As they drew closer to landing Alexandra managed to gather enough courage to actually look down beneath them, eyes widening when she saw nothing more than the ocean-- though there were a few swimmers splashing around. "Hang on tight!" Aja's warning came a moment too late and suddenly Alexandra found her stomach dropping as they took a sharp turn upwards, increasing their altitude in order to scale, what appeared to be, a mountain. Alexandra tightened her grip on Aja, quickly burying her face in Aja's shoulder once more, and held her breath while hoping that they'd land soon. Eventually, but not soon enough, they broke through and for a moment Tropius stopped, wings beating rapidly to keep them in the air, and Aja gently nudged Alexandra to indicate for her to look down.
Alexandra hesitantly peeked up, a sound escaping her when she saw the city within the crater-- so the wall they'd just overcome hadn't been a mountain. "That's... Sootopolis," Alexandra breathed, remembering what she'd read up on the great city. "It's beautiful." Aja made a sound before she gently nudged Tropius, encouraging it to land. "It's going to be a pain in the a** to search in," she commented. "But, you're right, it does have some beauty to it." They landed and Aja hopped off, doing a survey of the land, or rather the bits of land scattered throughout the water, before she sighed and stranded her fingers through her hair. "Yeah... this is going to take a while," she grumbled then turned to Alexandra, who was in the process of getting down herself. "This'll take a little longer. So just bear with me."
T Y P E: L E V E L: 36 G E N D E R: Male NATURE: Impish: Trouble-maker; Hyper; Simplistic ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Choice Band: Physical attacks will do x1.5 damage, but only allows the use of one move ATTACKS: Thunder Punch - 75: 4/10 chance of paralysis Close Combat - 120: Lowers physical & special defense one stage Heat Wave - 95: 4/10 Chance of Burn Shadow Claw - 70: 1/10 Chance to critically hit
360/360 HP | Status: None | 16/44 EXP | Next Move; N/A
⇨xxN A M E: Comet - Staravia
T Y P E: L E V E L: 32 G E N D E R: Male NATURE: Docile: Easy-going; Cheerful; Claustrophobic ABILITY: Reckless: All retaliatory moves do x1.2 damage HOLDING: Sky Plate: Flying type attacks do x1.2 damage, but if a flying type is using the attack, it does x1.3 instead ATTACKS: Fly - 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn Endeavor - Cuts the target's HP to equal user's Steel Wing - 70: 1/2 chance to raise physical defense one stage Oblivion Wing - 70: Restores HP to the user equal to 1/2 of damage dealt
320/320 HP | Status: None | 34/43 EXP | Next Move; Evolve @ lv. 34
⇨xxN A M E: Obsidian - Meleeon
T Y P E:
L E V E L: 26 G E N D E R: Male NATURE: Bold: Affectionate to few, prickly to the rest ABILITY: Justified: When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage HOLDING: N/A ATTACKS: Dig - 80: User digs underground on first turn, strikes the next turn Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Slash: 70: 1/10 chance to critically hit Bite - 60: 4/10 Chance to Flinch target
260/260 HP | Status: None | 28/36 EXP | Next Move; Level 33 - Dynamic Punch
⇨xxN A M E: Slade - Haunter
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Lax: Mischievous; Lazy; Indifferent ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: Spell Tag: Ghost type attacks do x1.2 damage ATTACKS: Hypnosis -Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
290/290 HP | Status: None | 17/29 EXP | Next Move; N/A
⇨xxN A M E: Faye - Bulbasaur
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Jolly: Happy-go-lucky; Energetic; Attention Seeker ABILITY: Chlorophyll: When the weather is Intense Sunlight, the Pokémon's Speed goes up two stages. However it's Speed will not double on the turn that the weather changes HOLDING: N/A ATTACKS: Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt Poison Powder: Poisons Opponent Power Whip - 120 Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
180/180 HP | Status: None | 17/29 EXP | Next Move; Level 19 - Razor Leaf
⇨xxN A M E: Siemens - Joltik
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Naughty: Selfish; Juvenile; Hyperactive ABILITY: Unnerve: Prevents opposing Pokémon from eating held Berries HOLDING: Expert Belt: When this item is held, if the holder uses an attack on the opponent which is Super Effective, its power is increased x1.2 ATTACKS: Electroweb - 55: Lowers target's Speed one stage Cross Poison - 70: 1/10 Chance to critically hit, 4/10 Chance to Poison Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets Bug Bite - 60: Receives the effect from the target's held berry
260/260 HP | Status: None | 02/35 EXP | Next Move; Level 26 - Slash
Special thanks to SpectralEternity for allowing me to use this format~
Inactive Party:
⇨xxN A M E: Aristotle - Skitty
T Y P E: L E V E L: 05 G E N D E R: Male NATURE: Naughty: Attention-hog; Instigator; Flirtatious, in a teasing and annoying way ABILITY: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Fake Out - 40:Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3) Tail Whip - Lowers target's physical defense one stage Tackle - 50 Foresight - Allows fighting and normal attacks to hit a targeted Ghost
50/50 HP | Status: None | 00/15 EXP | Next Move; Level 13 - Disarming Voice
⇨xxN A M E: Hercules - Hitmontop
T Y P E: L E V E L: 28 G E N D E R: Male NATURE: Serious: Overprotective; Hero syndrome; Mature ABILITY: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Counter - If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) Foresight - fighting and normal attacks to hit a targeted Ghost Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity
280/280 HP | Status: None | 08/29 EXP | Next Move; Heart Scale - Rolling Kick
⇨xxN A M E: Argent - Poochyena
T Y P E: L E V E L: 17 G E N D E R: Male NATURE: Impish: Childish; Rash; All bark and no bite ABILITY: Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur. HOLDING: Dread Plate: Dark type attacks do x1.2 damage, but if a dark type is using the attack, it does x1.3 instead ATTACKS: Tackle - 50 Howl - Raise user's physical attack one stage Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn Bite - 60: 4/10 Chance to Flinch target
180/180 HP | Status: None | 09/29 EXP | Next Move; Level 22 - Assurance
⇨xxN A M E: Aphrodite - Milotic
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Sassy: Self-absorbed; Distrustful; Goddess complex ABILITY: Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) HOLDING: Mystic Water: Water type attacks do x1.2 damage ATTACKS: Water Pulse - 60: 4/10 Chance to Confuse Water Gun - 40 Dragon Tail: 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Refresh - Cures the user of poison, paralysis, or burn
300/300 HP | Status: None | 03/20 EXP | Next Move; Level 31 - Recover
⇨xxN A M E: Xion - Mega Mawile
T Y P E: L E V E L: 31 G E N D E R: Female NATURE: Bashful: Crippling shyness; Curious; As sweet as the confections she loves ABILITY: Huge Power: All physical attacks used by this pokemon will do x1.3 damage HOLDING: Mawilite: Mega Evolves Mawile, adds x1.3 to Def. and Sp. Def. ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Iron Head - 80: 4/10 Chance to Flinch target Play Rough - 90: 1/2 chance to lower targets physical attack one stage Crunch: 80 - 7/10 chance to Lower targets physical defense one stage
310/310 HP | Status: None | 06/31 EXP | Next Move; Heart scale - Thunder Punch
size=12]⇨xxN A M E: Amethyst - Espeon
T Y P E: L E V E L: 32 G E N D E R: Female NATURE: Quiet: Motherly; Sophisticated: Gentle ABILITY: Synchronize: When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However Fire Type Pokémon and those with Water Veil cannot be Burned. Poison & Steel Type Pokémon and those with Immunity cannot be Poisoned and those with the Limber Ability cannot be Paralyzed HOLDING: N/A ATTACKS: Synchronoise - 120: Hits any pokemon that shares a type with the user. (Ignores type immunity) Psychic - 90: 1/2 chance to lower target's special defense one stage Quick Attack - 40: (Priority +1) Swift: 60 - Ignores accuracy & evasiveness
320/320 HP | Status: None | 02/37 EXP | Next Move; Level 25 - Future Sight
Bag
Pokeballs Pokeball // Ultra Ball x6
Medicine Potion // Full Restore x2 // Rare Candy x3 Big Mushroom x2 // Sweet Heart x5 // Froslass Frosty x14 Gengar Bearclaw x8
Alexandra couldn't help but look around her in wonder, the nerd inside of her fawning itself and preparing to start in-depth note taking. Unfortunately for her inner nerd the brunette would have to deny her and hold back from indulging, after all she had a 'job' to do. She turned to look at Aja, who was stretching and preparing herself for a search, though quickly turned her head in the other direction when she saw a young woman starting to approach them, a frown settled on her face. "Hey!" she shouted, drawing Aja's attention to her presence. The dark-skinned woman seemed as pleased to see the stranger as she did to see them, and placed a hand onto her hips before she inclined her head towards the woman.
