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Posted: Thu Dec 14, 2006 7:23 pm
stare Okay, here is where I was coming from. The first bit of what you would read says: 1) This is not up-to-date. 2) RD is currently busy, but will be putting time in when the term is over. 3) This is the plan. That would be something that perhaps shall be followed, but is likely to change some.
Next, I asked for "comments", not "critiques". I shouldn't have to define those two words. I've asked for things to avoid, and opinions, but not yet have I asked for a critique.
I will concede to the "fixing" verse "not finished" point. That will be reworded.
Now, Arrien's comment was what I was looking for. The very basics. Does this concept have some obvious possible problem? Does it sound cool? Is it too close to somebody else's quest?
As stated, it is a plan that is posted. Nothing more. The thread is in shambles. The first text says there is stuff in the works. So, WHY would anybody think I had it ready for a critique, or have a problem with me asking for the "be more specific" comments to "stop for a bit"?
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Posted: Fri Dec 15, 2006 6:33 am
Rogue Dragon Now, Arrien's comment was what I was looking for. The very basics. Does this concept have some obvious possible problem? Yes, it does, but I think you're fixing it. In my personal opinion, not right now, no. But again, you say you're fixing it, so I'll come back later to see if my opinion has changed. Quote: Is it too close to somebody else's quest? Not a current quest, no. But there is a certain Fa'e it does remind me of.
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Posted: Fri Dec 15, 2006 3:40 pm
Lucifer Force Rogue Dragon Is it too close to somebody else's quest? Not a current quest, no. But there is a certain Fa'e it does remind me of. eek Wait, I know there is the one based off of Tatiana the queen of faires, but I can't think of another that is similar. I know for sure mine will be way different from that character. So, I'm a little confused.
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Posted: Sat Dec 16, 2006 7:36 am
Well, the whole "general magic" thing reminds me a lot of Mordath, who is the Fa'e's Arch-Magus (I think that's the word Sabin used). With the general magic thing, she's a bit on the too powerful side. With Mordath, his power relies on the magic he learns and the shadowmancy he has. And that's all he can do.
That kinda make sense?
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Posted: Sat Dec 16, 2006 2:11 pm
Ya, that's one of those fuzzy areas. The sidhe are a magical race, and so some magic seemed appropriate, but she would be at maybe high journey-man level magic as an ancient or a low master.
Trying to narrow it down is a little hard at the moment. I was thinking along the lines of bard and celtic knot work style magic, but I want to talk with a certain fa'e guardian before writing anything in stone.
*sigh*The biggest problem I keep hearing about is the to much power thing. The leanan sidhe should have some, but not much, magic by the myths. With her focus being to give of herself instead of others, though still able to help them, her inspiration abilities should affect her. She wouldn't focus on being a mage, fighter or much else that would make her really powerful. The "Jack of all trades, but master of none" kind of character. She would have to be smart enough to use her small talents well, but she isn't technologically inclined at all. The big power for her is being the "good luck charm" since the fighters, mages, and smart people seem to do better with her in the group, even though she only does little things to help.
I guess that is what I need the most help on showing. I have it in my head, but it doesn't seem to be how people are reading what I have posted.
Her thing is inspiration, not having a lot of ability. She's the one who accompanies the hero on his adventure to save ??? and watches as he gives his all to the cause. If he lives she's the one who will pull him out of the ruins and get him back home. She's the one who helps people put everything left into their suicide runs to save comrades. She's the one wanting to do more than help people give their all for others. She doesn't have the talent in magic, fighting, computers or anything else on the front lines. She is support that seems like empty promises and hot air.
She is the survivor who remembers all the horrors the others had to face and afterward helps people put the remains of the shattered lives into some semblance of what it was. Her mind is her strongest attribute. Logic and understanding, but in an artistic way. The best ideas usually come from those around her using what she came up with.
