How did I completely and totally not see this thread for so long?
sweatdrop I don't know about how the other branches want to work this, but for the ASDF outposts are basically secondary bases, with the initial stages of recruitment being handled in small office-style locations throughout the ASDF's jurisdiction.
For ASDF outposts, construction is handled as if it were a dropship. Indeed, with a lot of digging or overpowered teleport, an ASDF outpost would be able to operate normally in deep space. Regulations dictate that these capabilities be maintained rigorously, both to provide hands-on training for maintinence personelle prior to off-planet work and to insure the greatest survivability in the event of a disaster. Rather than resting directly on the soil and rock, the base has a thin shell underneath it which contains a gap and support pillars. This gap is designed to withstand a wide range of pressures - while normally air-filled for inspections, it's also depressurized to a vaccum for purposes of environmental suit training or filled with sterilized water for 0G training. This shell is designed to be very thermally conductive.
The structure is covered in staggered layers of naval-class ferroceramic armor constructed out of curved hexagonal plates (Approximately 1m in diameter and 5cm thick along the diameter.) several layers thick. The armor, hull, and internal walls are all designed to provide passive shielding against harmful radiation, and do not themselves become radioactive as a result of exposure. The armor plates are as evenly distributed across the structure as possible, with even the underground sections being fully covered.
The superstructure was designed modularly so that, should the armor be removed prior, entire sections can be sealed and seperated from the rest of the ship. While the intended purpose was to make it so that damaged sections could be replaced or removed and properly repaired instead of taking the entire ship in for a lengthy overhaul, each section contains a small reactor, air and water processing and recirculation, food stores, communication, system control, and crew quarters. Regulations specify that quarters be assigned to keep an even balance of crew MoS to improve survivability if the sections need to be sealed for an extended period of time. These are in addition to the centralized systems, which provide these capabilities to the ship far more efficiently - However, the local air and water recirculation systems are kept running parallel to the main systems, as these contain organic lifeforms which provide better quality results than the chemical and mechanical backup systems.
In terms of weaponry, the outpost is fitted with systems placed along the ship. They are as follows:
One sensor pod every 12/pi radians (15 degrees). 24 total.
One AM/AP pod every 6/pi radians (30 degrees). 12 total.
One flamer every 6/pi radians (30 degrees). 12 total.
One ER Large Laser every 4/pi radians (45 degrees). 8 total.
One Heavy Large every 4/pi radians (45 degrees). 8 total.
One NL-55 mounted on top of the outpost. 1 total.
These are all duplicated on the underside of the outpost with some differences. The NL-55 has a counterpart in the main thrusters, and the flamers are countered with ion drives.
The weapons are enclosed in shutters which close while the weapon is not in use, or while it is cooling down should the delay be long enough to warrant it.
The AM/AP systems are laser-based combination systems. They fill both Anti-Personelle and Anti-Missile roles.
Thanks to modern cooling technology, weapon temperatures can be brought down far faster than most mecha and can fire quite a bit faster as a result. This heat is dumped to a variety of locations - primarily it's sunk into the armor plating outside the insulated hull, but it can also be stored and slightly sunk into the gap under the structure should said gap be air- or water-filled at the time. Should heat still be an issue, it can be pumped into heating coils and vented through the flamers.
Additionally, the underground airstrips, the entrance to the mechbay, and the main hallway all double as barrels for NL-35s. These areas are kept clear when not in use, as should an attacker gain access to these then control center would be able to open fire to clear them out. As a result of their placement, these cannot be aimed.
The air systems use high-speed tubing, microturbines, and baffeling to move air arround. The system makes use of noise dampening materials to mitigate the noise the system produces and to spread/gather the air where it enters or leaves the system.
The entire structure is divided into quadrants, sections, sectors, and segments. There are four quadrants, each with four sections. Sections are divided into sectors, which are one floor of one section. A segment is any portion of a sector which can be seperated off with bulkheads. Each segment contains an AP turret which is normally retracted into the cieling, with the exception of the secured areas which contain two. Each segment also contains limited sensor gear, which allows for video coverage of the hallways and certain rooms, and detection/monitoring of objects and personelle positions through all areas.
Fighter and mechbays are outfitted with two Large Lasers, four AP turrets, a pair of mech-class googuns, and four sensor pods.
In terms of magical defenses, the base is outfitted with a series of high-energy EM flux field emitters which are capable of destabilizing magic in a relatively large area around the base. While this is only moderately effective against self-effect and touch ranged instant magics (Such as healing) it's highly effective against constant or ranged magical effects. Creatures which are magical in nature or who rely heavily on magical effects within the range may be disabled, harmed, or even killed if they are not protected by appropriate shielding technology. The effect is completely non-selective, applying to all magic within range with a fall-off in line with the inverse square rule. The strength of the field is can be varied (within reason) by the outpost's central command structure.
Anybody attempting to cast magic within the affected range is subject to spell failures as per the random effects table.
Anybody who is subject to magical enhancement would find their enhanced capabilities reduced or completely removed, and would be less effective than a normal person as a result of reliance on something which is now missing. Conversely, people who are subject to a magical curse would also find their affliction lessened or removed, and would be more effective than a normal person as a result of their sudden access to comparatively 'enhanced' abilities. Non-magical powers, such as ki and some forms of psychic abilities are only partially affected by the field.
These emitters are originally based on technology similar in nature to an ECM suite, as such it is capable of interfering with most technological forms of non-directional of communication, disabling unshielded technology, and damaging unshielded technology. People with pacemakers or other unshielded implants are not allowed within several miles of the structure, although the field ceases to complete it's task effectively at well within that range.
The field is not present within the outpost as a result of the faraday effect. To counteract this, smaller emitters are installed in areas which are secure, important, or populated.
The benefits of spacecraft-based structures are many, for example:
It reduces costs for repairs and construction in relation to it's defensive and offensive capabilities, as you are using parts which are already available and in production to get the job done.
It improves the quality of large repairs, as you are replacing damaged parts instead of attempting to mend them.
It improves the speed of large repairs, as you can pop-out a section and replace it instead of attempting to rebuild the entire area.
Sealing the base from environmental contamination attacks becomes trivial.
What keeps air in can stop or slow foothold scenarios.
Of course, there are downsides. The primary ones are cost and the eggs-in-a-basket effect, but I'm not arguing against the idea so it's not my job to point-out the problems.
3nodding ...
Ok, did I miss anything?
sweatdrop