"I've seen you before, and I know what you're here for!" The woman announced, her eyes switching between Aja and Alexandra. "Oh, is that so? So does that mean you're going to guide me to what I'm looking for?" Aja inquired, resuming her stretching once she'd determined the other wasn't a threat to her. "No! It means that you two need to haul your asses out of here, because that meteorite is mine!" Aja hummed coyly in response, stopping her stretching just long enough to regard the woman. "Yeah... no. Alex, I'm going to head out. You take care of this, pretty please." She waved, announcing her departure, and then promptly slipped into the water with a splash, resurfacing a moment later with her bangs in her eyes before she began to paddle away.
Left alone with just the other woman Alexandra couldn't help but shake her head at the predicament she found herself in, but rather than complain she simply pulled out a pokeball and prepared for a battle-- it was the only logical step from here; and she was right, turning back to face the woman Alexandra found that she'd already called out a Gardevoir.
Battle Summary:
Alexandra was challenged to a battle! (28 x 4 = 112; 4 pokemon @ lv. 2cool Treasure Hunter Kaylie sent out Gardevoir! (Synchronize | Calm Mind, Draining Kiss, Magical Leaf, Disarming Voice)
Alexandra sent out Comet the Staravia!
Turn 01: Comet used Steel Wing! It's super effective! 70 + 20 = 90 x 2 = 180 - 10 = 170 280 - 170 = 110 Comet's ph. defense rose a stage! Gardevoir - [110/280]
T Y P E: L E V E L: 36 G E N D E R: Male NATURE: Impish: Trouble-maker; Hyper; Simplistic ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Choice Band: Physical attacks will do x1.5 damage, but only allows the use of one move ATTACKS: Thunder Punch - 75: 4/10 chance of paralysis Close Combat - 120: Lowers physical & special defense one stage Heat Wave - 95: 4/10 Chance of Burn Shadow Claw - 70: 1/10 Chance to critically hit
360/360 HP | Status: None | 17/44 EXP | Next Move; N/A
⇨xxN A M E: Comet - Staravia
T Y P E: L E V E L: 32 G E N D E R: Male NATURE: Docile: Easy-going; Cheerful; Claustrophobic ABILITY: Reckless: All retaliatory moves do x1.2 damage HOLDING: Sky Plate: Flying type attacks do x1.2 damage, but if a flying type is using the attack, it does x1.3 instead ATTACKS: Fly - 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn Endeavor - Cuts the target's HP to equal user's Steel Wing - 70: 1/2 chance to raise physical defense one stage Oblivion Wing - 70: Restores HP to the user equal to 1/2 of damage dealt
320/320 HP | Status: None | 35/43 EXP | Next Move; Evolve @ lv. 34
⇨xxN A M E: Obsidian - Meleeon
T Y P E:
L E V E L: 26 G E N D E R: Male NATURE: Bold: Affectionate to few, prickly to the rest ABILITY: Justified: When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage HOLDING: N/A ATTACKS: Dig - 80: User digs underground on first turn, strikes the next turn Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Slash: 70: 1/10 chance to critically hit Bite - 60: 4/10 Chance to Flinch target
260/260 HP | Status: None | 29/36 EXP | Next Move; Level 33 - Dynamic Punch
⇨xxN A M E: Slade - Haunter
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Lax: Mischievous; Lazy; Indifferent ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: Spell Tag: Ghost type attacks do x1.2 damage ATTACKS: Hypnosis -Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
290/290 HP | Status: None | 18/29 EXP | Next Move; N/A
⇨xxN A M E: Faye - Bulbasaur
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Jolly: Happy-go-lucky; Energetic; Attention Seeker ABILITY: Chlorophyll: When the weather is Intense Sunlight, the Pokémon's Speed goes up two stages. However it's Speed will not double on the turn that the weather changes HOLDING: N/A ATTACKS: Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt Poison Powder: Poisons Opponent Power Whip - 120 Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
180/180 HP | Status: None | 18/29 EXP | Next Move; Level 19 - Razor Leaf
⇨xxN A M E: Siemens - Joltik
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Naughty: Selfish; Juvenile; Hyperactive ABILITY: Unnerve: Prevents opposing Pokémon from eating held Berries HOLDING: Expert Belt: When this item is held, if the holder uses an attack on the opponent which is Super Effective, its power is increased x1.2 ATTACKS: Electroweb - 55: Lowers target's Speed one stage Cross Poison - 70: 1/10 Chance to critically hit, 4/10 Chance to Poison Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets Bug Bite - 60: Receives the effect from the target's held berry
260/260 HP | Status: None | 03/35 EXP | Next Move; Level 26 - Slash
Special thanks to SpectralEternity for allowing me to use this format~
Inactive Party:
⇨xxN A M E: Aristotle - Skitty
T Y P E: L E V E L: 05 G E N D E R: Male NATURE: Naughty: Attention-hog; Instigator; Flirtatious, in a teasing and annoying way ABILITY: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Fake Out - 40:Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3) Tail Whip - Lowers target's physical defense one stage Tackle - 50 Foresight - Allows fighting and normal attacks to hit a targeted Ghost
50/50 HP | Status: None | 00/15 EXP | Next Move; Level 13 - Disarming Voice
⇨xxN A M E: Hercules - Hitmontop
T Y P E: L E V E L: 28 G E N D E R: Male NATURE: Serious: Overprotective; Hero syndrome; Mature ABILITY: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Counter - If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) Foresight - fighting and normal attacks to hit a targeted Ghost Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity
280/280 HP | Status: None | 08/29 EXP | Next Move; Heart Scale - Rolling Kick
⇨xxN A M E: Argent - Poochyena
T Y P E: L E V E L: 17 G E N D E R: Male NATURE: Impish: Childish; Rash; All bark and no bite ABILITY: Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur. HOLDING: Dread Plate: Dark type attacks do x1.2 damage, but if a dark type is using the attack, it does x1.3 instead ATTACKS: Tackle - 50 Howl - Raise user's physical attack one stage Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn Bite - 60: 4/10 Chance to Flinch target
180/180 HP | Status: None | 09/29 EXP | Next Move; Level 22 - Assurance
⇨xxN A M E: Aphrodite - Milotic
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Sassy: Self-absorbed; Distrustful; Goddess complex ABILITY: Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) HOLDING: Mystic Water: Water type attacks do x1.2 damage ATTACKS: Water Pulse - 60: 4/10 Chance to Confuse Water Gun - 40 Dragon Tail: 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Refresh - Cures the user of poison, paralysis, or burn
300/300 HP | Status: None | 03/20 EXP | Next Move; Level 31 - Recover
⇨xxN A M E: Xion - Mega Mawile
T Y P E: L E V E L: 31 G E N D E R: Female NATURE: Bashful: Crippling shyness; Curious; As sweet as the confections she loves ABILITY: Huge Power: All physical attacks used by this pokemon will do x1.3 damage HOLDING: Mawilite: Mega Evolves Mawile, adds x1.3 to Def. and Sp. Def. ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Iron Head - 80: 4/10 Chance to Flinch target Play Rough - 90: 1/2 chance to lower targets physical attack one stage Crunch: 80 - 7/10 chance to Lower targets physical defense one stage
310/310 HP | Status: None | 06/31 EXP | Next Move; Heart scale - Thunder Punch
size=12]⇨xxN A M E: Amethyst - Espeon
T Y P E: L E V E L: 32 G E N D E R: Female NATURE: Quiet: Motherly; Sophisticated: Gentle ABILITY: Synchronize: When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However Fire Type Pokémon and those with Water Veil cannot be Burned. Poison & Steel Type Pokémon and those with Immunity cannot be Poisoned and those with the Limber Ability cannot be Paralyzed HOLDING: N/A ATTACKS: Synchronoise - 120: Hits any pokemon that shares a type with the user. (Ignores type immunity) Psychic - 90: 1/2 chance to lower target's special defense one stage Quick Attack - 40: (Priority +1) Swift: 60 - Ignores accuracy & evasiveness
320/320 HP | Status: None | 02/37 EXP | Next Move; Level 25 - Future Sight
