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Whimsical Blue
Crew

Mythical Shapeshifter

27,865 Points
  • Party Member 100
  • Somebody Likes You 100
  • Survivor 150
PostPosted: Sat Nov 20, 2021 9:24 pm


Ida
Pastoral planet with odd radiation that powers plant-based technology.

Climate: Ida's climate is very temperate and rains often. Its days and nights are a bit shorter than Earth's.

Environment: Much of the planet is forest, meadow, or gently rolling hills. There is very little surface water, but the soil is rich with water below the surface.

Structures: The massive trees were used as buildings, grown into the shapes the inhabitants needed. Most still stand as the trees are still living, but some of the furniture within has succumbed to dry rot. The tidy paths and gardens have long since grown wild.

Notable Locations:
TBD
Other Notes:
TBD
PostPosted: Wed Nov 24, 2021 1:50 pm


Aokigahara, Wonder of Saturn
A place of rest, for the lost and abandoned.

Climate: Aokigahara's climate echoes Saturn's.

Environment: Aokigahara sits in a forest clearing; it is known that to wander the forest and leave the single, demarcated path through it (which eventually connects to Yomi-no-Kuni) means being lost and wandering the woods forever.

Structures: Aokigahara is made up of a large complex that echoes a Shinto temple on Earth, with architecture reminiscent of feudal Japan, and a massive graveyard stretching behind the temples and to the forest's edge.

Notable Locations:
  • Central Temple
  • Graveyard
  • Memorial Stones


Other Notes:

    Unlocked Fauna:
  • Three species of insect from Meta Participation
    • Hell Butterflies: Jet-black butterflies with red markings and a blue-purple iridescence to their wings.
    • Saturnian Fireflies: Creatures much like earth fireflies; however, instead of glowing yellow, their phosphorescence is red, blue, or purple.
    • Aokigaharan Beetles: Small beetles with an iridescent carapace, primarily in purple, blue, and red. In some light, they look jet-black, but at the correct angle, their true colors shine through.

Noir Songbird
Crew

Dramatic Senshi

18,425 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50


a-disgruntled-dragon


PostPosted: Sun Nov 28, 2021 1:48 pm


The Isle of Siegfried - Wonder of Neptune
A wandering isle on the seas of Neptune, where an old frigate beached and a town built up around it. It's said only the most dastardly of sailors could find the isle...

Climate: Tropical and breezy, with a regular rainy season but never cold.

Environment: The island itself is about a mile wide, centered around a cove where the frigate is located. Much of it is sandy, filled with palm trees and tropical shrubs, though the western side is more hilly and serves as a natural barrier for the port town.

Structures:
    The Siegfried: Once a frigate in the Royal Neptune Navy, when the Siegfried beached itself in the cove during a storm, the isle started to wander and move around the seas. Eventually, the isle itself would become the wonder of the knight of Siegfried, though the knight can influence the movement of the isle from the ship's wheel.
    Port Siegfried: The town that grew up around the beached frigate. Built out of the wood of old ships that either beached on the sandbar and cove, or voluntarily chose to set up shop here, the town is all white washed boards and bleached sails. It's the only town on the isle, and spans much of the inhabitable space.

Notable Locations:


Other Notes:
    Self Sustaining, Living Wonder:
      [ x ] Third Stage
      [ ] 0 / 25 RPs

    Fauna Unlock Rules:
      [ x ] At Third Stage

        Palm sized, non-magical insects (up to 30 cm long), reptiles, amphibians, birds and mammals: 1 / week
        Special Large or Magical Animals: 1 per 3 completed RPs with 500 words


Unlocked Fauna:
    Meta Participation: 3 species of small bugs
      - Sand Beetles: Small harmless beetles about the size of an Earth bumblebee that feed on salt deposits in the sand. They keep the beaches clean, as well as providing fertilizer for the small farms on the beach.
      - Sapphire Dragonflies: Noted by their vibrantly blue wings and jewel like bodies, these creatures are similar to Earth dragonflies. Their wings were often used in jewelry; when they died, the dragonflies would become has hard as sapphires.
      - Crab Spiders: A weird amalgamation of crab and spider, these insects are found most often in the used planks of ships that the buildings were built with. While mostly harmless to humans, they feature some really off putting pinchers that do an off putting amount of pain when pinched with them. They're about the size of a black widow, but the force behind those pinchers is on par with a small crab.
PostPosted: Thu Dec 16, 2021 3:38 pm


Mont Saint Michel, Saturn

An eerie castle in the middle of a lake with a path that comes and goes with the tides. Protected by a vengeful Knight.

