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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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5huga

PostPosted: Wed Jan 10, 2007 4:56 pm




User-name: 5oup
Posting: Everyday
Time zone:
~Character Data~

Name: Amai Tategami
Village: Kusagakure no sato
Clan/Bloodline: Shishijuu Clan
Element Affinity: Earth
Age: 20
Gender: Female
Rank: Jounin

~Appearance~


Reference

Headband: Amai received her headband after speaking with the Kage about becoming a loyal ninja to Kusagakure. The Kage gave her the position of Jounin due to her amount of skills, but requested that she take more time to learn jutsus.
Height: 5' 7"
Weight: 120 lbs.
Hair: Amai's hair is a black color that gives off a hint of purple in daylight. Her bangs come past her eyebrows, but don't effect her line of sieght. The length of her hair isn't set. Its very layered with strands as short as her chin to strands that fall past her shoulders. It has a soft look to it and an elegant flow when she moves.
Eyes: Her eyes are a golden color that match those of a lion's. This is why she is part of the tategami clan and highly thought of among them. Her eyes are gentle like a mother's, but can also be fierce when in battle.
Physical Description: Amai is a skinny girl with humble breasts and extreme curves. Her legs are her most attractive aspect to some. They are elegant and soft looking. Her skin is a gentle tan, unlike her brother's who have deep tan skin. Amai doesn't tan as easily as them nor does she burn under the sun's rays as easily.
Clothing: [See picture. Its complicated to describe.]
Background: Amai was born and rasied in the clan of lions. She was put through the same trials as her brothers and raised to be a strong fighter. However, Amai's mother always warned her that pride was a sin. Those words always stuck with the girl. Everyone in her clan is bent on pride and honor, but Amai does not risk her life to prove her honor day in and day out like the others. The girl moved with the clan where ever they went until they ended up in Kusagakure which was their homeland to begin with. Amai has never had a permanent home until now. She was more than excited to enroll in the ninja roster for the Kusakage.
Personality: Amai is a very sweet and gentle natured girl, which is hard to find in the Shishijuu clan. However, she and her lion are just the same. Amai's familiar, Kea, have the same personalities. Kea isn't seen fighting against the others lions for the top position, instead she is the one to lick the wounds of those who were fighting. However, the other lions still sense her power and authority within the pack.
Other:

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-

Hidden Grass Technique
The user shoves his fingers into the ground to where he can feel grass roots. He then allows the roots to fee of his chakra to make the grass grow tall and uncontrolably. Once the grass has reached it's peak, the user knows where his target his and can easily hide or move silently within the grass blades. Good sneak attack or escape technique.
Cp Cost: -1 per 10 square feet + -1 per foot grown
Damage: N/A
Requirements: Kusagakure only.
Training: 7 days or 5 days with earth affinity.


Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 20
Damage: N/A
Requeriments: Level 10 higher
Training days: 15 days.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: -6 Cp per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (20)
Training: 12 days.

Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling)

The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path.
Cp cost: 30
Damage: 40 - 80
Requeriments: Str 30+ Chakra 30+
Training days: 20 days.

Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness)
Traps the victims inside a self-repairing dome of earth.
Cp cost: 20
Damage: N/A
Requeriments: Earth Afinity.
Training days: 10 days.

Doton: Doryuheki (Earth Release: Earth Style Wall)

The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall.
Cp cost: 40
Damage: N/A
Requeriments: Chakra 50 +
Training days: 20 days.

Tategami Gouzen no jutsu [Roaring Lion Technique]
By using the seal of the tiger, the user amplifies the volume of their voice to create an eardrum bursting roar. With their chakra, they create a blow horn effect that streams towards their target.
Cp cost: 20
Damage: 1 - 9 + Charisma Mod
Special: (-5 to dexterity Mod)
Requeriments: Charisma 20+ Chakra 20+
Training: 15 days.

Doton: Doryudan (Earth Release: Earth Dragon Bullet)
Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent.
Cp cost: 50
Damage: 10 - 30 per bullet.
Requeriments: Earth Affinity. Chakra 50+
Training days: 15 days.

