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rikku1

PostPosted: Sat Mar 24, 2007 1:25 pm


Name:Rikku1
age: 666
House:
element: poison and shadow
weapons: whip's
double team partner: none..yet
background: her parents leaved her alone when she was 4.
they left her alone because strange things happened..she killed her
sister with bad poisoning and destroyed her parents (own) house with shadow magic..then she didnt knew how to learn magic but she learned it from the death.
PostPosted: Tue Mar 27, 2007 3:21 pm


Name:ailen
Age: 36
Race: human
House: none
Knight element:none
Secondary Knight element: sword master
Trade: nomad/thief
Weapons:divine blades
Double team parnter: none
Power up form: daerdorn/drucken fellen
Signature Skill(s):sword summon
Background: (to be made)

daerdorn


Happy Noodle Boy89

PostPosted: Wed Mar 28, 2007 7:28 pm


Profile

~Name~
Rip Mercer
~Age~
27
~Race~
Unknown
~Description~
Rip stands about 5'10 and has semi-long carmel brown hair that sometimes covers his eyes. His eyes are grey and he has a scar on his forhead.He wears a simple leather coat with black pants and boots. (still working on description.)
~Personality~
Rip's personality is like that of the wind. Calm, strangely soothing despite how harsh it can be and extremely destructive when things go sour. His sharp mind allows him to calm himself in times when the enemy just wants to see him squirm and his sharp tongue allows him to talk down even the greatest foes.
~Weapons~
None
~Skills~

Hou Quan (Monkey's fist-Monkey kung fu)
There are six variations of monkey kung fu developed as part of the Tai Sheng Men system, and still utilized in the later Tai Sheng Pek Kwar system (although the Crafty monkey variation described below has been absorbed into the Lost monkey curriculum in Tai Shing Pek Kwar and Bak Si Lum among others, hence there are only five variations listed, in these systems):

Drunken Monkey uses a lot of throat, eye and groin strikes as well as tumbling and falling techniques. It incorporates a lot of false steps to give the appearance it is defenseless and uses a lot of off balance strikes. The practitioner waddles, takes very faltering steps and sometimes fall to the ground and lies prone while waiting the opponent to approach at which time a devastating attack is launched at the knees or groin areas of the opponent.

Stone Monkey is a "physical" style. The practitioner trains up his body to exchange blows with the opponent - Stone Monkey uses the monkey's Iron body method. It will leave an area exposed on its body for you to attack, so it can attack a more vital spot on your body.

Lost Monkey feigns a lot. He gives the appearance of being lost and confused to deceive the opponent into underestimating his abilities, and he retaliates when least expected. The hands and footwork change and flow from each other at will. All monkeys are sociable animals and so they live in troops or family groups. They are also very territorial by nature and so when they wander into the territory of another troop there is normally a fight possibly resulting in death to the trespassers. This technique incorporates the fear, nervousness and mischief of a monkey who has wandered into a neighboring territory, in that it attempts to pick and eat as many fruits and insects as can be found in the new territory as is possible while nervously looking around before scurrying back to its own home range.

Standing Monkey or Tall Monkey is a relatively conventional monkey that likes to keep an upright position and avoid tumbling around. This style is more suited for tall people. Tall monkey likes to climb body limbs to make attacks at pressure points. It is a long range style.

Crafty monkey is very deceptive, it uses different faked emotions to lure its opponent into attacking. By pretending to be scared for example it lulls the opponent into a false sense of security and waits for the opponents guard to be down, then suddenly attacks when not expected. This variation is not listed in the Tai Shing Pek Kwar system, instead it appears to have been absorbed into the Lost Monkey curriculum.

Wooden Monkey is a serious, angry monkey that attacks and defends with ferocity. The attitude of this monkey is more serious, and its movements are noticeably less light than the other monkeys. Wood monkey likes to grapple and bring its opponent to the ground.

Zui Quan(Drunken Fist-Drunken Monkey)
'Drunken Boxing' techniques are based on the legend of the 'The Eight Drunken Immortals' of the Taoist Sect from Chinese Mythology. Each of the techniques in the Drunken Set demonstrates an attribute of one of the Immortals. These "elements" from all eight Immortals' styles are combined to form a beautiful and effective fighting art.

Drunken boxing includes almost everything contained in any other kung-fu style and above all that it contains a deceptive philosophy. As the pugilist staggers about, he or she is concentrating on creating momentum and avoiding attacks with the style's trademark unorthodox adaptive moves; for example, if someone is going to push the pugilist, he or she rolls over his arms and hits him, and sometimes sinks his or her weight upon him, according to the situation.

There are two kinds of Drunken Boxing, traditional and contemporary. Traditional Drunken Boxing is fight oriented. Contemporary Wushu Drunken Boxing is acrobatic and is very different from the Traditional Drunken Boxing. Contemporary Wushu exaggerates its drunken appearance, so much so that anyone actually under the influence of alcohol would have a tough time performing such actions. Traditional Drunken Boxing also involves stumbling and staggering, but not to such an extreme as Contemporary Wushu Drunken Boxing.

Infrasound
The most fundamental signals which permeate this world are inaudible. They not only surpass our hearing, but they undergird our being. Natural infrasounds rumble through experience daily. There manifestations are fortunately infrequent and incoherent. Infrasound is inaudible to human hearing, being of pitch below 15 cycles per second. The bottom human limit. The plynth. The foundation. Infrasound is not heard, it is felt. Infrasound holds a terrible secret in its silent roar.
Infrasound produces varied physiological sensations which begin as vague "irritations". At certain pitch, infrasound produces physical pressure. At specific low intensity, fear and disorientation. Nazi propaganda engineers methodically used infrasound to stir up the hostilities of crowds who were gathered to hear their madman. The results are historical nightmares.
At a very specific pitch, infrasound explodes matter. At others, infrasound incapacitates and kills. Organisms rupture in its blast. Sea creatures use this power to stun and kill prey.
The swelling bass tones of the cathedral seem as though they can burst the very pillars which uphold the ancient vaults. Stained glass windows have been known to erupt in a shower of colored fragments from the organ’s basso profunda. Impulsed ultrabass tones...thunder. Somewhere in the almost inaudible roll of these basement sounds there was a devastating and fearful power.
~Bio~
((still working on it))
Free-wheeling, wandering miscreant with no real direction other than to have a good time. At times he acts childish and a bit silly, which causes people to underestimate him, but people who really know him know not to underestimate his abilities or piss him off. Rip doesn't remember much about his past except being in darkness for a number of years and a voice singing a song that he can't quite make out.Even though hes had a hard life he always manages to keep a smile on his face.
PostPosted: Thu Mar 29, 2007 12:34 pm


Name: Evedix Deatheye
Age: 140
Race: Dark elf/Demona dragon
House: None as of yet
Knight element: Darkness
Secondary knight element: Fire and Light
Trade: Sword Master/Assassin
Weapons: Twin Scimitars blessed with Darkness
Double team partner: None
Power up form: Giant black dragon with purple eyes (fifteen times her normal size, only when in a rage)
Hell demon (Lower) (Same size, her body bust into flames and her claws and fangs become three times as long)
Hell demon (Higher) (twenty times her normal size, body dissapears in flame then grows when the flames die her body still has a lining of flame so her form is hard to distiguish. only works if she is badly wounded and in a rage)
Signature Skill(s): Shadow fire- creates a black fire that can be used for anything, from attack to defense to healing.
Fearie Fire- creates purple flames used to distract target, do not burn.
Illusion
Darkness globe
Levitation
Background: Born and raised in exile she hasn’t had much experience with the main population. One day when Evedix and her brother Amathix where out, there parents where found by a group of passing bandits. Her mother being a demon was killed on site and her father being a dark elf was asked to join the fun of raiding a village, enraged at his wife’s death her father killed the leader and five others but the remaining fifteen over whelmed and killed him. When her brother saw the bandits heading in her direction he told her to run, and being only ten at the time she ran and didn’t think about her brother till it was to late. Now, a hundred and forty years later she is scared and has the right to hate all humans, but she doesn’t. Her morals are higher than that and she believes there is still some good in humans. Because she has lived on her own so long her fighting skills are almost perfect, she uses her head more often then humans or demons and is incredably smart.


(sorry if i don't post to often... i have dail up and can't go on to long at a time VERY sorry)

XxSylvanShadowsxX

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