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Posted: Sat Oct 20, 2007 10:43 pm
user name:twista09 name:Katashi age:17 Rank:Genin village:Sound personality: Respectful, Humble, Agressive, Hard working, Loyal blood line/clan:Nirvana elemental chakra 1: Earth elemental chakra 2 sad your second element can only be unlocked by junin and up so until then leave this blank or none) image or/and description:  headband placement: Around the left arm (coppied off of Haruka Kaguya) weapon: Katana background info: Katashi's family was murdered in an attack by the kaguya clan (which eventually led to the downfall of the kaguya) He now has one goal in life to get stronger and seek revenge on the remaining Kaguya Clan. other: status: Taijutsu type-strong in taijutsu but lacking in genjutsu cp:40 +10 = 50 str:10 + 40 = 50 def:10 +5 = 15 spd: 20 int:5 np:10 +10 = 20 tp:15 jutsu: ------------------------------------------------------------------------------------- Name: Rakanken, 羅漢拳, literally "Achiever of Nirvana Fist" Type: C-rank, Offensive, Short range (0-5m) Users: Jirobo Jirobo's signature style of combat, Achiever of Nirvana Fist focuses on simple physical attacks augmented with Jirobo's incredible strength. Using simple palm strikes, shoulder thrusts, knee strikes, and punches enhanced with his incredible strength, he can easily defeat an opponent in one or two blows. Chakra Cost: 2 per LANDED hit ----------------------------------------------------------- Name: Doton Kekkai: Dorōdōmu, 土遁結界・土牢堂無, literally "Earth Release Barrier: Dungeon Chamber of Nothingness" Type: B-rank, Offensive, Supplementary, Short to mid-range (0-10m) Users: Jirobo
This jutsu traps the victims inside a self-repairing dome of earth. Jirobo is able to absorb the chakra of anyone trapped inside, something he enjoys greatly. Jirobo's chakra is distributed throughout the dome, but not equally. Near the back (relative to him), his chakra is much weaker, making the dome weaker in that spot. Chakra Cost: 20 + one per post ------------------------------------------------------------------------------------ Name: Doton: Doryū Dango, 土遁・土陵団子, literally "Earth Release: Earth Mausoleum Dango" Type: B-rank, Offensive, Short to mid-range (0-10m) Users: Jirobo
Jirobo is able to overturn the earth into a large dumpling-shaped chunk of earth the size of a mausoleum. Using his immense strength, he can lift up the ball and hurl it at his opponent, flattening everything in its path. Chakra Cost: 24 ----------------------------------------------------------------------------- Name: Doton: Doroku Gaeshi, 土遁・土陸返し, literally "Earth Release: Earth Shore Return" Type: C-rank, Defensive, Short range (0-5m) Users: Jirobo After striking the ground with his hands, Jirobo creates a large wall of earth that rises into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Chakra Cost: 6 ------------------------------------------------------------------------------------ Bunshin no Jutsu - Clone Technique Viz Translation: Art of the Doppelganger Character Use: General Skill Rank: E Range: - Supplementary Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substanceless copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke. ------------------------------------------------------ Henge no Jutsu - Transformation Technique Viz Translation: Change Skill Character Use: General Skill Rank: E Range: - Type: Supplementary Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to tranform themself into any person or object. This allows the ninja to move with stealth or to trick their opponents. ----------------------------------------------------------------- Kakuremino no Jutsu - Magic Cloak of Invisibility Technique Character Use: Konohamaru Rank: E Range: - Type: Supplementary Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background. ---------------------------------------------------------------- Kakuzu's Body Hardening (Unnamed) Character Use: Kakuzu Rank: Unknown Range: Close (0m ~ 5m) Type: Attack, Defense Using the Earth elemental within his body, Kakuzu can harden his body using this unnamed technique. After using the Snake Earth Elemental hand seal, Kakuzu's body will darken. While in this hardened state, he can withstand incoming attacks. In this form he can also dish out powerful Taijutsu strikes. Because this form uses an Earth Element as its basis, Kakuzu is vulnerable to Lightning Element attacks, due to Earth's weakness to Lightning based jutsu. To that end it was successfully pierced by Hatake Kakashi's Raikiri, which in turn killed Kakuzu's Earth tendril spirit. --------------------------------------------------------------------------- Kanashibari no Jutsu - Temporary Body Paralysis Technique Character Use: Orochimaru, ANBU Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat. --------------------------------------------------------------------------- Kawarimi no Jutsu - Change of Body Stance Technique Viz Translation: Art of Substitution Character Use: Basic Ninja Skill Rank: E Range: - Type: Supplementary Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. --------------------------------------------------------------------------------- Nawanuke no Jutsu - Escaping Skill Character Use: Uchiha Sasuke Rank: E Range: - Type: Supplementary Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds. ---------------------------------------------------------------------------- Oiroke no Jutsu - Sexy Technique Viz Translation: Art of the Centerfold Character Use: Uzumaki Naruto, Konohamaru Rank: E Range: - Type: Supplementary Oiroke no Jutsu is a Ninjutsu technique developed by Uzumaki Naruto. This technique is a variation of the Henge technique. Naruto changes his form into that of a nude, sexually appealing young woman. This technique is normally used to titillate and knock unconscious perverted adults or get Naruto's sensei Jiraiya to do what Naruto wants. -------------------------------------------------------------------------- Gouken Ryuu - Strong Fist Style Character Use: Rock Lee, Maito Gai Rank: - Gouken is fighting style utilized by Rock Lee and Maito Gai. Because Lee has almost no Ninjutsu or Genjutsu skills, he has devoted his training to mastering Taijutsu. To that end he must deal significant damage to his opponent to be able to defeat them. The Gouken form focuses on injuring the body and breaking bones, dealing primary damage to the outer body. Attacks like Konoha Dai Senpuu, Konoha Gouriki Senpuu and Konoha Shoufuu fall into this category. ------------------------------------------------------------------------- Rakanken Ryuu - Achiever of Nirvana Fist Style Character Use: Jiroubou Rank: C The Sound ninja Jiroubou has several Taijutsu attacks in his aresenal. These include HouShou (Demolishing Palm), a palm strike to the chest which is capable of knocking an opponent back approximately 30-40 feet. TokKen (Shoulder Thrust), a charging strike with his shoulder. ShouShitsu (Rising Knee) a hard uppercutting knee strike. ShouGekiShou (Rising Palm Attack), a hard thrusting palm attack that can send his opponent flying. AtsuShou (Pressure Palm), a powerful driving palm thrust. And finally GanGeki (Boulder Attack), another powerful fist strike.
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Posted: Sat Nov 10, 2007 10:15 pm
user name: Number X Loxagn name: Nemori Jazu age: 16 Rank: Genin village: Otogakure personality: Jazu is an amiable sort, very friendly and fun-loving, even in a battle situation. He can’t resist making a joke or popping off a one-liner at his opponents, something that frequently gets him in trouble. He doesn’t get mad easily, but is prone to having a very foul mouth when someone does draw his ire. blood line/clan: Tayuya elemental chakra 1: Wind elemental chakra 2: Fire (eventually)
image or/and description: (image coming soon) headband placement: he doesn’t wear one; instead, the Sound symbol is tattooed on his left shoulder. weapon: Kazume- the saxophone Jazu uses to control his bloodline. The ‘Yo-Yo From Hell’- in addition to his saxophone, he carries a kind of ‘shuriken yo-yo’ hidden under his right sleeve, which is essentially a buzzsaw attached to a thirty foot wire. It is designed as a ‘trump card’ attack because it is designed to launch the shuriken at a high speed. Once it reaches the end of its cord, a spring pulls it back automatically. Jazu also carries a grappling hook attachment for it. background info: A distant cousin of Tayuya, Jazu was raised in the Sound village. He is rabidly loyal to Orochimaru, and generally gets angry when someone insults his village or Otokage. other: Items he carries around in his sax case: -small bottle containing 20 soldier pills -cleaning kit for Kazume -welding kit in case of injuries to Kazume -picture of a strange woman he refuses to talk about -a pack of 30 explosive tags and two 300-foot coils of wire for them
Genjutsu type-smart in genjutsu but weaker in ninjutsu cp:120 str:10 def:10 spd:20 int: 35 np:40 tp:10
jutsu:
Tayuya Clan Jutsus
Oni summoning Classification: Demon Summon Character Affiliation: Tayuya See also: Tayuya A blind demon spirit, this creature moves according to the musical commands of Jazu. The Oni is more or less a special form of Jazu's chakra. Chakra points-10 points per oni summoned Jazu’s Oni- Kazejin- an agile feminine oni wielding twin daggers. She seems to have a great importance to Jazu, and bears a striking resemblance to a woman whose picture is in his saxophone case… Special Ability - teleportation
Suijin- a large, muscular oni with a large halberd. Capable of executing jumping attacks. Special ability - extreme jump height
Raijin- a samurai-like oni with a long katana. Special ability - electric discharge
Mateki • Genbusoukyoku - Magic Flute • Phantasm Warrior Manipulation Melody Character Use: Tayuya Rank: B Range: - Type: Supplementary Mateki • Genbusoukyoku is a Ninjutsu technique utilized by Jazu. After summoning his Oni, Jazu will play a melody on his saxophone which allows him to direct their movement. When needed, he can form a handseal and disperse the spirits. chakra points-0
Mateki • Mugen Onsa - Demon Flute • Illusion Tune Chains Character Use: Tayuya Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Mateki ~ Mugen Onsa is a Genjutsu techinque utilized by Jazu. When he plays the music for this illusion on his saxophone, his opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained by chains which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well. Chakra points-20+4 per post they are traped in it
Makyou no Ran - Disorder of Demonic Haunts Character Use: Tayuya Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack Makyou no Ran is a Ninjutsu technique utilized by Jazu. After summoning his Oni, Jazu will play a melody which causes them to emit an etheral ghost of chakra from their mouths. These ghosts are basically chakra imbued with mental energy, they starve for physical energy and only have a desire to feed on the chakra of anyone close. If they manage to consume the chakra of someone close, it will limit her opponent's ability to create any more chakra of their own. This can prove very valuable in Jazu's battles.((when they eat the chakra of an enemy the enemy looses 10 chakra and the clan memeber gains 10 chakra points)) Chakra points-30 points +2 points per post they are out
Flat Note Rank: D Type: Ninjutsu CP: 8 Element: Wind Effect: The B-flat key, the lowest possible note on Jazu’s saxophone, has a special coating that channels chakra. Hitting this note during a song will cause a powerful blast of wind to burst forth from the saxophone.
jutsu name: Kuchiyose no Jutsu- Shinyu element: N/A Rank: S type: summoning Chakra points: 90 effect: Summons Shinyu, the so-called ‘Ultimate Oni’. Shinyu is a pale Oni wearing bloodstained bandages and a similarly stained set of robes. It carries an enormous sword (think Zabuza’s sword) which it uses to cleave its enemies in two. (Okay, to avoid confusion and because I couldn't find a fitting picture, think Pyramid Head, minus the helmet, and a lot of bandages.)
