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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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seekingCylem rolled 1 4-sided dice: 3 Total: 3 (1-4)

seekingCylem
Crew

Ice-Cold Cultist

9,875 Points
  • Brandisher 100
  • Perfect Attendance 400
  • Hygienic 200
PostPosted: Sun Nov 12, 2017 11:52 pm


Sascha advances down the hallway.


HP: 12/20
Military Weapon: +1 DMG
Trinkets:
3/3 Defense Style A: 2 damage is detracted from last incoming attack.
1/1 Defense Style B: Nullify damage from the last attack.
Telekinesis: 1/2 Offensive Style B: Attack does double damage, and detracts 1 health from opponent every remaining turn. Recurring damage effect stacks.

"Took y'all long enough!" Sascha called from the far door. He waved over the rest of the team across the small lake of downed zombies. "C'mon, we're burning moonlight." He turned and continued down the hall, completely oblivious to the mood of the room behind him.

Minibosses Slain: 1/2
Ship Advancements: 6/11
Gerbils: 1
nepsah rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Sun Nov 12, 2017 11:54 pm


Deimos shuffles down a hall

HP: 18/20

He was just... going to pretend that he hadn't made a fool of himself there and move on. Right. NOVA was already on the move again anyway. He spared a nod at Cerpin, a sort of quiet 'thanks' for taking out the zombies that had come at him, but that was going to be it.

Further down the hall familiar sounds caused him to slow down. "Figures... I think there's more of them here..." He redid the grip on his mace, determined not to mess up this time.

Advancement: 6/11
Minibosses: 1/2



Quote:

Training Pins:
Novice Agility [Cooldown 0/6]
Tactics (training now)

Inventory:
Trinket: Novice Offensive Type B - 1/1 uses
1 Gerbil


nepsah

Malevolent Mage

Doutei rolled 1 4-sided dice: 3 Total: 3 (1-4)

Doutei

PostPosted: Mon Nov 13, 2017 12:07 am


Quote:
HP: 18/20
Damage: 0
Military grade weapon: +1
Novice Offensive Style B: 1/1
Tevini is using her telekinesis!
novice offensive style B 2d6 Deal double damage on this attack, 1x per battle. Add age and weapon multipliers after. 1 ongoing damage for all turns after.

”Only three this time." Tevini noted, figuring their odds were good for the oncoming battle. She was starting to find her team competent now, they were prepared and ready to take on what came. Drawing her gun, she stayed at the back of the group for now as the zombies lumbered over. The boy were clearly raring to show off to each other more and she was fine with that. Her eyes started to dart around the room for other pieces of information they could gather for the rebels. Smoke and mirrors were on full display here, as Cerpin dazzled everyone to misdirect attention away from her!
nepsah rolled 2 6-sided dice: 3, 1 Total: 4 (2-12)
PostPosted: Mon Nov 13, 2017 12:15 am


Deimos smacks some goshdarned zombies around

HP: 18/20

Uuuugh why did he have to be right. As the slightly smaller group of zombies came toward them, he moved forward and smashed his mace into the nearest two. The sound they made was both satisfying and disgusting. Mace was the right choice after all. He just needed to get himself a better quality one. It seemed that both Cerpin and Tevini had weapons as nice as NOVA's and they weren't even in the military.

Zombies Remaining: 7 {auto kill +1 due to Tactics Training}


Advancement: 6/11
Minibosses: 1/2



Quote:

Training Pins:
Novice Agility [Cooldown 0/6]
Tactics (training now)

Inventory:
Trinket: Novice Offensive Type B - 1/1 uses
1 Gerbil








nepsah

Malevolent Mage


Hivestuck
Captain

Alien Datemate

PostPosted: Mon Nov 13, 2017 1:19 am


The screen flickers with a message...

Quote:
My dearest diamond Althea,

I'm deeply sorry for how long it's taken for me to respond to your letter. As you can imagine, I've been preoccupied with the sample-return missions. It's exciting stuff! I could give you a thousand and one explanations to what's been eating my time, but I'm sure you don't particularly care. That 'rock nerd' stuff always bored you anyway.

I hope you got my package for your wriggling day. Enjoy! You deserve it. Next time we're docked at the same station, I promise to take you out for dinner. Your pick.