Climate: It is almost always nighttime. A darkness about the area seems to keep it perpetually dim. It is always cool, but sometimes the area is unreasonably cold for no discernible reason. It rarely rains, but even the clear nights are oddly foreboding.

Environment: The grass around the lake seems a bit dry and black, deteriorating trees line the shoreline. The lake appears black in the darkness, but red when a light is shined on it. Full Moon nights sometimes feel uncomfortable, and a heaviness lingers in the air.

Most of the time, the water covers the path leading to the castle; in the center of the lake is an island. While it would be possible to swim there, the waters don't seem friendly enough to allow it.

Structures: Mont Saint Michel is a fortress, and tall onyx walls circle the island. An abandoned city is in decline at ground level, and it looks as though either everyone left in a hurry. Doors are still unlocked, and houses and business still appear to be fully stocked. Vines have grown over many walls and roots have broken through the ground.

Steep hills are carved into the earth and lead up to the castle at the top; there are some buildings carved into the rocky surface as well but some of them seem to have crumbled under the weight of everything.

The castle at the top of it all looks frightening, like something out of a nightmare. It is old and in better condition than anything else, but there is something uncomfortable and unfriendly about it. It has many corridors that lead to nowhere and is covered in dirt and cobwebs. Shadows move and energy seems to fluctuate, and it always feels like someone is watching. The walls have been torn down and there is visible damage to the rugs, portraits, and walls leading into the castle. Many rooms appear to have been broken into and ransacked, and there's a copious amount of what appears to be old blood stains on the floors.

The castle is frigid and seems like it is hungry. Sometimes things creak or seem to move within it. The stairs that lead down to the dungeons are almost impassable to any without a strong stomach, and the further down someone goes, the worse it gets. The dungeons are still full of skeletons, some complete and some in pieces.

Notable Locations: The castle is the most important location, and it appears to have many mysterious to unlock. There are a few locations in the commune that might be worth investigating, but Michel's focus has been solely on uncovering as much power as possible as he attempts to further his plan to recover Lysithea from the Negaverse.

Other Notes: It is said that a curse befell Michel and that the old night went mad. He became convinced that his own death was upon him and that Saturn would turn against all of them. Believing her to be an enemy, he prepared to wage war against her and turned to sacrilegious and horrific experiments to build an army. It is said that he raised the dead, and called upon all sorts of creatures of the night to do his bidding, but in the end he wasn't strong enough to control them. Between the people rebelling and his own army turning against him, Michel was slaughtered in his castle. It was never quite right before, but it only worsened when he died. There may be something true to the curse; as soon as someone steps within sight of it there is something unspeakably unnerving.

Fauna:

    Insects:

    • ??? - a creature that closely resembles a silverfish. It can range in size from half an inch to nearly a foot depending on its age. It will eat nearly anything, and has sharp pincers and a needle-like appendage for a tail.

    • ??? - an arachnid with a bristly coat of fur. Its bite is mildly toxic but only truly poisonous if it is threatened. It can grow to be a foot in width and makes a crackling sound when it moves.

    • ??? - a poodle moth, but when startled or in danger they let out a shrill screeching noise that can be very alarming. Most of them are only a few inches in size.

    Mammals:

    • ??? - a rat. They can grow up to a foot in length, with a tail just as long. They have no special abilities but they are hungry and remain aggressive until fed. They will often fight and devour each other.

    • ??? - a bat. They are wild creatures that seem to crave any warmth they can get. They often eat smaller bugs and insects, but it seems like they are desperate to eat much of anything. They will burrow into small places. They are friendly when fed but can become easily riled up and are prone to join in on group attacks.


Kyuseisha no Hikari

Crew

Dragonslaying Dragon


cibarium

Noob

PostPosted: Tue Dec 28, 2021 5:08 pm


Asphodel Meadows District; Saturn

A slice of Saturn's massive city that was once something more eons ago.

Climate: Cool to cold, with frequent rains. A heavy fog or mist sometimes passes through the area, typically around dusk or dawn. The difference between day and night is subtle but present.