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Posted: Sat Dec 16, 2006 9:24 pm
Yes, that makes sense. But, in my opinion, the "general magic" thing makes her too powerful. I can understand where you're coming from. In an RPG sense, she's a support character. Someone in the back to cast shields and raise stats. Yes, I understand that. I think that if that's the way you want to go, you can base her abilities around being a support-type character like anyone in an RPG would be. It would help a lot in people's understanding of your character. Right now, to many people, she's far too powerful. Kinda make sense?
Callix, to me, would be a support-based character in an RPG as well, though his magics are strictly self-based (or result in a benefit only he can reap.) I used only magics or abilites tied strictly to the mythbase, and deleted several that were too powerful (such as the ability to animate/possess corpses and telekinesis). Restrictions are good, not bad. Overly powerful characters are hellaciously boring, and irritating to the point where some people cannot stand the character.
I'm not trying to do a critique. I'm just trying to give suggestions so that you can ease into fleshing her out more, and making her much more easily understandable to readers.
Being a dark beauty, yes, that's interesting. Expand on that. Tell us what she looks like in your head to the best of your ability. If at any point you need help with something, someone is bound to help you. You could make a list of the powers a Leanan Sidhe would have, and go through them, one by one, and eliminate ones that are too powerful. Having a super specialization can be interesting, and very fun to RP.
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Posted: Thu Dec 21, 2006 3:32 pm
Power rewrite Test Run:
Power - Defining the power (My view on it.)
Inspiration - The power to inspire others flows through her. Starting as a rare thing completely outside her control it slowly becomes influenced by her and more often. This power specifically makes the person it effects to remember and/or think of something that will inspire them. Starting out it might happen once per three to six months IC. As an ancient I could see her using this maybe three times a month. Being influenced by her, two or three times a month could be impressive, but she still has nothing to do with what the person does with the inspiration.
(As cool as this sounds, I see it as pretty useless IC. Simply put, we do this already as writers. The hero faces horrible odds and suddenly thinks of, those who are depending on them, their reputation or maybe someone who they look up to. Besides targeting those who will try to help, it doesn't discriminate targets. So, the lamest fighter in the group could suddenly do okay in a fight, instead of the hero being amazing. The only way this is useful is to those writing up the RP. This gives a way for things to suddenly not go according to the IC plan. So all this equates to is a shape for what already happens.)
Otherworld / Fey world / Spirit world or plane- This is the ability to go into the fey world. That's it. Magically taxing, and possibly physically detrimental, this power is something she eventually will gain. Once she can do it on purpose in a calm environment, she will start to figure out how to take others with her. As an ancient I would expect her to be able to take people to and from the fey world without a problem, but not till then. Even as an ancient she would only be able to take a small group, maybe five people, due to the one-to-one nature of the leanan sidhe.
(This is something that could be impressive, but isn't as great as it sounds. She could go faster in the fey version of a pleasant wood, but be put in danger in the fey version of a haunted wood. Buildings don't really block the way, but they do slow down movement. Also, things that would stop spirits, ghosts, ghouls and other such things would stop her while traveling in this manner. It's not that she is somewhere else, but really that she isn't physically there. A normal sword would miss, but a anti-ghost/spirit sword would still hurt her. It is like a spirit form, or crossing invisibility and being insubstantial. In a world with few who deal with spirits and ghosts this would be insane, but in Gaia? No, I don't see this as such a astounding power with magical protections, attack spells, bindings, summoning, transporting and anti-"you-name-it" weapons and such. Then you can add the fact that if she doesn't have the strength, she can't get back.)
As for the magic Okay, I just thought of something for the magic. That's why I stopped in process of the size 5 text. How about having it so she has a touch of magic to artistic endevers, such that they work better than she has the skill and talent for. Things like when she sings a moving song it is more moving than if someone else sang it the exact same way. Like having a touch of bard-like magic, but for all art that she learns to do. Since the Leanan Sidhe is basically an Irish Muse, it would be expected that she is good at what she is the muse of, art.