Bag
Pokeballs Pokeball // Ultra Ball x6
Medicine Potion // Full Restore x2 // Rare Candy x3 Big Mushroom x2 // Sweet Heart x5 // Froslass Frosty x14 Gengar Bearclaw x8
With just two moves Comet had taken out the girl's Gardevoir, and as the bird flew back towards Alexandra the shine to its wing dimmed before disappearing altogether. Alexandra offered her raptor a place on her shoulder and scratched underneath his beak afterwards, more than pleased with his performance, and began to briefly wonder just when he'd evolved-- he was getting close, wasn't he? Not one to allow herself to be distracted, at least for long, Alexandra sent out Siemens once the woman sent out her Natu.
Battle Summary:
Alexandra was challenged to a battle! (28 x 4 = 112; 4 pokemon @ lv. 2cool Treasure Hunter Kaylie sent out Natu! (Early Bird | Wish, Ominous Wind, Stored Power, Peck)
T Y P E: L E V E L: 36 G E N D E R: Male NATURE: Impish: Trouble-maker; Hyper; Simplistic ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Choice Band: Physical attacks will do x1.5 damage, but only allows the use of one move ATTACKS: Thunder Punch - 75: 4/10 chance of paralysis Close Combat - 120: Lowers physical & special defense one stage Heat Wave - 95: 4/10 Chance of Burn Shadow Claw - 70: 1/10 Chance to critically hit
360/360 HP | Status: None | 18/44 EXP | Next Move; N/A
⇨xxN A M E: Comet - Staravia
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Docile: Easy-going; Cheerful; Claustrophobic ABILITY: Reckless: All retaliatory moves do x1.2 damage HOLDING: Sky Plate: Flying type attacks do x1.2 damage, but if a flying type is using the attack, it does x1.3 instead ATTACKS: Fly - 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn Endeavor - Cuts the target's HP to equal user's Steel Wing - 70: 1/2 chance to raise physical defense one stage Oblivion Wing - 70: Restores HP to the user equal to 1/2 of damage dealt
280/330 HP | Status: None | 13/44 EXP | Next Move; Evolve @ lv. 34
⇨xxN A M E: Obsidian - Meleeon
T Y P E:
L E V E L: 26 G E N D E R: Male NATURE: Bold: Affectionate to few, prickly to the rest ABILITY: Justified: When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage HOLDING: N/A ATTACKS: Dig - 80: User digs underground on first turn, strikes the next turn Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Slash: 70: 1/10 chance to critically hit Bite - 60: 4/10 Chance to Flinch target
260/260 HP | Status: None | 30/36 EXP | Next Move; Level 33 - Dynamic Punch
⇨xxN A M E: Slade - Haunter
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Lax: Mischievous; Lazy; Indifferent ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: Spell Tag: Ghost type attacks do x1.2 damage ATTACKS: Hypnosis -Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
290/290 HP | Status: None | 19/29 EXP | Next Move; N/A
⇨xxN A M E: Faye - Bulbasaur
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Jolly: Happy-go-lucky; Energetic; Attention Seeker ABILITY: Chlorophyll: When the weather is Intense Sunlight, the Pokémon's Speed goes up two stages. However it's Speed will not double on the turn that the weather changes HOLDING: N/A ATTACKS: Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt Poison Powder: Poisons Opponent Power Whip - 120 Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
180/180 HP | Status: None | 19/29 EXP | Next Move; Level 19 - Razor Leaf
⇨xxN A M E: Siemens - Joltik
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Naughty: Selfish; Juvenile; Hyperactive ABILITY: Unnerve: Prevents opposing Pokémon from eating held Berries HOLDING: Expert Belt: When this item is held, if the holder uses an attack on the opponent which is Super Effective, its power is increased x1.2 ATTACKS: Electroweb - 55: Lowers target's Speed one stage Cross Poison - 70: 1/10 Chance to critically hit, 4/10 Chance to Poison Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets Bug Bite - 60: Receives the effect from the target's held berry
260/260 HP | Status: None | 04/35 EXP | Next Move; Level 26 - Slash
Special thanks to SpectralEternity for allowing me to use this format~
Inactive Party:
⇨xxN A M E: Aristotle - Skitty
T Y P E: L E V E L: 05 G E N D E R: Male NATURE: Naughty: Attention-hog; Instigator; Flirtatious, in a teasing and annoying way ABILITY: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Fake Out - 40:Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3) Tail Whip - Lowers target's physical defense one stage Tackle - 50 Foresight - Allows fighting and normal attacks to hit a targeted Ghost
50/50 HP | Status: None | 00/15 EXP | Next Move; Level 13 - Disarming Voice
⇨xxN A M E: Hercules - Hitmontop
T Y P E: L E V E L: 28 G E N D E R: Male NATURE: Serious: Overprotective; Hero syndrome; Mature ABILITY: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Counter - If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) Foresight - fighting and normal attacks to hit a targeted Ghost Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity
280/280 HP | Status: None | 08/29 EXP | Next Move; Heart Scale - Rolling Kick
⇨xxN A M E: Argent - Poochyena
T Y P E: L E V E L: 17 G E N D E R: Male NATURE: Impish: Childish; Rash; All bark and no bite ABILITY: Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur. HOLDING: Dread Plate: Dark type attacks do x1.2 damage, but if a dark type is using the attack, it does x1.3 instead ATTACKS: Tackle - 50 Howl - Raise user's physical attack one stage Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn Bite - 60: 4/10 Chance to Flinch target
180/180 HP | Status: None | 09/29 EXP | Next Move; Level 22 - Assurance
⇨xxN A M E: Aphrodite - Milotic
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Sassy: Self-absorbed; Distrustful; Goddess complex ABILITY: Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) HOLDING: Mystic Water: Water type attacks do x1.2 damage ATTACKS: Water Pulse - 60: 4/10 Chance to Confuse Water Gun - 40 Dragon Tail: 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Refresh - Cures the user of poison, paralysis, or burn
300/300 HP | Status: None | 03/20 EXP | Next Move; Level 31 - Recover
⇨xxN A M E: Xion - Mega Mawile
T Y P E: L E V E L: 31 G E N D E R: Female NATURE: Bashful: Crippling shyness; Curious; As sweet as the confections she loves ABILITY: Huge Power: All physical attacks used by this pokemon will do x1.3 damage HOLDING: Mawilite: Mega Evolves Mawile, adds x1.3 to Def. and Sp. Def. ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Iron Head - 80: 4/10 Chance to Flinch target Play Rough - 90: 1/2 chance to lower targets physical attack one stage Crunch: 80 - 7/10 chance to Lower targets physical defense one stage
310/310 HP | Status: None | 06/31 EXP | Next Move; Heart scale - Thunder Punch
size=12]⇨xxN A M E: Amethyst - Espeon
T Y P E: L E V E L: 32 G E N D E R: Female NATURE: Quiet: Motherly; Sophisticated: Gentle ABILITY: Synchronize: When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However Fire Type Pokémon and those with Water Veil cannot be Burned. Poison & Steel Type Pokémon and those with Immunity cannot be Poisoned and those with the Limber Ability cannot be Paralyzed HOLDING: N/A ATTACKS: Synchronoise - 120: Hits any pokemon that shares a type with the user. (Ignores type immunity) Psychic - 90: 1/2 chance to lower target's special defense one stage Quick Attack - 40: (Priority +1) Swift: 60 - Ignores accuracy & evasiveness
320/320 HP | Status: None | 02/37 EXP | Next Move; Level 25 - Future Sight
Bag
Pokeballs Pokeball // Ultra Ball x6
Medicine Potion // Full Restore x2 // Rare Candy x3 Big Mushroom x2 // Sweet Heart x5 // Froslass Frosty x14 Gengar Bearclaw x8
Alexandra withdraw herself, mentally, from the battle and for a time being simply observed her pokemon battle. They were getting stronger, which was to be expected considering that they were battling often, and she couldn't help but be impressed with that. Of course, this was just her active team and, with a mental scolding, she reminded herself to start training her other pokemon, after all nothing could come from allowing them to remain inactive.