Doton: Yomi Numa (Earth Release: Swamp of the Underworld)

This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape.
Cp cost: 50
Damage: N/A
Requeriments: Chakra 80+
Training days: 25 days.
----------------------------------------------------------------------------------------

Kiba ken Tsume Yajuu Nin-pou (Fang and Claw Beast Law)
Chakra forces the growth of sharp teeth and nails that are equally strong to kunai.
Cp cost: 5
Damage: + 2 to all melee attacks by Lion + 2 per 10 ranks handle Animal
Requeriments: Shishijuu clan, Handle Animal 10
Training days: 5 Days

Tategami Sujuu no Jutsu (Mane Manipulation technique)
The hair can be manipulated with chakra to form horns, spikes and a helmet.
Cp cost: 10 per post/action of manipulation
Damage: + 4 to lion melee damage +2 per 10 ranks Handle Animal
Requeriments: Shishijuu clan member, Kiba ken Tsume Yajuu Nin-pou
Training days: 7 days
Special: +4 to dodge +2 per 10 ranks Handle Animal

Yajuu Youshiki Ninpou (Beast Form Law)
Chakra surges through the body and manipulates bone and muscle to have the user more closely resemble the lion. Legs become double-jointed, back and hips become more flexible, jaw becomes more powerful and size of ears increase.
Cp cost: 80
Damage: + 5 to melee attack damage +2 per 10 ranks ninjutsu.
Requeriments: Shishijuu clan member, Chakra control 20, Ninjutsu 20
Training days: 12 days
Special: +5 to dodge, tumble, listen +2 per 10 ranks ninjutsu.

Kyokudo Shishi youshiki (Extreme beast form) -
The user first spreads blood on their gold-mane tattoo. After that the user focuses chakra hard enough that the body almost fully resembles a lion. Fur covers the body and the mane develops more like an actual lions, hands are now nearly identical to a paw of a lion, and a tail is actually grown from the spine. It is a second transformation after the beast form law.
Cp cost: 220
Damage: + 8 to melee damage +2 per 10 ranks ninjutsu
Requeriments: Shishijuu clan mamber. Kogane-tategami, yajuu youshiki ninpou (beast form law), Ninjutsu 40
Training days: 25 days
Special: +5 to all physical skills +2 per 10 ranks ninjutsu

Genjutsu-

Neko Utatane (cat nap)
The user yawns when within 3 feet of any number of targets, the yawning sound is carried into the ears and creates a lull that induces sleep, while the breath of the yawn excretes chakra that fills the targets' lungs and slows down breathing.
Cp cost: 25
Damage: Sleep
Requeriments: Shishijuu clan member, Charisma 20
Training days: 5 days
Special: Will Save vs Charisma Mod

Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Fuin

Fuja Hoin (Fire Sealing Method)
This seal allows the user to seal nearby fire. The user writes the seal on a scroll and then performs the required handseals. This causes a vapor to appear from the scroll, enveloping the fire and sealing it on the scroll as the kanji for seal (封).
Cp cost:
Damage:
Requeriments:
Training days:

Medical

Shosen Jutsu
By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra.. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact.
Cp cost: 20 + 1 per extra 20 points healed.
Damage: Heals 20 hp per chakra point used
Requeriments: Heal 50 ranks.
Training days: 6 days.

Doujutsu-
neko metsuki (cat eyes)
By pumping chakra into their eyes the user slits the pupils and allows for better night vision and quick changes to brightness in light
CP: 10
Damage:
Requirements: Chakra Control 10
Training: 7 Nights
Special: Lighting has no effect on sight, eye’s follow movement better, +10 Spot

Summoning Contract-

~Stats~


LV. 30
Experience: 0/
Hp: 750
Cp: 450
Strength: 38
Mod: 14
Dexterity: 38
Mod: 14
Constitution: 40
Mod: 15
Intelligence: 30
Mod: 10
Wisdom: 34
Mod: 12
Charisma: 36
Mod: 13
Chakra: 35
Mod: 12
Dodge Bonus: 36

Base Attack Bonus: 30
Attack Melee: 44
Attack Ranged: 44

Base Save Bonus: 15
Fort: 30
Rex: 29
Will: 27

Damage:
Taijutsu: 5 - 42

~Skills~


Bluff: (Cha) 20
Diplomacy: (Char) 50
Disguise: (Cha) 20
Gather Information: (Cha) 15
Handle Animal: (Cha) 100
Intimidate: (Cha) 10
Innuendo: (Cha) 30
Perform: (Cha) 10
Sense Motive: (Wis) 40
Read Lips: (Wis) 20
Seduction: (Cha) 15

Balance: (Dex) 30
Disable Device: (Int) 45
Escape Artist: (Dex) 50
Hide: (Dex) 40
Listen: (Wis) 115
Move Silently: (Dex) 30
Sleight of Hand: (Dex) 10
Survival: (Wis) 60
Swim: (Str) 25
Treat Injury: (Wis) 45
Tumble: (Dex) 40
Use Rope: (Dex) 20