Environment: Asphodel is dominated by urban sprawl of traditional Saturnalian design that spreads beyond the Wonder's borders. Most of the land remains paved over with stone. Multiple buildings in varying states of ruin line the streets.

Structures:
    Sculpture Garden -- Spotted, but uninvestigated.

    Clock Tower -- Spotted, but uninvestigated.

    Theater -- Spotted, but uninvestigated.

Notable Locations:
    The Village -- A ring of houses surrounding a common area decorated with pillars. There is a well in the center. Curiously, the architecture here is quite different from that of the rest of the Wonder. It rests on a small plot of unpaved, arable land.

Other Notes: Asphodel's ancestor believes this Wonder is "dead," and is deeply offended another Asphodel Knight has been called to duty.

Unlocked Fauna:
Small invertebrates:
    Glaive Roach -- A palm-sized cockroach that reeks like a rotting corpse, this insect was once a common pest to urban areas of Saturn. The sickle-shaped spurs on its legs are sharp and sturdy enough to cut skin. However, it actually gets its name from its tendency to make itself known by dropping from ceilings onto unsuspecting heads.

    Asphodel Flower Mantis -- A 2-inch long mantis resembling the ghost mantis in shape, but with colors that camouflage it well among the leaves and blossoms of the asphodel flower. It's often seen catching prey larger than itself.

    Ashen Humblefly -- A thumbnail-sized, ash-gray bee fly that pollinates the asphodel flower. Its larvae develop as parasitoids in other insects. When close enough to the ear, the buzz of its wings sound like a high-pitched whisper.
PostPosted: Sat Jan 08, 2022 12:59 pm


Megrez
An idyllic breadbasket planet devoted to trade, fertility, and its faiths.

Climate: It all feels very temperate, though sometimes summers can get a bit toasty. Variations can mess with harvests and it gets colder towards polar regions, but overall it's very conducive to crops and growth.

Environment: The planet tends to range from large fields (both simple clearings and fields used for farming) to places where clusters of villages resided.

Structures: Every once in a while, you might see barns and houses left over and in various forms of bad shape from whatever calamity laid the planet low. They're generally wooden, but it's a particular kind of wood native to the planet that's unusually tough given the right treatments. For some reason, churches and cathedrals are more intact (and more made of stone).

Notable Locations:

- There's a certain cathedral that Megrez keeps getting redirected to, and it seems to have been at the center of some sort of religious reform.

- There was a lake house where Past Life Megrez stayed at with her beloved.

Other Notes: The general "vibe" of the planet is a sort of rural "farmer chic."

Unlocked Fauna:

Regular Fauna:

- Goldenwing Butterfly: A largeish butterfly whose wingspan covers an average palm. As the name implies, its wings shimmer a brilliant gold.

Special Fauna:

Just you wait...

Sami-Fire

Devoted Senshi

9,325 Points
  • Magical Girl 50
  • Over Easy 100
  • Invisibility 100

Orangeish Sherbert

Lonely

PostPosted: Sun Jan 30, 2022 7:37 pm


Albireo
An elegant sanctuary with plenty of lakes to rest by.
Climate: Always a mild temperature, between 50 and 75 degrees every day.
Environment:
Structures:
Other Notes:
Unlocked Fauna:
Rainbow Fireflies: Fat little bugs that glow with all the colors of the rainbow. There are seven colors in total.
Feathered Butterflies: Beautiful creatures with white feathered wings.
PostPosted: Thu Feb 03, 2022 2:12 pm


The Bifrost - Wonder of Chronos
Just past the Capricorn Outpost, sits a white marble viewing platform with a simple pedestal in the center of it. It is said that when the Gatekeeper activates the pedestal, a short cut across the Surrounding is created...

Climate: Neither hot nor cold, doesn't really have a climate

Environment: Space.

Structures:
    The Bifrost: A small viewing platform with a pedestal in the center. Made of what appears to be white marble, upon closer inspection, it has an 'oil slick' sheen to it, rippling with the Surrounding it is attached to. When the pedestal is activated, part of the fence around the platform disappears and a path made of the Surrounding connects the platform to another point of the Surrounding, usually between two outposts.
    Safe House: A small studio apartment esk building Bifrost can summon for her own use. It's octagonal in shape, with a single door and several windows, and a depression in the middle filled with pillows. There are several items from Earth that Bifrost brought during her year long 'vigil' that she has left for general use. These include a space heater, an electric kettle and electric stove, a gas generator and two weeks worth of clothing.