I wish I had more exciting things to write about, but I don't. Work's really been eating my time! I've mostly been running tests on samples the drones have extracted from asteroids in my team's sector. I get to drive collector array drones which is so so cool!!! Usually we'd use excavation teams to get better results, but we've been having a little difficulty navigating through our sector. There's an asteroid belt that seems to be composed of some sort of mineral that outright negates psionic energy. Anti-psionic rocks, if you will. Although the effects wear off after some time, obviously our ships can't get too close. We had a little scare with our Helmsman, but again, the effects wear off. I wonder if the planetary masses in this system are composed of a similar material? The geological history of this area is truly fascinating and so varied compared to Alternia's system! Oops. Here I go, nerding out about rocks again. Sorry.

Overall, everything up here is running pretty smoothly. I like my team. Tomalo got transferred to the same ship as me though, wild, right? But, still, everything's been just fine. They're not going to start a fuss around the Captain. It worries Stickmom, but ever since we left Alternia, she's been increasingly paranoid. As much as it pains me to admit, I think I should have left her on planet.

And tell me more about the military's latest conquest. You're my dearest diamond, but you're terrible at explaining anything in detail unless it's grotesque beasts you've slaughtered. I want to know more about the biology of their planet! Are there any trees? What do they look like? I wish I was on those survey teams. Sigh. One day.

Anyway, I cross referenced our ship's docking schedule, and if everything goes smoothly, I'll see you in about two months. So, dinner!!! I'll try to write you back sooner this time too.

Take care, moirail,
- Roccia


nepsah
Ship Log 6

Doutei

Yamashii

seekingCylem
Yamashii rolled 2 6-sided dice: 3, 5 Total: 8 (2-12)
PostPosted: Mon Nov 13, 2017 12:22 pm


Quote:
HP: 14/20
Item: Moldy Protective Gear
Military Grade Weapon

Total zombies left: 1
Cerpin smashes 6 zoms
6/11 advances


"Come on, Deimos, get wild! Aren't you learning anything from Perore?" Cerpin grinned, totally provoking the tealblood. He liked getting a reaction out of people even if it was a negative one. Cutting through another round of daywalkers, he wondered what his own teacher would think of his skills right now. He was due for another lesson with Keionx probably.

"Finish em off, Sasch!" The purpleblood commanded, a little too comfortable bossing others around.

Yamashii

seekingCylem rolled 2 6-sided dice: 1, 2 Total: 3 (2-12)

seekingCylem
Crew

Ice-Cold Cultist

9,875 Points
  • Brandisher 100
  • Perfect Attendance 400
  • Hygienic 200
PostPosted: Mon Nov 13, 2017 8:44 pm


Sascha attacks the zombie!


HP: 11/20
Military Weapon: +1 DMG
Trinkets:
3/3 Defense Style A: 2 damage is detracted from last incoming attack.
1/1 Defense Style B: Nullify damage from the last attack.
Telekinesis: 1/2 Offensive Style B: Attack does double damage, and detracts 1 health from opponent every remaining turn. Recurring damage effect stacks.

Sascha stopped mid-run to stare down Cerpin with an overblown pout. "Hey, who's the commanding officer here?!" Pointedly, he circled around the zombie, letting it stumble past him in Tevini's direction.

Zombies Remaining: 1
Minibosses Slain: 1/2
Ship Advancements: 6/11
Gerbils: 1
Doutei rolled 2 6-sided dice: 5, 5 Total: 10 (2-12)
PostPosted: Mon Nov 13, 2017 8:55 pm


Quote:
HP: 17/20
Damage: 5 + 1 = 6
Military grade weapon: +1
Novice Offensive Style B: 1/1
Tevini is using her telekinesis!
novice offensive style B 2d6 Deal double damage on this attack, 1x per battle. Add age and weapon multipliers after. 1 ongoing damage for all turns after.

”I certainly know who's the clean up crew." Tevini griped, firing away at the remaining zombies. As Cerpin and Sascha squabbled, Tevini set to finishing the zombies off before anyone got hurt. She really wished they would focus but had seen her prior scoldings fall on deaf spongeclots. For now she'd vent her frustration on the daywalkers. Two more shots and they were down. Stepping around the corpses, she made her way towards Deimos, who seemed to remember the current mission best out of her companions.

"Onwards."

