Non-Combat Outfit: Depending on the location and circumstances, he'll typically wear a black, long-sleeve shirt and a pair of khaki pants. Sometimes he will wear blue contacts and change his hair style to disguise himself. Combat Outfit: A black robe with gold trim, with a white sleeve-less shirt underneath. He wears loose fitting, sweat-style pants with a couple of added pockets for storage. A ninja-tool-kit is strapped to his waist, with additional kits also strapped around his thighs. He will wear a gas mask in fights that is designed to look like an Oni mask.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Watch your step, there are always snakes in the grass." Personality: Itori is a sly child. He reads the rooms he enters well enough to gauge their temperament and changes the way he acts and speaks accordingly. When he has to do this in a large area, with innumerable variations in the personalities around him, he defaults to a personality of complete benevolence, going out of his way to help anyone who asks, treating everyone with his kindest words and warmest smiles. His normal personality is nothing of note, except that he does not trust most people. In fact, that's largely why he code-switches so often and so easily. When in the comfort of familiarity, he doesn't feel the need to change those details of himself. He acts as if everything he does is exhausting, and complains of not having had enough sleep, regardless of how long he spends resting before or after a task. He tends to do normal things in a lazy manner, with little to no effort behind them. Exceptions to this rule happen, of course, as he does what needs to be done regardless of how he's feeling, but the amount of effort he puts in depends on the severity of the situation.
Village: Rogue / Wanderer Title: N/A Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: The union of Itori's parents was one that their respective clans felt was unnatural. The Senju felt that their focus on life and affinity for healing and medicine was the diametric opposite of the Dokueki clan's affinity for poison's, and the same was true in reverse. Their families open despise of the marriage halted momentarily when Itori was conceived, but resumed in full under the guise of teaching him "his birthrights." When the couple had finally had enough of the demands and insults, they left their home and started a new life far away from their village. Once Itori was old enough, his parents taught him the basic principals of both of their bloodlines, as well as the fundamentals of medicine and poisons, using each as a means to further his education of the other. They had no interest in hiding from him what he would eventually discover on his own. On occasional visits Itori had joined his parent's on to visit their former home, the impressionable boy noticed the distasteful ways in which the clans he shared blood with treated his mother and father, and further took note of the careful ways in which they circumvented the verbal abuse in order to avoid further confrontation. In fact, his observation of these encounters is likely what led to his seemingly people-pleasing personality, but also his deep distrust of people. After all, if your own family is able to belittle you for choosing your own happiness, then it had to be even easier for complete strangers to do the same thing. When Itori was a little older, he informed his parents that he was going to venture through various towns and villages in an attempt to garner more knowledge on the subjects they had taught him the basics of. They protested, but eventually decided it was for the best. They could only teach him so much, after all.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Second Class: Medical ▱▰▱ Maladies Physician → Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information. ▱▰▱ Cross Class or Specialization: → Bloodline – Medical: Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.
Chakra Pool: 450 Stamina Pool: 350 Chakra Element: Doton, Suiton Chakra Color: Purple Chakra Materialization: A writhing ball of snakes surround his body.
Strengths: • His knowledge and affinity for both medicine and poisons gives him a much deeper understanding of their interactions. This knowledge helps him distinguish between ailments of natural origin and ailments of outside influence. • Itori is very astute when it comes to body language and verbal cues, picking up on the slightest changes in tones or shifts in composure. Weaknesses: • Itori does not trust people easily. If he does not trust you, then you get a falsified personality from him. • Whether it be due to his young age or some unseen genetic factor, Itori is not nearly as athletically inclined as most other shinobi. He constantly feels tired, and any excessive or exhaustive action leaves him drained afterword. He can push through it, and regularly forces himself to, but it's almost as if his mental stamina is constantly on empty regardless of what he does. Fears: • Sharks. No idea why, but he saw a picture of one and it set him into a panic. Now it's manageable, but they still put him on edge. • His parent's being hurt or killed. Despite his leaving home, Itori truly loves his parents, and appreciates everything they had done for him.
