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Posted: Tue Jun 10, 2008 4:19 pm
DM_Melkhar I have a similar concept in my world, but it's quite a bit different from how you describe this "Weave".
It was just a thought I had. I mean, if christians believe that God is within everyone somehow, and that He is capable of absolutely anything, one could bring the concept of a deity being the embodiment of magic itself. I don't really do this in the world I created, but I find the idea an interesting one nonetheless. It came to me when I was starting to drift off to sleep the other night. Yes, interesting thoughts Mel! 3nodding Thanks for the comments on my thoughts too! Hey E-Dragon! That's how I treat magic in one of my worlds. There is no magic in their world but, people with telepathic or telekinetic abilities think that what they do IS magic. Funny, huh? mrgreen
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Posted: Tue Sep 02, 2008 6:16 pm
It seems pretty much everyone has given their explinations on mgaic so heres a couple literal applications for the word itself, hopefully something here will spark another idea and liven up the conversation again.
http://en.wiktionary.org/wiki/magic
http://en.wikipedia.org/wiki/Magic_(paranormal)
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Posted: Thu Sep 04, 2008 4:21 pm
I tried to open one of those links and the page came out blank.
Anywho, has anyone wondered about other kinds of magic sources? I don't think we've ever discussed about magic coming from such a thing as an instrument, have we? Cuz I just remembered that one of my favorite games: "Legend of Mana", had a magic system based on the instruments you bought/made. It was cool but only up to a point cuz, the spells weren't exactly very powerful. I always wished there was a way to make them stronger. sweatdrop
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Posted: Fri Sep 05, 2008 7:40 am
If I remember correctly, there was something like that in Krondor: The Betrayal by Raymond Feist. Pug, one of the main characters, travels to a world where the creatures living there have to use special crystals in order to cast spells. I think the crystals were slowly (or not so slowly) depleted, but they grew all around like flowers, only not as abundant. In fact, I don't think there were many left.
Personally I'm playing with the idea that magic stems from the gods. Technically any magician in my world is a priest since they have to pray to a god (or several) in order to cast spells. Sorcery, meaning the kind of magic more similar to what you guys originally talked about, does exist but is considered forbidden. Some go as far as to say it's blasphemy. In the beginning sorcery was used, then there was a period where the humans and elves did several things that are forbidden (raising the dead, summoning demons, mass destruction, that kind of thing). The gods thought it would be better to restrict them by making those puny little mortals appeal to them for magic. They even threw down two of the royal families they themselves had appointed because of that magic trouble. "Oops..." sort of went through their minds at that point.
Blah, I could talk a whole lot about magic, particularly the details about magic in my world, but then there's this plagiarism thing... neutral
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Posted: Fri Sep 05, 2008 11:15 am
Do what I did and outline it rather than going into depth. I outlined the basics of how it works in my world, but nothing more. I think those posts are near the beginning of the thread.
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Posted: Sat Sep 06, 2008 8:17 am
I tend to go in-depth very easily, but I'll try to keep to the basics.
Well, divine magic is of course all about praying to a god to ask them for power to do this and that. What you want decides which god(s) you must pray to. If you want fire, you pray to the fire/sun god. If you want to make a three grow, you pray to the earth god. However, if you want the fire to kill someone, you must pray to both the fire/sun god and the death god, as you need permission to end the life of someone. If that someone is somehow important - say, if the gods have decided they want him/her to plan a great city - all you get is a fire that might be enough to harm that person, but not kill him/her - or the spell misses. If said person is not someone important, then he'll die on the spot unless you're unlucky.
It's mainly elemental magic magicians use in my world. That's the domain of the old gods. The new gods (gods that appeared around 2500 years ago) are risky to pray to for magic as you can get something (possibly vastly) different from what you asked for. What you get might not be that good. Most magicians keep to the old gods because of that. It restricts what they can do, yes, but better safe than sorry, as they say.
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Posted: Sat Sep 06, 2008 12:20 pm
I'm so happy right now. :'D
I was wondering how to solve something that's been bothering me for quite some time, plot-related, then I remember something DM had said about magic being sentinent and it gave me the perfect idea! Thank you, thank you, thank you!
I love this guild. mrgreen
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Posted: Sun Sep 07, 2008 6:47 am
*Doesn't know what to say, so...she smiles.* smile
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Posted: Tue Sep 30, 2008 11:25 pm
I'm still trying to figure out how magic works for me. I think that I may cross Paolini and Eddings styles. Where you use a word to get your point across but if you try and do something beyond you it will kill you.
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Posted: Wed Oct 01, 2008 4:28 am
Will and the word, you mean? Will you be using the will as, what to call it, source? channel? Something? You probably know what I mean.
I like Eddings. smile His good (with some moral "problems") vs. evil concept is getting a bit old, though, not to mention the many similarities between the Belgariad + Malloreon and the Elenium + Tamuli.
But that was off-topic. Oops.
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Posted: Wed Oct 01, 2008 10:08 am
For me, magic has always been about a person manipulating the energy that already exists in the world to suit their will. The energy is already there, it's just not doing what the person wants it to. So in that sense, it also creates a certain amount of backlash because it's being taken out of one place and put in another. Every action creates an equal and opposing reaction, and all of that... yay basic physics!