Battle Summary:
Alexandra was challenged to a battle! (28 x 4 = 112; 4 pokemon @ lv. 2cool Treasure Hunter Kaylie sent out Stunfisk! (Limber | Discharge, Mud Bomb, Camouflage, Mud Shot)
T Y P E: L E V E L: 36 G E N D E R: Male NATURE: Impish: Trouble-maker; Hyper; Simplistic ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Choice Band: Physical attacks will do x1.5 damage, but only allows the use of one move ATTACKS: Thunder Punch - 75: 4/10 chance of paralysis Close Combat - 120: Lowers physical & special defense one stage Heat Wave - 95: 4/10 Chance of Burn Shadow Claw - 70: 1/10 Chance to critically hit
360/360 HP | Status: None | 19/44 EXP | Next Move; N/A
⇨xxN A M E: Comet - Staravia
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Docile: Easy-going; Cheerful; Claustrophobic ABILITY: Reckless: All retaliatory moves do x1.2 damage HOLDING: Sky Plate: Flying type attacks do x1.2 damage, but if a flying type is using the attack, it does x1.3 instead ATTACKS: Fly - 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn Endeavor - Cuts the target's HP to equal user's Steel Wing - 70: 1/2 chance to raise physical defense one stage Oblivion Wing - 70: Restores HP to the user equal to 1/2 of damage dealt
280/330 HP | Status: None | 14/44 EXP | Next Move; Evolve @ lv. 34
⇨xxN A M E: Obsidian - Meleeon
T Y P E:
L E V E L: 26 G E N D E R: Male NATURE: Bold: Affectionate to few, prickly to the rest ABILITY: Justified: When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage HOLDING: N/A ATTACKS: Dig - 80: User digs underground on first turn, strikes the next turn Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Slash: 70: 1/10 chance to critically hit Bite - 60: 4/10 Chance to Flinch target
260/260 HP | Status: None | 31/36 EXP | Next Move; Level 33 - Dynamic Punch
⇨xxN A M E: Slade - Haunter
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Lax: Mischievous; Lazy; Indifferent ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: Spell Tag: Ghost type attacks do x1.2 damage ATTACKS: Hypnosis -Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
290/290 HP | Status: None | 20/29 EXP | Next Move; N/A
⇨xxN A M E: Faye - Bulbasaur
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Jolly: Happy-go-lucky; Energetic; Attention Seeker ABILITY: Chlorophyll: When the weather is Intense Sunlight, the Pokémon's Speed goes up two stages. However it's Speed will not double on the turn that the weather changes HOLDING: N/A ATTACKS: Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt Poison Powder: Poisons Opponent Power Whip - 120 Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
180/180 HP | Status: None | 20/29 EXP | Next Move; Level 19 - Razor Leaf
⇨xxN A M E: Siemens - Joltik
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Naughty: Selfish; Juvenile; Hyperactive ABILITY: Unnerve: Prevents opposing Pokémon from eating held Berries HOLDING: Expert Belt: When this item is held, if the holder uses an attack on the opponent which is Super Effective, its power is increased x1.2 ATTACKS: Electroweb - 55: Lowers target's Speed one stage Cross Poison - 70: 1/10 Chance to critically hit, 4/10 Chance to Poison Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets Bug Bite - 60: Receives the effect from the target's held berry
225/260 HP | Status: None | 25/35 EXP | Next Move; Level 26 - Slash
Special thanks to SpectralEternity for allowing me to use this format~
Inactive Party:
⇨xxN A M E: Aristotle - Skitty
T Y P E: L E V E L: 05 G E N D E R: Male NATURE: Naughty: Attention-hog; Instigator; Flirtatious, in a teasing and annoying way ABILITY: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Fake Out - 40:Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3) Tail Whip - Lowers target's physical defense one stage Tackle - 50 Foresight - Allows fighting and normal attacks to hit a targeted Ghost
50/50 HP | Status: None | 00/15 EXP | Next Move; Level 13 - Disarming Voice
⇨xxN A M E: Hercules - Hitmontop
T Y P E: L E V E L: 28 G E N D E R: Male NATURE: Serious: Overprotective; Hero syndrome; Mature ABILITY: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Counter - If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) Foresight - fighting and normal attacks to hit a targeted Ghost Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity
280/280 HP | Status: None | 08/29 EXP | Next Move; Heart Scale - Rolling Kick
⇨xxN A M E: Argent - Poochyena
T Y P E: L E V E L: 17 G E N D E R: Male NATURE: Impish: Childish; Rash; All bark and no bite ABILITY: Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur. HOLDING: Dread Plate: Dark type attacks do x1.2 damage, but if a dark type is using the attack, it does x1.3 instead ATTACKS: Tackle - 50 Howl - Raise user's physical attack one stage Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn Bite - 60: 4/10 Chance to Flinch target
180/180 HP | Status: None | 09/29 EXP | Next Move; Level 22 - Assurance
⇨xxN A M E: Aphrodite - Milotic
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Sassy: Self-absorbed; Distrustful; Goddess complex ABILITY: Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) HOLDING: Mystic Water: Water type attacks do x1.2 damage ATTACKS: Water Pulse - 60: 4/10 Chance to Confuse Water Gun - 40 Dragon Tail: 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Refresh - Cures the user of poison, paralysis, or burn
300/300 HP | Status: None | 03/20 EXP | Next Move; Level 31 - Recover
⇨xxN A M E: Xion - Mega Mawile
T Y P E: L E V E L: 31 G E N D E R: Female NATURE: Bashful: Crippling shyness; Curious; As sweet as the confections she loves ABILITY: Huge Power: All physical attacks used by this pokemon will do x1.3 damage HOLDING: Mawilite: Mega Evolves Mawile, adds x1.3 to Def. and Sp. Def. ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Iron Head - 80: 4/10 Chance to Flinch target Play Rough - 90: 1/2 chance to lower targets physical attack one stage Crunch: 80 - 7/10 chance to Lower targets physical defense one stage
310/310 HP | Status: None | 06/31 EXP | Next Move; Heart scale - Thunder Punch
size=12]⇨xxN A M E: Amethyst - Espeon
T Y P E: L E V E L: 32 G E N D E R: Female NATURE: Quiet: Motherly; Sophisticated: Gentle ABILITY: Synchronize: When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However Fire Type Pokémon and those with Water Veil cannot be Burned. Poison & Steel Type Pokémon and those with Immunity cannot be Poisoned and those with the Limber Ability cannot be Paralyzed HOLDING: N/A ATTACKS: Synchronoise - 120: Hits any pokemon that shares a type with the user. (Ignores type immunity) Psychic - 90: 1/2 chance to lower target's special defense one stage Quick Attack - 40: (Priority +1) Swift: 60 - Ignores accuracy & evasiveness
320/320 HP | Status: None | 02/37 EXP | Next Move; Level 25 - Future Sight
Bag
Pokeballs Pokeball // Ultra Ball x6
Medicine Potion // Full Restore x2 // Rare Candy x3 Big Mushroom x2 // Sweet Heart x5 // Froslass Frosty x14 Gengar Bearclaw x8
