault, but the attack deals 50 extra damage as Scarlet collides with her target. Crazed Assault may only be used in the berzerker form and as Scarlet enters her werebeast form. Battle Cry C-rank While in her werebeast form, Scarlet lets loose a ferocious, and horrifying, roar. This roar does one of two effects. Enemy's and their pets will flee for one post or allies gain +2 strength for 3 posts. Battle Cry may only be used in the berserker form. [7-post CD] Ravage B-rank While in her werebeast form, Scarlet may overcharge her body with a powerful surge of energy to boost her strength for this attack. If Ravage hits the target, it deals damage as though Scarlet had 15 strength. No matter what her speed, Ravage must be used on it's own with no prior or follow up attacks. During Scarlet's next post, she may only make half of the attacks she normally could as her body recovers. Ravage may only be used in the Berzerker form. [10-post CD] Rp Sample:
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Posted: Tue Feb 05, 2013 7:21 pm
Rpc Name: Lazav Obzedat
Rpc Profile Link: n/a
Your Customs Thread: n/a
Rpc Rank: Trainee
Combative Talent or Non Combative: Dual
Talent Name: Will of Flames
Description:
It's no secret that a paladin gain's their powers from their deity, but some gain a little more than others. Rykort has recognized Lazav's burning, unconquerable will and has granted him powers that are just as fiery.
Stat Gain: +2/+2
Skills: (If any)
*If Lazav commits an unforgivable transgression unto Rykort, he is stripped of the god's blessing. Lazav will lose this talent and cannot gain a new talent.
Blessed Flames Passive The flames produced by Lazav's spells and abilities are imbued with the holy power of Rykort, giving them a radiant, golden glow. All fire spells used by Lazav are counted as a light spell instead of a fire spell.
Explosive Will Passive Each time Lazav heals or damage someone, they gain one stack of Explosive Will, maxing out at 5. Lazav may activate these stacks at any time, consuming the target in golden flames, to deal 50 damage per stack or heal 50 damage stack. The cost to activate Explosive Will starts at 25 and increases by 25 per a stack. Explosive will's CD starts at 2 posts and increases by 1 post per a stack.
Golden Shield Passive Though almost unnoticeable, Lazav actually glows with the radiant power of Rykort. As a result, whenever Lazav is in a dark environment, he slightly illuminates it to make it a dim environtment. In addition, all light spells not owned by Lazav do +30% healing and -30% damage to him.
Cleansing Flame D-rank A golden flame erupts from Lazav's hand, washing the target in it's divine power. A neutral race targeted by Cleansing flame will be healed for D-ranked damage, a light race will be healed for C-ranked damage, and a dark race will take D-ranked damage. [3-post CD]
By His Glory D-rank Lazav channels the might of Rykort into his sword, casting a bright light upon the battlefield. All allies in the area recieve +1/+1 for 4 posts. [5-post CD]
By His Will B-rank Lazav channels the raw energy of Rykort into one of his allies, instantly restoring their original will. All mind control, stun, and fear effects are instantly expelled from their body. Those cured with "By His Will" cannot be the victim of a mind control, stun, or fear spell for 5 posts. [7-post CD]
Righteous Intervention A-rank At the cost of 1 uncanny dodge, Lazav jumps in the way to absorb an attack on a friendly RPC. As he makes his move, Lazav's shield erupts into a wall of flames, burning the attacker for 100 damage; 150 if they are a dark bloodline. As an added effect, Rykort has shown grace upon Lazav's willingness to throw himself in harms way to defend others and grants Lazav a slight damage buffer of -25%. [10-post CD]
Avatar of Rykort SS-rank Lazav grows into a towering, 20ft titan of golden flames bearing the semblance of Rykort. As the flames consume Lazav, all wounds are healed, stat reductions removed, and damage over times removed. While in this form, Lazav has the following stats:
HP: 3000 STR: 15 SPD: 10
Lazav can stay in this form for 10 posts and cancel it at will, but his stats will always drop to 1/1 for the full extent of the skill's cooldown. [20-post CD] Rp Sample:
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Posted: Wed Feb 06, 2013 7:33 pm
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Posted: Sun Feb 10, 2013 11:08 pm
been about a week....can i get someone to help?