Doutei

nepsah rolled 1 4-sided dice: 2 Total: 2 (1-4)

nepsah

Malevolent Mage

PostPosted: Mon Nov 13, 2017 9:02 pm


Deimos scouts ahead

HP: 17/20

"Plenty! Maybe I'm savin' it for later." He snorted at Cerpin, half expecting him to have finished off the remaining zombies but apparently one got through. Thankfully Tevini had that one taken care of. "Right, while y'all talk 'bout who's commandin' here I'm gonna go on ahead." He hadn't missed NOVA stepping aside to let the zombie past him. That was kind of a dumb move to him.

He turned to continue down the hall, stopping when he spotted a door. "Hey, found another door!"


Advancement: 7/11
Minibosses: 1/2



Quote:

Training Pins:
Novice Agility [Cooldown 6/6] {using now}
Tactics (training now)

Inventory:
Trinket: Novice Offensive Type B - 1/1 uses
1 Gerbil

Yamashii rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Mon Nov 13, 2017 9:13 pm


Quote:
HP: 14/20
Item: Moldy Protective Gear
Military Grade Weapon

TRAPPED OR LOCKED?
7/11 advances


"Oh please, I'm the-" Cerpin squabbled back with Sascha before he realized he was about to say something really bad. It had been a long time since he'd defaulted to believing himself superior or in charge based solely on his blood color.

"Like I said, kick my a** and maybe I'll listen to you." He sneered, following behind Deimos. They came across a door and he tried the handle. Something about it seemed off and he frowned.

"I think this one's been rigged. Vee?" He glanced to his partner, stepping aside to let her take a look at it.

Yamashii

Doutei rolled 1 8-sided dice: 8 Total: 8 (1-8)

Doutei

PostPosted: Mon Nov 13, 2017 9:23 pm


Quote:
Tevini unlocked the door, training her Academics!
Quote:
HP: 17/20
Damage: N/A
Military grade weapon: +1
Novice Offensive Style B: 1/1
Tevini is using her telekinesis!
novice offensive style B 2d6 Deal double damage on this attack, 1x per battle. Add age and weapon multipliers after. 1 ongoing damage for all turns after.

If Sascha wasn't going to do it, she would soon. Glaring as Cerpin mouthed off when they were trying to stay on good relations with the royalist-danger-boy-turned-lieutenant, Tevini stepped up to take a look at the door to distract herself from actually doing anything to him.

”There, that should do it." The redblood muttered after she managed to unhitch the lock and collect a few pieces from it to take back with her. If Sascha got to keep a gerbil she could keep half of a lock.

"No blaming me for what we find this time." She added with a huff.
seekingCylem rolled 3 4-sided dice: 4, 3, 4 Total: 11 (3-12)
PostPosted: Mon Nov 13, 2017 9:31 pm


This is a mini-boss battle, the full rules and mechanics of which can be reviewed here.
The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife!
You have encountered a ...

Dice 1
1. ... Shambling... (+1 on accuracy rolls)
2. ... Grotesque... (-1 to all attacks)
3. ... Rotting... (+1 to all attacks)
4. ... Skeletal... (-1 on all accuracy rolls)
Dice 2
1. ... Armoured... (only 3 players per turn may use a special artifact/ability/item)
2. ... Oozing... (-1 to weapon attacks that deal less than 6 damage)
3. ... Disemboweled... (-5 miniboss HP)
4. ... Swift... (players take 2x the amount of damage on their first turn)
Dice 3
1. ... Daywalker Captain!
2. ... Zombie Gerbil Pack!
3. ... Mutated Daywalker!
4. ... Undead Slime Lusus!
MINIBOSS STARTING HP: 20/20
If you rolled a 1, take 4 dmg.
If you rolled a 2, take 4 dmg.
If you rolled a 3, take 3 dmg.
If you rolled a 4, take 3 dmg.
If you rolled a 5, take 2 dmg.
If you rolled a 6, take 2 dmg. Your attack this turn does double damage.
If all party members reach 0hp, look below:
You must make a tactical retreat! Scrambling back out of the room,
you barely make it to the pod with all your limbs attached.
Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in!

If the mini-boss reaches 0hp, look below:

If this is your first mini-boss fight look below:

If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:

You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained.
If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp.
If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp.
If you are training your skill: Restore 1d6+1 hp.
You cannot roll the dice then choose the flat restoration, one must be picked beforehand.

If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:

You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained.
If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp.
If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp.
If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.