Modifiers: • All Dokueki begin as veteran toxicologists and require half as many crafting missions to advance in toxicology titles. • Able to learn the Harmonic Death Arts taijutsu style without consuming a taijutsu style slot. • The term "petrification" in most of this bloodline refers to the doton status effect. The senjutsu techniques, however, use sage petrification instead. • All primary members of the Dokueki Clan are automatically contracted to the snake summons of Ryuchi Cave and are able to summon them once they learn the summoning technique. Must travel to Ryuchi Cave to become a snake animal sage. If you sign any other contract then you lose access to the snakes. • All Mokuton users have Doton [ Earth ] and Suiton [ Water ] as chakra elements. • All Mokuton techniques are performed by the user through somantic gestures. This feature is non-applicable for those who inherent the clan through an implant. • All Mokuton techniques that absorb chakra from demons transfer the drained chakra to replenish the nature chakra for the Senju bloodline sage mode. If the Senju bloodline sage mode is filled with the maximum amount of nature chakra it can store then any excess chakra is released harmlessly into nature. • All Senju clan members are able to learn the demonic sealing techniques regardless of classes chosen. • Masters of Life | The user's attunement to nature and life chakra allows them to use iryojutsu through their wood release techniques by contacting the target. Additionally, all negative effects caused by the wood release are controlled to allow allies immunity to them. Applicable only to medical class ninja. • Nature's Envoy | Sage Mode outside of the user's clans sage mode have their Nature chakra maximum increase by 100. They can also maintain sage mode for 2 post longer.
Personal Attributes: ▱▰▱ Wandering Healer | Starts with 30,000 Ryo ▱▰▱ Corrupting Roots | The user's Dokueki venom replaces the sap inside of their Wood Release technique's. Wood Release technique's can be treated as a source for their Dokueki technique's instead of their own body. ▱▰▱ Venomous Viper | The Dokueki is able to craft [1] legendary poison for free that does not consume the legendary crafting slot. Additionally, [1] extra status effect can be applied to all of the Dokueki's crafted poisons. ▱▰▱ Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation. ▱▰▱ Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode. ▱▰▱ Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somantic gestures now applies to all ninjutsu techniques, including medical techniques if applicable.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両30,000 XP: 0 Passive XP: 0
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • Toxicologist || → Veteran • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • Scroll used for containing combat attire, also used to seal non-combat outfit when switching between the two. • Oni-Themed gas mask, as seen in picture. • Various ninja tools [Kunai, shuriken, etc] • • •
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Doton •
Suiton •
Bloodline
Dokueki •
Wood Release •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
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Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Iryojutsu
▰ Thread [ Genshi ] | Rank X | Variable ▰ Donation and Circulation [ Gien to Kairan ] | Rank E | Variable ▰ Cleanse [ Kiyomaru ] | Rank E ▰ Massage [ Shiatsu ] | Rank E ▰ Extraction [ Tekishutsu ] | Rank E ▰ Pain Intensification [ Itami Gekka ] | Rank E ▰ Power of Resistance [ Teikouryoku ] | Rank E | Variable ▰ Diagnosis [ Shindan ] | Rank E ▰ Poison Removal [ Jokyo Dokubutsu ] | Rank D ▰ Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable ▰ Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable ▰ Blood Coagulation [ Keksuki Gyouko ] | Rank D ▰ Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable ▰ Phantom Limb [ Gen'eishi ] | Rank D | Variable ▰ Muscle Relaxant [ Kinniku Shikan ] | Rank X | Variable ▰ Medical Release: Instant Movement Technique [ Iryojutsu: Shunshin no Jutsu ] | Rank D ▰ Medical Release: Dark Instant Movement Technique [ Iryojutsu: Kuro Shunshin no Jutsu ] | Rank D ▰ Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C
Doton
▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E ▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E ▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E ▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X ▰ Rock Hill Creation [ Sekkai Saka ] | Rank X ▰ Rock Shield [ Doroku Gaeshi ] | Rank X ▰ Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D ▰ Pebble Barrage [ Tamaishi Danmaku ] | Rank D ▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D ▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D ▰ Ground Shock Wave Technique [ Rikujou Shougekiha no Jutsu ] | Augment | Learned as C ▰ Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+ ▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment ▰ Stone Needle Skin [ Sekkai Senbon Hada ] | Rank C ▰ Mud Needle [ Retsudo Tenshin ] | Rank C | Augment