Concentration: (Con) 10
Craft: (Int) Trap: 30
Forgery: (Int) 10
Knowledge: (Int) 10
Repair: (Int) 10
Research: (Int) 10
Search: (Int) 30
Spot: (Wis) 930

Chakra Control: (Int) 10
Ninjutsu: (Chk) 160
Genjutsu: (Int) 10
Taijutsu: (Str) 1160
Fuuin Jutsu: (Int)
Kawarimi: 10
Kunai: 10
Shuriken: 10
Ninja Weapons:
Sneak Attack: 40

~Possessions~


Money:

¥en:
Ryo:

Equipment:
PostPosted: Tue Feb 27, 2007 6:49 pm


User-name: .(.Kitsune_Masakazu.).

Posting: Whenever I'm on, which is fairly often.

Time zone: Central


~Character Data~

Name: Aviendha Tenmoki

Village: Kusagakure

Clan/Bloodline: N/A

Element Affinity: Fire

Age: 22

Gender: Female

Rank: Chunin


~Appearance~

Headband: Around her neck, like a choker

Height: 5' 11"

Weight: 98 lbs.

Hair: Aviendha's hair is a dark red color that she has never cut. As such, it trails down to the small of her back.

Eyes: A dark, chocolate brown.

Physical Description: Petite and althletic. She's anemic, so she has trouble keeping her weight up.

Clothing: She wears brown breeches and an un-dyed cotton shirt. Her sandals match her breeches, and she has re-dyed her chunin vest to match her outfit.

Background: Aviendha is the little-known sibling of Yuki Tenmoki. She was born thirteen years after her elder sister, and as such, had trouble keeping up with what her family expected. She was always one step behind, leaving her on bad terms with her parents.

However, since her sister was there for her more than her parents, Aviendha truly looks up to and adores her sister. She felt like Yuki raised her more than her blood parents, and as such, she'll do anything to keep that relationship strong.

Even though Aviendha was only 13 when the conflict with the Mizu-Iki began, she still remembers it quite vividly. A baby was brought to Yuki, who was the daughter of her sister-in-law, Sakaki. Aviendha knew there was something special about this baby since no one in the village was to speak of its appearance in Kusagakure. As far as everyone else was concerned, Aya was the daughter of Tenmoki Yuki. Aviendha doesn't know much about the subject, but due to her sister's request of not asking questions, Aviendha never did.

Personality: Aviendha has a slight temper. She doesn't like to listen to people that much, but she knows when to give up and return for another day. She is extremely loyal to Yuki, and only the kage can order her to do something she truly detests.

Other: She's anemic, which sometimes makes her weak. Her wounds take a little longer to heal, and she can't eat red meat. On top of that, she has trouble keeping her wieght up.


Missions:


S:

A:

B:

C:

D:


Jutsu:


Ninjutsu-

Bunshin no Jutsu:

This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A

Fukumikuchi Hari (Hidden Mouth Needles)
The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.
Cp cost: N/A
Damage: Needle "Senbon" damage.
Requeriments: Dexterity 20+

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.

Katon: Kasumi Endu no Jutsu (Fire Release: Covering Mist Technique)
User blows out a great amount of burnable gas. Once it comes in contact with any form of combustion force (from fire to small sparks), the gas ignites and literally creates a sea of fire.
Cp cost: 10
Damage: Depends on fire lighted
Requeriments: Fire Affinity.
Training days: 10 days.

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.


Genjutsu-


Taijutsu-

Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + double strength.
Requeriments: Taijutsu 20 Ranks.
Training days: 10 days.