Notable Locations:

    Shine of the Code: A massive white marble gazebo that marks the true origin of the Bifrost. It spans roughly two hundred feet in diameter, and the top of gazebo reaches three stories tall. Silk drapes of magenta, gold and forest green drape between the massive pillars holding up the domed roof. The roof is embellished with gold reliefs sitting over magenta stained glass, and a Chronos symbol sits at the very top.

    Hundreds of wind chimes line the edge of the roof inside. Four stained glass walls fill four of the sides of the gazebo, depicting the growth of the Bifrost at the needs of it's knight and the Surrounding.

    In the very center sits the Code Piece.


Other Notes:
    Self Sustaining, Living Wonder:
      [ x ] Third Stage
      [ ] 0 / 25 RPs

    Fauna Unlock Rules:
      [ x ] At Third Stage

        Palm sized, non-magical insects (up to 30 cm long), reptiles, amphibians, birds and mammals: 1 / week
        Special Large or Magical Animals: 1 per 3 completed RPs with 500 words


Unlocked Fauna:
    Meta Participation: 3 species of small bugs
      - Stardusts: Small 'dust mote' like bugs that exist on the conjured bridge. They're harmless and twinkle like starlight.
      - Bridge Mites: An annoying little mite like bug that likes to try to eat the Bifrost. Mostly harmless.
      - Gate Moths: A small moth with wings that glitter like a rainbow. They linger around the brighter parts of the structure as well as the lantern outside Bifrost's safehouse.


a-disgruntled-dragon



Seiana_ZI

Codebreaking Conversationalist

PostPosted: Mon Feb 07, 2022 8:48 pm


Nembus
The homeworld of the senshi of electromagnetism. An oft cloudy place filled with ritual and electricity.

Climate:
    The cloud coverage keeps Nembus from becoming particularly cold, and it is arguably a very comfortable warmth at all times of the year. Perhaps too comfortable, for some. There are reaches where the cloud cover above diminishes; these areas were generally considered uninhabitable for the people of Nembus, but may be more tolerable for humans with their wider temperature tolerance.

    The ground is oft-covered in soft cloud coverage, though this ebbs and flows more frequently than the cloud coverage above. Generally, the more cloud coverage on the ground there is, the foggier it is, and the harder it might be for non-natives to navigate.


Environment:
    The topography of Nembus the planet appears to be generally flat in all explored areas. There is a seemingly endless coverage of small clouds at one's feet, which sometimes edges away to reveal ground that feels surprisingly soft and perhaps a bit brittle. The cloud coverage above makes it difficult to tell much about other areas from distance, encouraging a deeper exploration. There are light grasses around in a pale color that matches much of the uncovered structures and scenery.

    Be careful walking -- the ground is known to cause some static shocks.


Structures:
    Nembus hasn't been terribly able to decipher much about the structures yet!


Notable Locations:
    The "Gazebo" - It's not a gazebo anymore, so far as Nembus can tell, but it was at some point. It seemed to be a place for rituals for the "Young Nembus" of the past and, in general, she presumes the Nembyssians of the past. For now, it seems to be a nice place to relax, and the clouds of the ground are generally less prominent here, perhaps because the structure is raised.

    The "Tower" - A tall tower that rises in the distance. Nembus doesn't know what's here yet.


Other Notes:
    Quirks:
      • Nembus has discovered that the clouds that seem to cover the ground also can provide her a little shock!


    Self-Sustaining, Livable World: n/a

    Fauna Unlock Rules:
      Palm-sized, Non-Magical insects, small reptiles, amphibians, birds, and mammals: 1/biweekly



Unlocked Fauna:
    Bugs
    • The Kiss - A beautiful creature with wings that sparkle in the light. The wings are large and seem to encompass the majority of the creature, possibly for balance reasons. It is known to land on humans, seemingly finding them curious.
PostPosted: Sun Feb 13, 2022 9:29 am


Malus

Protected by the Senshi of Glass; a gentle world of fragile beauty.

