VREMEA EVERAI (HIFUMI LIBOWY) HP: 32/40 Attack: 1D6 +2(adult + military grade weapon) Novice Healing Glow Support Style A: 1/1 Heals another troll by half their maximum hp, 1x per battle. Novice Artifact Support Style A: 1/1 Heals another troll by half their maximum hp, 1x per battle. YTMA Badges: Grandmaster Troll Relations, Training Academics 3/16 advances 1/3 minibosses defeated
Quote:
still trapped sad
A trapped door...! Vremea shuffled forward. She'd managed to snap open the ones on the Kursha ship with ease. Unfortunately for Vremea's luck, however, the yellowblood was inable to dismantle the trap. She pursed her lips. "I-I'm sorry, I can't..." She looked a little dissapointed in herself.
Micillia rolled 1 4-sided dice:
3Total: 3 (1-4)
Posted: Sun Nov 19, 2017 11:51 am
Chiara Moteku HP: 33; Attack: 1D6+2; Power Adept Power Attack b, Declare and use the attack in your bonus attack post. 1 Ongoing damage, 2x Novice Support A (Heal 1/2 HP of ally); Adept Def B (Nulify last damage 2x); Adept Attack A (+1 to atack, auto hit) YTMA training Leadership
Advance 4
Chiara sighed. How many times had they come across a trap, just waiting for them to trigger it and get all sorts of nasty things sprayed on them. There were many gross and nasty things on these ships, zombie slime, gross undead lusus goop, hamster guts. But no matter what, it was the trap results that Chiara always looked forward to showering off in the end.
Micillia
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Micillia rolled 1 6-sided dice:
4Total: 4 (1-6)
Micillia
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Posted: Sun Nov 19, 2017 11:53 am
Chiara Moteku HP: 29; Attack: 1D6+2; Power Adept Power Attack b, Declare and use the attack in your bonus attack post. 1 Ongoing damage, 2x Novice Support A (Heal 1/2 HP of ally); Adept Def B (Nulify last damage 2x); Adept Attack A (+1 to atack, auto hit) YTMA training Leadership
Advance 4
She looked at her party members, and sighed. Keionx was tough, sure, but she was still a teen. There was no way Eilidh could go through a presumably trapped door. And Vremea, well, she did look tough, but, not as tough as Chiara. The blueblood sighed again, she would have to sacrifice herself for the greater good, she supposed.
VREMEA EVERAI (HIFUMI LIBOWY) HP: 30/40 Attack: 1D6 +2(adult + military grade weapon) Novice Healing Glow Support Style A: 1/1 Heals another troll by half their maximum hp, 1x per battle. Novice Artifact Support Style A: 1/1 Heals another troll by half their maximum hp, 1x per battle. YTMA Badges: Grandmaster Troll Relations, Training Academics 3/16 advances 1/3 minibosses defeated
Quote:
damnit vrem
The yellowblood had come prepared for the possible pain this spraying thing would deal. She quickly covered her face with the neckerchief and used it as a way to breathe-- Some of it lingered, but she missed the brunt of the attack. Good. She still felt like she could take more.
Eilidh RĂ²sach HP: 15/20 Attack: 1D6 Power: Heal Novice Support - Style A: Heals another troll by half their maximum hp (1/1) YTMA training Discipline
Dmg from trap
Eilidh watched as the door opened, following the party through the door.... and through the trap. As they walked through, gas let out. The tealblood covered her mouth... well face. Wow that hurt! Moving away from the door, she fanned her face with her hand. She couldn't imagine how bad it would have hurt if she wasn't as quick to cover her face as she was.
Keionx hated the gas attacks. She was glad that the spacesuit filtered out the worst of it, otherwise... well, she didn't want to think about it. She supposed that the caustic stuff would have given her armor a nice shine, but it was not doing anything to the dingy volunteer suit.
This is a mini-boss battle, the full rules and mechanics of which can be reviewed here. The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife! You have encountered a ...
Dice 1 1. ... Enraged... (-1 to all attacks) 2. ... Jawless... (+1 on accuracy rolls) 3. ... Putrid... (-1 on all accuracy rolls) 4. ... Decomposing ... (+1 on all attacks) Dice 2 1. ... Skeletal... (-5 miniboss HP) 2. ... Bellicose... (players take 2x the amount of damage on their first turn) 3. ... Armoured... (only 2 players per turn may use a special artifact/ability/item) 4. ... Burning... (take an extra 1 dmg each time you deal max damage (highest roll possible for weapon or damage-dealing skill)) Dice 3 1. ...Undead Ship Cook! 2. ... Mutated Daywalker! 3. ... Zombie Gerbil Pack! 4. ... Daywalker on Fire! MINIBOSS STARTING HP: 25/25 If you rolled a 1, take 4 dmg. If you rolled a 2, take 4 dmg. If you rolled a 3, take 3 dmg. If you rolled a 4, take 3 dmg. If you rolled a 5, take 2 dmg. If you rolled a 6, take 2 dmg. Your attack this turn does double damage. If all party members reach 0hp, look below:
You must make a tactical retreat! Scrambling back out of the room, you barely make it to the pod with all your limbs attached. Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in!
If the mini-boss reaches 0hp, look below:
If this is your first or second mini-boss fight look below:
If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:
You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained. If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp. If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp. If you are training your skill: Restore 1d6+1 hp. You cannot roll the dice then choose the flat restoration, one must be picked beforehand.
If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:
You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained. If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp. If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp. If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.
If this is your third mini-boss fight, you have reached the control room! Roll 1d4 and look in the spoiler below:
1 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the ship away.* 2 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. As the screens boot up however, dozens of red warnings and errors flash across the screen. It seems like there has been critical damage to the ship in multiple places. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit. 3- The ship refuses to power on, even after you follow headquarters instructions to make sure they are plugged in, and hitting ctrl-alt-del. It looks like something core is not functioning. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit. 4- Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the boarding vessel away.* If any troll in the party has helmsman authority, they can steer the ship to given coordinates, then return to the boarding vessel with the rest of the team. Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!
VREMEA EVERAI (HIFUMI LIBOWY) HP: 28/40 Attack: 1D6 +2(adult + military grade weapon) Novice Healing Glow Support Style A: 0/1 Heals another troll by half their maximum hp, 1x per battle. Novice Artifact Support Style A: 1/1 Heals another troll by half their maximum hp, 1x per battle. YTMA Badges: Grandmaster Troll Relations, Training Academics 3/16 advances 1/3 minibosses defeated
Quote:
heals kei for half hp! 1 x 2 + 2 = 4 MINIBOSS HP: 21
"Keeruu--rrRutaca!" Vremea exlaimed, a little startled. "You're, aha, l-looking a little worse for wear..." She murmured, shuffling over toward the younger troll and putting a hand on her shoulder. She didn't allow the hand to lift, instead focusing pretty strongly on her and managing to heal her up for a good amount. She then whipped out her weapon again, prepared to fight.
Eilidh RĂ²sach HP: 13/20 Attack: 1D6 Power: Heal Novice Support - Style A: Heals another troll by half their maximum hp (1/1) YTMA training Discipline
Good, looks like every troll is alright. Eilidh sighed with relief, turning to see... ANOTHER BOSS CREATURE. WHAT THE HAY!? This was JUST as bad as the last ship! Sure, they hadn't encountered a million zombie jerks but two bosses already?! Another... boss for her to fail at helping with... Why was she so useless?
Chiara Moteku HP: 26; Attack: 1D6+2; Power Adept Power Attack b, Declare and use the attack in your bonus attack post. 1 Ongoing damage, 2x Novice Support A (Heal 1/2 HP of ally); Adept Def B (Nulify last damage 2x); Adept Attack A (+1 to atack, auto hit) YTMA training Leadership
4 damage Boss: 14/25 Advance 4
Chiara tried to be more stealthy here. She slipped behind the monster and yelled as she made a slash to its back. Hopefully the act would also distract the thing. Bringing its attention to her meant it would hopefully ignore the rest of the party. It was good, sure, to distract its attacks, but there was nothing she could do for the damage they would take just from getting close to the noxious thing.