Summoning Contract-


~Stats~

Level: 10

Hp: 10 + 6 (Con Mod) = 16 x 10 (Lvl) = 160

Cp: 3 + 11 (Chk Mod) = 14 x 10 (Lvl) = 140

Strength: 10 + 11 = 21
Modifier: 21 - 10 = 11 / 2 = 6

Dexterity: 10 + 13 = 23
Modifier: 23 - 10 = 13 / 2 = 6

Constitution: 10 + 12 = 22
Modifier: 22 - 10 = 12 / 2 = 6

Intelligence: 10 + 8 = 18
Modifier: 18 - 10 = 8 / 2 = 4

Wisdom: 10 + 8 = 18
Modifier: 18 - 10 = 8 / 2 = 4

Charisma: 10 + 4 = 14
Modifier: 14 - 10 = 4 / 2 = 2

Chakra: 10 + 12 = 32
Modifier: 32 - 10 = 22 / 2 = 11

Dodge Bonus:
10 + 4 (Wis Mod) + 6 (Dex Mod) = 20


Base Attack Bonus: Level of Aviendha: 10

Attack Melee: 10 (Lvl) + 6 (Str Mod) = 16

Attack Ranged: 10 (Lvl) + 6 (Dex Mod) = 16


Base Save Bonus: 10 / 2 = 5

Fort: 5 (Bsb) + 6 (Con Mod) = 11

Rex: 5 (Bsb) + 6 (Dex Mod) = 11

Will: 5 (Bsb) + 4 (Wis Mod) = 9

Damage:
(1-6 + Str Mod) = 7-12


~Skills~

Skill Points: 4 + 2 = 6 x 4 = 24 x 10 (Lvl) = 240

Total Skills:

Physical Skills:

Escape Artist: (Dex) 20

Hide: (Dex) 15

Move Silently: (Dex) 15

Tumble: (Dex) 30

Use Rope: (Dex) 20

Ninja Skills:

Taijutsu: (Str) 40

Kunai: 30

Shuriken: 30

Ninja Weapons: 40

~Possessions~

¥en:

Ryo:

Equipment:

.(.Kitsune_Masakazu.).


Seth_Tyron

Dapper Guildsman

PostPosted: Tue Feb 27, 2007 8:44 pm


User-name: Seth_Tyron
Posting: Mostly after 3:00pm
Time zone: U.S.A Mountain Time
~Character Data~

Name: Seth Tyron
Village: Kusagakure
Clan/Bloodline: Tyron
Element Affinity: Lightning
Age: 13
Gender: Male
Rank: Academy Student

~Appearance~


Headband: None yet
Height: 5'0
Weight: 100 lbs.
Hair: Silver hair that is the Emo style. [x] [[this but silver not gray]]
Eyes: Sea blue
Physical Description: Good amount of muscle not much fat at all. Pretty much fit. Is a light tan. [[Pretty much my avie skin tone]]
Clothing: Has a blak tank top under a black long sleeve shirt with a small coller that is up and it is black with the edges white. Has black shorts that are a bit longer then knee length with the shuriken holster on right leg. Has black ninja shoe black gloves and a bandage that goes around head and covers right eye. Also has a chain necklace with a small snowflake symbol from his mother.
Background: Seth had lived alone since he was six after his parents were murderd. He trained by himself trying to make himself better . Now he is at the academy training to become a Genin. He was taught by his grandpa how to use a Tyron family technique but cant use it at all yet. He is now 13 and is training as hard as he can.
Personality: Is Anti-Social but will talk to those he knows. Dosn't really care much of his enemies and will kill if he really has to.
Other: N/A

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Bunshin no Jutsu (Doppelganger Technique)
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

When creating your stats, please make them in this format: The first number will be your base (what you earn from being your level) and the second number will be trained abilities (what points you've earned through training). Make sure your modifier is also listed. It'll look like so:
Strength: 10 + 2
Modifier: +1
OR
Strength: 10 + 2 [+1]
The same will go with skills.


LV. 1
Experience: 0/100
Hp: 12
Cp: 5
Strength: 14 [+2]
Dexterity: 14 [+2]
Constitution: 14 [+2]
Intelligence: 13 [+1.5]
Wisdom: 13 [+1.5]
Charisma: 10 [0]
Chakra: 14 [+2]
Dodge Bonus: 13.5

Base Attack Bonus: 1
Attack Melee: 3
Attack Ranged: 3

Base Save Bonus: 0
Fort: 2
Rex: 2
Will: 1.5

Damage: 2-8

~Skills~


Bluff: (Cha)
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha) 2
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis)
Read Lips: (Wis)
Seduction: (Cha)

Balance: (Dex) 2
Disable Device: (Int)
Escape Artist: (Dex)
Hide: (Dex)
Listen: (Wis)
Move Silently: (Dex) 2
Sleight of Hand: (Dex)
Survival: (Wis)
Swim: (Str)
Treat Injury: (Wis)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)
Craft: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Spot: (Wis)

Chakra Control: (Int) 2
Ninjutsu: (Chk) 2
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~



Money:

