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Grand cupatu

PostPosted: Sat Apr 05, 2008 2:06 am


I actually have learned about playing a half dragon, flight is not a feat, ticked me off that I spent 3 feats getting perfect flight.
PostPosted: Sat Jun 07, 2008 8:32 pm


I'm currently playing a half-dragon, luckily I got reincarnated before getting a deck of many things (3 wishes, 10,000xp, lost all my non magic gear, went to Dolaar temporarily, +2 on my strength and a get out of jail free card!) And I got DMs choice, so I got my wings through that. What's the feat to get perfect flight? I really need that.
*sigh* That session was awesome. I went from 10 strength to 22 strength...

TattletaleStrangler


Seth64616

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PostPosted: Mon Jun 23, 2008 9:37 am


Can we use heroforge?
AdmiralArgon rolled 2 8-sided dice: 5, 6 Total: 11 (2-16)
PostPosted: Sat Jun 28, 2008 11:17 am


Ooooh! i found this char gen on the interweb a while ago and i ******** loved it.

AdmiralArgon

AdmiralArgon rolled 6 20-sided dice: 17, 2, 5, 12, 2, 17 Total: 55 (6-120)

AdmiralArgon

PostPosted: Sat Jun 28, 2008 11:26 am


is this for a specific campaign or just guild stuff in general?
PostPosted: Sat Jun 28, 2008 11:31 am


One last post ^.^ if you're interested in flying there is a template in the fiend folio you start with a fly speed twice base creature land speed either good or perfect manuverability the only major down side is they are butterfly wings... the template is half-fey.....

AdmiralArgon


Seth64616

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PostPosted: Tue Jul 01, 2008 10:10 pm


pathguy's v4.0 generator is working.
PostPosted: Wed Jul 16, 2008 1:50 pm


Amazing. Putting my new Rogue on my Profile.

AssassinBlue


Spectral.Genesis

PostPosted: Sun Aug 10, 2008 8:36 pm


D&D 3.5 core mechanics (all 3 primary books, plus a separate section for optional rules from Unearthed Arcana), and a Character Profiler. They've been my best friends since I learned about them many years ago (playing in a program called OpenRPG...that's gotten boring, though. People there suck -_-).

For instance: character I used in a 5th level game quite a while ago (and please don't give me some BS about "Pun Pun" esque characters, or I will shun you for being a moron...READ THE ERRATAS!!!
PostPosted: Sun Sep 21, 2008 11:40 am


Oposs

Male Human Cleric
Level 1
Unaligned
Representing Dave

Strength 10 (+0)
Constitution 18 (+4)
Dexterity 9 (-1)
Intelligence 19 (+4)
Wisdom 13 (+1)
Charisma 17 (+3)

Height: 5' 11"
Weight: 175 lb
Skin: Light
Eyes: Green
Hair: None

Maximum Hit Points: 30

Bloodied: 15
Surge Value: 7
Surges / Day: 11 [includes constitution modifier]


Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Normal

Initiative: 1d20 -1 = -1 [dexterity]
Base Strength Attack: 1d20 +0 = + 0 [strength]
Base Dexterity Attack: 1d20 -1 = -1 [dexterity]
Base Constitution Attack: 1d20 +4 = + 4 [constitution]
Base Intelligence Attack: 1d20 +4 = + 4 [intelligence]
Base Wisdom Attack: 1d20 +1 = + 1 [wisdom]
Base Charisma Attack: 1d20 +3 = + 3 [charisma]

Armor Class: 16 = 10 + 6 [chainmail]
Fortitude Defense: 15 = 10 + 1 [Human] + 4 [constitution]
Reflex Defense: 15 = 10 + 1 [Human] + 4 [intelligence]
Will Defense: 16 = 10 + 1 [Human] + 2 [cleric] + 3 [charisma]

Armor: Chainmail (40 lb)

Shield: None

Attacks:

Unarmed Melee: +0 vs AC [0 strength]; damage 1[W]=1d4
Scythe: +2 vs AC [0 strength] [+2 proficiency]; damage 1[W]=2d4 10 lb (Heavy blade)
Crossbow: +1 vs AC [-1 dexterity] [+2 proficiency]; damage 1[W]=1d8-1 [dexterity] range 15/30 4 lb (Crossbow) Load minor
Turn Undead +1i [wisdom] vs will
Lance of Faith +1i [wisdom] vs reflex
Righteous Brand +0w [strength] vs AC
Sacred Flame +1i [wisdom] vs reflex
Healing Strike +0w [strength] vs AC
Beacon of Hope +1i [wisdom] vs will
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
i Implement-usable power. Apply a bonus as appropriate.

