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Iomma Sensei
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PostPosted: Wed May 09, 2007 7:42 pm


generaly, it is possible to Wild Shape into a Dragon at lower levels. Feat's in the Draconomicon, I believe.

Warforged. The only reason I'll ever try for the Dmg.Red. 6/- at first level. How it works?
Generic Warrior 1
Shaky and the Murky Eyed flaws
...So, that's four feats at first level:
Toughness
Roll With It x3 (pre: Con 20, Toughness; benifit- grants Dmg.Red 2/-, can be taken multiple times, effects stack === Savage Species)
...So I've got a bulky machine person that can stand up to many a Goblin. Arm it with a great sword, continue to take the Roll With It feat, and you've got one tough killing machine.

Kobold = Small, dog-like lizard. Good Sorcerors
Elan = Abberations that used to be human, good Psions
Maenid = Sparkly people with Psionic capabilities (Oooohh, shiny!)
PostPosted: Wed May 09, 2007 9:22 pm


The great Iomma describes once again. No offense fiver, but i prefer to learn things from Iomma...due to us being friends for 5 or 6 years...i trust iomma.
So, i was right. A druid can shapeshift into a dragon. Call me crazy but a dragon can get further than a bear can. dragons can fly and harm opponents at a distance. Bears are more close combat. Like the great iomma said, it is possible to wild shape into a dragon, generally. I plan on buying the draconomicon.

Iomma...remember the Necromonican three sacred words from Army of Darkness?? rofl Sorry..nothing to do with dungeons and dragons.
I plan on buying all the d&d books...just for the hell of it.

Nater Brash
Crew


Fiver
Vice Captain

PostPosted: Thu May 10, 2007 1:43 pm


Just because you can doesn't mean you get anything useful out of it. But nevermind the knowledge of game mechanics. You've known Iomma for years, and apparantly I can't really be trusted. stare Wait... Five or six years? o.O I met her in Junior High. Did you go to school with her? I might know you...

Forgot about the one in the Draconomicon. ^_^ What were the prerequisites for that one? And the DR sounds like fun... Enough to neutralize most of the monsters you have to deal with at level 1, but not so much as to make the game lame by overpowering the character. Still gotta be careful when fighting orcs, though.

I had that problem recently with a Goliath half-golem with the brute feat. Rediculously high strength score, damage reduction, immune to most magic, size category Huge hammer, only ECL 5.
PostPosted: Thu May 10, 2007 6:47 pm


Orc Barbarian Lv.1 (stop me if you've heard this <.<)
Brute Feat
Monkey Grip
Reckless trait taken twice
Str 22
Weilds a huge Great Axe that deals 4d6+14 Dmg while not in rage.

That's an overpowered character.

Yes, me and her were friends throughout High School. I met her before you, Fiver, sorry. She, Susan, and Milly are some of my closest friends besides you. You just happen to know me a little better.

The feat in the Draconomicon requires the Druid to be Lv.12 I think, hang on....
Dragon Wildshape
Pre: Wis 19, Know (Nature) 15 ranks, wildshape ability
Benifit: You can use your wildshape ability to turn into a Small or Medium Dragon. You gain all the extraordinary and supernatural abilities of the dragon whose form you take, but not any spell-like abilities or spellcasting powers...
So you can turn into a Medium Red Dragon and burn things. Then, at Epic level, you can take the feats that allow you to become even bigger. I'm sure there's some feats in the Complete Divine Handbook and Masters of the Wild supplements that can make you even stronger, but I'm too lazy to check.

And there's nothing great about me sweatdrop , I have my own flaws ya know.

Iomma Sensei
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Iomma Sensei
Crew

Dangerous Genius

3,300 Points
  • Signature Look 250
  • Millionaire 200
  • Money Never Sleeps 200
PostPosted: Thu May 10, 2007 6:49 pm


In the meantime, stop fighting with eachother. We all know eachother to some limited degree, in any case, "the friend of my friend is my friend, and the enemy of my enemy is my friend". Let's all just get along, please?
PostPosted: Fri May 11, 2007 10:10 am


I wasn't competing over who's closer to Iomma. I was just wondering if maybe I'd met her. ^_^

Anyway, no matter what feats you take, that doesn't remove the most limiting factor: Your level. You can't turn into anything with more hit dice than your level, and the majority of a dragon's power comes from its hit dice. So you Wild Shape into a dragon the size of a cat, getting a +2 to strength and natural attacks no more impressive than a human punch, the other druid turns into a dire bear and eats you. Exaggerating, I know, but I'll look up the best things you can turn into at level 12 if you want me to. I'm betting treant is up there.