¥en:
Ryo: 200

Equipment:
PostPosted: Thu Mar 01, 2007 1:52 pm


User-name: Sakuran_Hinto
Posting: as much as i can (daily)
Time zone: GMT-6 hours
~Character Data~
Name: Sakuran Hinto
Village: Kusagakure
Clan/Bloodline: none
Element Affinity: water
Age: 12
Gender: female
Rank: Accademy Student

~Appearance~

Headband: not earned yet hopefully soon!
Height: 5ft 2
Weight: 97lbs
Hair: Medium length and blond normally clipped up or straight and down
Eyes: Dark blue, kinda slits like she is sad.
Physical Description: Average body size for a 12 year old girl. Not very musular. Light tan skin. A-34 cup size and a large diagonal scare on her back.
Clothing: Black tanktop, black pants and blue sandles.
Background: Sakuran Hinto was a young girl when she lost both of her parents. Her mother was killed by her abusive father for no apparent reason and then he tried to kill her. Thinking that he did he killed himself but forgetting that he left behinde a note confessing to the murders. When Sakuran was found she had been cut deeply in the back and was just barly breathing. She woke up three days later and was then filled in on the whole situation. The only inharatance she had was her parents house and whatever was inside.
Personality: Sakuran Hinto is a person that tends to keep to herself. She lives in fear thinking that if she gets to close to someone (emotionally) then she will lose them like she lost her mother and father. She is extreamly smart and a very good learner and observer. She takes orders well but sometimes needs help in understanding directions given to her.
Other: Her Nido is, "To become a supreme kunoich, and to protect the ones she loves and those who feel alone and lost in the world.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.


Genjutsu-

Taijutsu-

Summoning Contract- NONE

~Stats~
LV. 0
Experience: 12/100
Hp: 8
Cp: 1
Strength: 7[-2]
Dexterity: 13[+1]
Constitution: 7[-2]
Intelligence: 15[+2]
Wisdom: 8[-1]
Charisma: 7[-2]
Chakra: 7[-2]
Dodge Bonus: 10

Base Attack Bonus:0
Attack Melee: -2
Attack Ranged: +1

Base Save Bonus: 0
Fort: -2
Rex: +1
Will: -1

Damage:
Taijutsu: 1 - 6 + Str Mod

~Skills~

Bluff:
Diplomacy:
Disguise:
Gather Information:
Handle Animal:
Intimidate:
Innuendo:
Perform:
Sense Motive:
Read Lips:
Seduction:

Balance: 1
Disable Device:
Escape Artist:
Hide:
Listen:
Move Silently: 1
Sleight of Hand:
Survival:
Swim:
Treat Injury:
Tumble:
Use Rope:

Concentration:
Craft:
Forgery:
Knowledge:
Repair:
Research: 1
Search: 1
Spot:

Chakra Control: 4
Ninjutsu:
Genjutsu: 1
Taijutsu:
Fuuin Jutsu: 1
Kawarimi:
Kunai: 1
Shuriken: 1
Ninja Weapons: 1
Sneak Attack:

~Possessions~

Money:

¥en:
Ryo:

Equipment:

Sakuran H

Gracious Phantom

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Brennan(0.0)

PostPosted: Thu Mar 01, 2007 2:17 pm


Username: Brennan(0.0)
Time Zone: PST
Posting: Quite a bit when I can.
Name: Tenmoki, Drehes
Village: Kusagakure no Sato
Clan/Bloodline: Tenmoki

Element Affinity: Wind
Age: Late 14
Gender: Male
Rank: Gennin.

Headband: A dark green cloth on his his right hand with holes attatched to serve as finger holes.

Height: 6' 0''
Weight: 120 lbs
Hair: He has spikey black hair that shines in bright light, but fades and makes him appear bald in night.
Eyes: He has kind, inviting eyes that have a slight glint of curiosity in them. They have a color of dark brown.
Physical Description: He has a slightly tan skintone and many scars from a reckless childhood. He has medium sized muscles from well toned Taijutsu training.
Clothing: Wears a grey tanktop, grey jeans, and he has a nice sterling siver earing in his left ear.

Background: Well, he was born and raised in Kusagakure where he was trained to use a mixture of dexterity and strength in Taijutsu to hit his enemies. He doesn't have much chakra capabilities, so he knows few jutsus and has mastered little to none of them. He was a reckless, adventerous child at young ages, and that explains the scars all over his body. He is a direct relative to the Kusa kage, in the main branch of the Tenmoki clan. He went on a trip with his father, and he got sent back a year late because he had already passed the Gennin exams.
Other: He has very little training in Ninjutsu and Genjutsu, but can still preform them. But he specializes in Taijutsu.
Personality: He is very kind, but when you get on his nerves, he can be strict and nasty.