Climate: The nights are slightly longer than the days, and a pastel aurora can often be seen regardless of the time of day. Pinks and blues and purples dominate the sky. There is one large moon that waxes and wanes, and a distant sun. There are seasons, though it most often feels like a comfortable Spring day.

Environment: The ground is covered in a soft white grass, and tiny little pastel flowers. Where there are dirt paths, the ground is either a pale white or a dark black, and small shards of glass make the walkways glitter. Smal, beadlike glass pebbles are frequent on the world.

Trees are tall and broad and while there are differences, all of the bark seems opalized. Some trees have needles that are thin and glasslike and, when the wind blows it sounds like a wind chime. Other trees have leaves that are nearly entirely transparent, like they are made of thin, clear crystal. The only colors on the world seem to be the same soft pastels, and flowers in cool colors grow on many of the trees. The leaves are not particularly filling but they taste sweet.

The world is greatly unexplored, but at the point of arrival there is a small river; the water has incredibly small particles of colored glass that are safe to ingest and are absolutely painless, but when the light hits the water it reflects colorfully, and the water seems to have an oil-slick iridescence to it.

Tall mountains in the distance appear black at a glance, but when the light hits, they glisten like fire opals. The snow caps sparkle tiny little glass shards. They seem both nearby and just out of reach.

Structures: There are white marble buildings in the distance, with broken stained glass windows, though they haven’t yet been explored.

Notable Locations: ???

Other Notes: There are a number of ancient traps laid out across the world; the previous Sailor Malus had very brittle, glass-like bones and could not adequately defend himself. He made himself useful and protected his world by developing elaborate protections, including traps and wards to keep his world safe. Some of these are still in effect across the world.

Fauna:

    Insects:

    • ??? - A butterfly with stained glass wings; they are most often clear, blue, pink, or pastel in color, and the wings capture light like crystals.

    • ??? - A small firefly; they range in colors but are always a pale pink, blue, or purple. They are nocturnal and bob slowly through the air year round.

    Mammals:

    • ??? - ???


Kyuseisha no Hikari

Crew

Dragonslaying Dragon



OP-Yuna

Crew

Dulcet Scarface

PostPosted: Thu Mar 03, 2022 8:30 pm


Hawara; Uranus

Home to the once-famed Labyrinth of Uranus built on top of a chilled oasis.

Climate: A gentle breeze wafts in through the large open windows of the large structure built on top of and around an abnormally large and cool oasis. the cool water and gentle breeze serves as a kind of natural air conditioner throughout the bottom-most floor of the large building. Putside is warm, but pleasant enough with the breeze and shade. Rarely rains.

Environment: Before Hawara was built, the land was home to one of the large oases of Uranus, and had a sprawl of greenery around it before giving way to desert sand. At some point the building that would become known as the Hawara Labyrinth would be built on the oasis. Beneath the building the water flows, and the center of the building has an open 'courtyard' area framing the body of water. Hearty desert greenery grows around the building along with a few large desert trees, but aside from that it is largely open desert beyond.

Structures:

User ImageUser ImageUser Image


Notable Locations:

  • Lock Box Library: This is a massive room full of lock boxes. Shelves and shelves of them. Located on the second floor of the building. These lock boxes are used for Lock Box Trials, where one must enter the Labyrinth and collect multiple keys to open the lock box and leave the labyrinth.


  • The Labyrinth: Located on the first floor towards the back of the building. First you enter a 'safe room' where the Lock box is placed on a pedestal. Once Hawara leaves you in the room alone, the trial begins, and the safe room and labyrinth beyond magically transforms to mirror whatever your psyche needs you to face. The best comparison I have for it is the first 'Layers of Fear' or 'Beyond the Sleep' game.

    As one goes through the 'maze' that is pieced together from their mind and memory, complete with distortions and terror, they come across things that spark memories or feelings that they must deal with throughout their journey until they reach their 'peace' with the memory/feeling, thus ending that stage of the maze and acquiring their key.

    The amount of keys the lock box takes is generally equal to how big the 'prize' in the box is, but is never less than four. Each 'level' of key obtainment gets harder and harder, physically and mentally, as one progresses through their emotions and/or traumas.

    What do/can the boxes contain?

