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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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artificial bones rolled 1 4-sided dice: 3 Total: 3 (1-4)

artificial bones

Sexy Goat

PostPosted: Sun Nov 12, 2017 2:30 pm
Alibii Vesmin (Zeylla Crypsi)
HP 18/20
inactive EXTRA HEALTH (Proton Shield)5/5

YTMA training in strength
ATTACK N/A

Zeylla didn't want to admit it, but after looking and tapping on the door before them, she quickly came to the realization that this was definitely a locked door. Her face flushed blue as she realized her mistake, but she wasn't about to give up. She was going to get past this door, one way other another!



doors complete: 6/10  
artificial bones rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Sun Nov 12, 2017 2:39 pm
Alibii Vesmin (Zeylla Crypsi)
HP 18/20
inactive EXTRA HEALTH (Proton Shield)5/5

YTMA training in strength
ATTACK N/A
using BROKEN SCANNER to negate TRAP

After some more attempts at tapping the door looking for a button or something to open it, Zeylla went to option two: Manhandle that door. She was just about to find a way to force it open when the broken scanner on her hip began to beep sadly. She quickly pulled it out, and after pressing some buttons that she hoped worked, the thing made one last sad confirming beep before dying. Hopefully that meant whatever it had turned off on the other side of the door was actually deactivated.

She quickly got back to work finding a way to get in. Soon Zeylla found that there was a small crack where it was meant to seal tightly shut, just big enough for herto get her fingers in and get a firm grasp. She grunted and gritted her teeth, pulling at the door with all her might until...

SCREEEEECH, it slid open with a terrible grinding and squeaking, revealing another room. This one though, was not filled with junk and possible treasure, but something alive(or undead more likely) that was not at all pleased with being disturbed so noisily.



doors complete: 6/10  

artificial bones

Sexy Goat

blackbird cake rolled 3 4-sided dice: 1, 1, 3 Total: 5 (3-12)

blackbird cake

Adorable Gekko

PostPosted: Sun Nov 12, 2017 2:50 pm
This is a mini-boss battle, the full rules and mechanics of which can be reviewed here.

The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife!

You have encountered a SHAMBLING, ARMORED, MUTATED DAYWALKER!!



Dice 1

1. ... Shambling... (+1 on accuracy rolls)

2. ... Grotesque... (-1 to all attacks)

3. ... Rotting... (+1 to all attacks)

4. ... Skeletal... (-1 on all accuracy rolls)

Dice 2

1. ... Armoured... (only 3 players per turn may use a special artifact/ability/item)

2. ... Oozing... (-1 to weapon attacks that deal less than 6 damage)

3. ... Disemboweled... (-5 miniboss HP)

4. ... Swift... (players take 2x the amount of damage on their first turn)

Dice 3

1. ... Daywalker Captain!

2. ... Zombie Gerbil Pack!

3. ... Mutated Daywalker!

4. ... Undead Slime Lusus!

MINIBOSS STARTING HP: 20/20

If you rolled a 1, take 4 dmg.

If you rolled a 2, take 4 dmg.

If you rolled a 3, take 3 dmg.

If you rolled a 4, take 3 dmg.

If you rolled a 5, take 2 dmg.

If you rolled a 6, take 2 dmg. Your attack this turn does double damage.

If all party members reach 0hp, look below:

You must make a tactical retreat! Scrambling back out of the room,

you barely make it to the pod with all your limbs attached.

Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in!


If the mini-boss reaches 0hp, look below:


If this is your first mini-boss fight look below:



If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:



You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained.

If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp.

If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp.

If you are training your skill: Restore 1d6+1 hp.

You cannot roll the dice then choose the flat restoration, one must be picked beforehand.



If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:



You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained.

If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp.

If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp.

If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.





If this is your second mini-boss fight, you have reached the control room! Roll 1d4 and look in the spoiler below:



1 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the ship away.*

2 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. As the screens boot up however, dozens of red warnings and errors flash across the screen. It seems like there has been critical damage to the ship in multiple places. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.

3- The ship refuses to power on, even after you follow headquarters instructions to make sure they are plugged in, and hitting ctrl-alt-del. It looks like something core is not functioning. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.

4- Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the boarding vessel away.*

If any troll in the party has helmsman authority, they can steer the ship to given coordinates, then return to the boarding vessel with the rest of the team.

Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!
 
blackbird cake rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)
PostPosted: Sun Nov 12, 2017 2:55 pm
Staring wide-eyed at the creature before them, the yellowblood took half a step back.

Suddenly, a determined smile stretched on her lips and she quickly wiped a bead of sweat off her forehead. "You're gunna get what's comin' for you after all your pals over there got brains on my boot!" Elidae called, twisting her wrist and swinging her blades to get a better grip on them. Man, those nights training in the gym certainly served their purpose at this moment! She was getting such a good workout tonight!

As small half blades flew into, Elidae maneuvered herself over to the mutated zombie and dodged a blow that nearly hit her in the thinkpan. using her blades, she cut the daywalker bit by bit. After she seemed to make a good mess on them, it eventually ended up smacking her in the gut and sending her flying in a direction away. "Oof!!"  

blackbird cake

Adorable Gekko

Micillia rolled 2 6-sided dice: 3, 3 Total: 6 (2-12)

Micillia

Dapper Duck

PostPosted: Sun Nov 12, 2017 2:56 pm
Chiara Moteku
HP: 34;
Attack: 1D6+2;
Power Novice Power Attack b, Declare and use the attack in your bonus attack post. Ongoing damage you calculate on each subsequent new round attack
Artifaces: Novice Support A (Heal 1/2 HP of ally); Adept Def B (Nulify last damage 2x); Adept Attack A (+1 to atack, auto hit)


6/10 Doors complete
Damage done: 5
Boss HP: 3/20

Chiara grunted, this thing miiight be a little more than she had antisaped, but that was fine! it was all fine! The thing was dead! The wicked thing was dead! Chiara frowned at the things lifeless corpse, poking it with a stick. She just wanted to make surely sure that it was dead. Nice and dead and not going to do something like sneak up on their team later.  
artificial bones rolled 2 6-sided dice: 2, 6 Total: 8 (2-12)
PostPosted: Sun Nov 12, 2017 3:02 pm
Alibii Vesmin (Zeylla Crypsi)
HP 18 - 4 = 14
inactive EXTRA HEALTH (Proton Shield)5/5

YTMA training in strength
ATTACK 6 dablege

After Elidae and Chiara got at the ugly monstrosity inside the room, there was barely anything left for Zeylla to go at. The creature was nearly falling apart from its wounds, but still moaning annoyingly until the very end. Zeylla gave Eridia a glance, and quickly moved into to make the final kill before their leader could, her fist caving in the things face like it was paper mache. She basked in the glory of the kill for a moment(Leechmom would never need to know about this, and technically daywalkers weren't really trolls, so it was kind of a grey area anyways) before wiping the blood from her hands onto her clothing and following the group as they continued on.

Damage to miniboss: 6
Miniboss health left: 0


doors complete: 7/10 as of this post  

artificial bones

Sexy Goat

ImaginationsParadise rolled 1 4-sided dice: 4 Total: 4 (1-4)

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500
PostPosted: Sun Nov 12, 2017 3:05 pm
Eridia Stats

HP: 18/20
Military Grade Daggers +1 DMG

Novice Trinket, Defensive style B 3/3

Novice trinket, Offensive style A 3/3

Novice Support Artifact, Style B! 1/1
Roll 1d4.
1, 2, 3 = 1/4 HP Restored
4 = Max HP Restored

Offensive Adept Artifact, Style B! 2/2
Roll 2d6.
Deal double damage on this attack. +1 ongoing DMG for all turns after. The ongoing damage from these stack.


Doors Completed: 7/10

Another hallway was found and Eridia had no other option but to go through there. They couldn't possibly go back their tracks, they had to keep on moving. The team wasn't doing as bad as she initially thought. Alibii was doing a decent work, Chiara was doing very good and even sweet and soft Elidae who road killed that last daywalker. This was so embarassing, she didn't even get a chance to hit it.

Eridia had to ignore the feeling of incompetence and just made it seem as if she let the do all the work. "Better keep one moving, ain't waiting on any daywalkers to come and kill us."  
ImaginationsParadise rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Sun Nov 12, 2017 3:07 pm
Eridia Stats

HP: 18/20
Military Grade Daggers +1 DMG

Novice Trinket, Defensive style B 3/3

Novice trinket, Offensive style A 3/3

Novice Support Artifact, Style B! 1/1
Roll 1d4.
1, 2, 3 = 1/4 HP Restored
4 = Max HP Restored

Offensive Adept Artifact, Style B! 2/2
Roll 2d6.
Deal double damage on this attack. +1 ongoing DMG for all turns after. The ongoing damage from these stack.