Base Saving Throw: d20 + 1 [human perseverance] vs 10

Encumberance 4e

Normal Load:
Heavy Load:
Maximum Drag Load
100 lb.
200 lb.
500 lb.
Encumberance 3.5

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.

Languages: Common; Primordial;

Rituals Known:

Comprehend Language [Level 1]
Gentle Repose [Level 1]

Skills:

Acrobatics: -2 = -1 [dexterity] -1 [armor]
Arcana: +9 = 4 [intelligence] + 5 [class training]
Athletics: -1 = 0 [strength] -1 [armor]
Bluff: +3 = 3 [charisma]
Diplomacy: +8 = 3 [charisma] + 5 [class training]
Dungeoneering: +1 = 1 [wisdom]
Endurance: +3 = 4 [constitution] -1 [armor]
Heal: +1 = 1 [wisdom]
History: +9 = 4 [intelligence] + 5 [class training]
Insight: +6 = 1 [wisdom] + 5 [class training]
Intimidate: +3 = 3 [charisma]
Nature: +1 = 1 [wisdom]
Perception: +6 = 1 [wisdom] + 5 [skill training]
Religion: +9 = 4 [intelligence] + 5 [class training]
Stealth: -2 = -1 [dexterity] -1 [armor]
Streetwise: +3 = 3 [charisma]
Thievery: -2 = -1 [dexterity] -1 [armor]

Feats:

Human Perseverance
Skill Training -- Perception

At-Will:

Basic Melee Attack: By weapon, damage 1[W]
Basic Ranged Attack: By weapon, damage 1[W]-1 [dexterity]
Bull Rush: +0 [strength] vs fortitude
Grab: +0 [strength] vs reflex
Move grabbed target: +0 [strength] vs fortitude
Escape: -2 [acrobatics] vs reflex / -1 [athletics] vs fortitude
Lance of Faith [Level 1]
Righteous Brand [Level 1]
Sacred Flame [Level 1]

Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)

Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

Other Immediate Action: Readied action

Other Opportunity Action: Opportunity attack

Other Free Actions: Drop held items; End a grab; Talk

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

Short rest: Healing surges as available

Five minutes: Normal escape from restraints (Acrobatics)

One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Channel Divinity
Divine Fortune [free action]
Turn Undead
Healing Word [minor action, 2x/encounter, maximum 1x/round]
Healing Strike [Level 1]

Daily Powers:

Beacon of Hope [Level 1]

Human

* One extra at-will power from your class (already included)
* One bonus feat at 1st level (already included)
* One bonus skill from the skill class list (already included)
* +1 to fortitude, reflex, and will defenses

Cleric

* Channel Divinity -- Divine Fortune
* Channel Divinity -- Turn Undead
* Healer's Lore (add your wisdom bonus to healing granted by a power)
* Healing Word
* Ritual Casting [bonus feat, not listed above]



Oposs's Equipment:

54 lb
20 lb
2 lb
5 lb
3 lb

1 lb
10 lb
10 lb
2 lb
4 lb
3 lb

_____
114 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 20) x10
Backpack
Bedroll
Blanket, winter x1
Flint and steel
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Ritual book x1
Ritual components

Total

Magic items:

Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:









Resistances:

Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures:

More about Oposs:

Darth_Davey

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fire wow

PostPosted: Sun Sep 21, 2008 6:48 pm


Spectral.Genesis
D&D 3.5 core mechanics (all 3 primary books, plus a separate section for optional rules from Unearthed Arcana), and a Character Profiler. They've been my best friends since I learned about them many years ago (playing in a program called OpenRPG...that's gotten boring, though. People there suck -_-).

For instance: character I used in a 5th level game quite a while ago (and please don't give me some BS about "Pun Pun" esque characters, or I will shun you for being a moron...READ THE ERRATAS!!!


