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Cipher-Jin

PostPosted: Tue Aug 22, 2006 4:43 pm


My mind is blown...

(Takes notes feverishly)

You must be some sort of fighting game prodigy...I must figght you one day to know for sure

Street fighter (any)

Soul Calibur (Any cept Soulblade)

Guilty gear (Any is fine)

and something...Yeah you can say this a challenge pointed towards you...
PostPosted: Tue Aug 22, 2006 5:08 pm


Cipher-Jin
My mind is blown...

(Takes notes feverishly)

You must be some sort of fighting game prodigy...I must figght you one day to know for sure

Street fighter (any)

Soul Calibur (Any cept Soulblade)

Guilty gear (Any is fine)

and something...Yeah you can say this a challenge pointed towards you...


lol, nah, man, I'm just one of those competitive types that's really into learning the game. 3nodding But sure, I accept whatever challenges you might ever have in mind.

Got a few more Johnny things coming up soonish, too, like some of his more intimidating combos and such to pull, and which overdrives can and can't contend with the Johnny Special. 3nodding

I Kei I
Captain


SharPhoe
Vice Captain

PostPosted: Tue Aug 22, 2006 5:27 pm


Aw, come on! I'm open to be challenged, too! gonk
PostPosted: Wed Aug 23, 2006 9:11 am


This sort of makes me want to add more to my Potemkin guide, but honestly, there's not that much for Potemkin as far as combos go. Most of it's poking for 1-2 combos/throws.

The Feist


ect301fps

PostPosted: Wed Aug 23, 2006 7:07 pm


I'll make a Venom guide, maybe.
PostPosted: Wed Aug 23, 2006 7:18 pm


You and Feist both go ahead and do it. 3nodding I need to decide which of them is going to be my secondary, though truth be told, I dunno about Potemkin, since my friends complain that he's "cheap as hell because he has too much defense and power." xd

I Kei I
Captain


The Feist

PostPosted: Thu Aug 24, 2006 5:39 pm


Bah. Potemkin's hard to win with against people who play their characters well.
PostPosted: Sun Sep 03, 2006 4:04 am


The Feist
Bah. Potemkin's hard to win with against people who play their characters well.


Not really. Ky players, for example, tend to rethink things when they find out that he can reflect projectiles, because it sort of nulls part of his presssure game.

I Kei I
Captain


The Feist

PostPosted: Sun Sep 03, 2006 7:15 pm


I Kei I
The Feist
Bah. Potemkin's hard to win with against people who play their characters well.


Not really. Ky players, for example, tend to rethink things when they find out that he can reflect projectiles, because it sort of nulls part of his presssure game.
Reflecting CSE and Sacred Edge properly (i.e., without taking some damage) is tough. Stun Edge is easy enough to reflect from mid-range, but any good Ky is going to be air-dashing over any potential FDB projectiles and trying for air attacks either as the Stun Edge is approaching flick distance or as the FDB move ends.

From long range (3/4ths or full screen distance) any flicked projectile is gonna be a hazard for whoever threw it. You've got to get over the FDB counter-shot, then contend with whatever anti-air Potemkin chooses (and if he's smart, he'll pick 6K in X2 and #R and 6P in Slash or Accent Core). Both provide upper-body invincibility to protect from jump-ins, though 6K loses invincibility starting in Slash. From 6P in Slash/Accent Core you'll get Heat Knuckled, and Potemkin will have plenty of Tension for all kinds of terrible fun. In X2 and Reload, he's got several gatling combo options from 6K. Far Slash should be one of them (it's been a while, I'm not sure) so go into that, then Heat Knuckle for some good Tension.

And while this has turned into the F.D.B. Fun Hour, here's a list of flickable moves...at least all the ones I know of. I don't know all the move names, so sorry if it's unclear at times.

All of Ky's Projectiles
Millia's hairpin and green disc overdrive
Testament's Nightmare Circular
Sol's Gunflame and the 2nd hit of Tyrant Rave
Anji's butterfly
Baiken's Tatami Gaeshi
I-no's music note and overdrives
Zappa's Ghosts, Raou's purple ball
Venom's pool balls, and Dark Angel*
Dizzy's Fish Laser, Necro's spinning scythes, Undine's air spike, Imperial Ray, Gamma Ray*
Johnny's coin
May's Dolphins and Whale
Bridget's bears
Potemkin's Gigantor
Chipp's Gamma Blade


*The counter-shot normally negates a projectile and continues. The projectile wil not negate these moves. They'll go right through the counter and hit you hard.
PostPosted: Tue Sep 05, 2006 3:08 pm


Hmm yeah that flicking really gets on my nrevers when I play most potemkin players, sometimes my best option is to just block the damn coin returns...and just wing it and look for openings in their moves...kinda like playing the waiting game...jumping over those flick shots...only thing I can think of is jumping backwards and hope to not get Heavenly pot slammed to pavement...

Cipher-Jin


Cipher-Jin

PostPosted: Tue Sep 05, 2006 3:09 pm


Oh I almost forgot I dont even throw coins unless theres some combo already going with it...or if they're laying down...or if I get lazy I'll throw a coin after I toss em'
PostPosted: Tue Sep 05, 2006 3:13 pm


Cipher-Jin
Oh I almost forgot I dont even throw coins unless theres some combo already going with it...or if they're laying down...or if I get lazy I'll throw a coin after I toss em'


That's not necessarily a bad thing, though. Those coins, whether you're using them to get high-powered Mist Finers and the combos they revolve around, or whether you're using them for a bit more pressure at times, are near indispensable to a good Johnny game.

I Kei I
Captain


SharPhoe
Vice Captain

PostPosted: Sat Sep 09, 2006 12:14 am


I Kei I
Cipher-Jin
Oh I almost forgot I dont even throw coins unless theres some combo already going with it...or if they're laying down...or if I get lazy I'll throw a coin after I toss em'


That's not necessarily a bad thing, though. Those coins, whether you're using them to get high-powered Mist Finers and the combos they revolve around, or whether you're using them for a bit more pressure at times, are near indispensable to a good Johnny game.
Though I've heard, in most situations, you're MUCH better off using Johnny's Lv. 2 MFs, as the stun factor is better and more useful than Lv. 3's multiple hits. Of course, this applies the most to combo games.

....Hey, I said something helpful for once! Yay for me!! mrgreen
PostPosted: Thu Sep 14, 2006 10:37 am


Damn it...all that Potemkin talk made me want to go try him out. I came up with a nasty corner combo that takes about 60% (about 70% if you finish with a Heavenly Pot Buster), and the thing is, it starts with a Potemkin Buster.

With your opponent in the corner: Pot Buster-P-S-S-Heat Knuckle-Heat Extend, RC into either a Heavenly Pot Buster or another Heat Knuckle-Heat Extend.

Nice thing about the combo, aside from the massive damage, of course, is that Potemkin regains tension really quickly from the Heat Knuckle/Extend. 3nodding

I Kei I
Captain


The Feist

PostPosted: Thu Sep 14, 2006 6:34 pm


If it weren't for Heat Knuckle/Heat Extend, Potemkin would not ever have enough Tension to do anything. It is his primary source of Tension, which is why it's so important to him.
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