Doors Completed: 7/10

Running though the twisted hallways, Eridia hoped to let them see how responsible and good captain she was being. She was capable of leading, she was a highblood after all! Tap, tap, tap... her heels sounded against the cold floor as she ran and ran until--

Eridia stopped abruptly as she saw some shuffling bodies. Not again.  

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500
ImaginationsParadise rolled 1 4-sided dice: 4 Total: 4 (1-4)

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500
PostPosted: Sun Nov 12, 2017 3:09 pm
Eridia Stats

HP: 18/20
Military Grade Daggers +1 DMG

Novice Trinket, Defensive style B 3/3

Novice trinket, Offensive style A 3/3

Novice Support Artifact, Style B! 1/1
Roll 1d4.
1, 2, 3 = 1/4 HP Restored
4 = Max HP Restored

Offensive Adept Artifact, Style B! 2/2
Roll 2d6.
Deal double damage on this attack. +1 ongoing DMG for all turns after. The ongoing damage from these stack.


Doors Completed: 7/10

Not only had they stumbled across stumbling (ha) bodies, but twelve of them. Really now? Was this some kind of sick and twisted joke? It wasn't even a funny one for gog's sake. Eridia grunted, looking totally displeased. But at least a funny remark came to mind. "Hey Ali, why don't you hit some of these for me? Unless you can only take out doors?" She smirked.  
Micillia rolled 2 6-sided dice: 2, 6 Total: 8 (2-12)
PostPosted: Sun Nov 12, 2017 3:11 pm
Chiara Moteku
HP: 33;
Attack: 1D6+2;
Power Novice Power Attack b, Declare and use the attack in your bonus attack post. Ongoing damage you calculate on each subsequent new round attack
Artifaces: Novice Support A (Heal 1/2 HP of ally); Adept Def B (Nulify last damage 2x); Adept Attack A (+1 to atack, auto hit)


USING ADEPT ATTACK A ARTIFACT
7/10 Doors complete
Damage done: 10 dmg
Zombies 2/12

Chiara saw the grimy hand. It was interesting, or well, something. The zombies didnt have space suits on! It occurred to her that these ships might, at one point, have been functional, with air in them and stuff. They had been all sealed and ready to go into space at one point, which had to mean that live trolls had been in there, and thus, now zombies.  

Micillia

Dapper Duck

ImaginationsParadise rolled 2 6-sided dice: 3, 5 Total: 8 (2-12)

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500
PostPosted: Sun Nov 12, 2017 3:13 pm
Eridia Stats

HP: 17/20
Military Grade Daggers +1 DMG

Novice Trinket, Defensive style B 3/3

Novice trinket, Offensive style A 3/3

Novice Support Artifact, Style B! 1/1
Roll 1d4.
1, 2, 3 = 1/4 HP Restored
4 = Max HP Restored

Offensive Adept Artifact, Style B! 2/2
Roll 2d6.
Deal double damage on this attack. +1 ongoing DMG for all turns after. The ongoing damage from these stack.


Doors Completed: 7/10

Eridia was tempted to use her robotic skull on every single daywalker that dared to attack her. What was once a funny joke turned into a sour one. Spinning her daggers, Eridia lunged and stabbed several zombies in her way. Slashed them even out of spite. She wanted to get out of here NOW.  
Micillia rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Sun Nov 12, 2017 3:16 pm
Chiara Moteku
HP: 33;
Attack: 1D6+2;
Power Novice Power Attack b, Declare and use the attack in your bonus attack post. Ongoing damage you calculate on each subsequent new round attack
Artifaces: Novice Support A (Heal 1/2 HP of ally); Adept Def B (Nulify last damage 2x); Adept Attack A (+1 to atack, auto hit)


8/10 Doors complete

What was this? What?? It was another corridor! Who would have guessed. The blueblood poked some odd looking stain. It did look odd, thats for sure. She probably would not have done that if she didn't have her space suite on. The protection helped. Also, she was totally not using this suite again, after all the damage it had taken. She was surprised a little, at how much damage this thing could take!  

