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Posted: Wed Dec 21, 2016 5:54 pm
Picture: GlyphCharacter Name: Zero Brunstud Semblance Name: Seraph Valkyria Semblance description: Seraph Valkyria is a glyph based semblance. Normal glyphs has a variety of effects on objects, monsters, and people and the user as well. The normal glyphs also allow for various forms of applications such as increased agility, multiple direction glyph summon for flanking targets from different directions. Normal glyphs can allow the user to augment there dust rounds for more effectiveness and range. Another form of glyphs are the hard glyph which are for either landings, platforms, confinement of an enemy or even a form of barrier for protection. Higher the semblance and semblance control is the better the normal and hard glyph abilities will be. Post duration: Normal glyphs last for 2-4 post each depending on the application. Hard glyphs last for 2 -3 post each depending on its application. Cooldown: Normal Glyphs - ( 2 to 3 posts) Hard Glyphs - ( 2 to 4 Posts)
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Posted: Wed Dec 21, 2016 11:44 pm
holy angel of death Picture: GlyphCharacter Name: Zero Brunstud Semblance Name: Seraph Valkyria Semblance description: Seraph Valkyria is a glyph based semblance. It has a variety of effects on objects, monsters, and people and the user as well. The glyphs allow for various forms of applications such as increased agility, multiple direction glyph summon for flanking targets from different directions. It allows the user to create hard glyphs for either landings, platforms or even a form of barrier for protection. It also allow the user to augment there dust rounds for more effectiveness and range. The glyphs can also allows time dilation to either increase combat capabilities of a person or slow down the area where the glyph is for a short period of time. There is also a form of teleportation using glyphs for travel. Higher the semblance is the better the time dilation and teleportation ability will be. Post duration: The normal glyphs last 2-4 post each depending on the application. Time Dilation last for 2 -3 post each depending on its application. Teleportation last for 1-2 post each depending on its application. Cooldown: Normal Glyphs - ( 2 to 3 posts) Time Dilation - ( 2 to 4 Posts) Teleportation - (2 to 4 posts) Cut your semblance down to 3 abilities max, also, any time manipulation is not allowed. No matter how minor it is. It's good that you're excited about making this power, but you need to keep it reasonable with everyone else's as well. A semblance isn't a cure-all answer, it's specialized to give the hunter a distinct advantage/role in combat.
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Posted: Thu Dec 22, 2016 12:43 am
I have tweaked the semblance a bit and put what the normal glyphs, hard glyphs and teleportation glyphs actually do but put them to there respective type. If there is anything else that might have to be tweaked do let me know
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Posted: Thu Dec 22, 2016 11:41 am
sorry not sure if ya saw em but my semblance and customs are edited
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shinzo_husky Vice Captain
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Posted: Fri Dec 23, 2016 11:23 pm
happywho06 sorry not sure if ya saw em but my semblance and customs are edited You should be fine if I've already approved them in the past. You just changed the character, right?
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Posted: Fri Dec 23, 2016 11:25 pm
holy angel of death Picture: GlyphCharacter Name: Zero Brunstud Semblance Name: Seraph Valkyria Semblance description: Seraph Valkyria is a glyph based semblance. Normal glyphs has a variety of effects on objects, monsters, and people and the user as well. The normal glyphs also allow for various forms of applications such as increased agility, multiple direction glyph summon for flanking targets from different directions. Normal glyphs can allow the user to augment there dust rounds for more effectiveness and range. Another form of glyphs are the hard glyph which are for either landings, platforms, confinement of an enemy or even a form of barrier for protection. There is also a form of teleportation using glyphs for travel which are teleportation glyphs. Higher the semblance and semblance control is the better the normal, hard and teleportation glyph abilities will be. Post duration: The normal glyphs last for 2-4 post each depending on the application. Time Hard glyphs last for 2 -3 post each depending on its application. Teleportation glyphs last for 1-2 post each depending on its application. Cooldown: Normal Glyphs - ( 2 to 3 posts) Hard Glyphs - ( 2 to 4 Posts) Teleportation Glyphs - (2 to 4 posts) How do you plan on going about the teleportation? I have a suggestion on how you could make it work, but I need to know your idea for it first.
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Posted: Sat Dec 24, 2016 1:37 am
I have changed and removed the teleportation glyph ability per our discussion and what we agreed upon.