As the last of the woman's pokemon fell Alexandra couldn't help but turn to look back to the water, where the sound of splashing could be heard growing closer. Without much surprise Alexandra watched as Aja pulled herself onto the platform, soaking wet but with a peculiarly shaped object in her hands. She took the time to place, what Alexandra could only assume was the meteorite previously mentioned, into her bag before she wrung her hair out. "You done already?" she teased once she was finished, gaze passing between her companion and the woman left steaming. "Great! Let's head out now. We don't have much time to waste!" Moving quickly, Aja hopped onto Tropius, barely giving Alexandra enough time to recall her pokemon before she quickly followed after you. "Shouldn't you change first? You're wet after all," she suggested, observing the water that actively dripped off the woman. "No time!" she responded and then took off into the air once Alexandra had joined her, leaving behind an open-mouthed, and confused, woman on the ground.
[Exit to Slateport City]
Battle Summary:
Alexandra was challenged to a battle! (28 x 4 = 112; 4 pokemon @ lv. 2cool Treasure Hunter Kaylie sent out Persian! (Limber | Swift, Taunt, Feint Attack, Screech)
Alexandra sent out Caldo the Infernape!
Turn 01: Caldo used Close Combat! It's super effective! 120 + 20 = 140 x 1.5 (Choice Band) = 210 x 2 = 420 - 10 = 410 280 - 410 = 0 Persian fainted!
T Y P E: L E V E L: 36 G E N D E R: Male NATURE: Impish: Trouble-maker; Hyper; Simplistic ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: Choice Band: Physical attacks will do x1.5 damage, but only allows the use of one move ATTACKS: Thunder Punch - 75: 4/10 chance of paralysis Close Combat - 120: Lowers physical & special defense one stage Heat Wave - 95: 4/10 Chance of Burn Shadow Claw - 70: 1/10 Chance to critically hit
360/360 HP | Status: None | 20/44 EXP | Next Move; N/A
⇨xxN A M E: Comet - Staravia
T Y P E: L E V E L: 33 G E N D E R: Male NATURE: Docile: Easy-going; Cheerful; Claustrophobic ABILITY: Reckless: All retaliatory moves do x1.2 damage HOLDING: Sky Plate: Flying type attacks do x1.2 damage, but if a flying type is using the attack, it does x1.3 instead ATTACKS: Fly - 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn Endeavor - Cuts the target's HP to equal user's Steel Wing - 70: 1/2 chance to raise physical defense one stage Oblivion Wing - 70: Restores HP to the user equal to 1/2 of damage dealt
280/330 HP | Status: None | 15/44 EXP | Next Move; Evolve @ lv. 34
⇨xxN A M E: Obsidian - Meleeon
T Y P E:
L E V E L: 26 G E N D E R: Male NATURE: Bold: Affectionate to few, prickly to the rest ABILITY: Justified: When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage HOLDING: N/A ATTACKS: Dig - 80: User digs underground on first turn, strikes the next turn Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Slash: 70: 1/10 chance to critically hit Bite - 60: 4/10 Chance to Flinch target
260/260 HP | Status: None | 32/36 EXP | Next Move; Level 33 - Dynamic Punch
⇨xxN A M E: Slade - Haunter
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Lax: Mischievous; Lazy; Indifferent ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: Spell Tag: Ghost type attacks do x1.2 damage ATTACKS: Hypnosis -Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
290/290 HP | Status: None | 21/29 EXP | Next Move; N/A
⇨xxN A M E: Faye - Bulbasaur
T Y P E: L E V E L: 19 G E N D E R: Female NATURE: Jolly: Happy-go-lucky; Energetic; Attention Seeker ABILITY: Chlorophyll: When the weather is Intense Sunlight, the Pokémon's Speed goes up two stages. However it's Speed will not double on the turn that the weather changes HOLDING: N/A ATTACKS: Take Down - 90: user takes recoil damage equal to 1/4 of the damage dealt Poison Powder: Poisons Opponent Power Whip - 120 Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
115/190 HP | Status: None | 12/30 EXP | Next Move; Level 19 - Razor Leaf
⇨xxN A M E: Siemens - Joltik
T Y P E: L E V E L: 26 G E N D E R: Male NATURE: Naughty: Selfish; Juvenile; Hyperactive ABILITY: Unnerve: Prevents opposing Pokémon from eating held Berries HOLDING: Expert Belt: When this item is held, if the holder uses an attack on the opponent which is Super Effective, its power is increased x1.2 ATTACKS: Electroweb - 55: Lowers target's Speed one stage Cross Poison - 70: 1/10 Chance to critically hit, 4/10 Chance to Poison Fury Cutter - 40: Damage doubles after each successful Hit, If not used consecutively, or misses, damage resets Bug Bite - 60: Receives the effect from the target's held berry
225/260 HP | Status: None | 26/35 EXP | Next Move; Level 26 - Slash
Special thanks to SpectralEternity for allowing me to use this format~
Inactive Party:
⇨xxN A M E: Aristotle - Skitty
T Y P E: L E V E L: 05 G E N D E R: Male NATURE: Naughty: Attention-hog; Instigator; Flirtatious, in a teasing and annoying way ABILITY: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Fake Out - 40:Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3) Tail Whip - Lowers target's physical defense one stage Tackle - 50 Foresight - Allows fighting and normal attacks to hit a targeted Ghost
50/50 HP | Status: None | 00/15 EXP | Next Move; Level 13 - Disarming Voice
⇨xxN A M E: Hercules - Hitmontop
T Y P E: L E V E L: 28 G E N D E R: Male NATURE: Serious: Overprotective; Hero syndrome; Mature ABILITY: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead HOLDING: Black Belt: Fighting type attacks do x1.2 damage ATTACKS: Counter - If the user was last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5) Foresight - fighting and normal attacks to hit a targeted Ghost Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Brick Break - 75: Ends the effects of Reflect and Light Screen Barriers, Even on pokemon with fighting Immunity
280/280 HP | Status: None | 08/29 EXP | Next Move; Heart Scale - Rolling Kick
⇨xxN A M E: Argent - Poochyena
T Y P E: L E V E L: 17 G E N D E R: Male NATURE: Impish: Childish; Rash; All bark and no bite ABILITY: Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur. HOLDING: Dread Plate: Dark type attacks do x1.2 damage, but if a dark type is using the attack, it does x1.3 instead ATTACKS: Tackle - 50 Howl - Raise user's physical attack one stage Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn Bite - 60: 4/10 Chance to Flinch target
180/180 HP | Status: None | 09/29 EXP | Next Move; Level 22 - Assurance
⇨xxN A M E: Aphrodite - Milotic
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Sassy: Self-absorbed; Distrustful; Goddess complex ABILITY: Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) HOLDING: Mystic Water: Water type attacks do x1.2 damage ATTACKS: Water Pulse - 60: 4/10 Chance to Confuse Water Gun - 40 Dragon Tail: 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Refresh - Cures the user of poison, paralysis, or burn
300/300 HP | Status: None | 03/20 EXP | Next Move; Level 31 - Recover
⇨xxN A M E: Xion - Mega Mawile
T Y P E: L E V E L: 31 G E N D E R: Female NATURE: Bashful: Crippling shyness; Curious; As sweet as the confections she loves ABILITY: Huge Power: All physical attacks used by this pokemon will do x1.3 damage HOLDING: Mawilite: Mega Evolves Mawile, adds x1.3 to Def. and Sp. Def. ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Iron Head - 80: 4/10 Chance to Flinch target Play Rough - 90: 1/2 chance to lower targets physical attack one stage Crunch: 80 - 7/10 chance to Lower targets physical defense one stage
