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Posted: Sat Apr 05, 2008 2:06 am
I actually have learned about playing a half dragon, flight is not a feat, ticked me off that I spent 3 feats getting perfect flight.
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Posted: Sat Jun 07, 2008 8:32 pm
I'm currently playing a half-dragon, luckily I got reincarnated before getting a deck of many things (3 wishes, 10,000xp, lost all my non magic gear, went to Dolaar temporarily, +2 on my strength and a get out of jail free card!) And I got DMs choice, so I got my wings through that. What's the feat to get perfect flight? I really need that. *sigh* That session was awesome. I went from 10 strength to 22 strength...
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Posted: Mon Jun 23, 2008 9:37 am
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AdmiralArgon rolled 2 8-sided dice:
5, 6
Total: 11 (2-16)
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Posted: Sat Jun 28, 2008 11:17 am
Ooooh! i found this char gen on the interweb a while ago and i ******** loved it.
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AdmiralArgon rolled 6 20-sided dice:
17, 2, 5, 12, 2, 17
Total: 55 (6-120)
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Posted: Sat Jun 28, 2008 11:26 am
is this for a specific campaign or just guild stuff in general?
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Posted: Sat Jun 28, 2008 11:31 am
One last post ^.^ if you're interested in flying there is a template in the fiend folio you start with a fly speed twice base creature land speed either good or perfect manuverability the only major down side is they are butterfly wings... the template is half-fey.....
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Posted: Tue Jul 01, 2008 10:10 pm
pathguy's v4.0 generator is working.
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Posted: Wed Jul 16, 2008 1:50 pm
Amazing. Putting my new Rogue on my Profile.
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Posted: Sun Aug 10, 2008 8:36 pm
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Posted: Sun Sep 21, 2008 11:40 am
Oposs
Male Human Cleric Level 1 Unaligned Representing Dave
Strength 10 (+0) Constitution 18 (+4) Dexterity 9 (-1) Intelligence 19 (+4) Wisdom 13 (+1) Charisma 17 (+3) Height: 5' 11" Weight: 175 lb Skin: Light Eyes: Green Hair: None
Maximum Hit Points: 30
Bloodied: 15 Surge Value: 7 Surges / Day: 11 [includes constitution modifier]
Size: Medium Speed: 5 squares [includes armor penalty] Vision: Normal
Initiative: 1d20 -1 = -1 [dexterity] Base Strength Attack: 1d20 +0 = + 0 [strength] Base Dexterity Attack: 1d20 -1 = -1 [dexterity] Base Constitution Attack: 1d20 +4 = + 4 [constitution] Base Intelligence Attack: 1d20 +4 = + 4 [intelligence] Base Wisdom Attack: 1d20 +1 = + 1 [wisdom] Base Charisma Attack: 1d20 +3 = + 3 [charisma]
Armor Class: 16 = 10 + 6 [chainmail] Fortitude Defense: 15 = 10 + 1 [Human] + 4 [constitution] Reflex Defense: 15 = 10 + 1 [Human] + 4 [intelligence] Will Defense: 16 = 10 + 1 [Human] + 2 [cleric] + 3 [charisma]
Armor: Chainmail (40 lb)
Shield: None
Attacks:
Unarmed Melee: +0 vs AC [0 strength]; damage 1[W]=1d4 Scythe: +2 vs AC [0 strength] [+2 proficiency]; damage 1[W]=2d4 10 lb (Heavy blade) Crossbow: +1 vs AC [-1 dexterity] [+2 proficiency]; damage 1[W]=1d8-1 [dexterity] range 15/30 4 lb (Crossbow) Load minor Turn Undead +1i [wisdom] vs will Lance of Faith +1i [wisdom] vs reflex Righteous Brand +0w [strength] vs AC Sacred Flame +1i [wisdom] vs reflex Healing Strike +0w [strength] vs AC Beacon of Hope +1i [wisdom] vs will w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc. i Implement-usable power. Apply a bonus as appropriate.