Rutaca Spuode (Keionx Rutace) Kei's alertness went up twentyfold - she could feel Vremea's power dancing through her, energizing her, restoring her, glowing so warmly... She was grateful, but... wasn't this a risk? Woudn't this potentially expose her powers? She as fine, truly, but...
Well, it was done anyway. Vremea knew what she was doing - she always did. She was utterly glorious like that -- Kei just had to trust in her.
"Thank you for th... your concern!" she said, being as grateful as possible - as if the concern itself was the pick-me up, and not the, ah, actual powers behind it. "But I am fine..." she inclined her head in a bow, hiding - momentarily - a real, happy smile. "Truly! Tis... its just a few scratches and bruises, all will be well!"
VREMEA EVERAI (HIFUMI LIBOWY) HP: 25/40 Attack: 1D6 +2(adult + military grade weapon) Novice Healing Glow Support Style A: 0/1 Heals another troll by half their maximum hp, 1x per battle. Novice Artifact Support Style A: 1/1 Heals another troll by half their maximum hp, 1x per battle. YTMA Badges: Grandmaster Troll Relations, Training Academics 3/16 advances 1/3 minibosses defeated
Quote:
2 + 2 = 4 MINIBOSS HP: 21
She rolled her shoulders again, ready to lunge. Thankfully they were only zombified gerbils-- She didn't feel guilty hurting them. Seeing them did give her memories of her own gerbils, however. Her own... innocence. Vremea pursed her lips and slashed.
Chiara Moteku HP: 24; Attack: 1D6+2; Power Adept Power Attack b, Declare and use the attack in your bonus attack post. 1 Ongoing damage, 2x Novice Support A (Heal 1/2 HP of ally); Adept Def B (Nulify last damage 2x); Adept Attack A (+1 to atack, auto hit) YTMA training Leadership
Boss dead Advance 4
Chiara grinned. She could see the thing just barely hanging on. It was time, time to kill! It was not near as good a feeling as when killing another troll, but it still made her feel strong. Killing a troll tho? That gave her a sense of power that killing a monster just could not compete with. The monster was mindless, trolls? Oh they had thinkpans, and they had the sweet taste of fear to boot.
Micillia rolled 1 6-sided dice:
5Total: 5 (1-6)
Posted: Sun Nov 19, 2017 12:11 pm
Chiara Moteku HP: 24; Attack: 1D6+2; Power Adept Power Attack b, Declare and use the attack in your bonus attack post. 1 Ongoing damage, 2x Novice Support A (Heal 1/2 HP of ally); Adept Def B (Nulify last damage 2x); Adept Attack A (+1 to atack, auto hit) YTMA training Leadership
Found a door Advance 5
It was kind of a relief to find a door. The hallways were intimidating in their seemingly endless curves and turns. At least with a door it meant that there was an end, a point of change, a point of progress. The door was a symbol that they might just be lucky enough to have found the control room and be free from the mission. Free to pretend the world was fine and great while cuddled away in recuperacoons.
Micillia
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Micillia rolled 1 4-sided dice:
3Total: 3 (1-4)
Micillia
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Posted: Sun Nov 19, 2017 12:14 pm
Chiara Moteku HP: 24; Attack: 1D6+2; Power Adept Power Attack b, Declare and use the attack in your bonus attack post. 1 Ongoing damage, 2x Novice Support A (Heal 1/2 HP of ally); Adept Def B (Nulify last damage 2x); Adept Attack A (+1 to atack, auto hit) YTMA training Leadership
Trapped and Locked Advance 5
It was such a relief to find a door, and then such a letdown to find it locked, and, potentially, trapped. The traps were always there, waiting, wanting to hurt the poor trolls who were just trying to do their jobs. It was a battle, really, of strength. Open the door, risk damage of a multitude of kinds, but also the chance of finding the control room, and thus freedom.