Instead of naturally having magic, she would have to learn the magic from somebody and use things like poetry, song or celtic knotwork. The touch of sidhe magic in her art can then be shaped to perform small magic that she learns, but is limited to small magic for the simple fact that there is only a little magic that flows through the art. This works as a part of character development in that she wants to actually do something besides inspire others to do stuff. Not only would she do some magic, but also a bit of self defense, so she wouldn't train long and hard to learn magic or fighting. Instead of eventually becoming amazing in magic, she would max out as an ancient in the journeyman level. The scale I am taking that from is: Untrained Apprentice Journeyman Master Adept
Journeyman Magic users to me mean, someone able to use things like invisibility, repairing, defensive, elemental and other basic spells common to magic users. Do to the limitations on how she can learn to do magic, she wouldn't have the full capabilities of a normal journeyman.
With others at least getting to master as an ancient, or even as an adult, in a couple areas, this isn't much. Journeyman level magic for complexity and little power behind it as an Ancient is very limited considering the lack of power comparatively.
Magic- Her magic style uses poetry and celtic knotwork. Poetry does more intricate while knotwork can last for as long as the image of the knot is intact. The magic she can do is only small magic.
(She doesn't have much power to put into the magic. Since they are small spells and not really refined specialized spells, they can be easily messed with, even by just having another spell cast on the same object. A good list to give an idea of what kinds of things she could do would be:
*Finding things within an area, such as keys in a house, but not strictly house or car keys. Requires physical description, not things like usage. (Larger areas and specifics come as she gets older.) *Protection - make someone more resilient to an element or a weak shield. Can also make charms that would be a deterrent to a type of creature, like bug repellent. *Repair - putting the pieces that are present back together, like a plate split in two being made whole again. If there is a missing piece, that piece will still be missing. Should be of the same material, or at least have been one solid piece beforehand. *
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Posted: Tue Dec 26, 2006 12:31 pm
Well, in the last couple days I have come up with another possibility on the powers that I think works better. The two phrases "Inspiration personified" and "Poetry in motion" keep coming to mind to describe her. So, I'm posting this to get some feedback. It's ALL inspiration based, except for the otherworld power. The closer to fully inspiring the intent is, the less likely it will work. That is, the more she lets the persons mind do, the less she does, and the easier it is for her to do. Give a person an edge of fear, and let their mind create beasts in the shadows and noises from behind them. Bardic Magic: *Inspire: Like the ability of bards in any world where they have magic, she can influence the minds of others. For her it is through the poetic nature of speech, music or actions. A bard can help people remember those thinks for which they are fighting, or doing whatever, by singing, speaking or playing music. Her intention to try to inspire people to do something, or feel something, calls this power into use, but it only influences the mind. A strong willed person could push aside the effects to frighten them. Magic would also be able to hinder or stop this power. (This means that she has to actually do something to inspire others instead of people randomly being inspired around her. I chose this because bards come up in the myth.) Potential for Magic She can learn to do magic, but it is by harnessing the power to inspire that her spells are cast, and thus limits her spell casting. -More effective -Less damage -Faster healing, running -Wards & protections You should get the idea, she can draw out the potential in people, places and things by channeling the power to inspire. Since the spells are done by inspiring, she isn't the source of power for the spells, except possibly on rare occasion, so she needs a source of power to accomplish anything. A lot of the time she would just call on the powers of nature, from elements to abilities of living things. Though she isn't the source of power for the spells, she has to control the magic she calls forth, so she isn't going to be able to do things like have a wall of vines sprout, grow and shield her, or anyone else. She is also limited in how she casts these "spells". Poetic verse is the norm. That would work for instant, limited-time spells like helping wood or bone grow back together. The bone example would have to be a double spell to be fast acting, but still wouldn't be instantly healed. She would have to get the body to focus on healing the bone, and get the body to do it faster. She can use Celtic knot work