Base Saving Throw: d20 + 1 [human perseverance] vs 10
Encumberance 4e
Normal Load: Heavy Load: Maximum Drag Load 100 lb. 200 lb. 500 lb. Encumberance 3.5
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb.
Languages: Common; Primordial;
Rituals Known:
Comprehend Language [Level 1] Gentle Repose [Level 1]
Skills:
Acrobatics: -2 = -1 [dexterity] -1 [armor] Arcana: +9 = 4 [intelligence] + 5 [class training] Athletics: -1 = 0 [strength] -1 [armor] Bluff: +3 = 3 [charisma] Diplomacy: +8 = 3 [charisma] + 5 [class training] Dungeoneering: +1 = 1 [wisdom] Endurance: +3 = 4 [constitution] -1 [armor] Heal: +1 = 1 [wisdom] History: +9 = 4 [intelligence] + 5 [class training] Insight: +6 = 1 [wisdom] + 5 [class training] Intimidate: +3 = 3 [charisma] Nature: +1 = 1 [wisdom] Perception: +6 = 1 [wisdom] + 5 [skill training] Religion: +9 = 4 [intelligence] + 5 [class training] Stealth: -2 = -1 [dexterity] -1 [armor] Streetwise: +3 = 3 [charisma] Thievery: -2 = -1 [dexterity] -1 [armor]
Feats:
Human Perseverance Skill Training -- Perception
At-Will:
Basic Melee Attack: By weapon, damage 1[W] Basic Ranged Attack: By weapon, damage 1[W]-1 [dexterity] Bull Rush: +0 [strength] vs fortitude Grab: +0 [strength] vs reflex Move grabbed target: +0 [strength] vs fortitude Escape: -2 [acrobatics] vs reflex / -1 [athletics] vs fortitude Lance of Faith [Level 1] Righteous Brand [Level 1] Sacred Flame [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)
Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind Spend an Action Point [free action, not in surprise round] Channel Divinity Divine Fortune [free action] Turn Undead Healing Word [minor action, 2x/encounter, maximum 1x/round] Healing Strike [Level 1]
Daily Powers:
Beacon of Hope [Level 1]
Human
* One extra at-will power from your class (already included) * One bonus feat at 1st level (already included) * One bonus skill from the skill class list (already included) * +1 to fortitude, reflex, and will defenses
Cleric
* Channel Divinity -- Divine Fortune * Channel Divinity -- Turn Undead * Healer's Lore (add your wisdom bonus to healing granted by a power) * Healing Word * Ritual Casting [bonus feat, not listed above]
Oposs's Equipment:
54 lb 20 lb 2 lb 5 lb 3 lb
1 lb 10 lb 10 lb 2 lb 4 lb 3 lb
_____ 114 lb Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 20) x10 Backpack Bedroll Blanket, winter x1 Flint and steel Pouch (belt) x1 Rations (1 day) x10 Rope (50', hempen) x1 Sunrods x2 Waterskins x1 Ritual book x1 Ritual components
Total
Magic items:
Weapon: Weapon: Weapon: Weapon: Armor: Shield: Arms: Feet: Hands: Head: Neck: Ring: Ring: Waist:
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier Milestones: / / /
Death Saving Throw Failures:
More about Oposs:
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Posted: Sun Sep 21, 2008 6:48 pm
Spectral I've read the erratas and if you were a kobald and a wizard I would make the pun pun comments but as a human until you are able to polymorph into a "scaled one" you will not be able to pull off pun pun. but I could see how people would make pun pun comments with the build.
