I'll take the Steel Shield as we our footmen almost got killed in Westfall. (335 Gold Remain), the Steel Sword (260 Gold Remain) and 6 Heal Potions (200 Gold Remain). What will you get Ursula with our 200 Remaining Gold? Anton asks the girls
Queentintin
wild and crazy thing
SweetSorrow101
Posted: Wed Sep 17, 2025 3:06 pm
Ursula Noble of Atlantica (Morgana's Sister) quote="You said there's a surprise for me? wink"
I think we could use better armor or maybe some new potions or spells everyone 3nodding says Ursula
I'll hire another Cleric (90 Gold Remain) and Buy 4 Iron Daggers (10 Gold Remain). Ready to head out? Anton asks the girls
Queentintin
wild and crazy thing
SweetSorrow101
Posted: Wed Sep 17, 2025 3:20 pm
Ursula Noble of Atlantica (Morgana's Sister) quote="You said there's a surprise for me? wink" Alright, sounds good, let's get ready Finly I guess, if thye think daggers will help sure ^^ says urslula
Battle 1-5 Player Phase 1-1 Alliance Footmen Party 1: 60/60/60/60 Alliance Footmen Party 2: 60/60/60/60 Alliance Archer Party 1: 60/60/60/60/60 Alliance Cleric Party 1: 60/60/60/60/60 Vs 21 Ogres (5 Formations) Ogre Formation 1 = KO/13/60/60/60
*Tabletop Master - Played by Silana* "After resting up, you head for the Dead Mines as your hunch was right. Its littered with Orgre. A Knight Champion and his Party will mostly likely help you in your battle against the Orcish Horde with his Mithril Sword"
Keep your eyes open. Those Ogres could be anywhere.
*Tabletop Master - Played by Silana* "As you enter the dead mines with your party. You notice the Ogre Chieftain is away but he left his underlings. However, the Ogres get the impression as you're just another meal for them. The Battle begins now!*
I'll get to make the first move. Use Weapon Skill, Sword Dance! *Rolls D20 = 11 to 13 due to +2 Steel Sword* Nice. That brings the Ogre down to 47. Lets send our Footmen! Charge! *Rolls 8 D20 for Footmen = 92 to 94 due to +2 Steel Sword* That knocked out an Ogre! Ursula, its your move! Anton ends his turn and lets Ursula up
Queentintin
wild and crazy thing
SweetSorrow101
Posted: Thu Sep 18, 2025 2:18 pm
Ursula Noble of Atlantica (Morgana's Sister) quote="You said there's a surprise for me? wink" I think this time we need some thing hard to hit them, bring on some thunder of rocks, hard boulders appear, and starts knocking out ogres! says Urs
Battle 1-5 Player Phase 1-1 Alliance Footmen Party 1: 60/60/60/60 Alliance Footmen Party 2: 60/60/60/60 Alliance Archer Party 1: 60/60/60/60/60 Alliance Cleric Party 1: 60/60/60/60/60 Vs 21 Ogres (5 Formations) Ogre Formation 1 = KO/KO/KO/KO/20
*Tabletop Master - Played by Silana* "*D20 Check for Thunder* You rolled a 19. That deals Thunder Level 2 Magic damage to all Ogres. You managed to defeat one Ogre. Nice work!"
I guess its my turn now. Use Magic Skill, Elemental Burst! *Rolls a D20 - 1* Rats. Since no one used their Crossbow men, I'll use them to attack! *Rolls for the Archers D20 = 47* Alright, I took down an Ogre! Since our Alliance forces are already at full health, I'll have the Clerics cast Pearl Lance as a Magic Skill. *Roll for Clerics D20 = 44 (49 with +1 Iron Spear)* 4 down, one to go before their first Formation Crumbles! Your move, Finly.
Queentintin
wild and crazy thing
SweetSorrow101
Posted: Thu Sep 18, 2025 4:50 pm
Finly Mermaid (Nila's Sister)
Oh..it's my turn, what to use, gotta be quick! how about a shower of explosives! explosives balloons, that will do the trick! and makes pretty balloons appear, but with some punch! lol
*Tabletop Master - Played by Silana* "*D20 Check for Balloon Bomb* You rolled a 20. Ogre Formation 1 has fallen! You Rescued 1 Archer and has joined your party *Warcraft 2 Human Circle of Power SFX*" Battle 2 Starts! Player Phase
Lets get that archer patched up first. I'll use 3 Clerics *2 Cleric AP Remain* to cast Cure on it! *Rolls D20 for Healing Spell = 31* That brought that wounded archer back up to 46 HP. Now to deal with the Ogres. Use Weapon Skill Sword Dance *Rolls D20 for Sword Dance = 20 (2 ATK Bonus from Steel Sword)* Then have my Footmen attack with their Steel Swords. *Rolls 8 D20 for Footmen = 85 +2 ATK from Steel Swords, Total 87* Got one Ogre down! You're up Ursula, how about tending to that archer's wounds? Anton has Ursula up for her turn
Queentintin
wild and crazy thing
SweetSorrow101
Posted: Fri Sep 19, 2025 10:26 am
Ursula Noble of Atlantica (Morgana's Sister) quote="You said there's a surprise for me? wink" I think I can do that my Prince, sure, *goes over and cast a healing spell on the wounded archer, * thinks and there does, cast a healing spell
*Tabletop Master - Played by Silana* "*D20 Check for Heal Spell = 14* You rolled a 14. Archer 6 recovers 14 & is at Full Health. Next I'll have the 2 Clerics use Magic Skill Pearl Lance *Rolls d20 for Cleric attack = 27* That takes down another ogre and amages another. Finally, I'll have the 6 Archers fire their Arrows! *D20 Roll = 42 +1 Iron Spear, 43 DMG* 3 Ogres are down. 2 left. Your move Finly.