Name: Mateki - Aichou (Magic Flute - Mournful Melody) Rank: B Type: Genjutsu Element: N/A CP: 30 Jazu plays a low, chilling tune on Kazume, and creates a genjutsu that interferes with the target's vision, causing Jazu and his oni to 'disappear'. In truth, however, the vibrations from the sound waves are simply masking Jazu and the Oni from view, and they can be seen as a VERY slight shimmer in the air, but this is very difficult to spot, unless you have some kind of Doujutsu in your arsenal.
Mateki - Kinmotsu Kaichou no Shinyuu (Magic Flute - Death's Forbidden Melody) Rank: S Type: Ninjutsu/Genjutsu Element: ??? CP: 80, +10 per 'batch' of the acid A combination attack with Jazu's final Oni, Shinyuu. The bandages fall from Shinyuu's face, its empty eye sockets begin to glow with dark red energy. This is the genjutsu half of the technique; any who look directly into these eyes is immediately stricken with intense paralyzing fear. Then, the stitching on its mouth loosens, allowing the mouth to open all the way. Shinyuu will then proceed to vomit a strange black ooze at the opponent. This black ooze is a highly powerful and highly toxic acid that reacts with organic matter; that is, the acid will only destroy the flesh and blood of living organisms. This is one of Jazu's darkest and indeed most powerful techniques, though he will rarely, if ever, use it.
Delta Trinity Storm Element: Wind+Lightning+Water Rank: C Type: Ninjutsu CP: 15 A trinity attack with Kazejin, Suijin, and Raijin. Jazu will play a unique melody on his saxophone, causing the elementals to release a tornado, blowing away his opponents.
Delta Trinity Barrier Element: Wind+Lightning+Water Rank: C Type: Ninjutsu CP: 20 The elementals will form a triangle, creating a storm barrier around Jazu. +50 DEF
WIND JUTSUS: These are jutsus that Jazu can utilize through his saxophone C- Daitoppa - Great Breakthrough C- Kyoumeisen - Vibrating Sound Drill D- Suzu no Oto - Sound of Bells (basically Jazu plays a separate melody generating the effect)
Genjutsu Release Bunshin no Jutsu Henge no Jutsu Water Walking/Tree Climbing Substitution Jutsu
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Posted: Sat Nov 10, 2007 11:03 pm
User name: Number X Loxagn Name: Mitsude Tasukaru Age: 16 Rank: Genin/Suna Missing-nin Village: Otogakure personality: Cold, sadistic, conniving, and highly intelligent, Karu has grown to hate his home village and everyone in it. He is currently on the run, a rank-C Missing-nin for theft of an old sword and several scrolls from the Mitsude Library. Nobody really knows his motives and goals, nor is he about to share. Clan: Mitsude Elemental chakra : none
Appearance:  Headband placement: clasp on cloak Weapon: Ryukiba - A sword previously owned by his father. Prosthetic Arm – Since the loss of his left arm, Karu has replaced it with a specially forged mechanical arm, which has an extendable blade that comes from the palm with a poison that acts as a powerful narcotic, completely numbing the area around where it strikes. Background info: Karu is one of the last remaining members of the Mitsude Clan, the masters of psychic manipulation. He is extremely intelligent, a genius of the highest order. He has recently been training in the sword, and has improved greatly in physical combat. Other: Karu is prone to moments of intense, powerful rage, during which he seems to be almost an entirely different person. It's unknown whether this is a sign of Karu losing his mind, or something far more alarming and sinister...
Stats: cp:130 str: 40 def: 70 spd: 100 int: 155 np: 105 tp: 0 (You need to minus the 15 points that you earned from the Three parts Signed Tosh same with the 6 E points from the two ranks up) Jutsu: Bloodline Jutsus:
Terekineshisu [Telekinesis]: Using Ley Lines, the ninja can move objects around at will. This is a pretty easy technique to use. CP: Depends on weight of object
Ishindenshin [Telepathy]: Mitsude clan members can send and receive messages with their minds, conveying the signals along Ley Lines. This ability does NOT allow them to break into other people's minds, however; they have to initiate contact. No chakra is used.
Shin-Bakufuu no Jutsu [Mind Blast Technique]: The ninja compresses Ley Lines into a ball and thrusts his open palm out, launching what seems to be a blast of condensed air at the opponent. Basically the psychic equivalent of a punch from a person of average strength. Uses 1 cp, but can be increased by channeling more chakra. (X more points spent = X points added to attack's power)
Shin-Toku no Jutsu [Mind Shield Technique]: The ninja condenses the Ley Lines surrounding him, creating a tough barrier big enough for one person, which appears as a thin blue aura. Uses 10 cp per turn, but can be expanded to encompass others at a cost of an additional 5 cp per person per turn. Multiplies defense by 2.
Shin-Yaiba no Jutsu, Jun-Ichi [Mind Blade Technique, Mark One]: The ninja condenses a single chakra-loaded Ley Line into his hand, igniting it. This becomes visible as a glowing, dark purple stick of energy, not yet powerful enough to cut skin, but skin can be seared by the flowing chakra. Costs 6 cp to use, an additional cp for every turn it is maintained. (for one turn, use 6 cp, 2 turns = 7 cp, etc.) D-Rank Jutsu
Shin-Yaiba no Jutsu, Jun-Ni [Mind Blade Technique, Mark Two]: This technique requires the use of an actual sword, or swordlike object (a stick off the ground would do). Ley Lines converge around the object, igniting it with chakra. Once ignited, the object MUST remain connected with the user, otherwise that's a waste of perfectly good chakra. Costs 12 cp to maintain for two turns, an additional 3 cp per extra turn (12 cp for two turns, 15 for 3, 18 for 4, etc.) C-Rank Jutsu
Chakra-Kujiku no Jutsu [Chakra Break Technique]: The ninja delivers a shock to the opponent's system, briefly interrupting chakra flow and stopping an opponent's Jutsu from being cast. 24 cp.
Shin-Kujiku no Jutsu [Mind Crush Technique]: Quite simple really; Ley Lines converge around an opponent, manifested as dark purple flames. These Ley Lines simply crush the opponent, a la Gaara's Desert Burial. 24 cp.
Shin-Yaiba no Jutsu, Jun-San [Mind Blade Technique, Mark Three]: The final form of the Shin-Yaiba. A REAL sword made of METAL must be used in this technique. Essentially, the ninja can infuse the sword with Ley Lines, giving the sword the ability to ignite and hold chakra, as well as be separated from the user. The initial Jutsu uses 60 cp, but each ignition costs 24 cp.
Shin-Kadou-Tama no Jutsu [Mind Vortex Sphere Technique]: This attack draws Ley Lines into the user's palm, where they begin rotating rapidly, condensing a dark black sphere. This sphere can be thrown at an opponent, dealing massive damage to the victim. Think psychic Rasengan, and you've got the right idea. Costs 50 cp. A-Rank Jutsu
jutsu name: Shin Rendan no Jutsu (Psychic Barrage) element: N/A Rank: C type: Shinjutsu Chakra points: 10 effect: Karu forms the sign of the Dragon, then looses multiple bursts of chakra into the Ley lines, blasting his opponent into the air.
Name: Usodekatameru (literally 'to fabricate a web of lies') Element: N/A Rank: D Type: Mitsude Bloodline Jutsu (Shinjutsu) CP: depends on target ninja's INT Karu can manipulate the thoughts (to a certain degree) of a person. By looking them directly in the eyes and layering his voice with a telepathic undertone, he can implant a powerful urge to do or say something in another ninja's mind. Eye contact has to be maintained throughout, and it can be fought in much the same way a genjutsu can be fought. If Karu's INT is higher than the target's, then the move only costs 1 chakra. However, if the target's INT is higher, the chakra expended is twice the difference between the numbers.
jutsu name: Ultima no Metsubou (Ultima Destruction) element: N/A Rank: type: Bloodline Jutsu (Shinjutsu) Chakra points: X effect: Karu forms a handseal, then sends out a wave of chakra through the Ley Lines, creating a bubble around him, which essentially rips apart all nonliving matter (essentially anything that isn’t human or animal) on an atomic level, creating a ‘disintegration’ effect. The radius of the jutsu is equal to 2 feet for every CP spent.
jutsu name: Shinbou no Jutsu (Psychic Web Technique) element: N/A Rank: D type: Shinjutsu Chakra points: 5 effect: Karu focuses chakra into his fingers, and then channels it into the Ley Lines, and can cast them wherever he pleases. The chakra-charged Ley Lines glow slightly in the dark, and are very lightly visible in daylight, and are about as strong as normal steel wires. Not only does this serve as a barrier, but is a highly effective reconnaissance jutsu, as everything that touches it triggers telepathic receptors in his mind that can tell him exactly who or what is caught in his web.
Metsubou Ame no Kyuuten: Odori no Yaiba (Destruction Rains from the Heavens: Dance of the Blade) Rank: D CP: 6 Type: Bloodline Karu creates a single floating version of the Shin-Yaiba and launches it at an opponent. It releases a slight jolt of chakra on contact, but can only fly in a straight line, so it is fairly easily avoided.
Metsubou Ame no Kyuuten: Odori no Juuken (Destruction Rains from the Heavens: Dance of the Ten Blades) Rank: B CP: 25 Type: Bloodline Same effect as Odori no Yaiba, only with ten blades set up in a line. Harder to avoid, as they all fire at different times.
Metsubou Ame no Kyuuten: Odori no Hyakuken (Destruction Rains from the Heavens: Dance of 100 Blades) Rank: A CP: 40 Type: Bloodline Same effect, with 100 Blades focused in a circle. Very difficult to avoid.
Metsubou Ame no Kyuuten: Odori no Chiken (Destruction Rains from the Heavens: Dance of 1,000 Blades) Rank: S CP: 100 Type: Bloodline This form of the 'Destruction' jutsu is an improvement over the others. The blades now actually cut, and basically form a 'dome' of 1,000 blades around a target. It is nigh-impossible to avoid.
Metsubou Ame no Kyuuten: Kurokaze no Joushou (Destruction Rains from the Heavens: Black Wind Rising) Rank: - Type: Summoning Element: N/A CP: 20 Karu forms a hand seal, and then a large stone urn rises out of the ground, the top held on by several ofuda seals. Karu breaks the seals with another hand sign, and the lid comes off, a strange black mist coming forth... A variation of the technique uses a special seal in Karu’s prosthetic arm to summon the mist.
Metsubou Ame no Kyuuten: Kurokaze no Hauringu (Destruction Rains from the Heavens: Black Wind Howling) Rank: - Type: Bloodline Jutsu Element: N/A CP: 2 CP per post to 'actively' control the cloud (the mist will spread out from the urn on its own without using up chakra, but a good wind jutsu will temporarily blow the mist away.) Follow-up jutsu for Black Wind Rising. The black mist coming from the urn begins to suffuse the area, surrounding Karu and his opponent with the mist. The mist, which he refers to as the Black Wind, is uniquely receptive to his chakra; he can control it absolutely, condensing and dispelling it as he pleases. The Black Wind is not toxic, but as long as it remains out, the target can hear a distinct 'howling' noise that sounds like many people moaning or wailing in pain. In addition, the presence of the Wind creates a definite chill to the air, not nearly enough to freeze anything, but more than enough to make most opponents shiver. Because of the thickness of the mist, it is impossible to see through without a powerful Doujutsu. This can often be used in conjunction with Karu's Ley Sight to give him an idea of where his opponent is, as Karu cannot see through the Black Wind either. It's not a genjutsu, so it can't be dispelled with a Kai. However, should one smash the urn the Wind is coming from, the mist will stop being produced and will dissipate.