Spectral I've read the erratas and if you were a kobald and a wizard I would make the pun pun comments but as a human until you are able to polymorph into a "scaled one" you will not be able to pull off pun pun. but I could see how people would make pun pun comments with the build.
PostPosted: Sun Oct 05, 2008 5:34 pm


Daisuke Tatsuya the Free-Spirited

Male Half-Air Elemental Winged Elf Wildshaping Ranger 1
Chaotic Good
Representing Tyler Nelson

Strength 15 (+2)
Dexterity 23 (+6)
Constitution 14 (+2)
Intelligence 18 (+4)
Wisdom 19 (+4)
Charisma 15 (+2)

Size: Medium
Height: 5' 2"
Weight: 70 lb
Skin: Pale
Eyes: Blue
Hair: White; Wavy; Beardless

Total Hit Points: 10

Speed: 40 feet [wildshaping ranger]

Armor Class: 19 = 10 +2 [leather] +6 [dexterity] +1 [half-air elemental]

Touch AC: 16
Flat-footed: 13

Initiative modifier: +6 = +6 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +8 = 2 [base] +6 [dexterity]
Will save: +4 = 0 [base] +4 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Attack (unarmed): +3 = 1 [base] +2 [strength]
Attack (missile): +7 = 1 [base] +6 [dexterity]
Grapple check: +3 = 1 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.

Languages: Auran Common Draconic Elven Gnoll Goblin Orc

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Feats:

Point Blank Shot
Track [free to rangers]

Traits:

Focused

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 4 =
+4

Balance Dex* 7 =
+6
+1
Bluff Cha 2 =
+2

Climb Str* 4 =
+2
+2
Concentration Con 3 =
+2
+1 [focused]
Craft_1 Int 4 =
+4

Craft_2 Int 4 =
+4

Craft_3 Int 4 =
+4

Diplomacy Cha 2 =
+2

Disguise Cha 2 =
+2

Escape Artist Dex* 7 =
+6
+1
Forgery Int 4 =
+4

Gather Information Cha 3 =
+2
+1
Handle Animal Cha 5 =
+2
+3
Heal Wis 7 =
+4
+3
Hide Dex* 9 =
+6
+3
Intimidate Cha 3 =
+2
+1
Jump Str* 13 =
+2
+3 +4 [winged elf] +4 [speed 40]
Knowledge (nature) Int 7 =
+4
+3
Listen Wis 8 =
+4
+3 -1 [focused] +2 [elf]
Move Silently Dex* 9 =
+6
+3
Perform_1 Cha 2 =
+2

Perform_2 Cha 2 =
+2

Perform_3 Cha 2 =
+2

Perform_4 Cha 2 =
+2

Perform_5 Cha 2 =
+2

Ride Dex 6 =
+6

Search Int 8 =
+4
+2 +2 [elf]
Sense Motive Wis 4.5 =
+4
+0.5
Spot Wis 10 =
+4
+3 -1 [focused] +4 [winged elf]
Survival Wis 7 =
+4
+3
Swim Str** 2 =
+2
+8 [half aquatic elf]
Use Rope Dex 6 =
+6


* = check penalty for wearing armor

Winged (Avariel) Elf:

* Immune to magical sleep

* +2 racial bonus to saves vs. enchantments

* Low-light vision

* Proficient with longsword, rapier, longbow & shortbow

* +2 racial bonus on search and listen, +4 on spot, +4 on jump checks

* Notice secret doors

* Fly 50 feet, average maneuverability

* Proficient with rapier, longsword, lasso and bolas

* Level adjustment +3

Half-Air Elemental Template:

* +2 dexterity, +2 intelligence, +2 wisdom, +2 constitution, +2 charisma

* Outsider (air)

* Darkvision 60 feet

* Level adjustment +3

* Immune to disease, air, and cold

* Daily spell use

*

Wildshaping Ranger:

* Favored enemies

* Track as bonus feat (already included)

* Endurance

* Wild empathy (roll level + charisma bonus)

* Endurance (level 3)

* Animal Companion (level 4)

* Wild Shape (level 5)

* Woodland Stride (level 7)

* Swift Tracker (level cool

* Evasion (level 9)

* Camouflage (level 13)

* Hide in Plain Sight (level 17)

* High wisdom gains bonus spells daily

Favored Enemies:

* Humanoids (goblinoid) +2

Class HP rolled
Level 1: Ranger 8


Daisuke Tatsuya's Equipment:

23 lb
30 lb
2 lb
3 lb

5 lb

5 lb
10 lb
1 lb
4 lb
1 lb
_____
84 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x10
Backpack
Blanket, winter x1
Fishhook
Fishing net
Flint and steel
Rations (1 day) x5
Rope (50', hempen) x1
Sacks x1
Waterskins x1
Healer kit

Total

More about Daisuke Tatsuya:

demonfist5


Roogan-Sama

PostPosted: Wed Dec 31, 2008 10:36 am


Where is this fabled text supposed to be. I made the character and I hit generate character sheet, but it's not going. :[
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