310/310 HP | Status: None | 06/31 EXP | Next Move; Heart scale - Thunder Punch
size=12]⇨xxN A M E: Amethyst - Espeon
T Y P E: L E V E L: 32 G E N D E R: Female NATURE: Quiet: Motherly; Sophisticated: Gentle ABILITY: Synchronize: When this Pokémon becomes poisoned, paralyzed or burned, so does the opponent. However Fire Type Pokémon and those with Water Veil cannot be Burned. Poison & Steel Type Pokémon and those with Immunity cannot be Poisoned and those with the Limber Ability cannot be Paralyzed HOLDING: N/A ATTACKS: Synchronoise - 120: Hits any pokemon that shares a type with the user. (Ignores type immunity) Psychic - 90: 1/2 chance to lower target's special defense one stage Quick Attack - 40: (Priority +1) Swift: 60 - Ignores accuracy & evasiveness
320/320 HP | Status: None | 02/37 EXP | Next Move; Level 25 - Future Sight
Bag
Pokeballs Pokeball // Ultra Ball x6
Medicine Potion // Full Restore x2 // Rare Candy x3 Big Mushroom x2 // Sweet Heart x5 // Froslass Frosty x14 Gengar Bearclaw x8
With a fortunately smooth flight behind him, Zero quickly arrived in Sootopolis, returning Ashen to his pokeball before turning to the large, brown-roofed building he landed in front of. This was it, the last gym he had to face before he’d officially have all the badges within the Hoenn region. The last challenge he knew how to face… And he hesitated, for but a moment. A part of him didn’t want to go through the azure doors and fight, due in part because training for this fight gave him a definite goal to work towards, and he couldn’t help but fear he might lose something if he finally got it done and out of the way. Still, it had to be done, he knew that well enough. He’d need to get things taken care of so his pokemon would continue to obey him, and in his current state he was running dangerously close to his limit with all of them. Suddenly though, Nova emerged from her pokeball, Zero turning to her as she placed a reassuring hand on his back, lightly pressing on it to urge him forward. He felt something similar on his leg as well, as he glanced down to see a pale hand poking out of his shadow to help urge him along, the occupant within causing a small distortion in his shadow. It stretched a touch longer than normal, and where his hair would’ve been extended much farther and flowed much like the Darkrai’s own, something Zero couldn’t help but chuckle slightly at. With all that, he couldn’t quite say no anymore, and started walking into the large building.
When he stepped through the doors, the temperature dropped dramatically. Zero rose an arm up to cover his face as a gush of chilling air burst out of the building the moment the doors opened, rushing water covering the entire lower area of the gym as the walls were broken up regularly by waterfalls, and the platforms people were meant to walk on were coated–-Perhaps even made of––thick blocks of ice, though there was some solid flooring scattered between them in large chunks. Regardless, after taking a moment to adjust with the temperature and taking in his surroundings, Zero continued forward, hardly breaking stride as he climbed the stairs up to the gym leader. Within moments, the older, thinly-dressed male came into view, on a solitary platform well above the rest, smiling in a way Zero could only describe as seductive, seemingly unaffected by the cold despite his rather exposing attire. Zero didn’t know this man, Wallace, personally, but reputation preceded him by all accounts. Even he had stopped to watch the man’s performances in the contest hall whenever he chose to make an appearance, his Milotic often putting much of the competition to shame. Despite that though, this was the final gym leader, Zero had absolutely no reason to presume any failings because of his dual performance as Coordinator and Gym Leader. Their eyes both met, Wallace’ grin growing slightly as Zero’s only narrowed. ”Rather unique aesthetic you’ve got going on here,” the latter noted, getting a mildly flamboyant laugh out of the man.
Wallace gave a light bow, but an exaggerated one none the less for the sake of being showy. ”Thank you, I’m quite proud of this place. Judging by those eyes, I assume you’re here for a battle?” Zero nodded, though raising a brow slightly at the particular aspect pointed out. ”I thought so. A bit of a shame, with that interesting Gardevoir at your side, but I won’t criticize your life choices. We can begin right away.” With his smile turning into a confident grin, Wallace reached behind him to retrieve a pokeball, the orb expanding as Zero reached for his own starting fighter.
”Before we begin,” Zero suddenly interjected, before either of them sent out their first pokemon. ”Why don’t we make something of a gentleman’s agreement? Just to make our lives easier, neither of us will switch out unless a pokemon on either side goes down. How does that sound?”
Wallace raised a brow, looking at Zero for a moment as he did consider the idea. ”I do hope you don’t expect taking that out of the equation to give you any edge, but I accept. You’ve made it this far, so you obviously have more up your sleeve than any cheap tricks. Just know, with dignity and respect, that I represent both beauty and intelligence… I do not hold back.”
Zero chuckled slightly, nodding lightly as he adjusted his hat. “I wouldn’t have it any other way. Now let’s get started!” With a wide arch, Zero chucked the pokeball into the air, Wallace following suit, before the two collided in in the air. When they met, the orbs bounced off each other, before bursting open to release the pokemon trapped inside. A bright orb of light suddenly shot into the air, attaching to the ceiling as a harsh warmth suddenly bored down on the arena. On his side, the silver-haired trainer sent out Ashen, who hovered in the air ready to fight, while on the other… The entire platform was taken up by a Wailord, leaving very little room for anything bound to the earth to move. Seemed he got at least somewhat lucky with the match up, but Wallace only watched from on high, keeping a wary gaze on the Charizard. No trainer at this point would ever open a gym battle with a type disadvantage like this without a plan…
Regardless, with the players on the field, the fight began immediately. Wallace commanded his Wailord, and with a cry, the whale shot a torrent of water into the air from its blowhole, some of it evaporating from the harsh light, but for the most part it all came crashing right down on top of the flying fire-type. There was a very obvious drop in altitude after he’d been pelted hard by the rushing water, but he still flew, and with an echoing roar, opened his long snout to reveal a ball of golden energy accumulating inside of it. Ashen knew what to do; The orb grew quickly in the bountiful sunlight, and blasted the water-type with a powerful beam that hit far harder than the Water Spout, making up for the initial hit. Wallace looked at Zero knowingly, assuming it was reasons like this that he asked for neither of them to switch out until a faint, but continued regardless–-He did agree, after all.
