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Outpost Defenses - The Discussion! (Poll added) Goto Page: [] [<] 1 2 3 ... 4 5 6 7 [>] [»|]

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Is the bridge breaking the panel borders too much?
  Yes, definitely, it doesn't add anything.
  No, it's bridge-like and nifty.
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Jusuchin Panjirinanu

PostPosted: Fri May 05, 2006 4:47 pm


A building.

A nice PR building, near the main gate.


Also the white house fence is basically the rod kind...the ones that aren't chain link. Like ones you'd see in people's houses.
PostPosted: Fri May 05, 2006 7:59 pm


Agree the recruitment center must be a building

now one thing we havent stop to see, who will be in comand of thie outpost??

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Jusuchin Panjirinanu

PostPosted: Fri May 05, 2006 8:09 pm


...

That's what I was wondering in fact.


The qualifications in my mind:

1)Must have knowledge of the systems used, so it may have to be one from ASDF, or some one we think is capable of commanding a Tokugawa.
2)Must be able to withstand the people we may encounter in the recruiting area.
3)Must be a competent commander.
4)Must be good at PR
er...

don't you hate it when you start on a list, and half your family is watching the NBA playoffs, and you forget what you were thinking off when Washington Wizards go into overtime?
PostPosted: Sat May 06, 2006 12:44 pm


Jusuchin Panjirinanu
don't you hate it when you start on a list, and half your family is watching the NBA playoffs, and you forget what you were thinking off when Washington Wizards go into overtime?



...that happens to me all the time! Darn Wizards always going into overtime! xd ... ninja ... sweatdrop ...that's Washington state, and not DC, right? redface

Building near the front... got it.

Commander of the outpost: I was thinking of a rotation of all interested officer ranked players. 3nodding

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Jusuchin Panjirinanu

PostPosted: Sat May 06, 2006 3:46 pm


I'm interested, but I'm no officer. ;_;
PostPosted: Sat May 06, 2006 10:37 pm


Jusuchin Panjirinanu
I'm interested, but I'm no officer. ;_;


Not currently, but with your activity level, I'd definitely recommend you to an officer role once we move everyone into the new rank structure.

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V.H. Griffin Chan
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PostPosted: Sun May 07, 2006 4:28 pm


Maybe Ill volunterr for the comand of the outpost... altough the rotation idea is good 3nodding

also I will recomend you too Jusuchin 3nodding you are quite active and thats great
PostPosted: Sun May 07, 2006 7:36 pm


Rank titles are pretty much fluff, so yes activity is what counts most.

Though rotation sounds good I think the number should be limited maybe like no more than three people. Perhaps someone quite experienced like Griff, a supporting, active person like Jusuchin, and the last spot for a bright, new recruit.

Out of the list Jusuchin made, #2 is very important, though hopefully as it was stated before, the impact of the front page or whatever will deter idiots from strolling in.

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PostPosted: Sun May 07, 2006 11:39 pm


yea .. or at least we hope it does.... but well ken you know... sometimes those idiots just apear out of nowhere... wich reminds... any ideas for paragraph intro?
PostPosted: Mon May 08, 2006 11:00 am


People are starting to like to use Story/History type intros. Maybe someone well versed in that (and a good writer) should do it.

Jusuchin Panjirinanu


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PostPosted: Fri May 12, 2006 3:50 am


lol no one wants to write it up huh? I'll do it, though not til I get some more time or inspiration on my hands. 3nodding
PostPosted: Sat May 13, 2006 7:04 pm


Wait, we were asking on who'll write it up?


I suggest going into some of the O/Ms, they're good at this stuff. I won't say I'll do it, because I phail.

Jusuchin Panjirinanu


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PostPosted: Sun May 14, 2006 8:56 pm


I fail harder, or I'd volunteer. sweatdrop Then again, since I'm planning on occasionally dropping in with some bad-guy action, it'd be a conflict of interest for me to write it, hm? razz
PostPosted: Wed May 31, 2006 8:49 pm


How did I completely and totally not see this thread for so long? sweatdrop

I don't know about how the other branches want to work this, but for the ASDF outposts are basically secondary bases, with the initial stages of recruitment being handled in small office-style locations throughout the ASDF's jurisdiction.

For ASDF outposts, construction is handled as if it were a dropship. Indeed, with a lot of digging or overpowered teleport, an ASDF outpost would be able to operate normally in deep space. Regulations dictate that these capabilities be maintained rigorously, both to provide hands-on training for maintinence personelle prior to off-planet work and to insure the greatest survivability in the event of a disaster. Rather than resting directly on the soil and rock, the base has a thin shell underneath it which contains a gap and support pillars. This gap is designed to withstand a wide range of pressures - while normally air-filled for inspections, it's also depressurized to a vaccum for purposes of environmental suit training or filled with sterilized water for 0G training. This shell is designed to be very thermally conductive.

The structure is covered in staggered layers of naval-class ferroceramic armor constructed out of curved hexagonal plates (Approximately 1m in diameter and 5cm thick along the diameter.) several layers thick. The armor, hull, and internal walls are all designed to provide passive shielding against harmful radiation, and do not themselves become radioactive as a result of exposure. The armor plates are as evenly distributed across the structure as possible, with even the underground sections being fully covered.

