Welcome to Gaia! ::

Yugioh Roleplay Guild

Back to Guilds

 

Tags: Yugioh, Seto Kaiba, Yugi, Bakura, Duel 

Reply Yugioh Roleplay Guild
Yu-Gi-Oh! TCG Card Combos/Tricks Goto Page: [] [<] 1 2 3

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

angel_raziel

PostPosted: Fri Feb 09, 2007 11:15 am


Sabakuhime Temari
the one I have and use is

Royal decree + Horus of Black Flame LV8= no magic or trap


Rayal decree cancels all trap cards, and Horus LV 8 can negate and destroy any Magic card, so you get to use yours but oppenent is a no go.


Summon Mobius and they are out of that lock, and you can't do anything to stop mobius coming out.
Exiled force takes out horus...warrior lady will take care of that problem too actually.
King Dragun added to that lock works fairly well since it's a bit harder to get rid of horus...mobius again destroys this set up with king dragun also...
PostPosted: Thu Feb 15, 2007 5:36 am


A good way to get an easy win is to activate Canyon and Fairy Box and have Stone Statue Of The Aztecs Face-Down. When your opponent attacks Stone Statue use Fairy Box and if your lucky you'll make it so your oppoent takes 4k Life points from that but then Canyon makes it so if a rock type monster is attacked when it's in Face-Down defense position the damage is doubled so thats about 8k Damage.

DarkGalaxy


DarkGalaxy

PostPosted: Tue Feb 20, 2007 1:09 pm


Heres a good stragety I often use with my new deck is Ancient Gear Beast, Jinzo equipped with Amplifier so my Traps will still work but my opponents won't Horus the Black Flame Dragon lvl 8 and Marshmallon and have my Marshmallon glasses on the field. It's a good defense because Jinzo and Horus stop Magic and Traps and Marshmallon can't be destroyed in battle and Marshmallon Glasses makes it so your opponent can only attack Marshmallon. Along with Ancient Gear Beast attack the face-down cards so if they try Man-Eater Bug it's effect won't work!
PostPosted: Sat Feb 24, 2007 7:50 am


another cool way to win is by summoning Flare Neos when your opponent has a lot of spell and trap cards out however those points alone won't help but if you equip Flare Neos with Mage power, United We stand, Fairy Meteor Crush, Axe Of Despair and horn of the unicorn and you have Neo Space on your side as the field spell then this happens, Neos gains 500 attack points for each spell and trap you and your opponent has so if your oppoent has 5 cards and you have 6 cards you have a grand total of 5500 extra points but it does no stop there for Mage power gives Neo 500 more points of every spell of trap you have so thats 3000 more points. Then United we stand give Flare Neos 800 points for each monster on your side so if you can 3 and Neos thats 3200 more points for neos. Then horn of the unicorn gives Neo 700 more points, Axe Of Despair gives Neos 1000 more points and Fairy Meteor Crush lets Neos damage your opponent even if your opponent only has defense monsters. All together thats 15900 points. If you can fallow what i said you will have a winning strategy in no time.

fisharecool


maxzero0

PostPosted: Mon Feb 26, 2007 1:45 pm


fisharecool
another cool way to win is by summoning Flare Neos when your opponent has a lot of spell and trap cards out however those points alone won't help but if you equip Flare Neos with Mage power, United We stand, Fairy Meteor Crush, Axe Of Despair and horn of the unicorn and you have Neo Space on your side as the field spell then this happens, Neos gains 500 attack points for each spell and trap you and your opponent has so if your oppoent has 5 cards and you have 6 cards you have a grand total of 5500 extra points but it does no stop there for Mage power gives Neo 500 more points of every spell of trap you have so thats 3000 more points. Then United we stand give Flare Neos 800 points for each monster on your side so if you can 3 and Neos thats 3200 more points for neos. Then horn of the unicorn gives Neo 700 more points, Axe Of Despair gives Neos 1000 more points and Fairy Meteor Crush lets Neos damage your opponent even if your opponent only has defense monsters. All together thats 15900 points. If you can fallow what i said you will have a winning strategy in no time.


magic cylinders, winged kuriboh lvl 10, and its game for you bub
PostPosted: Wed Mar 07, 2007 10:00 am


My personal favorite combo (not the most useful, but it sure is fun!) I call it my reckless fire combo, because I'm a dork.

Spirit barrier+backfire+UFO turtle.

Spirit barrier negates all battle damage so long as you have a monster on your field, backfire deals 500 damage to your opponent anytime one of your fire monsters are destroyed, and UFO turtle special summons a fitre-type monster with 1500atk or less from your deck. So, attack somethign stronger with turtle, it dies, you opponent takes 500-1500 damage(depending on how many backfires you have) while you take nothing thanks to spirit barrier, and you get another turtle out, ram it again, getr another turtle, ram it again, got a fox fire out, ram it, end your turn, and fox comes back to defend your lifepoints. all in all the combo takes 2000-6000 lifepoints from your opponent. best used only when it would win you the game.