Metsubou Ame no Kyuuten: Kurokaze no Soukutsu (Destruction Rains from the Heavens: Black Wind Haunting) Rank: C Type: Genjutsu Element: N/A CP: 20, 3 per successful 'strike' Only usable once Black Wind Howling is in effect. The moaning and crying of the BW intensifies, and the target is subjected to a genjutsu where they are surrounded by 'shadows', though all they can see is shapeless silhouettes in the mist that never seem to get any closer or farther away, regardless of how fast the ninja runs. On a mental command from Karu, a shadow will lash out, slashing at the target. The attack causes no damage, but the victim feels the cut as if it were real, and the wound will appear to bleed uncontrollably, regardless of anything the target does to it. (bandages will be soaked through and start 'dripping' within seconds, healing jutsus just won't do anything at all, etc.) Combined with the sounds of pain all around him, the massive decrease in visibilty, and the formless 'shadows' around them, all but the most steadfast of ninja can stave off panicking once this jutsu is in effect, resulting in loss of concentration, more erratic movements, and the like. victims under such a panic are likely too frightened to even realize they're in a genjutsu.
Metsubou Ame no Kyuuten: Kurokaze no Reijingu (Destruction Rains from the Heavens: Black Wind Raging) Rank: - Type: Bloodline CP: Depends on form
A physical manifestation of the Black Chakra and this condenses the Black Wind into various forms. The use of this causes Karu's eyes to glow deep purple.
Black Wind Raging - Tentacles Creates four razor-sharp tentacles of the Black Chakra, which sprout from Karu's back. These can be used in various ways. 10 CP Black Wind Raging - Wings Creates a pair of pitch-black wings. This allows Karu to fly at accelerated speeds he could not normally reach through his telekinesis alone. SPD + 30 20 CP Black Wind Raging - Toxin Manifests the Black Chakra as a thick, noxious cloud that acts like a powerful toxin, except for the fact that it causes no physical damage; It breaks down the target's chakra from the inside out. It produces severe nausea and headaches within the victim and subtracts Karu's remaining CP from the target's NP, TP and INT. 50 CP
jutsu name: Art of Ley Infusion element: N/A Rank: B type: Bloodline Chakra points: 30 effect: An ancient technique of the Mitsude Clan, the user can forge a metal object (such as a weapon or other object, but it has to be metal and they have to use it WHEN the object is being made) so that Ley Lines are naturally forged into it, allowing the object to channel Mitsude chakra naturally. Mitsude ancestral weapons such as Eimin and Eisei were made in this manner. This also makes the object completely indestructible.
jutsu name: Ultima's Commandment element: N/A Rank: C type: Bloodline Chakra points: 20, 15 to transfer back effect: Karu can transfer his soul into any 'Ultima Spawn' summon by touching it. Obviously, this leaves his real body vulnerable, and if his body is destroyed, he will die. However, if the Spawn he is possessing is killed, he will also die.
Sword of Nirvana Element: N/A Type: Bloodline Rank: B CP: 30 An old sword technique developed by the Mitsude, this uses a Ley Weapon's internal Lines to create an extended blade of chakra. The blade cannot exceed 2 times the original blade in length.
SWORD STRIKES
jutsu name: Ryuhada (Dragon’s Skin) element: N/A Rank: C type: Bloodline Jutsu (Shinjutsu) Chakra points: 10 effect: Karu’s Ryukiba sword glows with purple energy, adding extra cutting power.
jutsu name: Ryukokyuu (Dragon’s Breath) element: N/A Rank: C type: Shinjutsu Chakra points: 10 effect: Ryukiba can launch projectiles made of purple energy. This is only usable when Ryuhada is in effect.
Name: Ryuu no Eikoudan (Dragon's Flare) Rank: C Type: Bloodline Element: N/A CP: 15 Karu drives the tip of his sword into the ground as hard as he can, using it as a medium to send the Ley Lines into the earth. From there, he maneuvers them to beneath his opponent, and releases the stored energy, causing the Lines to explode upward in a column of flames, giving the illusion of a ninjutsu.
Name: Nagareboshi (Shooting Star) Rank: B Type: Bloodline Element: N/A CP: 30 Karu focuses the Ley Lines into his blade, then slashes upwards, striking his opponent with the flat. At the moment of contact, he releases the Ley Energy, sending his opponent flying, giving the illusion of an extreme strength taijutsu.
Tsuihouken (Banishing Blade) element: N/A Rank: C type: Weapon-aided Shinjutsu Chakra points: 20 effect: Karu charges his sword with his chakra, then swings it at an opponent, the sword passing through the target harmlessly. However, instead of actual physical damage, Karu's speed, strength, defense, and intelligence are subtracted from his opponent's stats.
Name: Waza no Chikaze Yaiba (Art of the 1000 Winds Blade) Rank: A Element: N/A Type: Bloodline CP: 50 Karu swings his sword in a wide circle around his body, dragging the air along with it using the Ley Lines, creating a 'sphere' of cutting wind around him. This sphere is apparently strong enough to cut through stone, and the strain is enormous on Karu's body. Through this jutsu, he appears to be capable of using Fuuton jutsus, though this is false.
jutsu name: Taiyou/Tsuki no Raikou (Solar/Lunar Raid) element: N/A Rank: B type: Weapon-aided Shinjutsu Chakra points: 30 effect: A technique developed and recorded by Karu’s father Kouryuu, Lunar Raid requires the use of Eisei. Depending on the time of day, sunlight or moonlight is gathered into the blade, then Kouryuu would slash the air at his opponent, sending a wide beam of light at the enemy, which would either provoke an enormous explosion (Solar Raid) or cause beams of cutting light to cut the enemy to ribbons (Lunar Raid). Technically, the Lunar Raid is more powerful than the Solar Raid.
Jutsu name: Chishio no Kizu (Blood Scar) Element: N/A Rank: A Type: Weapon-aided Shinjutsu Chakra points: 50 Effect: A technique developed and recorded by Karu’s father Kouryuu, Blood Scar requires the use of Eisei. Kouryuu would make a slight incision on his left hand, covering the blade with blood. He then would slash the shape of a pentagram into the ground around his opponent, cutting his foe viciously each time. Then with a snap of the fingers, the pentagram explodes in a column of black flames, obliterating all in it’s path.
Jutsu name: Juubun Sutoraiku Zanmato (Perfect Strike Zanmato) Element: N/A Rank: S Type: Weapon-aided Shinjutsu CP: 200 Effect: Kouryuu’s ultimate sword strike. Eisei’s blade extends a glowing blade of chakra roughly six feet beyond the tip of the sword, and then faster than any eye can track, even including the Sharingan, he would teleport through his opponent, slashing him numerous times as he passed, all this taking place in less than a hundredth of a second. Perhaps not as visually spectacular as the Chishio no Kizu, but certainly a thousand times more deadly, due to its speed and the fact that it will cut through anything, chakra included. Kouryuu himself only ever used the jutsu once, against a renegade ninja who tried to assassinate his family, but there wasn’t enough left of the assailant to confirm who he was. Other: Speed should be treated as x10 during this technique’s use.
GENJUTSUS
Name: Kakou no Kurai Fuchi (Descent into the Dark Abyss) Type: Genjutsu Rank: C Element: N/A CP: 15 A genjutsu that Karu can use without handsigns. The opponent's vision blurs, and the world seems to transform into a much darker version of itself (for a good idea of the transformation I'm aiming for, watch some clips of the Silent Hill movie.), and blood begins to rain from the sky, drenching him/her in it. The genjutsu can even fool the senses of touch and smell, and some ninja can even go insane from the overwhelming stench of blood and the frightening atmosphere.
Manako/Tsuin Manako no Gojou (Eye/Twin Eyes of Hatred) Rank: B/S Type: Genjutsu Element: N/A CP: 60/100 Karu's Ultimate Genjutsu. By focusing the Ley Lines into his eye (or eyes), he can fire an intense blast of chakra directly into his opponent's brain via the optical nerves. (Note: He needs a charge time of one post, during which the eye he is using must be closed; if the second version is being used, both eyes must be closed. When he opens them again, the sclera are blood red, with the iris being dark purple. The pupils are white. Naturally, there has to be at least a moment of true eye contact for the jutsu to work.) The illusion effects are thus: When using just one eye, the target is instantly subjected to unbearable pain as blood bursts forth from every orifice and pore in their body and their very bodies begin to deconstruct themselves, skin and muscles ripping off and internal organs falling to the ground. By the time the victim is reduced to a skeleton, they have usually fallen unconscious from the pain, but with time, one can fully recover. (NOTE: Those subjected to this genjutsu WILL be too paralyzed by pain to anything) However, when Karu uses both eyes, the pain is increased tenfold, and the victim loses the ability to even scream as every synapse in their body begins firing simultaneously. The victim falls into a coma once the jutsu is complete, and they can never shake off the experience after that; Karu's chakra is burned into their minds permanently, so that dreams are constantly haunted by his face, and even while awake, the poor victim will constantly be haunted by a 'ghost' of him that always seems to remain just inside peripheral vision, but always disappears whenever directly looked at; essentially the victim will be haunted for the rest of their life by nightmares of the jutsu. Obviously, the blind are not affected by it, and those with poor vision are actually extraordinarily resilient to the effects. Sadly, the jutsu actually is worse for those who are using a jutsu that involves the eyes when the genjutsu is cast. However, there is a major drawback to the jutsu: use of the jutsu will result in the 'used' eye(s) to be completely blind for a number of posts equal to the number of times he has used the jutsu plus one (i.e. the first time he uses the jutsu will cause blindness for 2 posts, and so on.), after which Karu will regain his sight. However, not only will he have one hell of a migraine after using the jutsu, his eyesight will never return to the way it was before. With each use, his eyes will deteriorate, until he is eventually permanently blind.
SUPPORT JUTSUS
Jutsu Name: Haruka no Kanran [Remote Viewing] Type: Bloodline Jutsu (Shinjutsu) Rank: D Element: none Chakra: 6, an additional 1 per post after activation This jutsu allows the user to extract his mind from his own body, and 'walk' around. They can pass through walls, people, even chakra-based barriers. However, they cannot be seen, heard, or felt by, nor can they interact with, objects on the physical plane. Users of powerful Doujutsu (like Byakugan or Sharingan) can see the user's mind as a ghostly form of the original person.
jutsu name: Chakra Gift element: N/A Rank: B type: Ninjutsu Chakra points: X (as in the user can specify how many chakra points to use) effect: The user places a hand on another ninja's forehead, and the target ninja gains X amount of Chakra points.