Suiton
▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X ▰ Trick of Water [ Mizu no Waruasobi ] | Rank E ▰ Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E ▰ Water Sword [ Mizu no Yaiba ] | Rank E-B ▰ Beach Crab [ Isonagi no Jutsu ] | Rank D ▰ Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive ▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D ▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive ▰ Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D ▰ Black Clouds Technique [ Kokuun no Jutsu ] | Rank D ▰ Eight Tentacles [ Hachi Shokushu ] | Rank D - Per Limb ▰ Tentacle Barrage Fury [ Shokushu Rendan Kyouran ] | Rank C - Per Limb ▰ Water Shuriken Technique [ Mizu Shuriken no Jutsu ] | Rank D ▰ Evil Windmill Water Shuriken [ Fuuma Mizu Shuriken ] | Rank C ▰ Fish Spit [ Uo Tsuba ] | Rank E ▰ Water Pellet [ Mizu Peretto ] | Rank D ▰ Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ] | Rank C
Bloodline
Senju ▰ Wood Manipulation [ Moku Soujuu ] | Rank Null ▰ Wood Release: Cutting Technique [ Mokuton: Sashiki no Jutsu ] | Rank E ▰ Wood Release: Smothering Binding Technique [ Mokuton: Mokusatsu Shibari no Jutsu ] | Rank X ▰ Wood Release: Wood Spikes Ring [ Mokuton: Uddosupaikuringu ] | Rank E-C ▰ Wood Clone Technique [ Moku Bunshin no Jutsu ] | Rank D | Variable ▰ Wood Release: Threefolded Wood Shield [ Mokuton: Mie uddoshīrudo ] | Rank D ▰ Wood Release: Underground Roots Technique [ Mokuton: Chika no rūtsu ] | Rank D ▰ Tree Limb Technique [ Ki Eda no Jutsu ] | Rank C ▰ Wood Release: Militant Flower Defense [ Mokuton: Sentō Hana no Bōei ] | Rank C ▰ World of Trees Wall [ Jukai Heki ] | Rank C ▰ Wood Release: Transformation [ Mokuton: Henge ] | Rank C
Dokueki ▰ Spitting Venom [ Dokuwohaku ] | Rank D ▰ Sensory Deprivation [ Kankaku Shadan ] | Rank C ▰ Secretion [ Bunpitsu ] | Rank X
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu Harmonic Death Arts
Stage One :: Mastered
▰ Toxicity Training | Rank E | Training ▰ Serpent Striking | Rank X | Simple ▰ Palm Strike | Rank X | Simple ▰ Lethal Thrust | Rank X | Simple
Stage Two :: Mastered
▰ Venomous Chakra | Rank X | Spiritual ▰ Scorpion's Needle | Rank X | Complex ▰ Demon's Claw | Rank D | Spiritual
Stage Three :: Mastered
▰ Form of the Serpent | Rank C | Training ▰ Anaconda's Grip | Rank X | Simple ▰ Serpents Den | Rank X | Simple
Vital Piercing Art
Stage One :: Mastered
▰ Devastation Stance | Rank X | Simple ▰ Vitality Destruction | Rank E | Training
Stage Two :: Mastered
▰ Front Jab | Rank X | Simple ▰ Horizontal Elbow Throwing | Rank X | Simple
Stage Three :: Mastered
▰ Rib Separation | Rank X | Simple ▰ Severing Tendon | Rank X | Simple
Bukijutsu Kyoukan Ya
Stage One :: Mastered
▰ Quick Draw | Rank X | Simple ▰ Wrapped Shot | Rank E | Complex ▰ Full Draw | Rank X | Complex
Stage Two :: Mastered
▰ Rapid Fire | Rank X | Simple ▰ Cornered Shot | Rank D | Complex ▰ Eagle's Sight | Rank D | Spiritual ▰ Chakra Munition | Rank X | Spiritual
Stage Three :: Mastered
▰ Hunter's Cloak | Rank C-A | Spiritual ▰ Method of the Hunter | Rank C | Complex ▰ Trip Wire | Rank C | Simple ▰ Rocket Bolt | Rank X | Complex ▰ Cluster Training | Rank C | Training ▰ Twin Shot | Rank C | Simple ▰ Whistle Shot | Rank C | Complex ▰ Hunter Body Flicker | Rank C | Spiritual
Honshi Art
Stage One :: Mastered
▰ Straight Shot | Rank X | Simple ▰ Mirror Throwing | Rank X | Simple
Stage Two :: Mastered
▰ Snare Toss | Rank D | Simple ▰ Shadow Sling | Rank X | Complex ▰ Retrieval | Rank X | Spiritual
Stage Three :: Mastered
▰ Bang Shot | Rank X | Complex ▰ Orbital Projectiles | Rank C | Spiritual
Posted: Fri Oct 01, 2021 9:21 am
Custom Techniques
IU/C
Medical Keystone ▰ Character: Itori Dokueki-Senju ▰ Link to profile: [x] ▰ Lord of Rot: Body of Disease [ Fuhai no omo : Byōki no karada ] | Rank X | Bloodline/Medical [Keystone] | Spiritual A technique that incorporates both of Itori's bloodlines [Senju, Dokueki] as well as his combined knowledge of poisons and medical ninjutsu. The Lord of Rot technique requires C-Rank body to access, and covers Itori's body with rotten, dying foliage, roots, and branches that all sprout from their skin by the user converting the surface of their skin to wood similar to how some Wood Release techniques are performed. This form is maintained for 10 posts. In doing so, the user takes on the appearance of a decrepit Plague Doctor. A thin grey mist begins emanating from his body, and creeping through the area that grows in size depending on the amount of chakra paid into the technique, 10 feet at D rank, increasing by 20 feet with each additional rank. This mist regenerates [10] Chakra and Stamina per post for allies within. Skin contact with this mist causes enemies to grow a mushroom on their body that absorbs [10] Chakra per post until removed. After the mushrooms are removed, they release a burst of toxic spores that cause poison tiers to affect the person who removed them depending on the amount of chakra absorbed prior to removal. The type of poison afflicted is the same as whatever poison is used for their Dokueki techniques. An itemized list of the effects of this keystone - Appearance Change - Plague Doctor. - Variable amount of mist that heals [10] Chakra and Stamina for allies per post. - Contact with mist causes enemies to grow mushrooms that absorb [10] Chakra per post if not removed. - Whoever removes mushroom is afflicted with poison tiers based on chakra absorbed prior [T1 at D rank absorbed, T2 at C rank, T3 at B rank, T4 at A rank]
