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ForsakenSwordsman

PostPosted: Sun Mar 04, 2007 6:12 am


Rogue Ravel
Ok, I just completely emptied out that guild of the wasted posts I put up. If you want to keep things cleaner with all this stuff in there(and possibly have the developement kept out of sight until it's ready).

Thanks for the offer RR. Let's see if we can get the game working first, then we can look at setting up training areas, profile records in the guild. Of course Tournaments and official matches would still take place in the cult.

@Everyone. I updated the main page with a variety of things, it would be best to read through it to check on updates. I added a template too.

As an example, here's my current profile:

Name: ForsakenSwordsman
Alias: FS

HP: 70
Speed: 10

01 / Pin Wheel Kick / 10
02 / Twisting Dynamo / 20
03 / Reverse Kick / 10
04 / Shatter Limitation / 40 / Poison
05 / Shotgun Hammer / 10
06 / Purge / 0 / Cure

Fin / Forsaken / A / 10
PostPosted: Sun Mar 04, 2007 7:21 am


Right. I'm going to run a test battle in the thread, to see how things work.

Battle On!!!

Fighter 1:

Name: ForsakenSwordsman
Alias: FS

HP: 70
Speed: 10

01 / Pin Wheel Kick / 10
02 / Twisting Dynamo / 20
03 / Reverse Kick / 10
04 / Shatter Limitation / 40 / Poison
05 / Shotgun Hammer / 10
06 / Purge / 0 / Cure

Fin / Forsaken / A / 10

Vs Fighter 2

Name: ForsakenSwordsman
Alias: Evil FS

HP: 75
Speed: 05

01 / Evil Pin Wheel Kick / 10
02 / Evil Twisting Dynamo / 20
03 / Evil Reverse Kick / 10
04 / Evil Shatter Limitation / 40 / Poison
05 / Evil Shotgun Hammer / 10
06 / Evil Purge / 0 / Cure

Fin / Evil Forsaken / A / 10

mrgreen

ForsakenSwordsman

ForsakenSwordsman rolled 1 6-sided dice: 2 Total: 2 (1-6)

ForsakenSwordsman

PostPosted: Sun Mar 04, 2007 7:23 am


Turn Order: FS is faster so he starts.

FS Rolls the dice to determine his attack.

FS uses Twisting Dynamo, dealing 20 damage to Evil FS!
ForsakenSwordsman rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Sun Mar 04, 2007 7:26 am


Evil FS's HP: 55

Evil FS rolls the dice to determine his attack.

Evil FS uses Evil Reverse Kick, dealing 10 damage.

ForsakenSwordsman

ForsakenSwordsman rolled 1 6-sided dice: 6 Total: 6 (1-6)

ForsakenSwordsman

PostPosted: Sun Mar 04, 2007 7:33 am


FS's HP: 60

FS rolls the dice

FS uses Purge, restoring his lives to max (70)
ForsakenSwordsman rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sun Mar 04, 2007 7:38 am


Evil FS's HP: 55

Evil FS rolls the dice

He uses Evil Shotgun Hammer, dealing 10 damage

ForsakenSwordsman

ForsakenSwordsman rolled 1 6-sided dice: 5 Total: 5 (1-6)

ForsakenSwordsman

PostPosted: Sun Mar 04, 2007 7:41 am


FS's HP: 60

FS rolls the dice

FS uses Shotgun Hammer, dealing 10 damage

Edit: I'm stopping the battle for now, everytime I use the dice, my connection breaks down.
PostPosted: Sun Mar 04, 2007 7:47 am


Hahaha, I like it.

...Is it wrong that I'm already thinking of ways to come up with a "broken" character? (And I actually have.)

Gonbe


ForsakenSwordsman

PostPosted: Sun Mar 04, 2007 7:49 am


Gonbe
Hahaha, I like it.

...Is it wrong that I'm already thinking of ways to come up with a "broken" character? (And I actually have.)


Well, there are bound to be problems that need fixing at this stage in the game, so we need to test everything (such as broken characters) and find ways to sort out the rules in a way that stops such things happening.
PostPosted: Sun Mar 04, 2007 7:55 am


All right, as much as I don't want to, I will share my "broken" character with you. I wanted to keep it a secret and beat everyone. =(

Name: Gonbe
Alias: Slightly broken IMO

HP: 40
Speed: 5

01 / Freeze, don't move! / 5 / Paralysis
02 / Freeze, don't move! / 5 / Paralysis
03 / Freeze, don't move! / 5 / Paralysis
04 / Freeze, don't move! / 5 / Paralysis
05 / Freeze, don't move! / 5 / Paralysis
06 / Freeze, don't move! / 0 / Paralysis

Assuming I survive the first move, I win!

Gonbe


ForsakenSwordsman

PostPosted: Sun Mar 04, 2007 8:02 am


Gonbe
All right, as much as I don't want to, I will share my "broken" character with you. I wanted to keep it a secret and beat everyone. =(

Name: Gonbe
Alias: Slightly broken IMO

HP: 40
Speed: 5

01 / Freeze, don't move! / 5 / Paralysis
02 / Freeze, don't move! / 5 / Paralysis
03 / Freeze, don't move! / 5 / Paralysis
04 / Freeze, don't move! / 5 / Paralysis
05 / Freeze, don't move! / 5 / Paralysis
06 / Freeze, don't move! / 0 / Paralysis

Assuming I survive the first move, I win!


Rofl, we can't have you beating everyone with a broken character. Well, how about if I change the rules so that you can only use each effect once? I think I'll also remove swift and protect.
PostPosted: Sun Mar 04, 2007 8:05 am


Yep, that would probably work.

Gonbe


ForsakenSwordsman

PostPosted: Sun Mar 04, 2007 8:07 am


Gonbe
Yep, that would probably work.


Ok, I've edited that. Have you spotted anything else that might need changing?
PostPosted: Sun Mar 04, 2007 8:08 am


Nope, not yet, but I'll let you know if I do.

It sounds fun, so I hope you start up soon.
And a cool thing about it is that GMs can play too.

Gonbe


ForsakenSwordsman

PostPosted: Sun Mar 04, 2007 8:31 am


Gonbe
Nope, not yet, but I'll let you know if I do.

It sounds fun, so I hope you start up soon.
And a cool thing about it is that GMs can play too.


Well, there are one or two things I need to do before I start:

Make sure we've got enough effects etc, to encompass different style of player.

Sort how exactly how tournaments work, and how many threads are needed (ie a practice thread, the official thread etc)

Where the best place is to keep profiles

And finally, iron out any bugs.

Also, I was thinking of raising the cost on paralysis, because it's a little stronger than the other effects IMO. I was considering setting up the game in a guild of it's own too, with the sign up thread being in the cult. And , when I do get going, I'd like offer you and Zen GM roles.
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