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Night_Hawk6

PostPosted: Sat Oct 15, 2005 6:12 pm


Name- Hawku Shinjitsu(Hawk for short)
Race-Human but has a taste for blood, never proven as a vampire though
Age- 19
Sex- Male

Magic

Speed:Fast as hell but not anything extradanary, speed complies with sword skills which gives the impression of god speed.

Self-made Weapons:Fast thinking to make any item into a useful weapon with good reflexes and strength

Materia: About 50 of each kind embedded in his left arm such as-
Independent Materia - Purple - Enhances the characters status i.e. HP and strength etc. ((In a real battle I can only use each Materia twice/once for Red.))

~Support Materia: Blue - This is at full effect when it is used in conjunction with other materia. You add a blue materia to a linked slot with another colored materia. The blue one then raises the effect of the other materia.
~Command Materia: Yellow - Increases the number of commands that can be used during battle.
~Magic Materia: Green - This enables you to cast a number of magic attacks and health-giving magic.
~Summon Materia: Red - This enables you to cast summon magic during battle in order to call a summon monster. ((I can only use this once per battle))

Katana's Powers:

basic-

Gunblade form-Turns into a gunblade similar to that of ff8, but much thinner like oringinal form

Special:

Flame-Burning blade slightly blinds enemies view causing them to focus more on the fire than the blade making it easier to slash. ((can use 4 times per battle))

Ice- Blade widens and turns into ice, which shatters on command using ice splinters on the enemy, and regenerates immediatly. ((can only use this 4 times per battle))

Regenerate-(in case materia fails) Changes to a greenish color but takes much longer((4 posts to charge))than his materia, which takes about 2 seconds

Ultimate attack- Almost never used because of his power to overcome most enemies, but in this attack him sword extends into a huge glowing form with a black and purple blade, and is almost impossible to survive from, but the downfall is, afterwards, it takes hawk at least an hour ((4 posts)) to regain enough energy to stand. Each time he uses it the amount of time it takes to regenerate reduces. ((Which means it goes from 4-3-2-1 then if i use it again it only takes me 1 post to regain my strength again. This attack also takes 4 post to charge)).

Weapons:

i-shuriken- More of a secondary weapon, mostly used for music during battle. Looks like a normal ipod, but pressin play 3 times will make an extremely sharp blade come out of each end

Crown shoes- Increase speed, and power of kick(kick creates a small explosion on impact)

pants- to keep hawk looking kool and they are completly knife and flame proof((2-year warrenty!))

Katana- Handed down in his family over many years, this katana his Hawk's most prized posession. It is about 10 feet long and gleams even after its thousanth year aniversary. Its powers are listed under magic.

secret sword- ERROR-unknown information on name ,description ,and use

Description:

Hawks hair is black short in back and goes over his blue eyes down to his nose. His height is 5 11. He wears a white long sleeve shirt, with black sleeves, along with a black torn up scarf around his neck. His special pants are black and his Crown shoes are black with white bottoms. ((Pretty much what my avatar is wearing, including my anklets, gloves and wings)). Across his left cheek conatains a long scar he recieved in a great battle.

History:

Birth to age ten- Hawk was born into a wonderful family, which soon became involved in his contries corruption causing his entire family to be murdered in front of his 2-year old eyes. He was found by a great katana forger and master, who took him in and taught him all the skills and weapon making abilities he need to know.

10 to 15- After his master was murdered, Hawk took his fate into his own hands finally taking his own life seriously and fought against his countries corrupted leaders, and defeated them. After he defeated them he found his families great sword in their treasure room and took it for his own.

15 to now- He soon became an assasin but he worked for himself. Even though he was a vicious killer, he was still a gracious and kind person. Just after his 18th b-day he got in a fight with one of the most powerful fighters in the world and lost, leaving with slashes all over including one down the side of his cheeks. After days of recovery he soon left the home he recieved treatment from, which was some villagers paying him back for saving the villag from a demon. Ever since that day Hawk vowed to find the person who defeated him and surpass him.
PostPosted: Thu Feb 23, 2006 12:26 pm


[ Message temporarily off-line ]

Nienna Wolfenheart


Anathe

PostPosted: Sat Mar 25, 2006 1:14 pm


[New Character.. Screw the Neko!]
[If I'm allowed to rejoin after that period of time, heh.]

