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Hauron Jeharren

PostPosted: Thu Oct 18, 2007 1:06 am


Dragon Sneeze
Hey Genji-kun, did I tell you that I have a Phillipino cousin? She is my buddy and I loves her. ^^
She moved in with my parents last month! surprised
Where is your cousin from in the Philippines anyways bro?
PostPosted: Thu Oct 18, 2007 12:10 pm


Hauron Jeharren
Dragon Sneeze
Hey Genji-kun, did I tell you that I have a Phillipino cousin? She is my buddy and I loves her. ^^
She moved in with my parents last month! surprised
Where is your cousin from in the Philippines anyways bro?
I will have to ask her. 3nodding

Dragon Sneeze
Vice Captain

Aged Bunny


Hauron Jeharren

PostPosted: Thu Oct 18, 2007 5:53 pm


Dragon Sneeze
Hauron Jeharren
Dragon Sneeze
Hey Genji-kun, did I tell you that I have a Phillipino cousin? She is my buddy and I loves her. ^^
She moved in with my parents last month! surprised
Where is your cousin from in the Philippines anyways bro?
I will have to ask her. 3nodding
Hehehe cool... I wonder though, she from the North, Soout or Central of the Philippines?
PostPosted: Thu Oct 18, 2007 6:26 pm


The next bit for the Final Fantasy RP is the attainment of Perks and Levels; now, how in the world do we, the PCs of the RP, gain levels when all we do is type? Simple... We gain Levels and Perks at the end of every Mission/Chapter/Sub-Chapter/Intermission/you get the point. Well, I'm not sure where else this was implemented, but I've gotten inspiration from 'Chrono Cross' in where after every Boss Battle all Characters, and I mean ALL CHARACTERS gain a level and some increase in stats...

How to implement it? Simple... we give everyone a Level once the requirements are complete. However, the problem would be that some would become 'Freeloaders' and wouldn't want to join the fun but would rather gain the levels.

Anyhows....

One Level per Chapter/Mission will be given, and with each new Level, you will all get a set amount of Experience points to spend on your Attributes OR buy some Perks...

Simple really...

Ok, to summarize:

-> Every Chapter/Mission everyone will gain a Level and some Experience points.
-> With the Experience points, one can spend them on Attributes or gain some Perks.

With this simple system in mind (thanks to all those who gave me the thought/inspiration to implement this idea) then we can have a somewhat balanced system when combatting each other.

Take note: New characters will still have to start from the bottom, unless the Character in mind is going to be a bad-a** cool Boss... Or a character implemented for Story Purposes

Hauron Jeharren


Silly Genji
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PostPosted: Sun Jul 20, 2008 2:19 pm


Do you know what? I think that Issui v Yuna could very well be the best fight so far in Unfaded. I'm really looking forwards to it.
PostPosted: Tue Aug 12, 2008 2:38 pm


OMG. Poor Rin-Tao

Dragon Sneeze
Vice Captain

Aged Bunny


liz_bliz_inc

PostPosted: Thu Sep 11, 2008 8:08 pm


BLAM! Kasa is a double agent, what now ********?
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