With both having played their best cards, the pokemon repeated the events of the round, the water the Wailord spewed out certainly doing a number on the Charizard, but it wasn’t nearly enough to knock him out just yet. Ashen, on the other hand, still had plenty of light to fuel his attack, allowing him to once again fire another Solarbeam almost immediately, knocking the Wailord out cold in all of two strikes. Letting out a small sigh, Wallace returned his fainted pokemon, while Zero recalled the pokemon on his side as well. The gym leader watched Zero carefully, but as it seemed the young man already had his next choice lined up regardless of what Wallace threw out, he simply kept things moving, somewhat surprised when he saw what Zero chose to use.
Nu, his Metagross, floated relatively low to the ground, its eight arms of fire and ice ready to assault whatever was to come, as Wallace’s Seaking took the stage. Without the Charizard on the field, the harsh sunlight that’d warmed the gym faded quickly, and by the time the fighting resumed, it’d disappeared entirely. However, it was quickly replaced as the overhead lights darkened, and dark rain clouds began to form overhead, followed by a torrential rain. Zero held his tattered tricorn to his head, the leather jacket fortunately proving fairly water resistant as Zero continued on uninterrupted. Both combatants used their strongest moves that wouldn’t be inhibited by type advantages, leading to a constant barrage as Nu started to hammer at the Seaking with hard strikes, a purple, flame-like energy coating its arms thanks to Dragon Rush, while the flurry was occasionally broken up by the water-type’s powerful Waterfall. However, despite the boost in speed the fish gained thanks to the pouring rain granting it more mobility, it seemed like every other strike from Nu caused them to stagger, even flinching during the short openings they’d otherwise take to use Waterfall in. In a last-ditch effort, as their HP dropped dangerously low, Wallace commanded his pokemon to start using something different; Horn Drill. Zero grimaced, knowing that if it hit, the move would instantly knock out anything it touched. Fortunately though, the first attempt failed, another hit from Nu causing the fish to flinch, before it just completely missed upon their second attempt. And by that point, it was too late for a third; One more, powerful fit dug into the Seaking, knocking it back towards the stairs that lead to Wallace, who soon returned the pokemon as Nu took a moment to recover from the short but intense fight.
Following up Seaking, Wallace’s next pokemon was a Whiscash, which slid slightly on the water left by the rain, which eventually subsided in the previous match-up. If memory serves, Zero began to think, Whiscash has a water/ground typing… So Nu is probably still good for this fight, I just have to hope it doesn’t–”Whiscash, Earthquake!” <********> Knowing just how disastrous this could be, Zero threw his hand out and before the command to resume the assault was given, Nu already heard it shouted in the trainer’s mind, and immediately resumed the Dragon Rush in attempt to stop the following attack. Despite his pelting however, there was still an opening left in the barrage of attacks, and the water-type capitalized fully on this by putting the Metagross at the epicenter of it all. The solid chunk of flooring they were on shattered, and before Nu could naturally float above the scattered pieces they drove their way into him, bombarding him as even pieces of the ceiling fractured off to pelt him incessantly. However, Zero wasn’t going to let that shake him or his pokemon, and simply directed Nu to continue his attacks. Back and forth, the Whiscash tanked one monstrous punch after the other, countering all the while as more and more stone slammed into the steel-type heavily. The Metagross began to slow down, quickly losing health faster and faster, the natural speed advantage being all that kept him ahead of the oncoming stone bombarding him. However, the water-type was taking it just as hard, the trades leaving them both tired and battered, and in the end it all came down to one fatal possibility–-A flinch. The Metagross’ eyes darkened slightly, weak and tired from the strain, but still hammering away. The Whiscash watched the attack, waiting for an opening, but when it finally came time, it hesitated. A single fist, too slow to stop him was coming forward, but it was enough to do the job; The Whiscash flinched, recoiling back as it tried to instinctively dodge, but it was exactly this that Nu was looking for. With his opportunity in sight the Metagross pressed on with a second wind, its crimson eyes flaring back to life with a burning intensity, and with one last push they pounded the water-type with furious intensity. When it finally stopped, and Nu collapsed from exhaustion, the Whiscash was fainted, while the Metagross still remained conscious.
Both men let out a deep, audible exhale, neither realizing they’d been holding their breath until after the fact, before they both returned their pokemon to their balls. Zero and Wallace glanced at each other as they selected their next pokemon, their gazes simply evaluating each other at first before they both couldn’t help but chuckle. Composing themselves quickly though, the next bout came uninterrupted, Zero sending his Lucario onto the field while Wallace chose his Sealeo. Seeing this, the silver-haired trainer visibly grinned, finally having a type advantage he could exploit again, his smile visible even with his cloth mask covering it. This time Wallace had the speed advantage back, his Sealeo getting one clean hit in with Waterfall before Sei suddenly disappeared, instantly closing the distance between it and the ice-type after it landed, and unloading her own, devastating barrage into it at point-blank. It visibly strained her body, but it did a heavy chunk of damage to her opponent, which was really all they could ask for. The seal was sent back a ways, with Wallace directing the Sealeo to Body Slam the Lucario in an attempt to at least paralyze her, but in the end it did minimal damage at best. One more Close Combat, and Wallace’s Sealeo was down for the count.
Sei’s defense had been somewhat tanked thanks to the double barrage, but Zero felt a quick win against any of the pokemon in this fight was well worth the stat risk. Wallace didn’t seem too worried though, despite now being down to two pokemon, and next up came another staple of his team; Luvdisc. It was faster than Sei, so Wallace was able to get in the first attack on this bout, using it to immediately confuse the Lucario into hurting herself. Oh boy. Zero suddenly felt flashbacks to the constant flinching he dealt with when fighting Winona, but fortunately it didn’t quite get that bad, Sei snapping out of it the following round after taking a hit from Water Pulse. She began to take some solid hits by this point, but for the most part, she was able to return whatever damage she took, with some extra thanks to Thunder Punch. Unfortunately, it seemed Zero had just as much luck with status ailments as Wallace, as the only thing that seemed to cause something for either of them was the confusion from Luvdisc’s Sweet Kiss, but it seemed Sei was able to mostly keep herself together after the first, eventually taking out the water-type with a bit over half her HP left.
However, now came the last challenge; Wallace’s most strongest pokemon, Milotic. Once again, with a speed advantage, they opened with a powerful Hydro Pump, knocking out just about half of what health Sei had left, with some residual confusion keeping her from immediately retaliating. It wasn’t until the second one that she came to, using what strength she had left to get in a single Thunder Punch. However, all it took was one more Hydro Pump, and what strength she had left went out the window, fainting upon being thrown back by Zero, who returned her promptly. Zero let out a small sigh, deciding which pokemon he’d send in. It might’ve been somewhat unwise to send in a pokemon with an obvious type disadvantage, but he decided the pros outweighed the cons, and threw out his starter pokemon, Agidyne. While he was hit with a Hydro Pump upon entering the field, the mega Blaziken made sure to return in kind, dashing forward and sweeping the Milotic clear across the face with an electrified punch, the serpent sliding across the ice to gain some distance. Unfortunately, Agi was quick to do the same to give chase, his speed only growing as his Speed Boost kicked in. The water-type turned to blast him with another Hydro Pump, but the Blaziken simply moved aside, and before the torrent of water could be adjusted to catch him, Agi closed the distance. With a short leaping dash, Agidyne slammed a Thunder Punch squarely into the pokemon’s head, driving them forward with it before they reached the floor, the Blaziken flipping forward and landing on his back due to the momentum. However, when he rose to his feet, he turned back to find his opponent out cold, completely fainted before Wallace returned his pokemon. Zero once again exhaled a breath he didn’t realize he’d been holding, and suddenly fell back, sitting on the cold floor as he took a moment to absorb everything that happened, and let the intensity of what happened gradually fade now that it was all over. He’d beaten the eighth gym of Hoenn.
