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Sylvanes100
Crew

PostPosted: Wed Jul 26, 2006 8:26 pm


Yeah well, let's not try to kill of your comrades... Unless your chaotic evil, in which case you are welcome to try and kill them and then eat the bodies afterwards. That is of course, if the cleric don't find a more... suitable use for them.
PostPosted: Wed Jul 26, 2006 8:31 pm


Oh, almost all Fey'ri are chaotic evil...guess it comes from that demonic blood and all. But, I'm not high enough to use that spell yet. Damn level adjustments. It's fine though, as a player, I'd rather not kill everyone. Pharaun couldn't care either way. If it's a matter of his life or death, you can bet he'd drop it no problem if he knew it. He won't go out of his way to try to kill anyone, so long as they're useful, and not annoying.

Heh, this is when not Metagaming is the hardest. I don't want to ruin a game by activly trying to kill my party members, but if certain situations come up, it would go against my character's personality and such not to. Not that I'm saying I could kill anyone, but I could certainly try hehe. Still, I guess that's where it's up to the DM to give a reason to keep characters from killing each other. The group I played with IRL would never be good at that. There would be nothing stopping us from killing each other, and they would always play the abrasive kind of character that no other character could get along with. The kind that would start fights and such. So, yeah...But, with them, the DM was the problem. From the little I've seen, Jeron is definitly a better DM than them (not that it takes much heh)

DarkHayama

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Sylvanes100
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PostPosted: Wed Jul 26, 2006 8:50 pm


Well, that when you hve to think about the consequences of your actions. A lawful evil character wouldn't want to kill of a ally simply because of his honor and they still might prove to be useful later on. A neutral evil character could go eather way, but if the people in question could help them further thier goals, they would most likely let them live. Chaotic evil.... Well, their too short sighted to think about the future, so if saving thier own hides means frying thier allies, they wouldn't give it too much though. And as for groups killing each other, I've been there. But the funniest would have to be a group I was in that consisted of a pair of chaotic nuetral rogues that constantly were stealing things from the other group member and even themselves at times. Needless to say that they didn't last very long after the group woke up in a inn to find thier thier armour, weapons and items had been stolen and sold the night before. Good times, good times.
PostPosted: Wed Jul 26, 2006 8:57 pm


yeah, I think when playing a campaign with evil characters, the DM has the biggest responsibilty to try to keep the players from killing each other. If you have chaotic evil characters, do what you can to keep them from wanting to kill each other. I had this idea, though it's in very early stages. If I ever have reason to, I'll think of the details. But basically, I'd have a lawful character, like maybe a paladin or something, somehow get linked to an evil character, like a drow or something hehe. Some sort of artifact will end up linking their lives, so if one of them dies, the other does. Also, the cleric will have some really important news that needs to get to his hometown, so sacrificing himself to rid the world of another evil won't be the best course of action. And, the Drow is selfish, and not likely to kill himself. He'll be trying to find a way out, so he can kill the paladin without dying himself. Like I said though, it's very early stages, just an idea I got one night that I haven't had reason to work on.

DarkHayama

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Sylvanes100
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PostPosted: Wed Jul 26, 2006 9:06 pm


Well, usually putting a evil chacter into a nonevil part is hell, as I've done it enough times to know the consequences. Imagine a drow walking into a village, even if he does have a paladin and cleric by his side. The people won't really care about the paladin's well being enough to let a murderous drow in thier midts. And evil human is a little easier to play, as the other's don't really know your alighnment unless they go out of thier way to find out. But evil creatures and specific evil humaniods are a little harder, simply because the npc's won't take kindly to them to begin with and will most likely try to kill them every chance they get. I mean a drow is hard enough, but an you imagine a Mind Flayer walking into a town without a army waiting to greet him?
PostPosted: Wed Jul 26, 2006 11:01 pm


Hopefully we don't have too many humans in the party, they are N.O.X.'s favored enemy twisted

BloodOnWhitePetals
Crew


Krovox
Crew

PostPosted: Wed Jul 26, 2006 11:34 pm


To answer your questions, I have the BoVD and later on in the campaign you can try to aquire undead forms. As for the weapons of legacy, I don't know much about. What book are they in, so I can read about them?
PostPosted: Thu Jul 27, 2006 1:09 am


BloodOnWhitePetals
So where's my N.O.X. Art?


What about my questions? xp

BloodOnWhitePetals
Crew


Sylvanes100
Crew

PostPosted: Thu Jul 27, 2006 7:07 am


Weapons of Legacy is a book, which show's weapons that are considered legendary and unique. So I take it you don't have the Fiend Folio? Thier was one thing in particular I wanted to use from there.
PostPosted: Thu Jul 27, 2006 8:40 am


BloodOnWhitePetals
So where's my N.O.X. Art?


It is being colored my friend you will get it soon. My computer isn't working right in the coloring department so Ii hired some coloring help!! It should be done anytime now!! blaugh

DeathGod02
Crew


DeathGod02
Crew

PostPosted: Thu Jul 27, 2006 8:48 am


And Skilkiev is human....but he has backup lans if things go wrong. He plans everything carefully going over every scnario in his head. He likes to work alone, but he can sometimes make exceptions... twisted
PostPosted: Thu Jul 27, 2006 9:54 am


Sylvanes
Well, usually putting a evil chacter into a nonevil part is hell, as I've done it enough times to know the consequences. Imagine a drow walking into a village, even if he does have a paladin and cleric by his side. The people won't really care about the paladin's well being enough to let a murderous drow in thier midts. And evil human is a little easier to play, as the other's don't really know your alighnment unless they go out of thier way to find out. But evil creatures and specific evil humaniods are a little harder, simply because the npc's won't take kindly to them to begin with and will most likely try to kill them every chance they get. I mean a drow is hard enough, but an you imagine a Mind Flayer walking into a town without a army waiting to greet him?


Ah, but that's where the players have to use their brains. Figure out a way to get into town, or whatnot, without a riot occurring. Not to mention, the Drow might see the link as a free ride to hurt others, thinking the Paladin won't want to kill him. So, they'd have to figure out a way to keep him from being a problem. But, like I said, this isn't something I've put alot of thought into, as I haven't really had reason to.

DarkHayama

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BloodOnWhitePetals
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PostPosted: Thu Jul 27, 2006 11:43 am


DeathGod02
And Skilkiev is human....but he has backup lans if things go wrong. He plans everything carefully going over every scnario in his head. He likes to work alone, but he can sometimes make exceptions... twisted
She doesn't feel as much need to kill useful or appropriately terrible humans, just those weak ones that stand in her way or bother her.
PostPosted: Thu Jul 27, 2006 11:48 am


DeathGod02
BloodOnWhitePetals
So where's my N.O.X. Art?


It is being colored my friend you will get it soon. My computer isn't working right in the coloring department so Ii hired some coloring help!! It should be done anytime now!! blaugh


mrgreen

BloodOnWhitePetals
Crew


Sylvanes100
Crew

PostPosted: Thu Jul 27, 2006 11:54 am


Alright, just a quick question. When making a melee touch attack do you roll the d20 and add the your attack bonus to that roll, even though your opponent get's no benefit from armour?
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Jeron and DeathGod's forum of Awesomeness

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