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Posted: Sun Mar 04, 2007 6:12 am
Rogue Ravel Ok, I just completely emptied out that guild of the wasted posts I put up. If you want to keep things cleaner with all this stuff in there(and possibly have the developement kept out of sight until it's ready). Thanks for the offer RR. Let's see if we can get the game working first, then we can look at setting up training areas, profile records in the guild. Of course Tournaments and official matches would still take place in the cult. @Everyone. I updated the main page with a variety of things, it would be best to read through it to check on updates. I added a template too. As an example, here's my current profile: Name: ForsakenSwordsman Alias: FS HP: 70 Speed: 10 01 / Pin Wheel Kick / 10 02 / Twisting Dynamo / 20 03 / Reverse Kick / 10 04 / Shatter Limitation / 40 / Poison 05 / Shotgun Hammer / 10 06 / Purge / 0 / Cure Fin / Forsaken / A / 10
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Posted: Sun Mar 04, 2007 7:21 am
Right. I'm going to run a test battle in the thread, to see how things work.
Battle On!!!
Fighter 1:
Name: ForsakenSwordsman Alias: FS
HP: 70 Speed: 10
01 / Pin Wheel Kick / 10 02 / Twisting Dynamo / 20 03 / Reverse Kick / 10 04 / Shatter Limitation / 40 / Poison 05 / Shotgun Hammer / 10 06 / Purge / 0 / Cure
Fin / Forsaken / A / 10
Vs Fighter 2
Name: ForsakenSwordsman Alias: Evil FS
HP: 75 Speed: 05
01 / Evil Pin Wheel Kick / 10 02 / Evil Twisting Dynamo / 20 03 / Evil Reverse Kick / 10 04 / Evil Shatter Limitation / 40 / Poison 05 / Evil Shotgun Hammer / 10 06 / Evil Purge / 0 / Cure
Fin / Evil Forsaken / A / 10
mrgreen
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ForsakenSwordsman rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Sun Mar 04, 2007 7:23 am
Turn Order: FS is faster so he starts.
FS Rolls the dice to determine his attack.
FS uses Twisting Dynamo, dealing 20 damage to Evil FS!
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ForsakenSwordsman rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sun Mar 04, 2007 7:26 am
Evil FS's HP: 55
Evil FS rolls the dice to determine his attack.
Evil FS uses Evil Reverse Kick, dealing 10 damage.
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ForsakenSwordsman rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sun Mar 04, 2007 7:33 am
FS's HP: 60
FS rolls the dice
FS uses Purge, restoring his lives to max (70)
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ForsakenSwordsman rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Sun Mar 04, 2007 7:38 am
Evil FS's HP: 55
Evil FS rolls the dice
He uses Evil Shotgun Hammer, dealing 10 damage
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ForsakenSwordsman rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Sun Mar 04, 2007 7:41 am
FS's HP: 60
FS rolls the dice
FS uses Shotgun Hammer, dealing 10 damage
Edit: I'm stopping the battle for now, everytime I use the dice, my connection breaks down.
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Posted: Sun Mar 04, 2007 7:47 am
Hahaha, I like it.
...Is it wrong that I'm already thinking of ways to come up with a "broken" character? (And I actually have.)
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Posted: Sun Mar 04, 2007 7:49 am
Gonbe Hahaha, I like it. ...Is it wrong that I'm already thinking of ways to come up with a "broken" character? (And I actually have.) Well, there are bound to be problems that need fixing at this stage in the game, so we need to test everything (such as broken characters) and find ways to sort out the rules in a way that stops such things happening.
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Posted: Sun Mar 04, 2007 7:55 am
All right, as much as I don't want to, I will share my "broken" character with you. I wanted to keep it a secret and beat everyone. =(
Name: Gonbe Alias: Slightly broken IMO
HP: 40 Speed: 5
01 / Freeze, don't move! / 5 / Paralysis 02 / Freeze, don't move! / 5 / Paralysis 03 / Freeze, don't move! / 5 / Paralysis 04 / Freeze, don't move! / 5 / Paralysis 05 / Freeze, don't move! / 5 / Paralysis 06 / Freeze, don't move! / 0 / Paralysis
Assuming I survive the first move, I win!
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Posted: Sun Mar 04, 2007 8:02 am
Gonbe All right, as much as I don't want to, I will share my "broken" character with you. I wanted to keep it a secret and beat everyone. =( Name: Gonbe Alias: Slightly broken IMO HP: 40 Speed: 5 01 / Freeze, don't move! / 5 / Paralysis 02 / Freeze, don't move! / 5 / Paralysis 03 / Freeze, don't move! / 5 / Paralysis 04 / Freeze, don't move! / 5 / Paralysis 05 / Freeze, don't move! / 5 / Paralysis 06 / Freeze, don't move! / 0 / Paralysis Assuming I survive the first move, I win! Rofl, we can't have you beating everyone with a broken character. Well, how about if I change the rules so that you can only use each effect once? I think I'll also remove swift and protect.
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Posted: Sun Mar 04, 2007 8:05 am
Yep, that would probably work.
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Posted: Sun Mar 04, 2007 8:07 am
Gonbe Yep, that would probably work. Ok, I've edited that. Have you spotted anything else that might need changing?
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Posted: Sun Mar 04, 2007 8:08 am
Nope, not yet, but I'll let you know if I do.
It sounds fun, so I hope you start up soon. And a cool thing about it is that GMs can play too.
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Posted: Sun Mar 04, 2007 8:31 am
Gonbe Nope, not yet, but I'll let you know if I do. It sounds fun, so I hope you start up soon. And a cool thing about it is that GMs can play too. Well, there are one or two things I need to do before I start: Make sure we've got enough effects etc, to encompass different style of player. Sort how exactly how tournaments work, and how many threads are needed (ie a practice thread, the official thread etc) Where the best place is to keep profiles And finally, iron out any bugs. Also, I was thinking of raising the cost on paralysis, because it's a little stronger than the other effects IMO. I was considering setting up the game in a guild of it's own too, with the sign up thread being in the cult. And , when I do get going, I'd like offer you and Zen GM roles.
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