And I've told you before, monkey grip only makes it so you can wield otherwise two-handed weapons in one hand. razz It doesn't let you use Large two-handeds.

Any idea what kind of game you want to run? I'll build my character based on that. Was thinking maybe something out of Savage Species... You can make all sorts of odd things ECL 1 with that.

Fiver
Vice Captain


Iomma Sensei
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PostPosted: Fri May 11, 2007 7:07 pm


heart

Well, I was planning a small tutorial starter prelude (for Nat), possibly gain enough xp to gain a level. Then maybe get into some monster slaying, ya know, start small with Goblins and Orcs. Then have the story progress into more major areas fighting higher level people and bigger monsters...*gets a bad idea involving the year-long-ritual-spell-cast concept*...or something along those lines. Introduce the party to just about anything a party might expect to come up against. As is my style, reputation's not a big thing with commoners, but in guilds it might mean a lot. The Merc Guild would probolbly be a good guild to start off in, as they don't really have any prerequisits to join, but it's harder to make rank.

Hmm, I like this Guild concept. I'll try for a little of that as well. Get some competition goin'. So keep that in mind. If you don't already know, my campaign setting already has several major guilds:
Fighter's Guild (duh)- Generaly LG, accepts strong and skilled fighter types, leaders are usually Paladins of a moderate level.
Mage's Guild- Usually LN. While they all fall under the same general rule, they sometimes compete with eachother in the lower levels, but are united under one banner none-the-less. Difficult to make rank as you have to prove it through spellcasting prowress, bu isn't difficult if you're higher level.
Artisan's Guilds- This one falls under a large category of things. Based mainly on the Craft skill, good way for one to make money legaly without having to fight for a merchant licence. Opens up to a large amount of random quests. Easiest to make rank, but that realy doesn't get you anywhere.
Theives Guilds- Very underground, more common in larger cities. Very CN-CG. Very good way for a Bard or Rogue to get a lot of reputation in the underground. Quests are long, but fun and involve more skill-play than sword-play. Easy to make rank.
Mercinaries Guild- Realy open in the public. Usually conflicts with the Fighter's Guild in getting commisions for work. They differ from the FG by the fact thay they'll take anyone, so they have a large number of members of any class/race/alignment. Pays less than the FG, but they have more quests because they take any sort of commision, wiether it be cleaning someone's basement to slaying a Half-Feind Ancient Gold Dragon out in the middle of some dessert. They usually don't put limits on the missions, so lower levels can try for the higher stuff if they'd like.

Let's put it this way:
Caitlin- Mercinaries Guild Captian
Alell- Iron Root Mages Guild Guildmaster (but now he's dead and his daughter's the GM now)
Cadmus- Silver Dragon Fighter's Guild Guildmaster.

It's simple, so put it in that context.
PostPosted: Fri May 11, 2007 7:11 pm


Let me see...

12 hd Wyrmling Red Dragon (medium)
18 Str
10 Dex
18 Con
+11 Nat Armor
Still has a Breath Weapon (Fire Dmg) every 1d4 rounds.
Still has natural attacks.
And has all the senses that a Red Dragon would have.
And...Dire Bears can't fly (sweeping with the breath weapon is the dragon's best tactic for land-borne foes).

I could pull it off. Plus, Treents take double dmg from fire.

Iomma Sensei
Crew

Dangerous Genius

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Nater Brash
Crew

PostPosted: Fri May 11, 2007 8:58 pm


Whatever you want to do Iomma. I remember I did a campaign with you once before with my sister...it was fun for that whole day...
You go right ahead and plan that small tutorial starter prelude. Help me gain a level. I love smashing goblins and orcs. And other baddies.
btw, i wasn't being competetive either...it is possible that Fiver and I have met previously.
I went to Ceder heights...didn't know iomma then...but once i started at south kitsap...i met iomma in 10th grade. In ceramics...