Name: Hikari no Kodoku (Light of Solitude) element: N/A Rank: D Type: ninjutsu CP: 3 for ignition, 2 for every third post after Effect: focuses chakra into a small sphere in the palm, then ignites it, creating a ball of light that can light up an area of about a 20 foot radius. This ball floats up, and then follows the user in the air until it is dispelled. However, only the user (or people who already know the user is using it) can see the light. A very effective stealth jutsu.
Name: Kaigan no Toransu (Enlightenment Trance) Element: N/A Rank: C Type: Ninjutsu Chakra: 10 Effect: Karu assumes the lotus position, making the handsign for 'Dragon' in his lap. He focuses his Chakra, and in this state his awareness is decreased; only physical contact, or Karu himself, can wake him from this state, and even his telepathy is cut off. However, after two posts of being in this state, his INT will raise by 5 points. After three, his INT and DEF both raise by 8. After four posts, his INT and DEF raise by 10, and his chakra is restored by 50 percent. After five posts, Karu automatically wakes up, and all his stats other than STR and TP are given a fifteen-point boost. (note: these are NOT cumulative; after five posts, he has a fifteen-point boost, not 38 points)
SEALS
jutsu name: Ofuda no Gokuin- Omoi (Ofuda Seal- Mind) element: N/A Rank: C type: Fuuinjutsu Chakra points: X (must be a multiple of 10) effect: Karu pulls out an ofuda with the ‘Omoi’ kanji written on it, and activates it, causing it to flash and disintegrate. A dark blue ‘Omoi’ kanji appears on his forehead, and for the next ten posts, his INT value is multiplied by the amount of CP put into the seal divided by 10. (20=x2, 30=x3, 40=x4, etc. Maximum is 100=x10)
jutsu name: Ofuda no Gokuin- Serei (Ofuda Seal- Spirit) element: N/A Rank: C type: Fuuinjutsu Chakra points: 20 to make, 0 to activate effect: Karu pulls out an ofuda with the ‘Seirei’ kanji written on it, and activates it, causing it to flash and disintegrate. A dark red ‘Seirei’ kanji appears on his forehead, and for the next ten posts, his CP value increases by 50 %.
jutsu name: Ofuda no Gokuin-Tsu (Ofuda Seal-Theft) element: N/A Rank: S type: Fuuinjutsu Chakra points: 150 effect: After soaking an ofuda in a chakra-absorbing ink, he places it on another seal, then makes a series of complicated hand seals, then the ink, over a period of three hours, (or let’s say eight posts) the ink gathers in the form of the original seal, which can be transplanted one time only, after which the ofuda is destroyed. The original seal is left intact.
Name: Kouryuu's Defense Rank: A Element: N/A Type: Fuuinjutsu CP: 50 to place, 5 to activate A seal developed by Kouryuu Mitsude, it closes the user's mind off from the outside world, preventing outside mental influence of any kind; this includes genjutsu. As a consequence, the user cannot use genjutsu or influence others' minds in any way. Also, on its application, the user gains 20 INT points.
SUMMONINGS (Ultima Spawn) This unique group of summons are monstrosities spawned from the corrupt soul of the being called ‘Ultima’. They seem to all have one thing in common: the evil chakra that seems to emanate from them freely. Kuchiyose no Jutsu- Ultima Spawn (Egg Sac) Element: N/A Type: Summoning Rank: - CP: 20 Summons a large ‘blob’ of pulsating red liquid. It is incapable of motion and is easily ruptured, but the substance is highly acidic. Other than this, it initially seems to serve no purpose…
Kuchiyose no Jutsu- Ultima Spawn (Larva) Rank: - CP: 5 per batch of 10 larva … until these little demons come out. Pale, almost crustacean-like, the larva, however stunted and pathetic it might seem alone, is an absolute terror in large numbers. Each one being roughly the size of a small rodent (such as a hamster or mouse), they are ravenous from the moment they are born, and their food of choice is what makes them so terrifying: chakra. Once having bitten a suitable target, the larva will burrow into the skin (which actually is not painful owing to a natural anaesthetic in their saliva) and then literally suck out their chakra at a rate of 5 CP per turn, the maximum amount they can hold being 10 CP. The summoner can absorb the chakra from any living larva at his leisure, though this will cause the larva to die. Should the larva for any reason be unable to escape the host body within 10 posts, they will die and the chakra will return, but it should be noted that the bodily fluids within these creatures is highly acidic much like their egg sac, and having that much acid stuck beneath one's skin is less than desirable. Obviously when handled one at a time this would not be very threatening at all, but in numbers upwards of eight or so larva, things could become deadly very quickly. But aside from this, the larva are horribly fragile and slow, having not developed a hard shell yet. Any larva will expire within 10 posts.
jutsu name: Ultima Spawn (Servant) element: N/A Rank: - type: Summon Chakra points: 40 effect: A very unique type of clone, it requires a sacrifice of blood in order to be created. Once the proper seal has been placed on the ground, the user drips their blood (or someone else’s) into the center of the seal. Then once the appropriate hand-seals are made and the correct incantation is spoken, the chakra-infused blood will cause the soil to form a perfect copy of the one whose blood is used, with the blood turning into a crystallized state, forming a small 'jewel' in the center of its forehead. This jewel is uniquely receptive to it's creator's chakra, and can absorb it at any time, which adds to its store of chakra. (the clone starts with the same base stats as its creator, but uses the bloodline and jutsus of the one whose blood was used to create it. The user can transfer additional Chakra to it without limits. Just like a human, if its CP reaches 0, it dissolves.) The catch is, this clone is completely incapable of moving on its own. It is not 'alive' in the sense that, being made entirely of soil it has no internal organs and thus is immune to poisons, but has no consciousness; that is, it looks like the original in a coma. Unique abilities: Can dissolve at will and reform. Note: requires three posts to complete. Also, if the jewel is destroyed or the clone is stabbed through the 'heart', it will die.
Ultima Spawn (Chrysalis) Element: N/A Rank: - CP: 30 Effect: The secondary form of the Larva Spawn. Karu summons what looks like a crystalized version of the egg sac from before. The surface is extremely hard, but it is completely immobile, and should a powerful jutsu such as a Chidori pierce the shell, the Chrysalis will die. However, if left alone for three posts...
Ultima Spawn (Adult) Element: N/A Rank: - CP: 35 Effect: ... This monstrosity will emerge. Karu introduces a final infusion of chakra to the Chrysalis, causing the shell to crack, allowing the fully-formed adult to emerge. Its claws are capable of crushing solid steel without effort, and its bodily fluids are a highly acidic toxin, which is also produced in large glands in the adult's mouth. In addition, its shell is almost completely impenetrable save for powerfully penetrative jutsus such as Chidori or Rasengan. Once again, it is blind, but is capable of distinguishing between Karu's chakra and other persons', allowing it to seek out opponents without fail. On another note, due to its nature, nothing but the most vile of poisons (i.e. the ones pruduced by the Yonbi) will have any effect on it.
Kuchiyose no Jutsu - Ultima Spawn (Wyvern) Element: N/A Type: Summoning Rank: B CP: 50 Another demonic creature spawned from the darkness of Ultima's soul, this massive summon is the penultimate power of the Ultima Spawn. Its claws can rend steel as easily as flesh, and is capable of unleashing a breath of flames hotter than 5000 degrees (roughly half of the surface temperature of the sun). Not to mention the fact that its armor is nigh-impenetrable.
Kuchiyose no Jutsu - Ultima Spawn (Chaos) element: none Rank: B type: Summon Chakra points: 80 effect: The Final Ultima Spawn, it is so massive that it cannot be directly summoned from its 'pocket dimension'. Instead, it requires that Karu summon himself and his target into this dimension. The area is basically an absolute void, saturated so heavily with Ley Energy that any basic Mitsude Bloodline Technique takes 1/2 the chakra it did before. (Any Jutsu listed under ‘Bloodline Jutsus’ applies. Nothing else does.) As for the Spawn itself, Karu can move independently through it much like the 'Dance of the young ferns' from the Kaguya clan. The armor of the Spawn is formable so it works with Telekinesis but is still tough. Also, despite its appearance it is a living organism so certain types of jutsus simply won’t work on it. (Any kind of jutsu that manipulates the earth or water will fail; things like Earth Dome Prison and Water Clone will not work, but skills that create such elements automatically like Bursting Water Collision and Earth Dragon Projectile will.)
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Posted: Tue Nov 13, 2007 9:54 am
User name: Amun-Raph Name: Yoshino Masaru Age: 17 Rank: genin Village: Sound Personality: He is typically happy-go-lucky and doesn’t sweat the small things. The way he acts is the same way he fights: bouncy, and all over the place. Blood line/clan: none Elemental chakra 1: Water Elemental chakra 2: [Lightning] Image or/and description:  Headband placement: waist Weapon: Background info: Born in the Sound village, he trained from an early age in using his unique body skills to his advantage. Other: Status: Taijutsu type-strong in taijutsu but lacking in genjutsu Cp:40 Str:10 Def:10 Spd:15 Int:5 Np:10 Tp:15 Jutsu: Nan Kaizou - Soften Modification Character Use: Orochimaru and Tsurugu Misumi Rank: Unknown Note: Special Technique Range: - Type: Supplementary Nan Kaizou is a Ninjutsu technique that allows a ninja to make their body very malleable. It was originally developed for spying activities. This technique can be done after surgery and actual body modification. When used the ninja can stretch and twist their body at any angle and allowing them to surprise their opponent. Shunshin no Jutsu - Body Flicker Technique - 6 Bunshin no Jutsu – 3 Henge no Jutsu – 3 Water Walking/Tree Climbing Kawarimi no Jutsu – 3 Escaping Skill - 3 SUITON JUTSUSMizu Bunshin no Jutsu – 12 Kirigakure no Jutsu – 12 Teppoudama – 12 TAIJUTSUGomuken Ryuu – ‘Rubber Fist’ StyleRank: C Type: Taijutsu Style A fighting style completely unique to Masaru, he uses the Soften Modification to allow his body to reach unreal lengths, using raw momentum and centrifugal force to deal massive damage to his ememies. Gomuken Ryuu – Tatsumaki no Handou (Tornado Kick) Element: - Rank: E Type: Taijutsu Chakra points: - Effect: Masaru will support himself on one hand, spinning on it. The force of his spin causes his legs to extend, striking in a wide radius. Gomuken Ryuu – Fukanou no Kaihi (Impossible Evasion) Element: - Rank: E Type: Taijutsu/Defense Chakra points: 3 Effect: Masaru uses his flexible body to bend in a way that will allow him to avoid almost any attack he sees coming. SPD + 15 while in use Gomuken Ryuu – Hoippurasshu Kobushi (Whiplash Fist) Element: - Rank: E Type: Taijutsu Chakra points: 3 Effect: Masaru will extend his arm far backwards, the springback causing it to rush forward with massive force. Gomuken Ryuu – Katansei no Benso (Malleable Defense) Element: - Rank: C Type: Taijutsu/Defense Chakra points: 12 Effect: Masaru causes his body to become even softer than normal, causing any kind of bludgeoning attack to lose all power. Treat the opponent’s STR as 0 when using any physical strike that does not involve a blade. While using this, Masaru’s stats (except defense) drop to 1. Gomuken Ryuu - Nagahandou (Long Kick) Type: Taijutsu Rank: E Element: - Chakra: - Masaru extends his leg to where it is behind his opponent then snaps it back, sending them flying forward. This is often followed up by Whiplash Fist, or possibly Raging Strikes. Gomuken Ryuu - Gojuugeki no Gekido (50 Raging Strikes) Type: Taijutsu Combo Rank: C Element: - Chakra: 2 per each set of 10 landed (10 total) Masaru unleashes a flurry of brutal punches and kicks on his opponent, frequently using Long Kick to forcibly bring his opponent back in. The combo is composed of fifty individual strikes, and usually once the technique begins, it's very difficult to get out of it. Gomuken Ryuu - Hoippurasshu no Hangeki (Whiplash Counterattack) Type: Taijutsu Rank: C Element: - Chakra: 15 When Masaru is hit by a powerful physical attack, he can use the natural properties of his body to transfer the momentum into his fist, adding his attacker's strength and speed to his own and turning it into a much more powerful attack. He will still take damage from the attack, but it will be turned against his attacker. Gomuken Ryuu - Hoippurasshu Reppuu (Whiplash Violent Wind) Type: Taijutsu Rank: E A variation of Rock Lee's Konoha Reppuu, Masaru drops to the ground, swinging his leg in a wide arc, tripping up anyone within a ten-foot radius. He can also flow into Nagahandou, or Whiplash Rising Wind. Gomuken Ryuu - Hoipurasshu Senpuu (Whiplash Whirlwind) Type: Taijutsu Rank: D A variation of Rock Lee's Konoha Senpuu, Masaru charges his opponent and jumps into the air, spinning rapidly as he does so. Like with the Tornado Kick, this causes his legs to extend and knock away his opponent with a very powerful strike. Gomuken Ryuu - Hoippurasshu Shoufuu (Whiplash Rising Wind) Type: Taijutsu Rank: D CP: 5 A variation of Rock Lee's Konoha Shoufuu, Masaru will drop to the ground, aiming an explosive kick at his opponent from below. This will either disarm his opponent or send them flying.