Name: Anathe Enzy Verus
Nicknames: Ana, Enzy
Sex: Male
Age: 1999
Personality: Fierce, Serious
Alignment: Chaotic Neutral
Powers:
-Speak With Animals - Can communicate with animals.
-Detect Thoughts - Rarely used; he can read people's minds as he wishes.
-Polymorph Self - Can change his shape into just about anything.
-Control Water - Rarely used when fighting - completely controls liquid.
-Fog Cloud - Creates a light to thick fog cloud to lower vision.
-Transmute Rock to Mud - Takes a hold of the ground and turns rock into mud.
-Stone Shape - Can raise the earth, making various forms & sizes.
-Move Earth - Controls the very ground itself, moving it at will.
-Spider Climb - Can crawl up walls and ceilings with a spider-like motion.
-Wall of Stone - Creates a large, thick wall of stone from the ground.

Species: Copper Dragon / Bronze Dragon

Main Forms

---Shape #1, Fighting/Force Style---
Human
Height: Six feet, five inches
Weight: 220 Lbs
Weapons: Great Sword - Anathe'ma [Light to him, extremely heavy to nearly everyone else.]
Powers/Abilities: Enhanced Speed
Description: Even weilding the large sword, which remained sheathed on his back until he needed it, which as of late, was easily accessed. Short, spiked silver hair was neatly formed on his head, and icy blue eyes stood out. Small formations of scale "tattoos" (Visible, but not actually scales) were apparent over his body. He had no outer genitals--Being a dragon, his reproductive organs were kept inside until aroused.. Therefore, no below-the-belt shots. He wears a tight, sleeveless shirt, no jacket, form-fitting pants, and heavy (again, light to him) boots--all black.

---Shape #2, Fighting/Force Style---
Dragon - Rarely Accessed
Height: Twenty-Four Feet
Weight: Tons
Weapons: Sharpened Claws, his Anathe'ma
Powers/Abilities: Speed Burst
Description: The sword is nearly useless in this form, since he's so powerful, but it rests on his side now. His large, scaled body, complete with tail, rests on his powerful legs. His body is a white-red color, and his eyes are fully red. He has no need for clothes, since he's decent enough like this. Ever-powerful in this form, he's a force to be reckoned with.

---Shape #3, Travel/Speed Style---
Dragon - Used Often
Length: Fourty Feet
Weight: N/A [Doesn't matter]
Weapons: None
Powers/Abilities: Flight, Speed, Fire Breath
Description: This body is snake-like, for easy flight, and able to take on several passengers. Not built for power, merely for speed and getting around. He's clotheless in this form, as well, since there are no clothes to even fit this form. Snakelike, except for the small arms and big legs underneath him.

---Shape #4, Casual Style---
Human
Height: Five feet, six inches
Weight: 175 Lbs
Weapons: Anathe'ma on his back--nearly reaches floor, unused in form
Powers/Abilities: Speed
Description: Very similiar to his first form, except not as powerful or large. The same silver-spiked hair and icy blue eyes give him away as Enzy. He likes this form when in towns, and when he doesn't have to fight. He also wears the same form-fitting clothes as his first form, even though they are still tight on him.
PostPosted: Mon Jun 12, 2006 1:07 pm


Looks like some a** deleted my Join-Up form. So i'll hafta do it all over again.

Note, this character is defunct. I have returned as a new Vaako.

Name: Vaako
Race: Human?/Demon? (Practically Unkown)
Age: Unkown, but has been aware of his existence for about 200 years, aged very little, and has much amnesia about his distant past.