*quotes iomma* "moo cow" 3nodding
PostPosted: Sat May 12, 2007 9:17 am


I remember that cup I made! blaugh

MOO COW!!!

Iomma Sensei
Crew

Dangerous Genius

3,300 Points
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Fiver
Vice Captain

PostPosted: Sun May 13, 2007 11:28 am


Legendary eagle. wink 30 Dex. I can find so many ways to abuse that. Legendary ape one level later, 30 Str. The breath weapon of a wyrmling dragon is kinda crappy, though the natural attacks aren't bad. As for double-damage from fire... That's something PC's exploit. 95% of what one fights in D&D doesn't have any.

I guess it has its uses, so long as you don't restrict yourself to just turning into dragons... it's a case-by-case thing. I also kinda forgot about the huge natural armor bonus. ^^; I just kept looking at the ability score mods.
PostPosted: Mon May 14, 2007 5:23 pm


Yeah.
I know that D&D is all about strategy and becoming the character. I remember what my mom said when she played D&D..she was an elven mage who had charisma of 19 out of 20, so she was very beautiful but very ditzy when it came to spells...she was fighting hellhounds and she went to conjur up a 9 headed dragon, but instead she got 9 headed mice. i thought that was funny. rofl
Iomma, do your remember what i was in the last campaign?

Nater Brash
Crew


Fiver
Vice Captain

PostPosted: Tue May 15, 2007 1:43 pm


Yikes. >.o

Well... Um... Maybe they were smarter than typical mice?

And which class you figure you're gonna play? If cleric, I'll probably stick to my original idea of barbarian. If you'd rather be a druid, though, I'm thinking either a wizard who can buff you, or something that'd be more like a little sidekick, like a pixie. Or a pixie sorceror! o.o Oooohh...

Though we'd have to get to like ECL 7 or something for that. razz
PostPosted: Sat May 19, 2007 3:20 pm


Savage Species? I think it has the monster class for a Pixie. And my campaigns level quickly. Nice try for a higher level campaign, but this is a starter level.

The breath weapon covers a large area, and can be used as much as the Druid likes, as compared to Fireball at that level. And, there are feats out there for breath weapons, but I'm not sure if they can be applied to a Druid in a Dragon's form. I know there are magic items that enhance many of a Dragon's abilities.

I hate Apes ><...

9-Headed Mouse? Hm, according to the "Multiheaded" template, thats:
A +18 to Con
A +18 to Spot, Listen, Search checks
No penalties to using multiple weapons
The weirdest picture in my mind O.o, now I have something to draw...<.<
Even more bite attacks
Even more chances for disease

While not very effective against Hell Hounds, still one Hell of a monster.

Druids do go well with Wizards. So do Rogues, with their ability to go unoticed and many skills. Oh well, just tell me when you're both ready to create your characters. Same rules as I normaly use:

Characters are to be 1st level, any race (that meets the level requirement), any class (again, level), and any skills or feats that you can find. I have the ultimate say in weather or not a race/class/skill/feat is valid, but I have been known to be very "generous" in character creation. Other than that, stick to the rules of character creation and have fun with it.

Stats:
Because of the high mortality rates my campaign presents, I use several variants in stat determination.
1) Use the basic setup I allow any player (18, 16, 16, 15, 14, and 13)
2) Roll 5d6s and keep the best three (as normal rolling for stats, but with five dice)
3) The point buy system with 48 points

It'll start with just basic D&D stuff, but then switch to whatever campaign form I see fit for the party.

I'm putting a new forum in this topic for Stat rolling. Be sure to note any 18's you roll.

Hm, I was a Fighter/Illusionist. I think you were...an Elf Cleric? I'm not sure, but it seems reasonable.

Iomma Sensei
Crew

Dangerous Genius

3,300 Points
  • Signature Look 250
  • Millionaire 200
  • Money Never Sleeps 200

Fiver
Vice Captain

PostPosted: Mon May 21, 2007 10:20 am


Hence why I said "have to get to ECL 7". wink
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