    *Some boxes contain a physical prize put in there by someone (maybe an inheritance, or heirloom) for someone to work really hard to obtain. These boxes were most common, as Uranus was such a trading/goods hub, I like to think that sometimes especially sought after items would be brought to Hawara and a gauntlet of sorts would be held for people to compete for the item by going through the lock box trial.
    *Sometimes lock boxes were punishments. Criminals would sometimes be issued a lock box with an amount of keys needed in proportion to their crime. The thought is, the trial to fully unlock the box would psychologically reform them. Some may have never made it out of their maze. Whoops. Harsh justice.
    *Other lock boxes contain non-physical things - revelations, answers, etc, and are perhaps some of the harder boxes to open, depending on the question asked of it.

    That last one is the kind that we will mainly be dealing with.

    To do this, you will have to submit it as part of your purification or other plot / get mod approval.

    When one is not undergoing a lock box trial and just simply walking through the area beyond the safe room, it is nothing more than a simple maze.


  • Dining/Meeting/Negotiation Room and Kitchen: Located on the first floor to the right. There is a large room with a long table, and beyond that a kitchen with a stone oven and marble 'cooking top.' There is also a large pantry (Currently empty until Hawara figures out how to use this archaic-a** kitchen) and a cold room. This cold room actually takes a few steps down and is built to dip into the oasis waters that the entire building is built on top of. In the past, this may have been more of a walk-in fridge, with imports of magical ice to aid in the cooling, but as is, I wouldn't be leaving my lunch meat in there over night.


  • Lodging Area & Baths: Current-Day Hawara Knight is still trying to figure out how this works/worked. As far as he knows it is a hallway to the left on the bottom floor with a bunch of empty rooms, and a large room at the end that he guesses was meant to be some sort of large bathroom. He doesn't understand how the Uranian plumbing was supposed to work. Send Help.


  • Second Floor Overlook: Aside from the Lock Box Library, the second floor is entirely open, yet covered like some sort of extravagantly large and unnecessary balcony. Current-Day Hawara Knight is kind of just sing it to house his ever-growing collection of succulents at this point....


  • Hawara Knight's Quarters: at the top of the building - calling it a third 'floor' would be a bit much. It is another open balcony area, uncovered, with one large room where in the past the Knight of Hawara would reside. There is also a large round gazebo-like structure with a domed roof. Current-Day Hawara Knight has put one of those large, round, macrame bed-swings in it with lots of pillows. Great place for naps.



Other Notes:

Self Sustaining, Living Wonder:

  • Third Stage
  • 20 / 25 RPs


Fauna Unlock Rules:

  • 30 cm / 12 in. non-magical insects; Palm-sized small reptiles, amphibians, birds, and mammals: 2/week (Transcended) without approval
  • Special Large or Magical animals: 1/month (Transcended bonus), 3 finished rps/solos over 500 words with mule approval.
  • Meta Participation: 3 species of small bugs


Unlocked Fauna:

    Bugs/Reptiles/Amphibians:

  • Glitter Mites/Gnats: small bugs that are similar to their common earth counterpart, but they are...sparkly/glittery. Commonly collected and used as glittery and duo-chrome pigments for paint or makeup. Also used to make 'glitter bombs' by placing a bunch of them in a spherical mold and dunking the mold in the super-chilled waters of Hawara. The outer layer of bugs will die and form a crusty exterior protecting the somehow still-living bugs inside. The 'Glitter Bug Bomb' can then be thrown at someone/something, where the outer shell will crack open and release a bunch of agitated glittery mites/gnats. Not really harmful, just annoying, messy, and distracting.
    (on an OOC note, I'd love to make Glitter Bug Bombs something players can have their characters who visit Hawara acquire for funzies!)

  • ???

  • ???

  • ??? (Coming Soon: Hawaran Oasis Pupfish)

  • ??? (Coming Soon: Hawaran Oasis Koi

    Mammals:
  • ??? (Coming Soon: Hedgehogs)
  • ??? (Coming Soon: Ferret-Foxes)
  • ??? (Coming Soon: Kestrelix)
PostPosted: Sat Mar 12, 2022 2:41 pm


Pendour; Neptune
A glass dome under the sea contains an artificial cove.
Climate: Controlled. The temperature is always mild and there is always just enough light to see by.
Environment: The glass dome is held up by stone arches, although they are damaged. All of the internal structures are made of white stone or covered in decorative mosaics.