Height: 6'9" -7' (varies due to Armor, Buffs, etc.)
Weight: 285 - 365 (Same Variation Reason as above)
Hair,Eye,Skin: Light Colored blonde hair, Green-Grey eyes, medium-Dark Complexion


Higher Function Abilities:

Astral Projection, Control, and Manifestation
Gravity Control and Manifiestation

Lower End Abilities:

Magical Knowledge in: Fire, Ice, and Alchemical Physics
Knowledge in Magical Smithing and Forging
Knowledge in many Languages
Knowledge in Warfare, Tactics, and Leadership

Proficiencies:

Long Blades
Single Weapon: Long Blades
Dual Wielding: Long Blades
Two Handed Weilding: Axes, Long Blades
Unarmed Combat

Heavy Armor
Super-Heavy Armor
UnAmored



Weapons / Inventory: 4

2 Twin Long Swords:
Each Possesed by an unnamed Demon, the Swords IcingDeath and DeimonLocke Possess emmense power, and project their own power-auras. Respectively, they are infused wiht the energies of Ice and Darkness.

1 "Plasma" Katana:
Not truly a plasma weapon, Vaako channels his energies through this aincent blade and can create a Plasma-Like formation at its end. Very Powerful, Vaako uses it rarely due to the drain it puts on him.

1 DarkSteel LongAxe
A Basic Longaxe, stretches 11 feet in overall length, wiht a two foot blade. Very Sharp Blade at fore end, and small bladed spears on either end. Rarely used or carried by Vaako any longer.


Vaako's Armor Varies in size, thickness, and coverage from battle to battle, but overall he uses the smae pieces. There are four levels of coverage he uses under his cloak/jacket.

Level 1: just teh Breastplate,
covering his sides, front and back of his torso, with some shoulder coverage.

Level 2: Breastplate + Gauntlets + Greaves/Boots
Also Covers forearms, thighs, lower legs, and feet.

Level 3: Breatplate + Gauntlets + Greaves/boots + Helmet + Pauldrons
Covers head, shoulders, and upper arm/biceps (full Coverage)

Level 4: Reinforced Armour
Full Coverage, linked Darksteel, Double Thickness Armour. Think... Tank. Vaako will only use this if he plans on fighting a dragon, ginat, behemoth, etc. Rarely used, but still in his Arsenal.


(For reference smile
metal hardness: (softest to hardest)
Iron
Steel
Titanium
Darksteel
Adamant(ium)
Mythril
and their enchanted counterparts. (for enchanted, just move it up two levels, exp. enchanted Iron is equal to Titanium and enchanted Titanium = Adamant) (levels of enchantment may vary, but normally this holds true.)

Vaako's armor is equal to Enchanted Darksteel, and thus only weapons of Mythril level or higher will damage it. Mythril will have problems, seeing as how the ribbed armor is designed to deflect the light metal's blows.


Vaako posseses a Magical Elemental Stone, given to him by Kuni upon completio of a quest. It allows for instant release of three turns worth of charge. One shot only.


more to come later

For extensive info on Gravity: DL the Book of Gravity
http://www.badongo.com/file/854216

Written by me.

Ereinion_Gil-Galad
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bandnerd4ever06

PostPosted: Tue Aug 01, 2006 1:10 am


Kareesh The Slayer of Immortals

Race: Inevitable

Class: Sorcerer/ Master Thrower

Age: Unknown

Height: 8’ 3”

Alignment: Neutral Lawful

Origin: Astral Plane

Languages: Infernal, Abbysal, Draconic, and Common

Description:
Kareesh to man’s eye is a work of art, perfect in every aspect. His deep blue eyes draw you into a euphoric trance. His white flowing hair blows gently with every breeze. But the moment he approaches you, an awkward sound of grinding gears and hissing hydraulics lets you begin to understand that this is something, not human. Aside from his 8’ 3” frame dwarfing everyone in sight, Kareesh appears as if he could squish anyone, but witness him in battle you will see how finely tuned he is. Strung on his side is a Bag of Holding. A bag that when he reaches into it, he reaches into a distant plane to retrieve countless numbers of daggers. Gracefully he spreads the knives between the fingers of one hand, while the other hand performs the necessary motions to imbue each dagger with a spell. In one swift motion he, with deadly accuracy, unleashes this furry upon your sorry body.
Kareesh’s inner workings are made of Adamantine, the strongest metal in existence. Prolonged exposure to direct sunlight does weakens the metal to crumbling, but Kareesh’s magical skin protects it from the harsh Sun.