Missions:

S:
A:
B:
C:
D:



Jutsus-

Ninjutsu
Bunshin no Jutsu:

This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)

This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Kawarimi no Jutsu (Replacement Technique.)

This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)

A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.
Genjutsu

Taijutsu
Hirate Ooyake: Open Palm Technique

This style of fighting is originally a chinese style where the user manipulates their opponent's strength against them. They take the momentum of a blow and add it upon their own to strike back with half of their opponent's strength plus their own.
Requirements: Kusagakure ONLY [Must be taught by Kusakage Tenmoki]
Training Days: 7
Attack Formula:
Beginner: Academy - Chunin [1d20 + (10&#xOp;ponent's Total) + Taijutsu + WisMod]
Intermediate: Chunin - Anbu [1d20 + (30&#xOp;ponent's Total) + Taijutsu + WisMod]
Sub-Master: Anbu - Kage [1d20 + (50&#xOp;ponent's Total) + Taijutsu + WisMod]
Master: Lvl 80^ [1d20 + (90&#xOp;ponent's Total) + WisMod]
Damage: Taijutsu + Opponent's Str + Wisdom Modifier
This technique is created for people who have low strength. The Open palm technique can only be used after dodging an attack. You can't use it unless the attacker is throwing a punch for you to steal strength from.
If it is the first time your opponent has seen this technique then you +Base Attack Bonus onto your attack, but you can only +BAB once for that reason.

[b[Stats-

Lv. 1
Exp: 2/100
Hp: 13
Cp: 4
Str: 18 [+4]
Dex: 10 [0]
Con: 16 [+3]
Int: 14 [+2]
Wis: 16 [+3]
Cha: 9 [0]
Chk: 9 [0]

~Skills~


Bluff: (Cha)
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis)
Read Lips: (Wis)
Seduction: (Cha)

Balance: (Dex)
Disable Device: (Int)
Escape Artist: (Dex)
Hide: (Dex)
Listen: (Wis)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Survival: (Wis)
Swim: (Str)
Treat Injury: (Wis)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)
Craft: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Spot: (Wis) 2 [+3]=5

Chakra Control: (Int)
Ninjutsu: (Chk)
Genjutsu: (Int) 2 [+2]=4
Taijutsu: (Str) 10 +2 [+4]=16
Fuuin Jutsu: (Int)
Kawarimi:
Kunai: 2
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~




Money:
¥en:
Ryo:

Equipment:

Damage:

Taijutsu- 6-11

-------------------------------------------
I think all is in order here. smile
PostPosted: Sun Mar 04, 2007 3:16 pm


User-name: Caleo
Posting: 1-2 days
Time zone: GMT
~Character Data~
Name: Oti Mizuki
Village: Kusagakure
Clan/Bloodline: None
Element Affinity: Earth/Fire
Age: 30
Gender: Male
Rank: Jounin

~Appearance~

Headband: black, tied around neck

Height: 6'3"

Weight: 215

Hair: short straight black hair

Eyes: Hunter green

Physical Description: Really Muscular. Not like bulding but toned. Has the word "Kill" on his back.

Clothing: (look at avi)

Background: Mizuki was born into a wealthy family. As a child he had what every kid every wanted in their young life; toys, games, balls, and even a puppy. But Mizuki never cared for these things he had, not even his own family. He didnt't even know what he wanted. But later on he believed he found it. And you could have figured it out too, only if you looked into his eyes you would see something you thought would never exist in the world, nothing but evil thats just wants to kill. This scared a lot of people, even his own parents. They tried everything to change him, but nothign worked. So his parents moved away, and left Mizuki behind. Mizuki was all alone, and he knew it. But he didnt feel sad, he felt relieved. He lived out his life outside of the village, learning how to survive. As the years went on, he lived his like a normal person. Graduating at the academy at age 12 and passing the chunnin exams at age 14. Once he was a chunnin, he started to go on the dangerous missions. And every mission he succeeded in, he just come back and do another one. Mainly they were assassination, search and destroy, or sucidial missions. He did so well on the missions he was assigned to, due to his survival skills, he was promoted to jounin. With all the killing he had done in his ninja career, he became known to others as the "Reaper of Souls". Rumors are saying that the Kusakage gots a leash on him just to keep him in check, but they are only rumors. Now at 30 years old, he still continues to do the same things he does every day that seems to keep him and his reputation alive, kill!