The superstructure was designed modularly so that, should the armor be removed prior, entire sections can be sealed and seperated from the rest of the ship. While the intended purpose was to make it so that damaged sections could be replaced or removed and properly repaired instead of taking the entire ship in for a lengthy overhaul, each section contains a small reactor, air and water processing and recirculation, food stores, communication, system control, and crew quarters. Regulations specify that quarters be assigned to keep an even balance of crew MoS to improve survivability if the sections need to be sealed for an extended period of time. These are in addition to the centralized systems, which provide these capabilities to the ship far more efficiently - However, the local air and water recirculation systems are kept running parallel to the main systems, as these contain organic lifeforms which provide better quality results than the chemical and mechanical backup systems.

In terms of weaponry, the outpost is fitted with systems placed along the ship. They are as follows:
  • One sensor pod every 12/pi radians (15 degrees). 24 total.
  • One AM/AP pod every 6/pi radians (30 degrees). 12 total.
  • One flamer every 6/pi radians (30 degrees). 12 total.
  • One ER Large Laser every 4/pi radians (45 degrees). 8 total.
  • One Heavy Large every 4/pi radians (45 degrees). 8 total.
  • One NL-55 mounted on top of the outpost. 1 total.

These are all duplicated on the underside of the outpost with some differences. The NL-55 has a counterpart in the main thrusters, and the flamers are countered with ion drives.
The weapons are enclosed in shutters which close while the weapon is not in use, or while it is cooling down should the delay be long enough to warrant it.
The AM/AP systems are laser-based combination systems. They fill both Anti-Personelle and Anti-Missile roles.

Thanks to modern cooling technology, weapon temperatures can be brought down far faster than most mecha and can fire quite a bit faster as a result. This heat is dumped to a variety of locations - primarily it's sunk into the armor plating outside the insulated hull, but it can also be stored and slightly sunk into the gap under the structure should said gap be air- or water-filled at the time. Should heat still be an issue, it can be pumped into heating coils and vented through the flamers.

Additionally, the underground airstrips, the entrance to the mechbay, and the main hallway all double as barrels for NL-35s. These areas are kept clear when not in use, as should an attacker gain access to these then control center would be able to open fire to clear them out. As a result of their placement, these cannot be aimed.

The air systems use high-speed tubing, microturbines, and baffeling to move air arround. The system makes use of noise dampening materials to mitigate the noise the system produces and to spread/gather the air where it enters or leaves the system.

The entire structure is divided into quadrants, sections, sectors, and segments. There are four quadrants, each with four sections. Sections are divided into sectors, which are one floor of one section. A segment is any portion of a sector which can be seperated off with bulkheads. Each segment contains an AP turret which is normally retracted into the cieling, with the exception of the secured areas which contain two. Each segment also contains limited sensor gear, which allows for video coverage of the hallways and certain rooms, and detection/monitoring of objects and personelle positions through all areas.

Fighter and mechbays are outfitted with two Large Lasers, four AP turrets, a pair of mech-class googuns, and four sensor pods.

In terms of magical defenses, the base is outfitted with a series of high-energy EM flux field emitters which are capable of destabilizing magic in a relatively large area around the base. While this is only moderately effective against self-effect and touch ranged instant magics (Such as healing) it's highly effective against constant or ranged magical effects. Creatures which are magical in nature or who rely heavily on magical effects within the range may be disabled, harmed, or even killed if they are not protected by appropriate shielding technology. The effect is completely non-selective, applying to all magic within range with a fall-off in line with the inverse square rule. The strength of the field is can be varied (within reason) by the outpost's central command structure.

Anybody attempting to cast magic within the affected range is subject to spell failures as per the random effects table.

Anybody who is subject to magical enhancement would find their enhanced capabilities reduced or completely removed, and would be less effective than a normal person as a result of reliance on something which is now missing. Conversely, people who are subject to a magical curse would also find their affliction lessened or removed, and would be more effective than a normal person as a result of their sudden access to comparatively 'enhanced' abilities. Non-magical powers, such as ki and some forms of psychic abilities are only partially affected by the field.

These emitters are originally based on technology similar in nature to an ECM suite, as such it is capable of interfering with most technological forms of non-directional of communication, disabling unshielded technology, and damaging unshielded technology. People with pacemakers or other unshielded implants are not allowed within several miles of the structure, although the field ceases to complete it's task effectively at well within that range.

The field is not present within the outpost as a result of the faraday effect. To counteract this, smaller emitters are installed in areas which are secure, important, or populated.

The benefits of spacecraft-based structures are many, for example:
  • It reduces costs for repairs and construction in relation to it's defensive and offensive capabilities, as you are using parts which are already available and in production to get the job done.
  • It improves the quality of large repairs, as you are replacing damaged parts instead of attempting to mend them.
  • It improves the speed of large repairs, as you can pop-out a section and replace it instead of attempting to rebuild the entire area.
  • Sealing the base from environmental contamination attacks becomes trivial.
  • What keeps air in can stop or slow foothold scenarios.

Of course, there are downsides. The primary ones are cost and the eggs-in-a-basket effect, but I'm not arguing against the idea so it's not my job to point-out the problems. 3nodding

...

Ok, did I miss anything? sweatdrop

Tanasha
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Jusuchin Panjirinanu

PostPosted: Fri Jul 07, 2006 1:04 pm


I'm sorry for my absence...things got a bit hectic with life. SAT, preparing for AP classes, preparing for ASVAB...

As far as I can tell, you summarized what we've been saying and more.
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