The Story:
Kareesh The Slayer of Immortals is an Inevitable. Inevitable are machines created by Gods to enforce the basic laws of the universe. Kareesh’s goal is to rid the world of Immortals, beginning with the one who calls himself Ranma Hikage. A certain Goddess feels it is time to protect her investment. Ehlonna, Goddess of the Woodlands has became enraged by Ranma’s carelessness for life around him, especially after he enslaved The Queen of the Elves. In her anger Ehlonna created Kareesh, an eight foot three giant machine magically covered in human flesh to blend in more with those who roam the Material Plane. Kareesh hails from the Astral Plane, more of a grey swirling mist than anything, the Astral Planes harbors many magically summoned creatures. Being part of the Astral Plane, and not the Material Plane, Kareesh is only afforded two days to roam the Material Plane before having to return to the Astral Plane for a day of rest and rejuvenation. Kareesh is a summoned magical being. Ehlonna has enlisted the help of a Halfling who’s name is not important, but the devout soul carries an indestructible four inch tall figure that resembles something similar to Kareesh. This loyal Halfling will do the traveling for Kareesh, and will summon him when duty calls. The Halfling isn’t helpless himself, growing up on the streets of Calimport in the southern planes of the Forgotten Realms, the Halfling makes a pretty good living as a thief, and has an uncanny ability to escape any tight spot. Also being part of the Astral Plane, Kareesh can almost never die. When close to death Kareesh’s body simply becomes a gray mist as his physical form returns to the Astral Plane. Kareesh can only be killed in the Astral Plane. When heavily injured though, Kareesh usually needs to remain in the Astral Plane for two days before returning.
In all Kareesh WILL succeed in his mission, even if it means death.

Spells and Abilities:
At Will- Return to Astral Plane.

At Will- Cast a Prismatic Sphere or Wall. This Sphere (a 20 foot radius) or Wall (max 100 feet long, 30 feet high, and 2 feet thick) is an unbreakable barrier that shines in multiple colors. Each color serves it’s own purpose, and the wall can only be dispelled (destroyed) in a specific order (refer to chart). The wall or sphere cannot be cast with a living object in it’s designated casting space, otherwise the wall is instantly dispelled. The Wall/shpere lasts a half hour and can be cast at a 50ft maximum range.
Color Order Description Dispel
Red 1 Stops Nonmagical ranged weps, Deals Fire damage (reflex for half) Cold
Orange 2 Stops Magical Ranged Attacks, Deals Acid Damage (ref for half) Wind
Yellow 3 Stops poison, gas, and petrify, Deals Electric Dmg(ref for half) disinigrate
Green 4 Stops Breath Weapons, Poison(kills, fortitude save for dmg) Passwall
Blue 5 Stops Divination and mental atks, Turned to Stone (Fort neg)Magic Missle
Indigo 6 Stops all Spells, Will save or become insane Daylight Spell
Violet 7 Energy Field destroys all objects and effects, Teleported to random plane of existence. Dispell Magic

Palm Daggers- Allows me to palm up to four Daggers in one hand.

Quick Draw- Allows me to attack, draw, and attack in one round.
Sneaky Shot- I can take a turn to perform a Slight of Hand, and the attack in the next round unknown to you dealing extra damage.

Imbue Spell- During a normal round of attack I can, as a free action, imbue my daggers with either fire, earth, water, electric, or ice properties in it’s damage. Can still use quick draw ability.