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Posted: Mon Feb 11, 2013 11:27 am
The Extra Syllable Rpc Name: Lazav Obzedat Rpc Profile Link: n/a Your Customs Thread: n/a Rpc Rank: Trainee Combative Talent or Non Combative: Dual Talent Name: Will of Flames Description: It's no secret that a paladin gain's their powers from their deity, but some gain a little more than others. Rykort has recognized Lazav's burning, unconquerable will and has granted him powers that are just as fiery. Stat Gain: +2/+2 <--- No stat gain.Skills: (If any) *If Lazav commits an unforgivable transgression unto Rykort, he is stripped of the god's blessing. Lazav will lose this talent and cannot gain a new talent.Blessed Flames Passive The flames produced by Lazav's spells and abilities are imbued with the holy power of Rykort, giving them a radiant, golden glow. All fire spells used by Lazav are counted as a light spell instead of a fire spell. This would make them light but not holy.Explosive Will Passive Each time Lazav heals or damage someone, they gain one stack of Explosive Will, maxing out at 5. Lazav may activate these stacks at any time, consuming the target in golden flames, to deal 50 damage per stack or heal 50 damage stack. The cost to activate Explosive Will starts at 25 and increases by 25 per a stack. Explosive will's CD starts at 2 posts and increases by 1 post per a stack. Golden Shield Passive Though almost unnoticeable, Lazav actually glows with the radiant power of Rykort. As a result, whenever Lazav is in a dark environment, he slightly illuminates it to make it a dim environment. In addition, all light spells not owned by Lazav do +30% healing and -30% damage to him. This cannot work against created darkness as a passive.Cleansing Flame D-rank A golden flame erupts from Lazav's hand, washing the target in it's divine power. A neutral race targeted by Cleansing flame will be healed for D-ranked damage, a light race will be healed for C-ranked damage, and a dark race will take D-ranked damage. [3-post CD] By His Glory D-rank Lazav channels the might of Rykort into his sword, casting a bright light upon the battlefield. All allies in the area receive +1/+1 for 4 posts. [5-post CD] By His Will B-rank Lazav channels the raw energy of Rykort into one of his allies, instantly restoring their original will. All mind control, stun, and fear effects are instantly expelled from their body. Those cured with "By His Will" cannot be the victim of a mind control, stun, or fear spell for 5 posts. [7-post CD] Does this apply to such effects coming from poisons?Righteous Intervention A-rank At the cost of 1 uncanny dodge, Lazav jumps in the way to absorb an attack on a friendly RPC. As he makes his move, Lazav's shield erupts into a wall of flames, burning the attacker for 100 damage; 150 if they are a dark bloodline. As an added effect, Rykort has shown grace upon Lazav's willingness to throw himself in harms way to defend others and grants Lazav a slight damage buffer of -25%. [10-post CD] Avatar of Rykort SS-rank Lazav grows into a towering, 20ft titan of golden flames bearing the semblance of Rykort. As the flames consume Lazav, all wounds are healed, stat reductions removed, and damage over times removed. While in this form, Lazav has the following stats: HP: 3000 STR: 15 SPD: 10 Lazav can stay in this form for 10 posts and cancel it at will, but his stats will always drop to 1/1 for the full extent of the skill's cooldown. [20-post CD] There needs to be a charge period where it can be stopped.Rp Sample:
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Posted: Mon Feb 11, 2013 5:28 pm
Alrighty Veri gave me the impression I'd be able to also get a stat gain out of this. I'll take it out. As for Blessed Flames, saying that a passive given by a god isnt holy seems a bit redundant. By His Will specifically states that all effects will be removed. If poison gives a fear, stun, or mind control "effect", then yes. It gets purged from the body like all other effects of that nature. As for Avatar, I'll give it a charge. Making edits now.
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Posted: Mon Feb 11, 2013 5:34 pm
The Extra Syllable Alrighty Veri gave me the impression I'd be able to also get a stat gain out of this. I'll take it out. As for Blessed Flames, saying that a passive given by a god isnt holy seems a bit redundant. By His Will specifically states that all effects will be removed. If poison gives a fear, stun, or mind control "effect", then yes. It gets purged from the body like all other effects of that nature. As for Avatar, I'll give it a charge. Making edits now. I just had to remind Veri about the guild rules regarding stat gains when he asked me about this talent. For the holy remark, it can happen that way. The gods have their own agendas. Purging poison effects would purge the whole poison, making this a little more than original intent.
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Posted: Mon Feb 11, 2013 5:53 pm
SorceressJacklyn The Extra Syllable Alrighty Veri gave me the impression I'd be able to also get a stat gain out of this. I'll take it out. As for Blessed Flames, saying that a passive given by a god isnt holy seems a bit redundant. By His Will specifically states that all effects will be removed. If poison gives a fear, stun, or mind control "effect", then yes. It gets purged from the body like all other effects of that nature. As for Avatar, I'll give it a charge. Making edits now. I just had to remind Veri about the guild rules regarding stat gains when he asked me about this talent. For the holy remark, it can happen that way. The gods have their own agendas. Purging poison effects would purge the whole poison, making this a little more than original intent. I was told it was a total of +3 global...so If I turn it to +2/+1 or +3/+0 would that be allowed? The gods may have their own agenda, but if it comes from a god's power, shouldnt it me holy? That and the fact that he's a paladin who specifically embodies this god....you know....Holy is kinda the go to thing here. As for the poisons, it wouldn't purge the poison, simply neutralize the stun effect.
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Posted: Mon Feb 11, 2013 6:04 pm
The Extra Syllable SorceressJacklyn The Extra Syllable Alrighty Veri gave me the impression I'd be able to also get a stat gain out of this. I'll take it out. As for Blessed Flames, saying that a passive given by a god isnt holy seems a bit redundant. By His Will specifically states that all effects will be removed. If poison gives a fear, stun, or mind control "effect", then yes. It gets purged from the body like all other effects of that nature. As for Avatar, I'll give it a charge. Making edits now. I just had to remind Veri about the guild rules regarding stat gains when he asked me about this talent. For the holy remark, it can happen that way. The gods have their own agendas. Purging poison effects would purge the whole poison, making this a little more than original intent. I was told it was a total of +3 global...so If I turn it to +2/+1 or +3/+0 would that be allowed? The gods may have their own agenda, but if it comes from a god's power, shouldnt it me holy? That and the fact that he's a paladin who specifically embodies this god....you know....Holy is kinda the go to thing here. As for the poisons, it wouldn't purge the poison, simply neutralize the stun effect. Your net gain would still be over +3 considering your other skills within the talent. Just add it in. It will harm nothing to do so and it makes things clear since people will try to find wiggle room to tear it apart. Then you plan for the skill to just be a suppressor?
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