DragosV2


DragosV2

PostPosted: Sat Mar 10, 2007 6:38 pm


DarkGalaxy
Heres a good stragety I often use with my new deck is Ancient Gear Beast, Jinzo equipped with Amplifier so my Traps will still work but my opponents won't Horus the Black Flame Dragon lvl 8 and Marshmallon and have my Marshmallon glasses on the field. It's a good defense because Jinzo and Horus stop Magic and Traps and Marshmallon can't be destroyed in battle and Marshmallon Glasses makes it so your opponent can only attack Marshmallon. Along with Ancient Gear Beast attack the face-down cards so if they try Man-Eater Bug it's effect won't work!


this combo dosn't work for one reason: it's six cards, and it can be overcome with cards like Zarbog and cyber gymnast. All six card combos fail because they aren't perfect, and there is a perfect combo that's only five cards: Exodia.
PostPosted: Sat Mar 10, 2007 6:44 pm


fisharecool
another cool way to win is by summoning Flare Neos when your opponent has a lot of spell and trap cards out however those points alone won't help but if you equip Flare Neos with Mage power, United We stand, Fairy Meteor Crush, Axe Of Despair and horn of the unicorn and you have Neo Space on your side as the field spell then this happens, Neos gains 500 attack points for each spell and trap you and your opponent has so if your oppoent has 5 cards and you have 6 cards you have a grand total of 5500 extra points but it does no stop there for Mage power gives Neo 500 more points of every spell of trap you have so thats 3000 more points. Then United we stand give Flare Neos 800 points for each monster on your side so if you can 3 and Neos thats 3200 more points for neos. Then horn of the unicorn gives Neo 700 more points, Axe Of Despair gives Neos 1000 more points and Fairy Meteor Crush lets Neos damage your opponent even if your opponent only has defense monsters. All together thats 15900 points. If you can fallow what i said you will have a winning strategy in no time.


This is an 8 card highly situational combo, in other words, it just dosn't work. After all, again, Exodia is way easier to pull off, and it has way fewer weakpoints.

DragosV2


Otaiue

Defensive Lionheart

4,275 Points
  • Trader 100
  • Entrepreneur 150
  • Member 100
PostPosted: Sat Apr 07, 2007 1:00 pm


Ok, Heres one combo I thougth was sweet when I actually tried it out without realizing it;

Ok There are only 2 cards and it has been a hard time getting them back. Spirit Barrier and Astrial barrier. The combo works this way.;
Of course set both when you get the chance, if you have to wait for the other, "I know it is hard when you are getting creamed. but finally, When both areon the field, you activate them the turn after you set the last one. Now If you have a monster on your side of the field you can just laugh, and activate astrial barrier to have the monster to attack you, Oh smack, you lose life points, N oyou don't spirit barrier turns the damage of an attacking monster to your life points zero as long as a monster ia on your side of the field. Safe life points, and you can finally take the time to build up your forces and get the cards to destroy his, and stomp your opponent. Trust me it works because I won that way, using that tactic later in a duel and They played thier better cards to get rid of minor cards.
PostPosted: Tue Apr 17, 2007 6:24 pm


Old Favorite of mine:

Card Destruction (destroy all cards in each players hand and they pick up however many they discarded)

Goldd, Wu Lord of Dark World, Sillva, Warlord of Dark World and Beige Vangaurd of Darkworld (all get special summoned when discarded by their owners card effect)

Sacrifice Goldd and Sillva for Maju Garzett (it gains both their attack points, putting it at 4800

then on your next turn, Tribute Maju Garzett for great maju garzett for a creature with 9600 atk points

BlackWindDragon


BlackWindDragon

PostPosted: Tue Apr 17, 2007 6:28 pm


for anyone with a destiny hero deck (this actually works well)

Clock Tower Prison (gets 1 counter during each of your opponets Standby phase)

Pyro Clock of Destiny moves everything foreward one turn, giving your Clock Tower Prison another counter

Finally, Eternal Dread gives you 4 counters total on Clock Tower Prison so you now take no battle damage!
PostPosted: Fri Sep 21, 2007 7:50 pm


giant germ

summom 3 blue eyes

use delta attacker

if all else fails

use polimer and summon shininy dragon


i made the one up biggrin

willy-man


Miles Sannata

PostPosted: Sat Sep 22, 2007 1:51 am


Oi. New Here. Hi.

Bes Combo I made:

One Turn Duel Win.
Kay, this will require almost a full hand of the cards cay?
Card No1: Cyber Dragon
No2: Proto Cyber Dragon,
No3: Ultimate Offering
No4: Polymerization.
No5: Cyber Dragon, or Another Proto
No6: Pot of Greed
No7: De-Fusion. xD
No8: Limiter Removal

Special Summon Cyber Dragon with its effect, summon both Protos, fuse them, kill off what ever defence they have, De-Fuison and Attack with all three monsters. xD
It works best with Limiter Removal xD
Har to get, but its completely possible.

Destiny Hero, Ultimate Summoning.
Captain Tenacious,
Dasher,
D-Shield.
Dasher Must be destroyed for this to work.

Dasher gets destroyed, brings whatever monster card you draw to the field, Tenacious brings him back, repeat. xD
PostPosted: Sat Sep 22, 2007 11:51 am


willy-man
giant germ

summom 3 blue eyes

use delta attacker

if all else fails

use polimer and summon shininy dragon


i made the one up biggrin



onother one of mine snipe hunter and darkworld monsterd

willy-man


darkestchain

PostPosted: Mon Nov 17, 2008 9:09 pm


i use this first turn KO combo for my dragon deck:
use either dark hole and destroy ur opponents creature,harpy feather duster remove opponents spell,cyber stein special summon blue eyes ultimate,megamorph B.E.U.Dragon thus having a 9000 to blow away your opponents life point,
for exodia deck i use:
summon gearfried the iron knight,summon royal magic library next turn and spam Butterfly Dagger - Elma on gearfried thus putting a magic counter on royal magic libary and returning Butterfly Dagger - Elma to your handrepeat the process for 3 magic token to search exodia parts.
Reply
Yugioh Roleplay Guild

Goto Page: [] [<] 1 2 3
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum