Hair Color: Black Eye Color: Red Height: 5' 6" Weight: 135 Pounds
Bloodline: Hyouton/Mohofu
Non-Combat Outfit: Same as picture. A yukata made for easy movement, Hatsu's movements are unrestricted by it's design. She also wears white tabi and bright waraji. Underneath her yukata, Hatsu wears her combat outfit, so she may change into it at a moment's notice if she needs to. Combat Outfit: Other than her noncombat outfit, Hatsu wears a semi-loose tank-top and a pair of shorts underneath her yukata. Underneath her shorts she wears simple underwear, but has no need for anything underneath her top due to her relatively flat chest.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: An arm or leg means nothing if you protect a life. Personality: Reckless, stong, and resolute. Hatsu is a very passionate person, willing to sacrifice herself for those who are unable to protect themselves. Though while she may be a stalwart fighter, she is also a very straightforwards but kind individual. Her years on the battlefield have taught her to keep her wits about her but not at the expense of her manners.
Village: N/A Title: N/A Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: After the catastrophe in Kumogakure, Hatsu continued serving as a shinobi as part of her own squad. After a while Arashigakure would make contact with Kumogakure, transferring military from Kumo. Disagreeing with this and Arashi's general stance on refugee immigration, once Hatsu was t be transferred, she would quickly resign. Once resigned, Hatsu would wander from town to town, protecting those she could, and doing odd jobs to stay alive. While some jobs were easier for her skillset than others, she had built up enough humility to tackle whatever job came her way, within reason.
Eventually, Hatsu would battle assailants from Zaishin City. After the fighting had finished, Hatsu would learn of her second bloodline. Her heritage was something of a mystery to her until just recently, her new abilities awoken by the use of such abilities during the battle. While the battle was a victory and she learned of her new power, she had also recieved a deep cut in her right arm and was nowhere near anywhere with a hospital. Cleaning and bandaging herself up, she started moving, lost in a seemingly neverending forest. Eventually she would find herself in incredible pain, and examined her wound once more. It had become gangrenous and infected, and she had no medical supplies to speak of. Settling down for a moment, Hatsu decided to take the rest of the night to take care of her problem.
(The following Spoiler contains graphic detail of a medical procedure, do not read it if you cannot handle gore. TLDR; Hatsu amputates her own arm.)
Creating a campfire, Hatsu would prepare water, a kunai, and something to bite down on. Knowing that she did not have the proper tools, Hatsu had to improvise with a few things. With the inability to cut through bone properly, she had to break it beforehand. biting down on the ball of cloth she had prepared before, Hatsu would place her right arm on a rock, and punch herself until the bone broke. This took quite a long time as the way the human body is shaped isn't very conducive to the task at hand. Once her arm was sufficiently broken, Hatsu would rest a moment, allowing herself to recover while she heated up the Kunai in the campfire.
Cleaning off her arm she would take a drink of water and bite down on her makeshift bit again. Using some cloth as a guard against the heat, Hatsu would take the kunai out of the fire after placing another one into it. Cutting through flesh, she would bite back her screams while she simultaneously cut and cauterized herself. Because the kunai were not good for cutting so deep, this took many repititions, but eventually her wounded and infected arm would come off and she would toss it to the flames. While this was very painful, Hatsu still needed to clean and wrap her new wound. Once that was all finished, Hatsu would clean up her mess, making sure to cool the kunai completely before returning them to her pack, and finally kick dirt over her campfire, inviting darkness to the night once more.
Once the light returned Hatsu would arise, unable to get any sleep due to the chronic pain from the previous night. Continuing her search once more, Hatsu would wander around in the forest for any sign of possible human life. Eventually Hatsu would pass out, mostly from lack of sleep and lack of resources, and partially from the pain in her arm. After some time she would later be found and rescued, brought to Konohagakure where she was ever so close to discovering. She would wake up in a hospital bed, a needle in her remaining arm and her possessions resting on a table closeby. She would also discover that her wrappings had been changed, and she would assume her wound was cleaned as well. Placing her head back on the hospital's pillow, she would drift off to sleep for a moment longer.
▰▰▰ CLASSES AND STATS
First Class: Taijutsu ▱▰▱ Brawler → Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information. Second Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. ▱▰▱ Cross Class: → Bukijutsu – Bloodline: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.
Chakra Pool: 250 Stamina Pool: 350 Chakra Element: Water, Wind Chakra Color: Pure white, like snow Chakra Materialization: A raging fire emanating
Strengths: • Due to experience on the battlefield, Hatsu is able to face her fears without freezing up. • Her willpower is great after having survived through calamities and tortuous pain. Weaknesses: • Hatsu amputated her right arm after a battle wound got infected. • Kindhearted and caring for others, she will recklessly charge into battle to protect those who cannot protect themselves. Fears: • A deep-seated fear from a young age, Hatsu is greatly creeped out by puppets. • After having lost an arm from the after-effects of combat, Hatsu has developed a wariness of bladed weapons.
Modifiers: • Immune to own poisons and Tier 1 Poison of others. • Fuuton or wind based techniques may have Poison Tier applied at the following ranks. E-D Tier 1 C-B Tier 2 A-S Tier 3 S+ Tier 4 • Bloodline abilities that effect stats are increased by [1] per rank of the technique. • If Hatsu uses multiple techniques from both of her bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
Personal Attributes: ▱▰▱ Channeled Vapors | The user puts water vapor in the miasma they create. Using this water vapor, they may activate Hyouton techniques using it as a medium, though they must be in the same thread as the miasma. ▱▰▱ Quick Thinking | The user gains [2] ranks in the Medical career, under the Emergency tree. ▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the convsion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, the user gains two style slots of their choosing at creation. ▱▰▱ Winter's Visage | Each time an ice release technique is utilized, ambient ice crystals form in the air surrounding the user within a five foot radius starting at E Rank. Each time the ice release is used, an additional rank is applied to these ice crystals with a maximum of S+ rank. The ice travels with the user, acting as a shield to any attacks entering this five foot radius around them, reducing the rank remaining after the collision. Alternatively, the user may utilize these ice crystals to replace a ranked amount of chakra for an ice, wind or water technique as a supplementary action. ▱▰▱ Perfect Storm | The user gains 4 additional ninjutsu slots to be used specifically for fuuton techniques per body rank. Additionally, hand signs may be executed with one hand. Additional Miasma is created with the use of wind techniques, enhancing the size of the fuuton by five feet per rank but does not effect it's rank. Also, once every three posts, the user may passively transform their body into miasma at a localized spot upon physical contact to evade a technique, paying the cost of the technique being evaded. ▱▰▱ Violet Delirium | The user excels at Genjutsu that is used with the clan's miasma. The user gains 4 additional genjutsu per body rank. In addition, their genjutsu cast by using the miasma as a source or trigger may add an additional sense to the illusion. The user gains an additional 2 custom slots to be used for Genjutsu involving their miasma.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • Clothing (currently, right sleeve of yukata is torn from the rest) • 5 Kunai • Protective Combat Gloves • Storage Bag • Waterskin •
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default