- Wood Release technique's performed while this Keystone is active are treated as 1 rank lower for interaction and collisions. - Sage Mode cannot be accessed while this Keystone is active
Etherious Virgil
Greedy Prophet
Offline
Etherious Virgil
Greedy Prophet
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Posted: Fri Oct 01, 2021 9:24 am
Main Plot Points
Posted: Fri Oct 01, 2021 9:34 am
The Story So Far
The union of Itori's parents was one that their respective clans felt was unnatural. The Senju felt that their focus on life and affinity for healing and medicine was the diametric opposite of the Dokueki clan's affinity for poison's, and the same was true in reverse. Their families open despise of the marriage halted momentarily when Itori was conceived, but resumed in full under the guise of teaching him "his birthrights." When the couple had finally had enough of the demands and insults, they left their home and started a new life far away from their village. Once Itori was old enough, his parents taught him the basic principals of both of their bloodlines, as well as the fundamentals of medicine and poisons, using each as a means to further his education of the other. They had no interest in hiding from him what he would eventually discover on his own. On occasional visits Itori had joined his parent's on to visit their former home, the impressionable boy noticed the distasteful ways in which the clans he shared blood with treated his mother and father, and further took note of the careful ways in which they circumvented the verbal abuse in order to avoid further confrontation. In fact, his observation of these encounters is likely what led to his seemingly people-pleasing personality, but also his deep distrust of people. After all, if your own family is able to belittle you for choosing your own happiness, then it had to be even easier for complete strangers to do the same thing. When Itori was a little older, he informed his parents that he was going to venture through various towns and villages in an attempt to garner more knowledge on the subjects they had taught him the basics of. They protested, but eventually decided it was for the best. They could only teach him so much, after all.
Etherious Virgil
Greedy Prophet
Offline
Etherious Virgil
Greedy Prophet
Offline
Posted: Fri Oct 01, 2021 9:38 am
Ryo | XP | Reputation
Village: Rogue / Wanderer Title: N/A Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Ryo: 両30,000 XP: 0 Passive XP: 0
Crafting Trees • Toxicologist || → Veteran • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Posted: Fri Oct 01, 2021 9:40 am
Contracts
Etherious Virgil
Greedy Prophet
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Etherious Virgil
Greedy Prophet
Offline
Posted: Fri Oct 01, 2021 9:41 am
Residency Title's
Posted: Fri Oct 01, 2021 9:43 am
Business Titles
Etherious Virgil
Greedy Prophet
Offline
Etherious Virgil
Greedy Prophet
Offline
Posted: Fri Oct 01, 2021 10:03 am
Inventory
Posted: Fri Oct 01, 2021 10:16 am
Relations
NPC Relationships
Parents [Status: Both Living] Itori's parents. His father, Akahiro Senju, is an exuberant man, always looking at things with a glass-half-full point of view. Akahiro, being of the Senju clan, is prone to thinking that life is too precious to waste. He refuses to spend a single second living in misery, and always puts the happiness and safety of his family first. Although he had reservations on Itori leaving their home, he was highly supportive in his son's ambition to pursue knowledge, so long as it made him happy. In the family dynamic, Akahiro was the creative one, head in the clouds and giving everything a light air. He let Itori leave with a promise: He'll always have a home to return to when he feels the need. Suteri Dokueki, his mother, was mostly the opposite. She was enigmatic and logical. She would often answer questions with simple answers and very little supporting details, but she's slowly broken free of that habit over the years. The logical force behind the most important decisions. She deals mostly in facts, but still holds her son and husband close to her heart, a deep love for both. When Itori decided to leave home, she protested at first. It wasn't until she had a chance to think about all of the opportunities he would have if he were to travel the nation, and the lack thereof if he were to stay home, that she had a change of heart. Before he left, she gave him some advise: "If things get too hard, you can always come home. But, that doesn't mean you're just allowed to give up at the first sign of struggle. You have to try and overcome obstacles or you won't really learn anything."