Fast Healing- I heal faster than a normal human while in the Astral Plane.
Darkvision- My eyes can enter a state where I can see in the infrared spectrum.

Mark of Justice- A spell marked by the Symbol of Ehlonna of the forehead of the cursed. This symbol has one law tied to it, and if the cursed violates that law it is instantly killed, no save.

Daggers- The daggers that Kareesh carry are made of cold hard steel imbued with magic that makes them extremely sharp, thus dealing more damage than that of a normal dagger.

Strengths and Weaknesses:
Being made of adimantite, Kareesh is hardly phased by physical attacks. But when his metal is exposed to direct sunlight for more than a half-hour it begins to weaken and Kareesh becomes more and more suseptable to attack. Kareesh's main weakness is to Electricity. He's a little vunurable water also. Kareesh's outer skin can withstand tempuratures upto 500 degrees F. No one knows at which tempurature Adamantite melts. Some scholars believe it's somewhere in the possibly hundreds of thousands Kalvin. So far Adimantite can only be formed alchemically, or magically. Kareesh's body is nearly invulnurable to fire, earth, and wind when his metal is protected from the sun.
PostPosted: Thu Aug 17, 2006 8:20 am


Neo Vaako. Update on Vaako and His abilities.

Neo Vaako is Vaako, just new...

1) His descriptions are the same as Vaako, except he is slightly smaller and lighter, and wears a cloth strap over the larger portion of the right side of his face.

3)His powers are now limited to Gravity Magic and Use of his new-found Speed.

3)He can NEVER gain any other magic abilities untill he can figure a way to unseal his magic again.

4) He can no longer use any power ascociated with his Astral Self, But Now has Massive amounts of Speed at his grasp. (All the training in use of the Astral Self is now Formed into Speed Training.) I dont Have a mesure of his maximum speed yet, but we will decide how fast Neo Vaako is.



Story goes like this, in search of info on his past he caught the trail of a Demon, one that used Gravity Magic. He remembers seeing demons in hs dreams that fith the description of the one he was searching for.

In the battle with the large demon he was severely injured and scarred on his face, leaving one of his eyes damaged beyond use, blinding him in that eye. Now he covers the scarring up with various things, usually a silken bandana-like strip of cloth that he wraps several times around his eye and head...

His powers were stripped by the demon's blade, now limiting him to using only Gravity Magic. He was forced to become what he feared the most, his Full Demon form (pictures to follow later) Surprisingly he looked nothing like what he figured. Instead the Demon in his dreams was the one he was fighting, not the one he would become.

He battled the demon further and slayed the demon with it's own blade...

He found that the Demon he killed had also slain his mother and father, and most of the people that would know who he was... Having not seen nor sense vaako as a threat, he merely tossed him aside, giving him a concussion, and causing him to forget everthing about his life and existence...

A warring nation came through the village later and found him, as my old story went...



When he Transformed, his Astral Self merged with his human self, stripping Vaako of all Astral Powers, but Giving him a massive boost in speed and agility.

Ereinion_Gil-Galad
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Aces Luck

PostPosted: Mon Nov 20, 2006 7:02 pm


Name: Ice

Race: Human

Magic: Complete supremecy over ice

Weapon(s): Twin blades of Ice, with the abilty to freeze anything they are stabed into. (among a couple of other kool features PM'd to Kuni)

Description: An average sized man, his clothes now resembling his element. His pants are a frosty white color, as well as his shirt. Both are pretty normal, other then their color. The shirt is short sleeved, and over it he wears a solid blue vest. Upon his back he carries his weapons, and around his neck lies a satchel he carries a few of his items. He is wearing a regular pair of boots, and most of his clothes look broken in severly. His eyes are normally silver, but they change colors at diffrent times. His hair is brown and comes down to his shoulders.