to anchor a "spell". This results in charms and lasting enchantments. Here are the basic rules for how this works: ->The more compatible the intended meaning of the knot with the "spell" being anchored, the longer and better it will work, such as a shield knot being used to anchor protective "spells". ->To anchor more than one spell requires one line for each spell. (Can be used for things like a few mages casting weak shields, weaving those spells together to make one stronger shield. ->If the knot is messed up, the anchoring effect fails. *Presence This is like stage presence. This is the power that makes her the good luck charm. She doesn't need to really do anything besides be a part of the group and things go better. This isn't very powerful, but a well timed smile can make somebodies day. With this she can be the little bit of sunshine on those cloudy days, or that reminder of hope in dark times. It isn't always working. This power is like a unfocused version of the bardic ability. Like a leader who when in the sight of the people they lead has a commanding, or heroic, presence, it isn't always there. In his office, talking to his second in command and advisers, he comes across as a normal guy with a lot resting on his shoulders. Otherworld: Ya, this is the ability to go to the "otherworld" like the sidhe are known to have in the myths and legends. This is the same as in the previous idea. I think that version works well as it is, so please refer to the previous post for this power's description.
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Posted: Thu Dec 28, 2006 7:25 pm
Update
The stuff for the upcoming contest is up and running again. More shall come, but for now I think I will try to get that filled in more so people have it shown what I mean to have her act like. That will make it easier to understand her and help me get the descriptions to match it.
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Posted: Fri Jan 05, 2007 3:16 pm
I'd say this should work to explain her powers enough to work with. It is also limited in what and how she can use her powers. I may be editing this, but now I am going to focus on other parts of this thread. Otherworld / Fey world / Spirit world or plane- This is the ability to go into the fey world. That's it. Magically taxing, and possibly physically detrimental, this power is something she eventually will gain. Once she can do it on purpose in a calm environment, she will start to figure out how to take others with her. As an ancient I would expect her to be able to take people to and from the fey world without a problem, but not till then. Even as an ancient she would only be able to take a small group, maybe five people, due to the one-to-one nature of the leanan sidhe. (This is something that could be impressive, but isn't as great as it sounds. She could go faster in the fey version of a pleasant wood, but be put in danger in the fey version of a haunted wood. Buildings don't really block the way, but they do slow down movement. Also, things that would stop spirits, ghosts, ghouls and other such things would stop her while traveling in this manner. It's not that she is somewhere else, but really that she isn't physically there. A normal sword would miss, but a anti-ghost/spirit sword would still hurt her. It is like a spirit form, or crossing invisibility and being insubstantial. In a world with few who deal with spirits and ghosts this would be insane, but in Gaia? No, I don't see this as such a astounding power with magical protections, attack spells, bindings, summoning, transporting and anti-"you-name-it" weapons and such. Then you can add the fact that if she doesn't have the strength, she can't get back.) Inspiration- * Unintentional: This is the first power she gets. Weak at first, and stronger as she gets older, this power is like a aura or having presence. For a human it might be considered like being "in the zone" for a sports player or stage presence for a performer. When this power is active, she does better and can be inspiring to others. Examples: 1) Maybe the group of defenders she's with are disheartened by the fighting so far, or the odds of winning. When inspiration hits her, she might take the lead in the initial charge, and quickly fall back after the others catch up and pass her, or give a rousing speech that gets the fighters ready to fight. 2) As a teen she might be making pieces of art. Most of it is at least okay, but one or two pieces will far surpass the others in skill. While working on those pieces she might seem obsessed with creating the art, but the results are worth it. Unfortunately this means that only sometimes will she be great while people think that she just isn't really trying most of the time. * Intentional: She can influence and guide the power of inspiration when she gets older and more experienced with it. This would be after finding out who and what she is, and what she used to be. Examples: 1) The same fighters and situation from the previous example 1, but instead of inspiration hitting her, she wants to do something. Her desire to help triggers the power to inspire. Here though, if she wanted to give a rousing speech, it would be less effective since she would be more specific in her desire. Where as if she just wanted to help and was inspired to speak, she would be more effective in her speech. All this doesn't take into account how the individuals would react, just that she would have a better speech if she is less specific. 