Toshihiko Two rolled 1 4-sided dice:
3Total: 3 (1-4)
Toshihiko Two
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Posted: Sun Oct 29, 2017 11:47 am
It was Gil again, who had recovered enough to tentatively touch Roswell and Lysander's shoulders.
He was used to getting punched, he felt for some reason.
Just not sober.
"Oh, ow," he complained, rubbing his jaw. "Why me?"
Roswell was a lot less scared of Lysander's punches when he was in his right head. He followed Lysander's gaze, fixed on the invisible.
"We should have brought a dog," he growled, but steadied himself in front of Lysander. "I don't know if you can hear me," he said, "but it doesn't make sense because it isn't real."
Posted: Sun Oct 29, 2017 11:53 am
And the worst part was it DID feel good to hit the strange creature which whined and whimpered when he did it, it felt really good and he wanted to do it again. He wanted to do it again and again and again as if it could somehow sustain him.
~Then do it~ the creature urged.
Another of the things moved forward to block his path and he tensed, narrowing his eyes. "Fine." he said as it made an oddly accusatory sound at him, and this time he swung again, aiming to strike it in the gut.
Herald was losing her patience with her big stupid ward and moved forward to give him a sharp kick in the back of the legs, enough to fold them and send him distracted and sprawling but mostly unhurt, he rounded on her immediately and she scooted away as fast as her hooves would let her.
~Still weak.~ the cat said, prancing past him ~Too lazy, too lazy to satisfy yourself.~
He seized at it but his hand went right through it and tried to get himself back to his feet to pursue it. This was a bad bad trip.
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Toshihiko Two
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Posted: Sun Oct 29, 2017 12:09 pm
He was still reeling from earlier, but having Lysander swing at him always gave him a certain thrill.
"Oof," he said, trying to catch his breath but not able to help a little laugh.
"Sir, oh, I must have looked the same. It's- sorry, I know you must be seeing something horrible, it's alright."
He took Lysander's hand behind his back, holding it there firmly, and holding Lysander firmly too (although he was much taller) not sure what to say and knowing he wasn't very comforting. He wasn't afraid of another elbow.
"Sir," he said insistently, "It's me, it's Roswell. They're hallucinations, they can't hurt you."
Posted: Sun Oct 29, 2017 12:14 pm
Pinned suddenly by one of the creatures his viciousness gave way to panic and quickly to resignation. It was enough to give him breathing room, to clear his head and return the world to sense.
"Oh... Oh Ros. Sorry if I hurt you. That damn thing."
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Posted: Sun Oct 29, 2017 12:36 pm
"Yes, that thing," Roswell said grimly, releasing Lysander's arm, and brushing off his jacket again instead. "But at least it confirms where we are. ....Fred's going to be disappointed. I'm having some mixed feelings. It puts a different meaning to the phrase 'keeping your head', but since madness is an important theme in the novel, I'm realising that may have been Carroll's intent."
Gil approached them both warily.
"You alright?" He asked Herald. "It's been a while since I've been punched, I think. Not since you were punched, Roswell. I've been there for those.
Posted: Sun Oct 29, 2017 12:38 pm
gaia_crown[ Day 3 – The Red Queen’s Castle ] Routes are player choice - Anyone wanting to reach the final throne room must pass at least one of these prompts
Route 1 - Painting the roses red You come across a group of people sized playing cards frantically trying to paint white roses red. They enlist you to help.
Roll 1d20, if you roll above 7 then you are successful in helping them and they approvingly let you pass into the castle out of gratitude, if you roll below this then you must choose one of the below two tasks to complete to proceed.
Route 2 - The castle maze - Another way into the castle is via the castle’s enormous hedge maze, this way is perilous and difficult but can have hidden rewards. You need to roll twice successfully to pass.
Roll 1d6 1 - Success - You mentally map out the maze as you go, successfully remembering the path you need to take. 2 - Success - Ahead of you the strange cat appears and points you down the right path. 3 - Success - Runic household item - Small runiced appliance 4 - Fail - You encounter nothing but dead ends and lose your sense of direction. 5 - Fail - A dangerous pit opens up at your feet, so close you almost fall in, realising your way is now blocked. 6 - Success - You hear arguing around a corner which leads you in the right direction.
gaia_angelright If you fail you find yourself back at the beginning of the maze, either start over the maze or choose one of the other two prompts you haven’t done to proceed.
Route 3 - Prompts You find yourself at a strange tunnel lined all the way through with mirrors. It is dark and as you go you grow more and more disorientated. After a time you realise your own reflection is watching you. It speaks to you and states. “You will only make it if you face yourself.”
