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Posted: Mon Dec 25, 2006 6:27 pm
Rizzle_Mage_of_Zhalfir themunroe Rizzle_Mage_of_Zhalfir themunroe  It's a little broken...besides the rarity of course...it should be rare. PM me if you like it I don't think it is broken at all. Yes it should be a rare but because of the amount of abilities on it not because it is extremely good or anything like that. I would consider this a junk rare if I got one in a pack. The main reasons I don't like it is because it has a huge cmc for a 6/1, has redundent evasion abilities, and in most cases if ytou tap out for it(which most likely you would because of its cost) it will either be countered or bounced by the person playing blue, burned by any burn spell by the person playing red, killed by a kill spell that can target black by the person playing black, locked down with an enchanment by the person playing white, or you die from the attack by the person playing green because he or she attacked you before your horribly costed creature can attack three times and activate the ability once. uhhhhh...i gave it regenerate...and it should not be invincible...that is just cheap I don't think it should be invincible either. I just think that any card, that doesn't have an alternate way to play it, that costs nine can ever be considered broken i'll change it.....thanks^^
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Posted: Tue Dec 26, 2006 9:17 pm
I know it's not all that nice to point out things in other peoples cards that you don't like. But I just have a question for you. Did you consider the colorpie while doing these?
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Posted: Fri Jan 05, 2007 12:05 pm
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Posted: Sat Jan 13, 2007 11:23 pm
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Posted: Sun Jan 14, 2007 9:31 am
Lots of spelling and grammer errors, makes them hard to even read. sweatdrop Remember caps, take your time, try to fix them and post them again ok?
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Posted: Sun Jan 21, 2007 2:30 am
Lol. I came across a good site for these... but I can't remember it sweatdrop They kinda remind me of Unhinged...
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Posted: Sun Jan 21, 2007 8:38 am
Sorry, but I feel obliged to make a remark on the fact that you don't really use proper magic terms, it's really nothing big, but I think that it should be something like this.
Dayson, the Home Guard   
Legendary Creature - Human Mercenary (r)
Defender, Double Strike. Dayson, the Home Defender can block any number of creatures. Dayson, the Home Defender is Indestructible. Dayson, the Home Defender loses Indestructible if it recieves lethal combat damage. When Dayson, the Home Defender is in play, creatures can not be the target of spells and abilities. "He defended our home 'til the end. 'til his last breath, because he wanted the heros to have something to come home to. He... he is our hero." - Veteran Soldier
Just some minor changes, but it helps the card look like a real one. ^^ Also, I think he should either have drawbacks or be more expensive.
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Posted: Wed Feb 07, 2007 1:19 pm
This one has a story behind it. The Cardatog. First, the card.
Cardatog 2WUBRG Creature - Atog (R) Whenever a player drops a card, remove that card from the face of the goddamn planet, and put a +1/+1 counter on [CARDNAME]. 3/3
This comes from the time I used to play in a shop called the Stack. Sometimes a card would fall on the floor, under the table, and no one ever found it again (even when the store owner MOVED shops and moved the table). Rumours started to fly around that there was a creature living under the table which we nicknamed "The Cardatog" since Atog's eat things, and this one ate cards. I lost my Beta Wrath of God to the fiend! BETA! *cries in corner*
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Posted: Mon Feb 12, 2007 8:46 am
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Posted: Mon Feb 12, 2007 6:33 pm
Liz_bliz, I really like some of your mechanics and cards you have made, would you mind if I used some of them, for a deck I am making? I would credit you if I used them in any matches.
The same goes to you Hades_from_hell.
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Posted: Tue Feb 13, 2007 8:30 am
Lady Visara Liz_bliz, I really like some of your mechanics and cards you have made, would you mind if I used some of them, for a deck I am making? I would credit you if I used them in any matches. The same goes to you Hades_from_hell. sure, but on the note of some un explained things about plauge counters: all creatures that do not have a stated plauge limit have a plauge limit of 1. Once a creature has more plauge counters on it than it's maxium (so 2 for a creature with limit 1) they are destroyed, regenerating takes the counter that killed it off. Once a creature is in the graveyard it maintains the same level of plauge counters and cannot be returned from the graveyard to play, hand or deck untill it's plauge limit has been brought down to it's limit. (I have other cards made to deal with that, but otherwise it's just a way to stop reanimators and other people who mess around with their graveyards by making the cards useless.) Cards with immunity are unaffected by plauge counters and can have any amount. Many creatures with immuty also have carrier. Carrier comes with a numbers always and activates on the creatures death. They are allowed to put X plauge counters on any number of target creatures, where is is the number after carrier.
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Posted: Thu Feb 15, 2007 9:06 pm
Thanks Liz, that helps my deck creation for a good bit. I'll try to build a deck on a few of these.
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Posted: Fri Feb 16, 2007 11:09 am
I'm a Transformer fan and I decide to create some TF MTG cards... ^^:  (Does the mechanic for Transform work?) This is another card I created.
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Posted: Thu Mar 01, 2007 3:38 pm
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Posted: Sat Mar 03, 2007 2:09 am
We need to make an ad for this on the main forum.
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