2)With the art, the couple fantastic pieces would most likely be ones that she didn't have a real goal in mind, but just worked with what happened. The more specific her idea, the more likely there would just be inspired spots in the piece that are really good, but the whole piece wouldn't be great. * Magic: She doesn't cast magic in the same way that others do. Most command or request something be done by the power within or without. She inspires and influences power that exists to do things, but the more specific she is, the harder for her to perform. Also, the power used to inspire and influence the magic draws power from her to perform these feats, instead of just inspiring. As a child, she would have little power, and could only do magic if taught and the environment is suitable for her type of magic. As a teen, she would have some more power, but still require being taught. By the time she is a youth, I would expect that she either would have started to learn, or not ever get to it. ~Note: The intentional inspiring affects the living, but the magic doesn't do so in the same way. The magic could do things like use the unintentional inspiration to scare something off, or get things to be more friendly, but if the target is intelligent she would be using the intentional inspiration like a bard would use their talents. So, living things would be dealt with by using the presence while the true magic would be like nudging the power to do what she wants. Like the other inspiration powers though, the more specific she is, the harder it is to do. In this case, it is also more taxing. ~Note 2: For actually performing magic, think of it like this. She is politely asking, instead of commanding, so not only are the effects less predictable, but they are also smaller. Examples: Healing Two guards talking outside the knight's room could easily be heard down the halls. As one leaves, another comes to take his place. "So, she still in there?" Switching the watch in the middle of the other guard's shift made sure somebody is always on guard. "Ya. Hasn't left his side for longer than ten or fifteen minuets at a time. The medics say he's doing a lot better, and that it's a'cause she spends hours at a time chanting over him. I don't get it, but he's healing faster than expected." "Too bad we don't have a proper healer, but at least she's here." "Ya, I'll second that." Basically she can get the body to focus on the trouble spots and get the body to try harder, but it takes a lot of time and effort on her part just too deal with normal wounds, due to how specific she is. The easiest healing for her to do is to get the body to focus on healing and feeling better. It already tries to do that, and that is not very specific in intent. Charms Early morning in the market a stall owner yells like all the rest. "These are some great charms. Made by the fey lady herself." So what if she wasn't an adult yet, they sold great, and worked to boot. "Troll and orc wards for caravans, or things to attract them for adventurers. You name it, she can make it. There are even charms to get people to actually listen and pay attention to what you say. No guarantees about their reactions, but you'll get an honest chance." A group of giggling girls watch his stall until one finally gets pushed forward to whisper their request. "Uh-hun, uh-hun... Sorry, but she can't do true love. On the other hand, infatuation, lust ..." As the stall owner continued the girls turned bright red and ran. Simply put, She can use Celtic knot work to anchor a "spell". This results in charms and lasting enchantments. Here are the basic rules for how this works: ->The more compatible the intended meaning of the knot with the "spell" being anchored, the longer and better it will work, such as a shield knot being used to anchor protective "spells". ->To anchor more than one spell requires one line for each spell. (Can be used for things like a few mages casting weak shields, weaving those spells together to make one stronger shield. ->If the knot is messed up, the anchoring effect fails. Also, she can inspire feelings such as fear, courage, calm and lust. This can be combined with a filtering spell, usually someone else's, to make ward, charms and such to affect specific kinds of beings. If she makes the filtering spell, it would be either, not humanoid or specific races. Basically it's the same as with inspiring people, only using magic to actually increase and supplement abilities for creatures and inanimate objects.
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Posted: Wed Apr 11, 2007 12:46 pm
Please delete this thread.
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