Choose one of the below prompts and write 500 words on it.
- Your reflection criticises your weakest points, tearing you down, what does it say and how do you find the strength to outpace it? Can the others hear it? - Your reflection praises you, focusing on the good things you've done, does it help you escape the tunnel? Can the others hear it? -There is something wrong with your reflection, it seems to talk little sense and speaks about things you only vaguely remember in dreams. This makes for a surreal experience and can be quite frightening, do the others see it too? - Your reflection is still and silent, it follows you but says nothing at all, merely watches you, what do you do? Does it unsettle you? Do you feel like it is supporting you?
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Toshihiko Two rolled 1 20-sided dice:
12Total: 12 (1-20)
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Posted: Sun Oct 29, 2017 1:12 pm
Roswell's suspicions were confirmed when he encountered what were literally enormous, living cards.
"Oh," he said tersely, "good."
Nonetheless, he rolled up his sleeves and got immediately to work, giving the roses a much more thorough paint job than Alice had ever dreamed of giving. He knew the storybook penalties, but Alice had dallied and asked a lot of questions, and he had little intention of doing that bar one.
"Are any of you planning on helping?"he asked.
Gil shook his head, "Oh, no thank you!" He said. "I think you're doing a really good job," he said in a strained, polite way that meant he could not abide what any of them were doing to perfectly good horticulture.
Lysander seemed to take the living cards thing at face value, not too upset by how they looked, more relieved that this time they were friendly. He was still a little traumatised by the run in he'd had with the cat and it was just a plain old relief to only have them ask for help in what they were doing and nothing more than that.
It was enough to staggeringly even motivate him to try and help out, though this resulted in the whole thing taking a lot longer while a four of hearts carefully tried to explain to him how to use a paintbrush on a rose.
Herald did try to help but gave up after the first rose bush she tried to help with turned sickened and black, the roses starting to wilt almost immediately.
"This is pretty fun actually Ros." Lysander said brightly. "Look I've painted one!"
Everyone else had done roses in the double digits.
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Posted: Tue Oct 31, 2017 4:36 am
gaia_crown[ Final Day - The Queen’s Throne Room. ] gaia_angelright If you fail at any point here you must wait another day before you can roll again (unless specifically stated otherwise)
The red queen’s throne room is enormous and is linked to a vast network of guarded rooms and corridors, at the end of these rooms is the treasure room where the valuable and often stolen treasures are stowed away by the selfish queen.
gaia_angelright Success means you can move onto rolling an artifact, Safe means if you fill in an rp post you can roll again, a free re-roll can simply be immediately re-rolled if you wish. Fail means you must wait 24 hours to roll again.
1d10
Quote:
1 - You are almost caught by the guards on the way to the treasure room, however they get sidetracked by a voice from down the hallway. It sounds familiar somehow. - Re-roll without cooldown 2 - You all successfully make it to the treasure room through a combination of stealth and sheer dumb luck - Success 3 - You find a place to hide until nightfall in a quiet and rarely visited room on the upper floors - Safe 4 - Success 5 - You find a banquet hall where you have some food to eat, no one else is here and it's a safe place to hide for the day - Safe 6 - You stumble upon an attic filled with strange toys, magical objects and concerningly, guillotines. You opt to hide there for the night - Safe 7 - OFF WITH THEIR HEADS, the group find themselves caught by the red queen and only narrowly escape with their heads intact, they need to wait before they can even think of trying again -Fail 8 - Success 9 - You find yourself cornered by a group of playing card guards, they turn you in and you are sent away from the castle. Unless you successfully helped them paint the roses red, in which case, they turn a blind eye- Fail or (if you did the roses red quest) a free no-cooldown reroll. 10 - You get lost on the way to the treasure room and need to come back the next day with a better idea about where the hell you are going - Fail
Toshihiko Two rolled 1 10-sided dice:
6Total: 6 (1-10)
The castle was big and there was a lot of ducking and diving. Unfortunately this meant that it was all too easy for Lysander to get seperated from Ros in the sneaking. He slunk behind a pillar and when he came back out he was on his own.
He wasn't sure what to do, in a sudden panic without Roswell to make everything seem all right.
He wandered for a long while.