Personality: dark, emotionless, cruel. He likes to kill people for his own pleasure. His dislikes romantic dates, annoying people, and especially hates children. If a little child approched him, if he was able to he would kill the kid but instead he just scares he away. He isn't know to have any soft spots inside of him, known to not even show kindness to anyone except the Kusakage.

Other: He is also known to be pychcotically insane

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Kage Shuriken no Jutsu (Shadow Shuriken Technique)
The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown.
Cp cost: 4
Damage: Shuriken Damage.
Requeriments: Fuuma Shuriken. Gennin or highter Rank, Shuriken skill 10+ Ranks.
Training days: 2.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: 3 days.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+
Training days: 10 days.
Special: Uchihas learn this at young age.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 20
Damage: N/A
Requeriments: Level 10 higher
Training days: 15 days.

Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm)
This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it.
Cp cost: 15
Damage: 5 - 35 + chakra mod.
Requeriments: Level 15+, Chakra 30+
Training days: 15 Days.

Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling)
The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path.
Cp cost: 30
Damage: 40 - 80
Requeriments: Str 30+ Chakra 30+
Training days: 20 days.

Katon: Karyudan (Fire Release: Fire Dragon Missile)
A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating.
Cp cost: 60
Damage: 20 - 50 + chakra mod per ball that hits
Requeriments: Doton Doryuudan. Fire and Earth affinity.
Training days: 20 days.

Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 10
Requeriments: Genjutsu 15 Ranks
Training days: 5
Save: Will 10 + chatacter level + charisma mod.
Intelligence check DC "Same as above"


Taijutsu-
Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Konoha Senpu (Konoha Hurricane)
This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Damage: Taijutsu damage
Requeriments: Goukken Taijutsu 12 Ranks.
Training days: 10 days
This technique reduce oponent Dodge bonus - 5.

Summoning Contract-

~Stats~

LV: 33
Experience: 0/10,000
Hp: 891
Cp: 660
Strength: 56 (+23)
Dexterity: 30 (+10)
Constitution: 45 (+17)
Chakra: 45 (+17)
Intelligence: 34 (+12)
Wisdom: 32 (+11)
Charisma: 20 (+5)
Dodge Bonus: 22 (+6)

Base Attack Bonus:33/28/23/18/13/8/3
Attack Melee:56
Attack Ranged:34

Base Save Bonus: 16
Fort: 33
Rex: 26
Will: 27

Damage: (taijutsu and every wepon you use)

~Skills~
2+(12)=14x4= 56x33= 1,848 points

Bluff: (Cha) 30
Diplomacy: (Cha) 30
Disguise: (Cha) 35
Gather Information: (Cha) 40
Handle Animal: (Cha) 25
Intimidate: (Cha) 55
Innuendo: (Cha) 25
Perform: (Cha) 30
Sense Motive: (Wis) 41
Read Lips: (Wis) 31
Seduction: (Cha) 55

Balance: (Dex) 70
Disable Device: (Int) 62
Escape Artist: (Dex) 70
Hide: (Dex) 60
Listen: (Wis) 61
Move Silently: (Dex) 70
Sleight of Hand: (Dex) 60
Survival: (Wis) 71
Swim: (Str) 50
Treat Injury: (Wis) 51
Tumble: (Dex) 50
Use Rope: (Dex) 50

Concentration: (Con) 53
Craft: (Int) 82
Forgery: (Int) 62
Knowledge: (Int) 67
Repair: (Int) 64
Research: (Int) 67
Search: (Int) 70
Spot: (Wis) 71

Chakra Control: (Int) 82
Ninjutsu: (Chk) 67
Genjutsu: (Int) 62
Taijutsu: (Str) 83
Fuuin Jutsu: (Int) 62
Kawarimi: 40
Kunai: 50
Shuriken: 40
Ninja Weapons: 60
Sneak Attack: 60

~Possessions~

Money:

¥en:
Ryo:

Equipment:
10 shurikens
5 kunia
2 medical ointment
1 flashgrenades

LOL0800

5,100 Points
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Izumi Aneko

PostPosted: Sun Mar 04, 2007 8:17 pm


Username: Izumi Aneko
Time Zone: Eastern
Posting: Depends on how active the guild is - I post as often as there is someone to reply to me, but on average, it's between 20 and 30 posts a day.