Queentintin
wild and crazy thing
SweetSorrow101
Posted: Fri Sep 19, 2025 3:37 pm
Finly Mermaid (Nila's Sister)
*she wonders how to get rid of the 2 remaining ogres! has to be a good spell, a trick* maybe aport them in mid air to have them land and die when landing, landing on their heads! says Finly and does her magic trick!
Battle 3-1 Player Phase 1-1 Alliance Footmen Party 1: 60/60/60/60 Alliance Footmen Party 2: 57/60/60/60 Alliance Archer Party 1: 60/60/60/60/60 Alliance Archer Party 2: 60/33 Alliance Cleric Party 1: 60/60/60/60/60 Vs 21 Ogres (5 Formations) Ogre Formation 1 = KO/KO/KO/KO/KO Ogre Formation 2 = KO/KO/KO/Escaped/KO Ogre Formation 3 = KO/KO/59/60/60
Inventory: Iron Spear (+1 Ranged ATK) Ogre's Wooden Club (+1 ATK) Steel Sword (+2 ATK) Steel Shield (+2 DEF) Heal Potion = 10 Iron Dagger = 4
*Tabletop Master - Played by Silana* "*D20 Check for Aport = 7* You rolled a 7. You stolen a Wooden Club from the Ogre. Your ATK increases by +1. Having disarmed said Ogre, it retreats. *Enemy Phase* Ogre 10 Attacks your Footman dealing 16 DMG. *Player Phase 2 Starts*
I'll deal with this Ogre. *Uses Weapon Skill Sword Dance with +3 ATK Bonus from Melee Weapons = 14+3* Nice Roll for 17 DMG to an Ogre. My Clerics will heal that Footman's Injury. *Uses 3 Clerics, 2 Cleric AP Remain to Cast Heal D20 = 13 HP Restored* That brought the Footman's HP back up. Next my Footmen will attack with Steel Swords! *D20 Result = 71+3 DMG Bonus, 74*
*Tabletop Master - Played by Silana* Ogre Formation 2 is defeated & saved another Crossbowman. Ogre Formation 3 appears. Battle 3 Begins! The remaining 31 ATK damages the Ogre for Overkill Bonus
I'll deal with this Ogre. *Uses Steel Sword with +3 ATK Bonus from Melee Weapons = 3+3* Rats. My Clerics will heal that Crossbowman's Injury. *Uses 3 Clerics, 2 Cleric AP Remain to Cast Heal D20 = 18 HP Restored* That brought the Footman's HP back up to half health being 33. Next my Footmen will attack with Steel Swords! *D20 Result = 81+3 DMG Bonus, 84* Alright! Two for one shot.
*Tabletop Master - Played by Silana* Urusla's turn in the Player Phase.
Queentintin
wild and crazy thing
SweetSorrow101
Posted: Sat Sep 20, 2025 10:45 am
Ursula Noble of Atlantica (Morgana's Sister) quote="You said there's a surprise for me? wink" While I could heal our footmen *and does* I could send some lasers of fire their way, this should slow them down ! mrgreen plays Ursula
Battle 3-1 Player Phase 1-1 Alliance Footmen Party 1: 60/60/60/60 Alliance Footmen Party 2: 59/60/60/60 Alliance Archer Party 1: 60/60/60/60/60 Alliance Archer Party 2: 60/57 Alliance Cleric Party 1: 60/60/60/60/60 Vs 21 Ogres (5 Formations) Ogre Formation 1 = KO/KO/KO/KO/KO Ogre Formation 2 = KO/KO/KO/Escaped/KO Ogre Formation 3 = KO/KO/KO/KO/37
Inventory: Iron Spear (+1 Ranged ATK) Ogre's Wooden Club (+1 ATK) Steel Sword (+2 ATK) Steel Shield (+2 DEF) Heal Potion = 10 Iron Dagger = 4
*Tabletop Master - Played by Silana* "*D20 Check for Heal spell = 2* You rolled a 2. Restore 2 HP to a Footman bringing it to 59 HP. You also roll a 6 for Thunder Magic. Level 1 Thunder Damage is dealt to one Ogre.
I'll see what I can do to help. *Uses Magic Skill Aero = 17* Alright! Level 2 Wind Spell. I'll have my 2 Clerics heal the wounded. *Rolls 2 D20 = 24 HP Restored to Archer* Now my archers can strike! *Rolls 7 D20 for archers = 84, +1 DMG Ranged, 85 Total* Its your move Finly. I also got two for one as well. Blumiere has Finly up for her turn.