Historically, and non-supernatually, it's been the effect of accidental reinforcement and has been the way we can explain what we don't understand in the world.
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Posted: Wed Oct 01, 2008 11:50 am
Marcairn Will and the word, you mean? Will you be using the will as, what to call it, source? channel? Something? You probably know what I mean. I like Eddings. smile His good (with some moral "problems") vs. evil concept is getting a bit old, though, not to mention the many similarities between the Belgariad + Malloreon and the Elenium + Tamuli. But that was off-topic. Oops. I've not really read Eddings, and I have a good reason not to as well. I read "Pawn of Prophecy", and before I could read any more of his work, someone I know pointed out a book by him called "The Riven Codex". So, when I next went to a book shop, I had a look at it and found his introduction to be rather conceited. He talked about fans and tutors who wrote him letters praising his work and telling him they wanted to be writers as well (obviously these people aspired to be like him), and all he could say was "don't they realise they're meant to wait until I'm safely in the ground before they do this", and something like "why don't they go for something within their reach, like becoming a brain surgeon perhaps?"
When I read that sort of thing coming from him, I thought "ok, if you're going to be like that, I'm never going to read your work." That was some years ago now, and to this day I've not read another book of his. I don't intend to either.
I've created my own way of conducting magic in my world. It makes sense, it will be explained, and I have no intention of copying anyone else's work if I can help it. Taking ideas from others and tweaking them to create something new, I'm all for.
No offence to you guys who like Eddings, but I won't read anything by someone who I think is obnoxious. Of course, he may have been joking, but I certainly didn't find it very funny if it was.
In-fact, I thought Pawn of Prophecy was an ok book, but the fact that the chapters ran into one another like paint aggravated me.
Erm...back on to magic. Rant over. confused
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Posted: Thu Oct 02, 2008 5:12 am
DM_Melkhar Marcairn Will and the word, you mean? Will you be using the will as, what to call it, source? channel? Something? You probably know what I mean. I like Eddings. smile His good (with some moral "problems") vs. evil concept is getting a bit old, though, not to mention the many similarities between the Belgariad + Malloreon and the Elenium + Tamuli. But that was off-topic. Oops. I've not really read Eddings, and I have a good reason not to as well. I read "Pawn of Prophecy", and before I could read any more of his work, someone I know pointed out a book by him called "The Riven Codex". So, when I next went to a book shop, I had a look at it and found his introduction to be rather conceited. He talked about fans and tutors who wrote him letters praising his work and telling him they wanted to be writers as well (obviously these people aspired to be like him), and all he could say was "don't they realise they're meant to wait until I'm safely in the ground before they do this", and something like "why don't they go for something within their reach, like becoming a brain surgeon perhaps?"
When I read that sort of thing coming from him, I thought "ok, if you're going to be like that, I'm never going to read your work." That was some years ago now, and to this day I've not read another book of his. I don't intend to either.
I've created my own way of conducting magic in my world. It makes sense, it will be explained, and I have no intention of copying anyone else's work if I can help it. Taking ideas from others and tweaking them to create something new, I'm all for.
No offence to you guys who like Eddings, but I won't read anything by someone who I think is obnoxious. Of course, he may have been joking, but I certainly didn't find it very funny if it was.
In-fact, I thought Pawn of Prophecy was an ok book, but the fact that the chapters ran into one another like paint aggravated me.
Erm...back on to magic. Rant over. confused What, he actually wrote that? rofl I've never even approached The Rivan Codex because it apparently is written in the same style as the Bible. I've read most of Revelations and that was more than enough, thank you! No way I'm going to read The Codex if it's the same. I usually ignore all those acknowledgements and stuff, anyhow. Oh, right! Magic! Err... Good you've involved basic physics with magic, Rajani! Makes it more risky to use it. We don't want crazed magicians running all over the place sprouting volcanoes and whatever with no consequences whatsoever, do we? eek Rajani Kali The energy is already there, it's just not doing what the person wants it to. That made me laugh for some reason.
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Posted: Tue Oct 21, 2008 2:11 pm
Yeah he wrote that. I found those comments to be quite sad, and now I won't read his work on principle. I'm a very keen aspiring writer, it's what I want to be and I know that I can succeed. I've already had my work looked at by a potential publisher, and he's urged me to continue, so that in itself means I'm good and just need to refine my work. What Eddings said arrogant, selfish, and can actually be construed as quite nasty. That's what I deem as "dream-wrecking".
Anyway, let's get back on track with different types of magic.
There are various types in the Elder Scrolls world, and these forms of magic appear in most other fantasy works as well: conjuration, destruction, mysticism, alteration, illusion, restoration and necromancy. If I've forgotten any, please remind me.
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Posted: Wed Oct 22, 2008 2:30 pm
You could also looking into the way that D&D splits magic into eight "Schools" Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Trasmutaiton. Most are self-explanitory, Divination covers seeing into the future, Trasmutation, making things into something else, Illusion, making people experiance things that aren't really there, Necromancy, working with life forces. Abjuration deals in protection, Conjuration summons and heals (for Cleric-like Characters) Enchantment messes with the heads of living creatures, and Evocation calls up fireballs and the like.
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