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Posted: Thu Nov 22, 2007 7:02 pm
User Name: Kuma-chama Name: Tsukiko (moon child) Age: 17 Rank: Genin (Missing-Nin) Village: Sound (by way of Moon) Personality: Very gentle and kind hearted but secretly is blind and has a dual personality. She is passive-aggressive and would rather be everyone’s friend but her second personality will reveal itself once her life is in threatened or when her body/emotions reach their stress limit. Blood Line/Clan: none Elemental Chakra 1: Fuuton-wind Elemental Chakra 2: Description: http://i235.photobucket.com/albums/ee182/fallanjel/1db156.pngHeadband Placement: Around waist (like Ino) Weapon: Dual ancient katanas which she carries one her back, received both of them from her parents. Background Info: Her mother is from the Leaf village and her father is from the Cloud village, both driven from their villages because of their villages’ feud and they continue to reside in the Moon village. She is currently running from her fiancé who she is being forced to marry by her parents. So she decides to travel from her island home to the mainland and travel around in a random pattern so that she is not found by her fiancé, even though he is kind to her and promises her happiness she doesn’t want to feel obligated to marry him just because her parents tell her. Secretly she has had feelings for him since he saved her life. Other: She was born blind and can only sense where objects are and what they are by their life energy. But sometimes there are so many different living organisms that she has no clear perception of anything surrounding her so she uses her black cat, Kei, to guide her so she doesn’t end up in a ditch somewhere. Kei doesn’t like to be seen so he hides behind her hair and communicates to her through telepathy. She enjoys utilizing the simpler weapons with her outfit: senbon needles in her hair to keep it in place and wire around her upper arms that look like arm bands and have steel blades painted white at the ends so that they look like wings. Status: Genjutsu type-smart in genjutsu but weaker in ninjutsu cp:60 str:30 def:40 spd:30 int:40 np:5 tp:13 Jutsu: Genjutsu: Kamina's Genjutsu (Unnamed) Character Use: Kamina Rank: Unknown Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack Kori Shinchuu no Jutsu - Sly Mind Affect Technique Character Use: Kagari, Mubi, Oboro Rank: C Range: Mid (5m ~ 10m), Far (10m+) Type: Supplementary Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique Character Use: Hatake Kakashi Rank: D Range: Close (0m ~ 5m) Type: Supplementary Name: Tsuki no Hikari (moon light) Type: Genjutsu Rank: C Element: Chakra: 17 The illusion of the full moon begins to descend on the battle field filling it with a blinding light leaving the opponent unable to use their eyes and forcing them to shield them from it, leaving enough time for her to attack before the both jutsus come to an end.(This jutsu will usually be released when the opponent is attempting to escape from Tsukiyo or the jutsu is coming to a weak point.) Name: Sasayaki (whisper) Type: Genjutsu Rank: C Element: Wind Chakra: 14 A weaker form of the Fuurin it works in the same exact way but instead of it being a gust of wind it is just a breeze and causes the opponent to hear whispers that are just below audible, this can cause the person to become disoriented and unable to focus. Name: Tsukiyo (moonlit night) Type: Genjutsu Rank: B Element: Chakra: 28 The entire battle field is surrounded by darkness, even for spectators and the only source of light is the illusion of a full moon above and spot lights her. But when the opponent attacks her it is only a clone and another appears in a different spot on the battle field, leading the opponent to in circles so that she can attack from the dark while they are distracted.Name: Fuurin (wind chime) Type: Genjutsu Rank: B Element: Wind Chakra: 27 By collecting wind energy to control the wind into becoming collective gusts that are sent towards the opponent and cause a ringing in their ears that sound like a wind chime, this will cause disorientation and unconsciousness.Ninjutsu: Kai - Release Character Use: Higher Level General Skill Rank: Unknown Range: - Type: Supplementary Kakuremino no Jutsu - Magic Cloak of Invisibility Technique Character Use: Konohamaru Rank: E Range: - Type: Supplementary Name: Tsuki no Supai (spying moon) Type: Ninjutsu Rank: D Element: Chakra: 15 Using the moon as an ally the user creates an illusion of a moon over top of the real moon and is able to see all of their surroundings, about a fifty meter radius, through their mind. Name: Tanabota (windfall) Type: Ninjutsu Rank: C Element: Fuuton Chakra: 14 Wind energy is fused with the her Tsukihana (her arm blades) so as the blades are thrown they are collecting air that is turned into wind that is released when the wire reaches its length limit and continues slicing through anything in its path, just as if the blades had continued on. Name: Fusha (windmill) Type: Ninjutsu Rank: B Element: Fuuton Chakra: 25 Her blades are thrown at her opponent so that they are surrounded and bound by the wire while the blades anchor them to the ground. Then she sends wind energy between the two wires so that the opponent is cut in half.Taijutsu:
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Posted: Tue Nov 27, 2007 8:23 pm
User Name: Soulvar Name: Yajuu Kanna Age: 16 Rank: Genin Village: Hidden Sound (Wandering-Nin, Also Registered in Hidden Mist) Personality: Twisted. Seems overly affectionate but without proper boundaries for what affection should be. Enjoys toying with her victims and drawing things out when she has the time. Nymphomaniac. Bloodline: Yajuu Clan – Devouring Feral Beasts Elemental Chakra 1: Doton (Earth Style) Elemental Chakra 2:Description: Headband Placement: Doesn’t wear one. Weapons: Primarily uses her claws and fangs. Background Info: Like all members of her clan Kanna was born in the wilds and lived in them from the beginning. Since reaching puberty she wandered around on her own making close connections with insane individuals and improving her abilities as a predator. During this time she had many different companions but moved on when she grew bored with them and devoured them. Kanna has finally settled after a long time as the mate of Shukoshu of the Kakuzu clan. She seems to be enjoying her current position though and shows no intention of leaving the talented boy. Other: Kanna carries a large amount of soldier pills and several kunai. Among other things she also keeps trophies of her past victims and plays with them frequently as if to entertain herself. For some strange reason Kanna doesn't harm creatures like reptiles, fish, or insects if she can help it. Stats:Chakra: 290 Strength: 285 Defense: 240 Speed: 310 Intelligence: 150 Ninjutsu: 120 Taijutsu: 306 Kanna possess the Earth Curse Seal. It is located just above her left breast and is rarely visible. Level 1 Stats:Chakra: 290 x 2 = 580 Strength: 285 + 20 = 305 Defense: 240 + 40 = 280 Speed: 310 + 10 = 320 Intelligence: 150 + 5 = 155 Ninjutsu: 120 + 12 = 132 Taijutsu: 306 + 15 = 321 Extra: Any bloodline jutsus chakra cost is cut in half. Jutsu:E-Kawarimi no jutsu - (Body substitute skill) E-Henge no Jutsu - (Transformation Technique) D-Shunshin no Jutsu - (Body Flicker Technique) D-Genjutsu Kai - (Genjutsu Release) Name: Steel Jaws Rank: E Type: Taijutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 1 One of the first things members of the Yajuu Clan learn is to bite and never let go. Clan members physically bite onto their opponent and refuse to budge, this leaves only a few options open: 1. The target can pry off their attacker but they must exhibit a strength score 1.5 times higher than the clan members. 2. Attack their assailant, although this leads to immediate counterattacks. 3. Rip free. If a target has a strength score of up to 20 below the clan members they can rip free at the cost of gaping wounds.
Name: Keenest Edge Rank: D Type: Taijutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: Varies ( 1 to 48, 5 being most common ) It is nightmarish to even think of the Yajuu clan, horrible animals that tear human flesh with claws and fangs, devouring chakra and soul. Yet the clans abilities stem from their bloodline and their unique bodies, one of the most feared is the Keenest Edge. From birth the Yajuu’s fangs and claws grow as hard as steel, being constantly reinforced by chakra over their lives, what isn’t known very well is that it goes beyond that. The claws and fangs of a Yajuu clan member actually contain part of the individual’s chakra network, this allows them to slice through nearly anything with ease. Normally blades that have chakra poured into them can have their range extended or their durability enhanced but little else. The benefit of the Yajuu’s claws is that they are effectively blades that can be powered with chakra directly, creating an impossibly sharp edge. In combat the clan member forces chakra into their claws or teeth ( costing 1 for each claw used and 28 if the jaws are used ), then when that claw or fang strikes its target the victims defense is considered divided in half for the purposes of doing damage.
Name: Wild Beast Rank: E Type: Taijutsu Style Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 0 The Yajuu clan is known for fighting like wild animals, even to other close combatants they show an individual ferocity that is unmatched. Sprinting around on all fours they slash with all of their limbs to attack and rip with their sharp teeth in a disorganized fashion that never the less has an underlying order. Faced with something so erratic and different most opponents have difficulty mounting a physical counterattack against the clan member. While utilizing this taijutsu style the shinobi is treated as if his speed was 10 points higher for the purposes of attack and evasion so long as they are in melee.
Name: Wild Beast – Ricochet Rank: E Type: Taijutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 3 per bounce Running on all fours greatly increases a Yajuu clan member’s mobility. This coupled with naturally long limbs, flexibility and sharp claws allows a clan member to bounce off almost any surface in a redirected lunging attack. Using this a clan member can never be caught prone and can make a single melee charge attack at 1.5 times their speed.