If this is your second mini-boss fight, you have reached the control room! Roll 1d4 and look in the spoiler below:

1 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the ship away.*
2 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. As the screens boot up however, dozens of red warnings and errors flash across the screen. It seems like there has been critical damage to the ship in multiple places. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.
3- The ship refuses to power on, even after you follow headquarters instructions to make sure they are plugged in, and hitting ctrl-alt-del. It looks like something core is not functioning. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.
4- Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the boarding vessel away.*
If any troll in the party has helmsman authority, they can steer the ship to given coordinates, then return to the boarding vessel with the rest of the team.
Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!

seekingCylem
Crew

Ice-Cold Cultist

9,875 Points
  • Brandisher 100
  • Perfect Attendance 400
  • Hygienic 200
Doutei rolled 2 6-sided dice: 5, 6 Total: 11 (2-12)

Doutei

PostPosted: Mon Nov 13, 2017 9:45 pm


Quote:
HP: 15/20
Damage: 6 + 1 = 7
Military grade weapon: +1
Novice Offensive Style B: 1/1
Tevini is using her telekinesis!
novice offensive style B 2d6 Deal double damage on this attack, 1x per battle. Add age and weapon multipliers after. 1 ongoing damage for all turns after.

Tevini was first to peer inside the door and her face turned pale immediately. Without even time to speak she was pulling out her gun and firing rapidly, terrified. Nails flew through the air in an attempt to pin it, hold it back... but you can't pin slime. A monstrous gloopy creature of slime and bones slicked and slithered it's way towards the now open door in an image that would haunt her.

”Stay back!" The redblood tried to order the others. She had an idea! It wasn't a good idea but if it worked, maybe she could lock away the memory of this thing as well...
Doutei rolled 2 6-sided dice: 3, 2 Total: 5 (2-12)
PostPosted: Mon Nov 13, 2017 9:48 pm


Quote:
HP: 15/20
Damage: 0
Military grade weapon: +1
Novice Offensive Style B: 1/1
Tevini is using her telekinesis!
novice offensive style B 2d6 Deal double damage on this attack, 1x per battle. Add age and weapon multipliers after. 1 ongoing damage for all turns after.

The redblood swung the door closed against and pressed her body weight against it. That wouldn't be enough though, she realized, and started summoning up a flurry of pink psionic energy. Using her telekinesis, she tried to apply pressured to the door so it couldn't open, frantically trying to seal the skeletal slime monster away.

”Ahhh!" Tevini cried as slime began to ooze through the door like a cat finding its way through. It was so gross and so disturbing the girl actually began to cry in horror, pulling away and staring, frozen in fear.

Doutei

seekingCylem rolled 2 6-sided dice: 6, 2 Total: 8 (2-12)

seekingCylem
Crew

Ice-Cold Cultist

9,875 Points
  • Brandisher 100
  • Perfect Attendance 400
  • Hygienic 200
PostPosted: Mon Nov 13, 2017 9:56 pm


Sascha attacks the skeletal, disemboweled, undead slime lusus!


HP: 9/20
Military Weapon: +1 DMG
Trinkets:
3/3 Defense Style A: 2 damage is detracted from last incoming attack.
1/1 Defense Style B: Nullify damage from the last attack.
Telekinesis: 1/2 Offensive Style B: Attack does double damage, and detracts 1 health from opponent every remaining turn. Recurring damage effect stacks.

Sascha made a big show of rolling his eyes at Cerpin. The purpleblood was playing with fire every time he made that challenge and the two of them knew it. Unfortunately for just one of them, there were more asses ahead of Cerpin in line for a kicking.

"Boy if this isn't one important looking door," Sascha commented as Tevini set to work disarming it. Big, reinforced, and trapped. Luckily for them it wasn't locked on top of all of that.

Apparently it didn't need to be. A veritable tidal wave of slime rushed the door the moment it opened. Tevini slammed it shut with telekinesis, but could only hold it closed for so long. Sascha positioned himself in front of the door. The monster broke through and Sascha cut it off with a sucker punch. "Eugh!" Whatever it was was cold, wet, and now all over Sascha's arm.

The tendrils of slime tensed and Sascha was pulled into the room by his arm. Sascha does 3 damage!


Miniboss HP: 5/20
Minibosses Slain: 1/2
Ship Advancements: 7/11
Gerbils: 1
Reply
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