History: He grew up as a simple boy, but he was always drawn to ice...Ice somehow did not bother him. He feared the heat more then the sleek and snow. Books also became his passion, and its not unfamiliar to see him reading, his eyes silenlty scanning page after page. He also had a love of ice, moreso because he loved the cold so much... Soon he began experimenting with his own body and the effects of diffrent chemicals, those said to be able to freeze objects and such, also mixing them a bit... After all his experimenting he had really done a bit to himself. He found he had complete control of ice, his feet were able to sound as if walking on snow forever, snow was next to always seen falling around him, and ice now stuck to his hands and feet like how a spider could walk on a wall. He soon began taking on the name Ice, but even through it all he was always inventing...He was a great engineer, in truth. His first creation was the dual blades he still uses today, a more refined version. His next was a rifle that would never run out of ammunition...So was his story now. Due to an accident of his own fault, his entire family was killed...All but himself. When he realized what had happend, he fled from his village, tears streaming down his face. He was ashamed of his own past now. He travelled for around 3 years, never really staying in one place...No where ever felt like home again to him. Soon he found a town he stayed for around 5 years...In truth, he had gotten lost. The town was surrounded by a ring of mountains and all attempts to get out was destroyed by the mountains, and he was left back to return to the village. Days turned into weeks and months, soon he was not able to get out...But finally, after 5 years he had been able to get out of the village...He was now a wanderer once again.
PostPosted: Wed Jun 03, 2009 12:35 am


Name: Admiral Jeff "Nightstorm" Obsidian

Age (appearance): 30 years old

Age (actual): 180 years old

Gender: Male

Physical characteristics:

Type: Human

Height: 6'6"

Weight: 210 lbs.

Hair color: Dark Brown

Hair style: Straight, slicked to one side

Eyes (human): Normal with brown irises

Eyes (activated Elemental): Pupiless, ruby red irises, and black "whites"

Birthplace: Earth

Appearance (unsuited): Pure-black bodycoat with matching slacks. Symbiote-generated sunglasses.

Appearance (suited): Pitch-black full-bodysuit with crimson markings on head, chest, back, arms. and lower legs. Eyes are composed completely of crimson red.

Strength limit: 1,000 lbs.

Speed limit: 40.0 sgs. (40.0 x Surpassed God-like Speed - where God-like Speed = Light Speed and Surpassed God-like Speed is Light Speed x 1.5. In other words, 40 x 1.5 x light speed. Do the math.)

Powers and other abilities:

Elemental:

- Elemental Darkness creation and manipulation. Able to construct any desired object from a barrier to multiple weapons from the darkness in the surrounding environment.

- Limited warping. Able to warp reality with darkness to create a temporal rift. Not as advanced nor widely used as those who can create portals and rifts via Reality Control or other uses, Nightstorm limits this to two particular uses: to warp long distances or between dimensions, and to warp the Scimisas to him.

- Shadow warping. Able to fuse with any section of darkness in the environment, thereby removing any vulnerabilities and weaknesses. Movement at its fastest in this state is 1.0 sgs. The drawback is that no direct offensive measure can be taken without reforming out of the darkness.

- Elemental regeneration. Able to use internal elemental energy or the darkness in the environment to repair/rebuild damage and wounds.

- Pressure stabilization. Since he is a part of a nearly intangible element, Nightstorm's body is immune to changes within pressure, leading from the crushing depths of a planet core to the complete vacuum of space.

Symbiote:

- Energy immunity and absorbtion. Able to pass through all non-physical attacks and barriers as though passing through air. Also able to absorb elements from said attacks and barriers, but restricts this ability to only doing so via command from the host.

- Energy redirection. Able to channel energy from either attacks/barriers or from the host's internal sources to wherever the host commands.

- Pierce immunity. Unable to be torn or pierced from any attacks due to the ability to simultaneously disperse the attack's KE throughout the whole unit upon contact.

- Molecular discharge. Able to read the molecular composition of whatever surface it comes into contact with, and thus is also able to configure itself to be able to destroy the molecular bonds of said surface upon the next point of contact.

- Simultaneous unit control. Able to send "parts" of itself away from the main "unit" and operate via its own will or by command from the host.