Name: Wild Beast – Rending Grapple Rank: E Type: Taijutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 3 If a Yajuu clan member has a strength score equal to or higher than an opponent they can stop attacks and prevent and opponent from attacking by grappling their limbs. With this benefit it doesn’t prevent the clan member from attacking, they dig their claws into their pinned foe and rip chunks out of their flesh slowly.
Name: Wild Beast – Spinning Slash Rebuke Rank: D Type: Taijutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 6 Blocking any attack while unarmed allows a Yajuu clan member to immediately mount a counterattack. As soon as the opponent is blocked lightly the clan member spins off sideways out of reach while twisting their claws into their opponent and ripping flesh as they move to safety.
Name: Wild Beast – Earth Claw Shield Rank: D Type: Taijutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 6 Part of a charging attack that provides excellent defense. A Yajuu clan member digs their claws into the ground and twists them as they move forward, ripping the ground up and transforming it into a shield of dirt and rocks that spreads from the ground after the claws. The main trick to this technique is that it obscures an opponent’s sight of the clan member as they charge that amplified with the amount of debris they tear up slows strikes coming towards them and can completely deflect them.
Name: Wild Beast: Claws of Blood Rank: D Type: Taijutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 7 The Yajuu are known as being indifferent to wounds on their body, this technique can turn wounds into an advantage. Drenching their claws in their own blood the Yajuu amplifies their chakra and slashes at their opponent. The blood flies from the claws as a selection of crimson scythes. The blood claws are extremely difficult to block, only chakra based barriers can parry them. The nature of the claws reacts to individuals when they encounter blood; wounds created from them bleed a significant amount and are difficult to treat especially during a fight.
Name: Wild Beast – Steel Splitting Bite Rank: C Type: Taijutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 12 Because the Yajuu clan has their chakra network into their fangs and claws (one of the reasons that said claws and fangs are so brutally sharp and hard by years of reinforcement) they can do things that most other people would find terrifying, like break metal with their teeth. The powerful jaws of the Yajuu can latch on to almost anything, even catch a shuriken or kunai with little effort, when they do this they can then channel chakra directly through their fangs and strengthen their already powerful jaw muscles. Quite literally what this allows the clan member to do is break metal with their teeth. This technique does create problems, such as difficulty catching a sword blade in their mouth without risking decapitation, along with that supremely worked metals may not break but simply dent, as well as items with chakra poured into them will remain unaffected unless the Yajuu pours more chakra into their bites than the item has (a nearly impossible feat).
Name: Wild Beast – Flying Claws Rank: C Type: Taijutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 10 The deadly Yajuu clan is capable of attacking from distance when they so desire. A phenomenon of high speed movement the clan member plies chakra directly into their claws and swings at high speed, the strike actually is so fast that it doesn’t push through the air but splits through it. The slashing power of the Yajuus claws is then projected out and carried between two vacuums that extend a massive distance and amplify. Since there is no arm to stop you must dodge it or suffer the consequences, possibly meaning being split in half.
Name: Pheromones Rank: D Type: Ninjutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: Varies ( 10 minimum, up to 50 ) Being in touch with ones wild side can lead to some interesting abilities. While the Yajuu clan as a whole is incapable of using any form of genjutsu the females have developed a different skill to benefit them. Female Yajuu are capable of freely controlling the pheromones that exude from their body, influencing those around them, this can stimulate more base, primal emotions such as anger, fear and lust. This technique is not a genjutsu, those subjected to it remain in completely aware of their surroundings, sometimes even getting a stronger awareness for their environment, they simply have concentrate with their higher brains to control the primal stimuli. It is chemically based and leaving the proximity of the Yajuu quickly dispels the technique, as do high velocity winds.
Name: Devour Chakra Rank: C Type: Taijutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 1 for initial activation They horrifying ability of the Yajuu Clan apart from their brutal savagery is their ability to drain chakra from their victims. The methods of the clan differ from the normal methods of accomplishing this however, and are far more brutal. Clan members absorb an enemy’s chakra through their mouths, making them almost vampiric when attempting to latch their fangs into their prey. Because they pierce the skin deeply when they bite the clan members have a much closer access to their foes chakra network so they can consume their prey’s chakra quickly and in great volumes. For each post the clan member has their fangs in an opponent the drain chakra equal to one fourth the clan members Ninjutsu points. If an opponent attempts a jutsu during this time it costs twice as much chakra and the clan member drains twice as much. Chakra drained this way not only restores the clan members’ chakra but also can create an overflowing balance of chakra similar to that created by a soldier pill, although this chakra dissipates within ten minutes if not used.
Name: Consume Muscle Memory Rank: C Type: Ninjutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 30 The repulsive habits of the Yajuu clan of consuming their opponents is matched only by the terrifying knowledge that they gain power from it. Due to the unique way that the Yajuu’s bodies process food they can learn what a body remembers. This technique allows a clan member to learn any taijutsu techniques or other physical capabilities that their prey knew and has repeated constantly. The clan member must still possess the proper rank and attributes to perform the new skills but even if they don’t meet the prerequisites for performance they retain intimate knowledge of the skills.
Name: Flesh to Flesh Rank: C Type: Ninjutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 15 The unique bodies of the Yajuu derive different things from the raw flesh they consume from their enemies, coupled with a ludicrous amount of stamina and durability it’s disconcerting to think that such animals could heal their bodies by feeding on their opponents. This ability is frighteningly unique; when a Yajuu’s body is damaged they can heal themselves by consuming parts of their opponent. This is not a regeneration of the clan member’s cells as some believe; it is actually closer to a system of replacements. The clan member devours proteins along with chakra and plies it into cells closely associate with the ones damaged, at which time the replacement cells fuse with the damaged ones to become perfectly new. This entire process of not using ones cells is thought to possibly extend life spans and other biological cycles though it is unproven.
Name: Consume Jutsu Rank: B Type: Ninjutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 32 The unique tongues of the Yajuu clan that allow them to literally taste chakra can be applied to their consumption of enemies. When a clan member feeds on the flesh and chakra network of an opponent they uncover many of the abilities of their opponent and memorize them by following distinct patterns in common chakra flow and elemental use and levels. Using this, the Yajuu can learn almost all the techniques that their victim knew and can imitate them perfectly; however they must still have the necessary level and elemental decipher to perform the techniques.
Name: Consume Memory Rank: B Type: Ninjutsu Element: Kekkei Genkai: Devouring Feral Beasts Chakra: 32 Even in death the brain holds a mild electrical current for a short time. A fresh body can provide a wealth of information to those that can unlock them, to the Yajuu clan this is childs play. Devouring the fresh brain of a human a Yajuu clan member consumes the intertwined chakra network with the mind as well as the unique imprints to every mind. Doing this allows the clan member to absorb many of their victims memories, however, because of the way they are acquired the majority of memories are imperfect, there are gaps or minor details missing from dozens memories, although the more important and closely remember the thing was the less likely this is to occur.
Name: Slashing Claws of the Great Earth Dragon Type: Ninjutsu Rank: D Element: Doton Chakra: 11 Slamming their palms into the ground after performing the hand signs the ninja pulls minerals out of the stone and creates five diagonal spikes of stone and compressed earth that launch forward through the ground in a spread pattern to impale the opponent. This jutsu can only be preformed on a flat, diagonal surface for the claws to move on and has a fairly short range. The claws remain where they are once they stop.
Name: Stone Scales of the Great Earth Dragon Type: Ninjutsu Rank: C Element: Doton Chakra: 16 When the ninja slams their palms into the ground after performing the proper hand signs they pull up stone and minerals from the ground to form an indestructible barrier of stone plates in a half circle around the ninja. While the stone scales are virtually indestructible it can not be considered an ultimate defense since they remain stationary and only cover 180 degrees so it is only a matter of walking around them.
Name: Striking Fangs of the Great Earth Dragon Type: Ninjutsu Rank: B Element: Doton Chakra: 23 Performing the necessary hand signs and striking the ground with both palms the shinobi alters the earth in a localized area to attack their foes. The earth in front of the ninjas striking palms blast outward in several long pillars of stone and tightly compressed minerals that aim to smash like a hammer into their target and crush them into paste. The creation of the pillars also forces a displacement of ground so that it may sink around the opponent or other areas.Stolen Jutsu:Katon, Goukakyuu no Jutsu (Fire Style, Fireball Jutsu) Katon, Housenka no Jutsu (Fire Style, Phoenix Flower Jutsu) Kirigakure no Jutsu (Hidden Mist Jutsu) Raiton, Rairyuu no Tatsumaki (Lightning Style, Lightning Dragon Tornado) Raiton, Raigeki no Yoroi (Lightning Style, Lightning Strike Armor)
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Posted: Tue Nov 27, 2007 9:22 pm
user name: pandapan name: Mari Abumi age:13 Rank: Genin village: Sound blood line/clan: Abumi (Wind Release) elemental chakra 1: Wind elemental chakra 2: image or/and description:  headband placement: attached to her hat weapon: bladed bracers background info: Mari grew up an only child to overbearing parents. When she entered the academy, she preferred to stay there and train after hours than to go home. Her parents didn’t mind, as long as she wasn’t getting into trouble, which happened more and more as she grew. personality: Somewhat quiet and socially awkward, not because she’s shy, but because she doesn’t really like people. She is willing to make nice with anyone who has something she wants, though she will abandon the person immediately upon getting what she wants. She has a compulsion to steal whenever she gets the chance. Part of her signature fighting style is to snatch the opponent’s shuriken, kunai, or whatever else she can get her hands on, and use it against them. other: She has terrible vision (hence the glasses), but a good sense of hearing status: Ninjutsu type-strong in ninjutsu but weak in taijutsu cp:60 str:20 def:10 spd:10 int:15 np:25 tp:5 Name: Bunshin no Jutsu - Clone Technique Rank: E Type: Ninjutsu Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substanceless copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon as the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke. Name: Kawarimi no Jutsu - Change of Body Stance Technique Rank: E Type: Ninjutsu Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. Name: Shunshin no Jutsu - Body Flicker Technique Rank: D Type: Ninjutsu Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance Name: Kai - Release Rank: - Type: Ninjutsu Name: Kakuremino no Jutsu - Magic Cloak of Invisibility Technique Rank: E Type: Ninjutsu Name: Gyakufuu Tanagokoro (Headwind Palm) Rank: - Type: Taijutsu The Abumi clan can solely utilize this style. The user ejects slight amounts of wind from their vents in order to accomplish a multitude of tasks. An Abumi can use the wind in order to deflect projectiles, push objects, soften blows by the palm of his hand, and even increase the damage dealt to the opponent by a reletively small increment. Chakra cost: one per use. Name: Shuriken Suiryoku (Shuriken Propulsion) Rank: C Type: Ninjutsu This ninjutsu required the Abumi clan's exhaust jets in order to perform. The Abumi will pull a shuriken from their pouch, aligning it inside their palm so that one of the points is lodged inside the vent of their right arm. The abumi will then emit a large blast of chakra-infused wind from the exhaust, firing the shuriken like a rocket straight for their target. Also, depending on how they distribute the air pressure, the Abumi can then place a certain degree of spin on the projectile, causing a curve to throw the opponent off. Name: Zankuuha "Decapitating Air Wave", English Rank: D Type: Ninjutsu - Offensive, Defensive, Short range (0-5m) Using the air tubes implanted in his arms, Zaku can control air pressure, creating supersonic blasts of air. These blasts are powerful enough to destroy stone. Chakra Cost: 6 Name: Zankuukyokuha, "Extreme Decapitating Air Waves" Rank: C Type: Ninjutsu - Offensive, Short to mid-range A more powerful version of the Decapitating Air Wave, the user creates a massive gust of cutting wind capable of totaling the surrounding area, wiping out anything in its path. Chakra Cost: 12 Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu - Offensive (0m ~ 5m), Mid (5m ~ 10m) Fuuton • Daitoppa is a Ninjutsu techinque which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Name: Fuusajin - Dust Wind Rank: - Type: Ninjutsu - Attack, Defense (0m ~ 5m), Mid (5m ~ 10m) Ninpou • Fuusajin is a Ninjutsu technique used by the Sand ninja Temari. Using her fan, Temari will blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. Name: Mugen Sajin Daitoppa - Infinite Dust Great Breakthrough Rank: - Type: Ninjutsu - Attack, Defense (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Fuuton • Mugen Sajin Daitoppa is a Ninjutsu technique utilizing the Wind Element. While in his partially transformed Shukaku form, Gaara can inhale a large amount of air into the Shukaku chest cavity. He can then exhale the air in a large gust capable of turning back an incoming attack. Name: Renkuudan - Drilling Air Projectile Rank: - Type: Ninjutsu - Attack (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Fuuton • Renkuudan is a Ninjutsu technique utilizing the Wind Element. The demon Shukaku inhales a large amount of air into his chest and then slams his fist into his chest to expel it. To strengthen the attack Shukaku will imbue chakra into the air. When expelled it forms concussive spherical projectiles capable of inflicting large damage.