Micillia

Dapper Duck

Micillia rolled 1 4-sided dice: 4 Total: 4 (1-4)

Micillia

Dapper Duck

PostPosted: Sun Nov 12, 2017 3:18 pm
Chiara Moteku
HP: 33;
Attack: 1D6+2;
Power Novice Power Attack b, Declare and use the attack in your bonus attack post. Ongoing damage you calculate on each subsequent new round attack
Artifaces: Novice Support A (Heal 1/2 HP of ally); Adept Def B (Nulify last damage 2x); Adept Attack A (+1 to atack, auto hit)


4 - The door seems to be ... locked!
8/10 Doors complete

Yep yep. Another corridor. These things were getting repetitive. They all looked the same! Well some had varying amounts of destruction, waste, and gross fluids here and there, but for the most part every one was the same. Chiara almost wished she had brought some posters here, or paint, just something to lighten up the place! Also, they could use that as like, markings so they dont go the wrong way or whatever.  
artificial bones rolled 1 8-sided dice: 6 Total: 6 (1-8)
PostPosted: Sun Nov 12, 2017 3:29 pm
Alibii Vesmin (Zeylla Crypsi)
HP 14/20
inactive EXTRA HEALTH (Proton Shield)5/5

YTMA training in strength
ATTACK N/A

Zeylla was still seething slightly from Eridia's comment during their last patch of undead, but she had bit her tongue and held her words back. It would be pointless to go off the handle and start things up too much with the purpleblood. A little teasing and glaring was fun and fine, but too much and Eridia might figure her out.

When they came upon another door that needed some strong handling, Zeylla quickly stepped forward, and snarked in Eridia's direction, "Don't worry Eridia, I got this for you, keep those dainty hands uncalloused and such." before yanking the door open with another loud screech.

What would they find inside this one....



doors complete: 8/10  

artificial bones

Sexy Goat

Micillia rolled 3 4-sided dice: 4, 4, 1 Total: 9 (3-12)

Micillia

Dapper Duck

PostPosted: Sun Nov 12, 2017 3:35 pm
This is a mini-boss battle, the full rules and mechanics of which can be reviewed here.

The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife!

You have encountered a ...



Dice 1

1. ... Shambling... (+1 on accuracy rolls)

2. ... Grotesque... (-1 to all attacks)

3. ... Rotting... (+1 to all attacks)

4. ... Skeletal... (-1 on all accuracy rolls)

Dice 2

1. ... Armoured... (only 3 players per turn may use a special artifact/ability/item)

2. ... Oozing... (-1 to weapon attacks that deal less than 6 damage)

3. ... Disemboweled... (-5 miniboss HP)

4. ... Swift... (players take 2x the amount of damage on their first turn)

Dice 3

1. ... Daywalker Captain!

2. ... Zombie Gerbil Pack!

3. ... Mutated Daywalker!

4. ... Undead Slime Lusus!

MINIBOSS STARTING HP: 20/20

If you rolled a 1, take 4 dmg.

If you rolled a 2, take 4 dmg.

If you rolled a 3, take 3 dmg.

If you rolled a 4, take 3 dmg.

If you rolled a 5, take 2 dmg.

If you rolled a 6, take 2 dmg. Your attack this turn does double damage.

If all party members reach 0hp, look below:

You must make a tactical retreat! Scrambling back out of the room,

you barely make it to the pod with all your limbs attached.

Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in!


If the mini-boss reaches 0hp, look below:


If this is your first mini-boss fight look below:



If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:



You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained.

If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp.

If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp.

If you are training your skill: Restore 1d6+1 hp.

You cannot roll the dice then choose the flat restoration, one must be picked beforehand.



If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:



You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained.

If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp.

If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp.

If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.





If this is your second mini-boss fight, you have reached the control room! Roll 1d4 and look in the spoiler below:



1 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the ship away.*

2 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. As the screens boot up however, dozens of red warnings and errors flash across the screen. It seems like there has been critical damage to the ship in multiple places. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.

3- The ship refuses to power on, even after you follow headquarters instructions to make sure they are plugged in, and hitting ctrl-alt-del. It looks like something core is not functioning. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.

4- Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the boarding vessel away.*

If any troll in the party has helmsman authority, they can steer the ship to given coordinates, then return to the boarding vessel with the rest of the team.

Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!
 
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