Weapons and other functions:

Forearm Blades: Twin curved, symbiote-generated blades that line Nightstorm's forearms, one on each. They are able to extend via telepathic command from Nightstorm. At a fully retracted length, they are as long as his forearms; at the maximum extended length, they each measure up to 50 feet.

Energy Dischargers: Outlets for Nightstorm's energy reserves. One circular-shaped outlet is placed in each palm of Nightstorm's hands, while three reside within the flat of each boot, acting as thrusters when discharging energy. The outlets let off a pale-white glow, but no illumination or wave/trail is let off past that. Nightstorm's blades themselves are also Energy Discharge units.

Scimisa: A curved, pitch-black blade constructed of Pladia, a super-strengthened metal constructed of genetically-remodeled Titanium fused/combined/reinforced with lifeless symbiote tissue. Thirteen runes engraved in a golden color line the outer edge of the blade; one set on both sides, resulting in 26 runes altogether on the blade. The blade was born out of research into Kemilias weaponry as well as Ranma's own Muramasa - rather, it's function is to be a Spirit-class weapon; able to deliver permanent spiritual damage to the target or completely suck out the soul of the target and store it within the weapon itself. When a soul is brought into the Scimisa, one of the runes glows, and once all 26 glow, then no more can be taken in. Nightstorm wears a pair of these when he pulls them out through a warp, one over each of his forearm blades.

Weaknesses: Subject to physical and melee combat attacks.

Personality: Emotionless or hateful. Prefers that all life around him would be extinguished.

Bio: Nightstorm was born and raised as a normal human. His life was average, but due to his corrupt moral nature, he came to despise all living things. Things were made even worse when, during his childhood, he and his classmates in school discovered his ability to control darkness itself. The constant teasings, persecutions, and dares for fights led him down a straight path into supreme hatred (etched permanently into his soul when the entire city attempted to hunt him down and wound up killing his family - the only ones who'd accepted him for who he was), and escaped to attempt a temporary normal life in other city. By the time he was 21, he abandoned humanity and lived in isolation. While in seclusion, he used his excellent research skills to create various bioweapons and equipment. It was during this time of creation that he developed the black suit he now wears - a symbiote that must remain with him if it hopes to stay alive. In turn, apart from the mechanical additions to the suit like the blades and boots, the symbiote developed an interesting ability when it combined with Nightstorm's own darkness element - the ability to absorb any kind of energy and store it within Nightstorm's body, leaving him weak only to melee or physical attacks. In short, he turned himself into a type of superhuman only with the power of technology/science fused together with the power of his own body. His boots were tweaked and then retweaked over the many years of his long life so that they could reach cruising speeds that match light itself. Due to his powers, his life has been prolonged by a large margin, sticking him in the body of a 30-year-old by the time he turned 100.

He has a strict moral system that he runs by. Though he hates any living thing he sees, if deemed necessary he will protect that life form from immediate danger if it is rendered harmless. Ever since he turned 50, though, he began his life-long quest on a hunt - a hunt for the person who was supposedly stronger than he was. A person who called himself Ranma...

The hunt had started during the early stages of his Agenda - the plan for the elimination of all life in the universe. He'd found Ranma within a small alien realm and had followed Ranma repeatedly since then. Due to Ranma's immense powers and techniques, Nightstorm devoted a section of his research to improving himself so that he could eventually overcome the only viable being in the universe who could defeat Nightstorm. From then on, Ranma and Nightstorm had clashed on many occassions throughout different dimensions and had gained respect for each other, but Nightstorm's quest to continually improve himself has yet to end. And with the Agenda coming close to completion, it's only a matter of time before all life will be forced to bow in submission to Nightstorm's will.
Survival of life's meaning, or submission to the power of the Master of Darkness. Only time and combat shall ever decide.

http://i233.photobucket.com/albums/ee199/Nightstorm7423/Montage.jpg
(This is just a concept pic for now. When I finally get up the gall to do a sketch, then it will replace this.)

Nightstorm7423

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