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Posted: Wed Nov 28, 2007 5:20 pm
user name:CripDogg0787 name:asunka age:13 Rank:genin village:sound village personality:has a really bad mood and thinks he is better than everyone blood line/clan:Kidomaru elemental chakra 1:fire elemental chakra 2: image or/and description: wife beater w/ a blue tribal tatoo on both arms and baggy camo pants with blue eyes headband placement:Over Left Eye weapon:Katana background info:Mother and father tried to kill him over 5 times other:Unknown status:genin-NinJustsu
Ninjutsu type-strong in ninjutsu but weak in taijutsu cp:75 str:10 def:20 spd:10 int:15 np:20 tp:5 ----------------------------------------------------------------------------------------- Jutsu:Name: Nenkin no Yoroi, 粘金の鎧, literally "Armor of Sticky Gold" Type: Hiden, No rank, Defensive, Short range (0-5m) Users: Kidomaru
By excreting his Sticky Gold from his pores, Kidomaru can quickly create a temporary armor that is capable of blocking chakra once exposed to oxygen. Chakra Cost: 10 To activate + 2 for each repair made
Name: Amagumo, 雨蜘蛛, literally "Rain of Spiders" Type: B-rank, Offensive, All ranges Users: Kidomaru
After Kidomaru summons his giant spider, it will release an egg sac full of baby spiders roughly the size of a small dog. Kidomaru then cuts open the sac, causing the spiders to rain down on his opponent. The spiders will spin a strand of webbing as they fall, circling the opponent in webbing and sticking them to the ground. Chakra Cost: 24 + 1 for every five spiders
Name: Kumo Shibari, 蜘蛛縛り, literally "Spider Bind" Type: Hiden, No rank, Supplementary, Short range (0-5m) Users: Kidomaru
After gathering his spider webbing into his mouth, Kidomaru spits it out into a wide web pattern. This web can envelop his foes and tie them down to a nearby surface. This stickiness is caused by him mixing his chakra with his body fluid, making the web stronger and more refined than steel. The technique is so refined that even after having left his body, his chakra will continue to flow through the thread to hold his opponent in place. Chakra Cost: 2 per web
Name: Kumo Mayu, 蜘蛛繭, literally "Spider Cocoon" Type: Hiden, No rank, Supplementary, Short range (0-5m) Users: Kidomaru
This technique makes a cocoon of web around the opponent, immobilizing and leaving them open for other attacks. Chakra Cost: 5
Name: Kumo Sōkei, 蜘蛛巣域, literally "Spider Web Area" Type: Hiden, No rank, Supplementary, All ranges Users: Kidomaru If Kidomaru is in enemy territory and needs to rest while still remaining on guard, he can lay spider thread throughout the surrounding area. Most ninja will recognize the thread as common spider web; however, this thread runs all the way back to a finger on Kidomaru's hand. Slight movement against a webbing thread will pull it all the way back to Kidomaru's finger and alert him to the enemy's presence. Chakra Cost: none
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Posted: Sat Dec 08, 2007 8:47 pm
user name:Silent88 name:Fay enkotsu (Harmony) age:17 Rank:genin village:Sound personality:loves to fight blood line/clan:Tayuya clan- Haunts of the demonic melody elemental chakra 1:earth elemental chakra 2:none yet image or/and description:  headband placement:a sash on her waist weapon:flute, extra flutes background info: At a very young age Kaichou learned to play her flute and loved it she would practice every day for hours at a time. Kaichou was a fairly average ninja in the academy but once she was able to use her clan jutsu she really took off in her abilities as a ninja. Fighting with her flute was even more invigorating for her than just playing it she became upsest with training her ninja arts to perfect her jutsu. Now as a fully trained Genin she plans to take the world by storm and show lord Orochimaru what she can do and hopefully one day become one of his servants. other:none status: cp:95 str:16 def:56 spd:14 int:60 np:5 tp:10 jutsu: Oni summoning Mateki • Genbusoukyoku Mateki • Mugen Onsa Makyou no Ran jutsu name surprised -ba dokuro (Overturned Skull) element:earth Rank biggrin type:ninjutsu Chakra points:15 effect: This jutsu creates a skull made of earth around Fay. When activated the bottom jaw of the skull shoots up from the earth first in front of Fay and then the top of the skull forms from the earth shooting up from the back. The mouth and top then close around Fay leaving the only open area the eye holes of the skull. This is not a perfect defense but only powerful jutsu can knock it down easily. def+30 jutsu name biggrin eido reikyuu (mud coffin) element:earth Rank:C type:Genjutsu Chakra points:15 effect: Fay plays her flute and everyone that hears the song falls under this genjutsu((if her int is high enough)). This genjutsu makes the ground turn into mud and move up there legs and slowly start to consume there whole body. After words the mud hardens and turns to stone making it so they can't move. jutsu name:yoseiiku jutsu(overgrowth) element:none Rank:C type:genjutsu Chakra points:25 effect: Fay plays her flute and all that hear the song become trapped in this genjutsu (if her int is high enough). This gejutsu makes the opponent appear to be deep within a forest (if they are not already in one). The roots will come up from under them and wrap around there legs while tree branches come from above wrapping around there arms. The roots and branches will then pull in different directions stretching out the opponents limbs to the point of ripping apart. This jutsu tries to put the opponent in so much pain they will pass out. name:katawa nami jutsu (distortion wave jutsu): element:none rank biggrin type:ninjutsu chakra points:15 effect: Once played this song will make a horrid screech so all that hear it will loose there focus in battle. -15 int to all enemies. name:naibuteki osore jutsu (internal horror) element:none rank:C type:ninjutsu Chakra points:25 effect: the sound wave of a disturbing melody comes from Fays flute and starts to shake the internal organs of the enemies that hear the song. This jutsu can cause great internal damage if used for a long period of time. name:bakufuu jutsu (sonic blast) element:none rank biggrin type:ninjutsu chakra points:10 effect: Fay will play a high pitched note infused with her chakra to send a super sonic blast out at the enemy. This jutsu only fires in one direction but is not so easy to avoid do to it traveling at the speed of sound. OniDusk Stalker: 1. Fay's first oni's special ability is the ability to turn into a white spirit sand. This sand is used for transportation rather than attack but it can also be used to bind. 1. Dust bind-when in dust form this oni will wrap itself around the enemy and hold them down for an attack. 2. Dust blade- when in normal form this oni will swing its weapon and the dust or sand in the area will pick up around it turning it into a slicing blade of dust. status: str:69 def:22 spd:23 Bloody Widow:  2. Fay's second oni's special ability is to shoot webs from it's mouth,claws, and thorax. This web is sticky and infused with chakra allowing her to trap and stun what ever she catches in her web. 1. chakra thread-a white sticky thread that can be shot from this onis body, this thread is infused with its chakra. 2. stunning venom-a clear poison that can trap anyone caught by the charka threads stopping all body movement. status: str:45 def:32 spd:66 Heavenly Harpie: 3. Fay's third oni's special ability is to it's wings. The wings allow him to float as well as act as a shield against on coming attacks. This oni also has a sword made from chakra allowing it to cut through most things. 1. Rain of Feathers-from high above this oni will shoot down its feathers like a rain these feathers are as sharp as kunai. 2. Chakra wing shield-This oni will close its wings and a barrier will form around it and Fay or another oni. def +50 for 1 post. status: str:40 def:78 spd:39
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Posted: Sun Dec 16, 2007 1:08 am
user name:CripDogg073187 name:Shin Drake age:13 Rank:genin village:Sound personality:Loyal and obedient blood line/clan:Shin elemental chakra 1:Wind elemental chakra 2:None image or/and description: headband placement:Arm weapon:Steel Flute background info razz arents died in great shinobi war and I lived with my uncle and his roommate and was taught how to use the melodys to do many things like defend comrades or to get rid of enemys. other:None status:Taijutsu type-strong in taijutsu but lacking in genjutsu cp:80 str:10 def:10 spd:30 int:10 np:10 tp:15 jutsu:seinou tensou: ability transfer- by playing this song the clan member can transfer there chakra/strength/speed into another
cp 12: +10 spd,str,cp to 1 ninja other than the clan member -10 spd,str to yourself lasts for 4 posts cp 24: +20 spd,str,cp to 1 ninja other than the clan member -20 spd,str to yourself lasts for 8 posts cp 48: +40 spd,str,cp to 1 ninja other than the clan member -40 spd,str to yourself lasts for 16 posts
chiyu nami: healing wave- when the clan memeber plays this song it causes all there allies to be temperarily healed
cp 8: all allys in the area are healed of injury for 4 posts cp 16: all allys in the area are healed of injury for 8 posts cp 24: all allys in the area are healed of injury for 16 posts
kinen rosu: memory loss- by playing this song the clan member that plays it and only them will loose all of there memorys for 3 days
cp: 4
Sousai no Ne: Counterbalancing sound- when this tune is played by the clan member they can disrupt any jutsu that uses sound causing the attack or effect to weaken or stop
cp:15
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Posted: Tue Dec 18, 2007 4:53 pm
user name:Hystrical_FairyBoy name: Shin Tsuko age: 14 Rank:Genin village: Sound personality: Laxidasical, but is easily provoked. Wanders around singing. blood line/clan: Shin clan elemental chakra 1: Wind elemental chakra 2: image or/and description:  headband placement:check pic ((it is a sound headband though)) weapon: Fan background info: Was born into the Shin clan, and has been taught by the greatest in the clan. She has a devout love of music and loves to sing, although she has been taught several various instruments. She has a large singing range, although she prefers to sing in the higher range. She entered the academy at age 12 and has just barely graduated. other: She doesn't just use her instruments to fight. Some say she even uses her voice. She just revealed her true gender. status:Genin Genjutsu type cp:83 str:14 def:10 spd:32 int:22 np:5 tp:14 Jutsu: Wind Clan Jutsu
Seinou Tensou: ability transfer- by playing this song the clan member can transfer there chakra/strength/speed into another
cp 12: +10 spd,str,cp to 1 ninja other than the clan member -10 spd,str to yourself lasts for 4 posts cp 24: +20 spd,str,cp to 1 ninja other than the clan member -20 spd,str to yourself lasts for 8 posts cp 48: +40 spd,str,cp to 1 ninja other than the clan member -40 spd,str to yourself lasts for 16 posts
Chiyu Nami: healing wave- when the clan memeber plays this song it causes all there allies to be temperarily healed
Cp 8: all allys in the area are healed of injury for 4 posts Cp 16: all allys in the area are healed of injury for 8 posts Cp 24: all allys in the area are healed of injury for 16 posts
Kinen Rosu: memory loss- by playing this song the clan member that plays it and only them will loose all of there memorys for 3 days
Cp: 4
Sousai no Ne: Counterbalancing sound- when this tune is played by the clan member they can disrupt any jutsu that uses sound causing the attack or effect to weaken or stop
Cp:15
Jutsu Name: Shin Clan Genjutsu- Song of Confusion Type: Genjutsu Rank: C CP: 10 Element: None Effect: Tsuko starts singing a "sing-song" tune that entraps the listener in a daydream. While in the daydream, reality is turned backwards. The listener cannot distinguish between friend or foe. The genjutsu is released when the listener is hit, or if "Kai" is used.