~Character Data~


Name: Tatsuya Lani
Village: Kusagakure no sato
Clan/Bloodline: ----
Element Affinity: Fire [[ Water ]]
Age: 10
Gender: Female
Rank: Academy Student

~Appearance~


Headband: Sky blue belt/scarf, worn in one of three places - around the waist, around the neck, or as a bow. Isn't technically a headband, just a piece of cloth at the moment. She plans, however, on wearing her headband in this way once she receives it.
Height: 4'5"
Weight: 104 lbs
Hair: Semi long honey brown hair; reaches around midback. No bangs, usually straight unless she's been swimming in salt water, in which case it gets wavy when dried out.
Eyes: Large and expressive, greenish blue in color.
Physical Description: Lean and lithe, bronze skin, A-cup breasts, a slim but attractive figure. Has slender but well-rounded legs and hips. Bares a scar that runs from just over her left eye to mid-way down her cheek from an accident when she was younger.
Clothing: Usually wears a short summer yukata slit at the sides, and sandals when necessary. She prefers to go barefoot, and wears small bits of jewelry, often tufts of feathers from wild birds or teeth she finds in the grass or forest.

Background: Tatsuya Lani is a small girl who ran away from her family in order to fulfill her dream of becoming an academy student, and hopefully one day, a good shinobi with the abilities needed to protect what she cared for. She is very simple, but charismatic - people are drawn to her like a fly to honey. She often hides her face with her hair, but is a somewhat cute girl, save for the scar given to her by one of her father's oxen. When she was small, she'd been playing with a young calf, only to have its mother attack and kick her face roughly. Because the wound had only been cleaned and not taken care of after that, the scar stayed, marring an almost perfect complexion.

Lani spent most of her life outside, eager to stray from her brothers, who would use her as a target when practicing their own fighting styles - ones the academy would probably not approve of. Quiet and reserved, she finds herself most content in the wilderness.

An affiliation with fire makes her wonder why her home is the Village of the Grass, but she doesn't quite understand why her natural interest in fire is any stronger than the soothing caress of water she enjoys. Regardless, she doesn't really look forward to learning jutsus based on either element, though both intrigue her, and she knows it will be quite a while before she would even be able to use either.

Lani is a hard working girl, and earns her bread by completing odd chores here and there for the villagers. She has her own little place set up near the academy, a tree converted to a tree-house type place suited just for her. With many months of work she managed to carve out a little hollow, where she now resides. She watches over the town, familiarizing herself with everyone that lives there, and tends to be very playful when the other students and village children recognize her.

Other: Lani tends to stray from the village to find little animals in the outskirts of town, mainly because she gets a little jealous of some of the villagers, particularly those of bloodlines that allow them to have little spirit creatures. Lani's own bloodline is unknown, Tatsuya being a name she adopted from a family she'd happened to come across at one point. Lani enjoys the company of animals much more than that of her fellow academy students, although she tends to be something of a leader in discussions because of her curiosity.

Missions:

S: ----
A: ----
B: ----
C: ----
D: ----

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract- N/A

~Stats~


LV. 0
Experience: 8 / 100
Hp: 10
Cp: 3
Strength: 10
Mod: 0
Dexterity: 6
Mod: -2
Constitution: 10
Mod: 0
Intelligence: 7
Mod: -2
Wisdom: 6
Mod: -2
Charisma: 13
Mod: 1
Chakra: 11
Mod: 0
Dodge Bonus: 6

Base Attack Bonus:
Attack Melee:
Attack Ranged:

Base Save Bonus:
Fort:
Rex:
Will:

Damage: ----

~Skills~


Bluff: 1
Diplomacy: 1
Disguise: 1
Gather Information: 1
Handle Animal: 1
Intimidate: 1
Innuendo: 1
Perform: 1
Sense Motive: -2 [-1]
+1 Spend an afternoon with Smi
Read Lips: -2
Seduction: 1

Balance: -2
Disable Device: -2
Escape Artist: -2
Hide: -2
Listen: -2
Move Silently: -2
Sleight of Hand: -2
Survival: -2
Swim: 0
Treat Injury: -2
Tumble: -2
Use Rope: -2

Concentration: 0
Craft: - 2 [0]
+ 2 [Blacksmith]
Forgery: -2
Knowledge: -2
Repair: -2
Research: -2
Search: -2
Spot: -2

Chakra Control: -2
Ninjutsu: 0
Genjutsu: -2
Taijutsu: 2
Fuuin Jutsu: -2
Kawarimi: ---
Kunai: ---
Shuriken: ---
Ninja Weapons: ---
Sneak Attack: ---

~Possessions~


Money:

¥en: ---
Ryo: ---

Equipment: ---
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