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Posted: Sun Oct 05, 2008 5:34 pm
Daisuke Tatsuya the Free-Spirited
Male Half-Air Elemental Winged Elf Wildshaping Ranger 1 Chaotic Good Representing Tyler Nelson
Strength 15 (+2) Dexterity 23 (+6) Constitution 14 (+2) Intelligence 18 (+4) Wisdom 19 (+4) Charisma 15 (+2) Size: Medium Height: 5' 2" Weight: 70 lb Skin: Pale Eyes: Blue Hair: White; Wavy; Beardless
Total Hit Points: 10
Speed: 40 feet [wildshaping ranger]
Armor Class: 19 = 10 +2 [leather] +6 [dexterity] +1 [half-air elemental]
Touch AC: 16 Flat-footed: 13
Initiative modifier: +6 = +6 [dexterity] Fortitude save: +4 = 2 [base] +2 [constitution] Reflex save: +8 = 2 [base] +6 [dexterity] Will save: +4 = 0 [base] +4 [wisdom] Attack (handheld): +3 = 1 [base] +2 [strength] Attack (unarmed): +3 = 1 [base] +2 [strength] Attack (missile): +7 = 1 [base] +6 [dexterity] Grapple check: +3 = 1 [base] +2 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 66 lb. or less 67-133 lb. 134-200 lb. 200 lb. 400 lb. 1000 lb.
Languages: Auran Common Draconic Elven Gnoll Goblin Orc
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Point Blank Shot Track [free to rangers]
Traits:
Focused
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 4 = +4 Balance Dex* 7 = +6 +1 Bluff Cha 2 = +2 Climb Str* 4 = +2 +2 Concentration Con 3 = +2 +1 [focused] Craft_1 Int 4 = +4 Craft_2 Int 4 = +4 Craft_3 Int 4 = +4 Diplomacy Cha 2 = +2 Disguise Cha 2 = +2 Escape Artist Dex* 7 = +6 +1 Forgery Int 4 = +4 Gather Information Cha 3 = +2 +1 Handle Animal Cha 5 = +2 +3 Heal Wis 7 = +4 +3 Hide Dex* 9 = +6 +3 Intimidate Cha 3 = +2 +1 Jump Str* 13 = +2 +3 +4 [winged elf] +4 [speed 40] Knowledge (nature) Int 7 = +4 +3 Listen Wis 8 = +4 +3 -1 [focused] +2 [elf] Move Silently Dex* 9 = +6 +3 Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex 6 = +6 Search Int 8 = +4 +2 +2 [elf] Sense Motive Wis 4.5 = +4 +0.5 Spot Wis 10 = +4 +3 -1 [focused] +4 [winged elf] Survival Wis 7 = +4 +3 Swim Str** 2 = +2 +8 [half aquatic elf] Use Rope Dex 6 = +6
* = check penalty for wearing armor
Winged (Avariel) Elf:
* Immune to magical sleep
* +2 racial bonus to saves vs. enchantments
* Low-light vision
* Proficient with longsword, rapier, longbow & shortbow
* +2 racial bonus on search and listen, +4 on spot, +4 on jump checks
* Notice secret doors
* Fly 50 feet, average maneuverability
* Proficient with rapier, longsword, lasso and bolas
* Level adjustment +3
Half-Air Elemental Template:
* +2 dexterity, +2 intelligence, +2 wisdom, +2 constitution, +2 charisma
* Outsider (air)
* Darkvision 60 feet
* Level adjustment +3
* Immune to disease, air, and cold
* Daily spell use
*
Wildshaping Ranger:
* Favored enemies
* Track as bonus feat (already included)
* Endurance
* Wild empathy (roll level + charisma bonus)
* Endurance (level 3)
* Animal Companion (level 4)
* Wild Shape (level 5)
* Woodland Stride (level 7)
* Swift Tracker (level cool
* Evasion (level 9)
* Camouflage (level 13)
* Hide in Plain Sight (level 17)
* High wisdom gains bonus spells daily
Favored Enemies:
* Humanoids (goblinoid) +2
Class HP rolled Level 1: Ranger 8
Daisuke Tatsuya's Equipment:
23 lb 30 lb 2 lb 3 lb
5 lb
5 lb 10 lb 1 lb 4 lb 1 lb _____ 84 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x10 Backpack Blanket, winter x1 Fishhook Fishing net Flint and steel Rations (1 day) x5 Rope (50', hempen) x1 Sacks x1 Waterskins x1 Healer kit
Total
More about Daisuke Tatsuya:
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Posted: Wed Dec 31, 2008 10:36 am
Where is this fabled text supposed to be. I made the character and I hit generate character sheet, but it's not going. :[
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