Jutsu Name: Shin Clan Genjutsu- Daydream Song Tye: Genjutsu Rank: C CP: 15 Element: None Effect: Tsuko begins singing a dreamy tune that puts the listener into a deep sleep. Once put to sleep, they can not be woken up by using "Kai." They can only be woken up by recieving damage, and once awoken, their response time is slowed down.
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Posted: Wed Jan 16, 2008 11:33 am
User Name: Tekniclly_Insane Name: Abumi Taku Age: 15 Rank: Chuunin Village: Sound (obviously) Personality: Hyper almost constantly, a bit cocky at times. Blood line/clan: Abumi Elemental Chakra 1:Wind Elemental Chakra 2:Image or/and Desciption: HereHeadband Placement: Forehead, shifted to the right. Weapon: just the support weapons, vortex release vents, much like his great uncle Zaku, and special Senbon with bells attached. Taku also possesses small, specially made orbs filled with sulfer. He created these to counter his opponents at the chuunin exams, as most of them deal with fire. Background Info: Taku is the great grandnephew of Abumi Zaku, one of the three nins who were betrayed by Orochimaru in order to resurrect the previous Hokages in his battle with the third. After Zaku’s mishap in his battle with Aburame Shino in the chuunin exams, his family perfected their Arm Vent system so that it wouldn’t overload again. The first trial of this new technology was used on Taku merely three years after birth. Taku graduated the academy at the age of ten and has since then attempted the chuunin exams thrice before. He now furthers his skills in order to pass the exams soon. As he has passed the previous examinations, he takes pride in the fact that he has begun to make a name for his family. Other:Stats: cp:110 str:50 def:50 spd:45 int:55 np:60 tp:30 E-Points: Jutsu:Earth Seal: This is one of the most powerful seals this seal draws its power on ones inner strength focusing to increase ones bloodline traits as well as increase there power. when one with the seal activates it the seal spreads over there body giving them these stats for as long as the seal is active. But the seal also has a side effect causing the owner to loose 10 chakra points per post the seal is active so use it wisely or you'll end up dead. cp mad 2 str:+20 def:+40 spd:+10 inc:+5 np:+12 tp:+15 extra:any blood line jutsu's chakra points are cut in half as long as this seal is active Name: Gyakufuu Tanagokoro (Headwind Palm) Rank: - Type: Taijutsu StyleThe Abumi clan can solely utilize this style. The user ejects slight amounts of wind from their vents in order to accomplish a multitude of tasks. An Abumi can use the wind in order to deflect projectiles, push objects, soften blows by the palm of his hand, and even increase the damage dealt to the opponent by a reletively small increment. Chakra cost: one per use. Kyoumeisen - Vibrating Sound Drill Character Use: Dosu Kinuta Rank: C Range: Close (0m ~ 5m) Type: AttackKyoumeisen is a Ninjutsu technique which uses sound waves created by Dosu's sound wave amplifier to disrupt a persons inner ear. After the amplifier releases sound waves, Dosu can use his chakra to move the waves directly into the inner ear of his opponent. By disrupting the inner ear in this manner, the target loses their sense of balance and will likely vomit. If the opponent has their ears plugged, Dosu can direct the sound through their body. Because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear. Suzu no Oto - Sound of Bells Character Use: Kin Tsuchi Rank: - Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Suzu no Oto is a Ninjutsu technique utilized by Sound kunoichi Kin. Kin will hurl senbon which have bells attached with string. This string will also run from the senbon itself to her hand. After she hurls the senbon at her opponent, the dangling bells can be moved by Kin to emit a ring at a special frequency. This frequency reaches directly into her opponent’s brain and shows them the desired illusions. Unfortunately simple ear plugging will not prevent the illusions. One way this can be utilized is to confuse her opponent. By making her opponent see multiple copies of herself, she can confuse them as to her actual location. This is especially deadly when senbon or kunai are thrown, making it difficult to tell which weapon to avoid. Name: Gesuishori Saisei (Water Treatment Refresh) Rank: B Type: Ninjutsu Chakra Cost: the same amount as the patient receives.This Jutsu utilizes the element of Mizu(water). Benjiro will use any source of water at hand in order to use this. Benjiro will infuse a small amount of chakra into the water and let his patient swallow the liquid. Upon doing so, the patient receives a reletively large boost in chakra, restoring them by half of their needed chakra.The Jutsu can also heal flesh wounds for a fee of 20 Chakra ((EG: If the patient has 40/60 chakra, the jutsu will restore half of the margin. bringing the patient up to 50/60)) Zankuuha - Decapitating Air Waves Character Use: Zaku Abumi Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Attack, DefenseZankuuha is a Ninjutsu technique utilized by the Sound ninja Zaku Abumi. Using the air vents installed in his arms, Zaku can control supersonic waves and air pressure. The Zankuuha creates a massive gust of wind which he can blast at an opponent. The gust is so strong it can even break rock. Zankyokukuuha - Extreme Decapitating Air Waves Character Use: Zaku Abumi Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: AttackZankyokukuuha is a Ninjutsu technique utilized by the Sound ninja Zaku Abumi. This technique is a variation of the Zankuuhaa. Like the Zankuuha, Zaku creates a large gust of air pressure from the vents in his arms. This technique is the ultimate version of the lesser technique, it creates a massive gust of wind capable of totally wiping out his target and the surrounding area. Bunshin no Jutsu - Clone Technique Viz Translation: Art of the Doppelganger Character Use: General Skill Rank: E Range: -
SupplementaryBunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a substanceless copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon as the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke. Kawarimi no Jutsu - Change of Body Stance Technique Viz Translation: Art of Substitution Character Use: Basic Ninja Skill Rank: E Range: - Type: SupplementaryKawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. Shunshin no Jutsu - Body Flicker Technique Character Use: Kakashi, Haku, Gaara, Sasuke, Yondaime Rank: D Range: - Type: Supplementary
Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. Name: Utsusemi no Jutsu Rank: - Users: Zabuza Momochi, Orochimaru, JigumoUsing this jutsu, the user can project their voice from various points in a specific area in a manner similar to ventriloquism. The user does not need to speak to transmit the sound, so tracking them by sound is impossible. Those in the area where the voice is being projected at will hear a resonating echo, as well as a more ominous undertone. Fuusajin - Dust Wind Character Use: Temari Rank: Unknown Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack, DefenseNinpou • Fuusajin is a Ninjutsu technique used by the Sand ninja Temari. Using her fan, Temari will blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. Jutsu Name: Kiteki Genshi (SteamWhistle Vision) Element: Wind Type: Genjutsu Chakra Cost: 12 Rank: CEffect: After forming the neccesary seals (the last of which being the Monkey), Taku clenches his fist, blocking the air holes in his palms. The pressure differential causes the shoulder exhausts to eminate a whine that can vary in pitch. Depending on Taku's desire, he can alter the pitch and frequency in order to change the vision, molding it into most anything he desires. These can range from making the opponent see double, to causing a temporary schitzophrenia, to even placing certain memories into their heads. Jutsu Name: Kadou Yuudoudan (Vortex Missile) Rank: B Type: Taijutsu Chakra Cost: 24Taku Will first use his vents to kick up a cloud of dust and again to propell the loose dirt at his opponent. he then uses the cover of the dust to make an opening for himself. He uses a bit of chakra to boost his speed and propells himself in the air using his vents, spinning him like a torpedo towards his oponent. Moments before contact, Taku will lash his arms out in from of him and eject an extremely powerful blast of chakra infused Wind from his vents towards the opponent, while in direct contact with him/her. Name: Shuriken Suiryoku(Shuriken Propulsion) Rank: C Type: NinjutsuThis genjutsu required the Abumi clan's exhaust jets in order to perform. The Abumi will pull a shuriken from their pouch, aligning it inside their palm so that one of the points is lodged inside the vent of their right arm. The abumi will then emit a large blast of chakra-infused wind from the exhaust, firing the shuriken like a rocket straight for their target. Also, depending on how they distribute the air pressure, the Abumi can then place a certain degree of spin on the projectile, causing a curve to throw the opponent off.
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Posted: Sat Mar 22, 2008 4:22 pm
user name: Summoner_Naomi name: Layla Mizuaki age: 29 Rank: Elite Jounin/ANBU village: Rouge ninja personality: a bit of a smart a**. Doesn't like anyones company...But gets what she wants. blood line/clan: none elemental chakra 1: Lightning elemental chakra 2: Air image or/and description:  headband placement: none weapon: Multiple knifes background info: She didn't like obeying rules, so she made her own. She finally was forced to leave her old small village, after everyone was killed.- She loves the color red... a rose..... a kiss..... blood. other: Is a rouge ninja Seal: On the back of her neck. The Body Seal Stats: cp:210 str:200 def:200 spd:180 int:175 np:180 tp:185 E-Points: 21 Jutsu: Daitoppa - Great Breakthrough Henge no Jutsu - Transformation Technique Ikadzuchi no Kiba - Lightning Bolt Fang Inyu Shometsu - Secret Healing Injury Destruction Kage Bunshin no Jutsu - Shadow Clone Technique (rarely use...)
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