Posted: Tue Oct 31, 2017 4:41 am
[The Treasure Room]
Quote:
ARTIFACT PRIZE LIST These prizes are UNLIMITED, meaning even if someone has one, you can get one too! gaia_angelright Roll 1d12 to see what you find, if you wish to re-roll the 24 hour cooldown takes effect -
1. The Caterpillar’s Pipe: A strange pipe that exudes an aromatic scent. Status Effect: When inhaled from it gives the ability to ask one question of someone which they feel compelled to answer, but only as cryptically as possible (ie: in a riddle, sarcastically, etc) (useable once a day, limited relative to the year of the person it is used on and ooc consent), the rest of the time it functions like a magical vape pen with plenty of mist.
2. The Hatter’s Hatpin A very ornate pin. Status Effect: When used generates a fantastic and appropriate glamour hat. If the owner is sporting a neckbeard, has a penchant for fedoras.
3. Broken mirror fragment: A fragment off a mirror that seemed to have a great power. Status Effect Lets you see someone as they really are, without makeup, enchantments or anything at all when held up, once per day. Also shows them without most clothing, so choose carefully who you point it at. Does not work on people higher ranked than you are.
4. Jingling Bell: A neat little cat bell on a collar. Status Effect A clear ringing bell which calls forth a ghostly cat for twenty minutes, this can be pet but cannot be hurt. Battle effect: Heals 5 HP to all friendly participants per battle/ per rp.
5. The Tweedles Rattle: A strange steel rattle on a stick Status Effect Calls forth an aggressive raven creature which attacks anyone nearby, has 10HP and does autodamage of 5 to all per round, including the caster. This cannot be used on bosses.
6. The Hare’s Cufflink: An elaborate cufflink in the shape of a hare's head Status Effect Can be used to turn the owner or someone else into a hare for a short period of time, maximum 5 minutes per day. Cannot be used on someone higher stage than the user. Does not work in battle.
7. The Cheshire's Smiling Signet: A ring with a large toothy smile on it Status Effect Gives temporary invisibility (one hour once a week or 10 minutes 6 times a week) all apart from your eyes and mouth which can’t be seen when closed but is visible when open.
8. The Red Queen’s Crown: A heart shaped crowned Status Effect Once a day lets you give an order with high persuasion. (Within reason, they can refuse on ooc grounds and consent. Doesn’t work on people higher rank than you are.) Ie: the recipient feels more inclined to agree, but doesn't necessarily mean they will.
9. The Jabberwock’s Spines: Dried, bony spines that have been broken down to form a bracelet. Status Effect When wearing it, reflexes are quickened. This does not effect battle but can make for a very cheaty game of tennis.
10. The Walrus’ Oyster Shell: A shell shaped clasp containing some self replenishing silver powder Status Effect Can make any food eaten sprinkled by the contents of the shell taste wonderful regardless of how horrible it may well be. Doesn’t negate poison, inedibility etc.
11. The Dormouse’s Silver Spoon: A silver spoon which sparkles when you tap it on objects. Status Effect Can repair any broken inanimate object to its former glory as long as it is teacup sized or smaller (including phones!), cannot improve what wasn’t already improved. Once every week.
12. The Rabbit’s Watch: Status Effect Can be set to one individual and the hands will monitor where that person is and what they are doing as long as the target is wearing a traditional wristwatch or pocketwatch (Spectre watches, Halloween watches, and phones do not count).
Toshihiko Two
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Toshihiko Two rolled 1 12-sided dice:
1Total: 1 (1-12)
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Posted: Tue Oct 31, 2017 4:43 am
HIT THE DECK
Toshihiko Two rolled 1 12-sided dice:
5Total: 5 (1-12)
Posted: Wed Nov 01, 2017 5:14 am
ANOTHER
Toshihiko Two
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Toshihiko Two rolled 1 12-sided dice:
12Total: 12 (1-12)
Toshihiko Two
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Posted: Mon Nov 06, 2017 1:48 pm
Quote:
12. The Rabbit’s Watch: Status Effect Can be set to one individual and the hands will monitor where that person is and what they are doing as long as the target is wearing a traditional wristwatch or pocketwatch (Spectre watches, Halloween watches, and phones do not count).
Although the room held, well, to Roswell it looked like junk, Gil thought it was more.
"These seem fancy," Gil said jauntily, examining a rattle without plucking it from its perch.
"I'm not sure they do," Roswell said, impatient, "I'd just like to know where Lysander is, if he's alright and all, he must be going absolutely mad without me..."
"He's a capable fellow. You seem to be going more mad without him than the opposite. You should take something, at least."
Roswell snatched up a pocketwatch, because at least it had some practical purpose. When he re-examined the clockface, however, it did not tell the time at all, a single hand carved with a single and very familiar name, and the numbers replaced by activities and locations.
"Very curious," Roswell said, with even more reluctance.