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Posted: Sat Dec 24, 2016 1:54 am
holy angel of death Picture: GlyphCharacter Name: Zero Brunstud Semblance Name: Seraph Valkyria Semblance description: Seraph Valkyria is a glyph based semblance. Normal glyphs has a variety of effects on objects, monsters, and people and the user as well. The normal glyphs also allow for various forms of applications such as increased agility, multiple direction glyph summon for flanking targets from different directions. Normal glyphs can allow the user to augment there dust rounds for more effectiveness and range. Another form of glyphs are the hard glyph which are for either landings, platforms, confinement of an enemy or even a form of barrier for protection. Higher the semblance and semblance control is the better the normal and hard glyph abilities will be. Post duration: Normal glyphs last for 2-4 post each depending on the application. Hard glyphs last for 2 -3 post each depending on its application. Cooldown: Normal Glyphs - ( 2 to 3 posts) Hard Glyphs - ( 2 to 4 Posts) Approved
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shinzo_husky Vice Captain
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Posted: Sat Dec 24, 2016 10:58 am
Axel_Dragonfire happywho06 sorry not sure if ya saw em but my semblance and customs are edited You should be fine if I've already approved them in the past. You just changed the character, right? yeah only the name and rank has stayed the same time
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Posted: Mon Dec 26, 2016 5:48 pm
Picture: Character Name: Lilian Periwinkle Semblance Name: Hop-Scotch Semblance description: By taking off her white stockings (Metal grieves) begins the activation of her Semblance. Anytime she makes for a dash or jump- a Glyph appears beneath her feet, this allows her to double jump while in mid air, and by doing so, enhances stronger kicks and longer jumps. Post duration: 3 Post Cooldown: 7 Post
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Posted: Mon Dec 26, 2016 6:34 pm
IvonKeir Picture: Character Name: Lilian Periwinkle Semblance Name: Hop-Scotch Semblance description: By taking off her white stockings (Metal grieves) begins the activation of her Semblance. Anytime she makes for a dash or jump- a Glyph appears beneath her feet, this allows her to double jump while in mid air, and by doing so, enhances stronger kicks and longer jumps. Post duration: 3 Post Cooldown: 7 Post You can cut the cooldown to 5 posts, and if you're gunna add a buff to your strength, make sure to show it in your stats while it's active, ok? A boost of 1 is fine for now, then at later levels you can make it 2.
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Posted: Mon Dec 26, 2016 7:28 pm
Picture: Character Name: Kai Burakkudaria Semblance Name: Oblivion Aura Semblance description: This semblance allows the user to augment their aura making it more evolved and stronger in regards to protection. The aura becomes a shiny black and becomes visible while the semblance is active. It gives the user ( ■■■■■ ) stats temporarily protecting them from quite a lot of things. Because this semblance is still maturing and evolving it can be unstable depending on the user's mental state. Post duration: 4 posts Cooldown: 6 posts
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shinzo_husky Vice Captain
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Posted: Mon Dec 26, 2016 8:46 pm
happywho06 Picture: Character Name: Kai Burakkudaria Semblance Name: Oblivion Aura Semblance description: The user's aura when the semblance is not active is incredibly weak when it comes to protection. However when this semblance becomes active the user's aura is revived and enhanced to ridiculously high levels. The aura becomes a shiney black and becomes visible while the semblance is active. It gives the user ( ■■■■■ ) stats temporarily protecting them from quite alot of things. Because this semblance is still maturing and evolving it can be unstable depending on the user's mental state. Post duration: 5 posts Cooldown: 10 posts Denied. I will only approve stat increases of 2-3 for only 1-2 stats at most, not 5's all across the board.
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Posted: Tue Dec 27, 2016 6:16 am
Axel_Dragonfire Denied. I will only approve stat increases of 2-3 for only 1-2 stats at most, not 5's all across the board. It never said across the board...just his aura. this is based off granny lux's semblance just instead of reflexes its aura edit: oh wait I can see why you'd think that my bad XD but just to clarify its just aura
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shinzo_husky Vice Captain
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Posted: Tue Dec 27, 2016 3:03 pm
happywho06 Axel_Dragonfire Denied. I will only approve stat increases of 2-3 for only 1-2 stats at most, not 5's all across the board. It never said across the board...just his aura. this is based off granny lux's semblance just instead of reflexes its aura edit: oh wait I can see why you'd think that my bad XD but just to clarify its just aura Still denied. Aura is what powers a semblance, not the other way around. If your character has weak aura to begin with, they wouldn't be accepted as a huntsman.
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