The main feature is a large cove, a pool fed by several small waterfalls and one large one. Aqueducts and artificial rivers run through the top layer of the wonder in order to bring in water from the ocean beyond.

There is also a large section for gardens, all made with imported soil, that once housed all of the fresh produce for the wonder as well as an impressive array of plants from all over meant to impress guests.

Structures: Outside of the cove, the most impressive structure on Pendour is the pavilion on the upper level. Once suited for all manner of concerts and events, it's currently partially crumbled.

There are also many small, comparatively simple houses within the wonder that once housed guests. They are domed and have white stone walls.

All elements on Pendour from the paths to the columns that support the aqueducts to the arches and stairs are highly decorative. Think Parque Guell mixed with Zora's Domain from Zelda.

Notable Locations: ???
Other Notes: ???

staripop


Seiana_ZI

Codebreaking Conversationalist

PostPosted: Sun Apr 17, 2022 7:13 pm


Abzu, Depths of Neptune
A series of glass domes on the Neptunian deep sea bed, originally built as an observational space and artistic retreat near an active vent field.

Climate:
    Surprisingly warm. Abzu's location deep in the ocean is clearest from the darkness and the fact that is primarily heated by sourcing some of the energy from the hydrothermal vents located nearby. In the dome, there isn't much variance in this; the waters outside can be affected by the currents but the climate inside is relatively stable. At the furthest reaches of the dome, it can be a bit chillier as expected of deep-sea temperatures.


Environment:
    Extremely dark. With the very limited light, it's currently unlikely that there are many plants growing here.


Structures:
    It's hard to interpret much outside of the darkness without a reliable light source. The materials Abzu had felt are smooth and cool, likely made out of what was easiest to find out of nearby mineral sources. Presuming a similar seabed structure to Earth, there are likely many items made out of iron, nickel, or cobalt.

    Abzu will need to find an easier source of light before being able to interpret more.


Notable Locations:
    Abzu needs to do some more exploration first


Other Notes:
    Wonder Quirks:
      • n/a


    Self-Sustaining, Livable World: n/a

    Fauna Unlock Rules:
      Palm-sized, Non-Magical insects: 1/bi-weekly (Squire)



Unlocked Fauna:
    Meta Participation: 3 species of small bugs
    • Seaworms - Polychaete tubeworms that have attached themselves to debris near the vents. They seem to primarily feed on the chemicals coming out of the vents.
    • Phantoms - Small crabs with soft shells that are quite nearly see-through. They lurk near the vents.
    • Radiant Footed - A deep-sea crustacean with a ten-footed segmented form similar to a rounder shrimp. It glows using its own bioluminescence.


    Small bugs, reptiles, amphibians, birds, and mammals:


    Large or Magical Animals:
PostPosted: Mon Jun 20, 2022 9:13 pm


Ilse
A garden world of opulence and luxury, where nothing was out of reach.

Climate: A natural day-night cycle and seasonal variations, though spring and winter seem to stretch longer than summer or fall.
Environment:
Structures:
Notable Locations: Palace gardens belonging to the previous Sailor Ilse, full of the blue rosebushes the planet was known for.

Other Notes:

    Unlocked Fauna:
    • Blue bumblebees

Noir Songbird
Crew

Dramatic Senshi

18,425 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50

Natsuko-neko

Unstoppable OTP

PostPosted: Fri Aug 12, 2022 1:24 am


Erebus


A town nestled in a forest that is on the edge of a river, the river forks then comes together leaving an island in the center that has a multi story mansion on it.

Climate: Cast in twilight, temperatures fluctuate depending on the true time of day as well as the weather
Environment: Generally it's a mix of flat area and hills, both covered in the remains of a vast forest.
Structures: Gothic in style, there is a Mansion where the previous Erebus lived and a town a short ways away. The buildings are run down and worn though most of them are stable.
Notable Locations: (Has your character discovered any important areas? Any locations that were previously hidden? Are there areas that are important to your character or the lore of the Wonder?)

Other Notes:

Weather phenomena:
~It's noted that on occasion it rains diamonds.

Flora:
Trees:
Bushes:

Fauna:
Insects: Earthworms, purple honey bees, black butterflies with purple skull markings, dragonflies
Mammals: Little brown bats
Fish: Rosy loach, minnows
Birds: Little crows

Spreadsheet with more details
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Deep Space: Homeworld Exploration

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