Battle Log
Wallace Sent Out Wailord! Zero Sent Out Ashen! Ashen’s Drought Activated! [The Sunlight Became Harsh] Wailord used Water Spout! [150x(810/810)=150] [150+70=220] [220-30=190] [190x2=380] [380–(380x.2)=304] [304-60=244] [Ashen 496/740] Ashen used Solarbeam! [120+60=180] [180+30=210] [210x1.3=273] [273x2=546] [546-70=476] [Wailord 334/810] [The Sunlight is Harsh.] [5/5]
Wailord used Water Spout! [150x(334/810)=61] [61+70=131] [131-30=101] [101x2=202] [202–(202x.2)=162] [162-60=102] [Ashen 394/740] Ashen used Solarbeam! [120+60=180] [180+30=210] [210x1.3=273] [273x2=546] [546-70=476] [Wailord 000/810] [Wailord Fainted!] [Ashen was Returned.] [The Sunlight Faded]
Wallace Sent Out Seaking! Zero Sent Out Nu! Seaking used Rain Dance! [Rain Begins to Fall] [Seaking’s Swift Swim Activated!] [Seaking’s Speed Rose Two Stages.] Nu used Dragon Rush! [100+60=160] [160x1.3=208] [208x1.1=228] [228-70=158] [Seaking 652/810] [The Rain Continues to Fall] [5/5]
Seaking used Waterfall! [80+70=150] [150+40=190] [190–(190x.2)=152] [152-60=92] [Nu 698/790] Nu used Dragon Rush! [100+60=160] [160x1.3=208] [208x1.1=228] [228-70=158] [Seaking 494/810] [The Rain Continues to Fall] [4/5]
[Seaking Flinched!] Nu used Dragon Rush! [100+60=160] [160x1.3=208] [208x1.1=228] [228-70=158] [Seaking 336/810] [The Rain Continues to Fall] [3/5]
Seaking used Waterfall! [80+70=150] [150+40=190] [190–(190x.2)=152] [152-60=92] [Nu 606/790] Nu used Dragon Rush! [100+60=160] [160x1.3=208] [208x1.1=228] [228-70=158] [Seaking 178/810] [The Rain Continues to Fall] [2/5]
[Seaking Flinched!] Nu used Dragon Rush! [100+60=160] [160x1.3=208] [208x1.1=228] [228-70=158] [Seaking 020/810] [The Rain Continues to Fall] [1/5]
Seaking used Horn Drill! [It Missed!] Nu used Dragon Rush! [100+60=160] [160x1.3=208] [208x1.1=228] [228-70=158] [Seaking 000/810] [Seaking Fainted.] [The Rain Has Stopped.]
Wallace Sent Out Whiscash! Nu used Dragon Rush! [100+60=160] [160x1.3=208] [208x1.1=228] [228-60=168] [Whiscash 612/780] [Whiscash Flinched!]
Nu used Dragon Rush! [100+60=160] [160x1.3=208] [208x1.1=228] [228-60=168] [Whiscash 444/780] Whiscash used Earthquake! [100+60=160] [160x2=380] [380-(380x.2)=304] [304-60=244] [Nu 362/790]
Nu used Dragon Rush! [100+60=160] [160x1.3=208] [208x1.1=228] [228-60=168] [Whiscash 276/780] Whiscash used Earthquake! [100+60=160] [160x2=380] [380-(380x.2)=304] [304-60=244] [Nu 118/790]
Nu used Dragon Rush! [100+60=160] [160x1.3=208] [208x1.1=228] [228-60=168] [Whiscash 108/780] [Whiscash Flinched!]
Nu used Dragon Rush! [100+60=160] [160x1.3=208] [208x1.1=228] [228-60=168] [Whiscash 000/780] [Whiscash Fainted!] [Nu was Returned.]
Wallace Sent Out Sealeo! Zero Sent Out Sei! Sealeo used Waterfall! [80+70=150] [150-60=90] [Sei 660/750] Sei used Close Combat! [120+60=180] [180x1.5=270] [270x1.3=350] [351x2=700] [700-70=630] [Sealeo 170/800] [Lucario’s Defense and Special Defense Fell One Stage]
Sealeo used Body Slam! [85+70=155] [155/2=77] [77+(77x.1)=84] [84-60=24] [Sei 726/750] Sei used Close Combat! [120+60=180] [180x1.5=270] [270x1.3=350] [350x2=700] [700-70=632] [Sealeo 000/800] [Sealeo Fainted!] [Lucario’s Defense and Special Defense Fell One Stage]
Luvdisc used Water Pulse! [60+70=130] [130+(130x.2)=156] [156-60=96] [Sei 630/750] [Sei Snapped Out of Confusion!] Sei used Thunder Punch! [75+60=135] [135x1.3=175] [175x2=350] [350-70=280] [Luvdisc 520/800]
Luvdisc used Water Pulse! [60+70=130] [130+(130x.2)=156] [156-60=96] [Sei 543/750] Sei used Thunder Punch! [75+60=135] [135x1.3=175] [175x2=350] [350-70=280] [Luvdisc 000/800] [Luvdisc Fainted!]
Wallace Sent Out Milotic! Milotic used Hydro Pump! [110+70=180] [180+(180x.2)=216] [216-60=156] [Sei 378/750] [Sei Hurt Herself in Her Confusion!] [40x1.3=52] [52x1.2=62] [Sei 316/750]
Milotic used Hydro Pump! [110+70=180] [180+(180x.2)=216] [216-60=156] [Sei 160/750] [Sei Snapped Herself Out of Confusion!] Sei Used Thunder Punch! [75+60=135] [135x1.3=175] [175x2=350] [350-70=280] [Milotic 550/830]
Milotic Used Hydro Pump! [110+70=180] [180+(180x.2)=216] [216-60=156] [Sei 004/750] Sei Used Thunder Punch! [75+60=135] [135x1.3=175] [175x2=350] [350-70=280] [Milotic 330/830] [[Milotic was Paralyzed!]
Zero Sent Out Agidyne! Milotic used Hydro Pump! [110+70=180] [180x2=360] [360-60=300] [Agidyne 450/750] Agidyne used Thunder Punch! [75+60=135] [135x1.3=175] [175x2=350] [350-70=280] [Milotic 050/830] [Agidyne’s Speed Rose One Stage!]
- Agidyne | ♂ | Level 75 | 750/750 HP | Speed Boost | Bashful Nature, A Little Jumpy | 35/50 EXP | Holding: Blazikenitel | Brave Bird (120, 1/3 Recoil), Rock Tomb (60, Lowers Opponent's Speed Stage), Thunder Punch (75; 4/10 chance of paralysis), Fire Blast (110, 4/10 Chance of Burn)
- Ashen | ♂ | Level 74 | 740/740 HP | Drought | Jolly Nature, Very Active | 40/50 EXP | Holding: Charizardite Y | Fly (90, User Flies Up On First Turn, Strikes On Second Turn), Solarbeam (120 damage, 1st turn charge, 2nd turn attack), Dynamic Punch (100, Confuses Opponent), Blast Burn (150, User Must Recharge Next Turn)
- Nevermoor | Level 76 | HP 760/760 | Bad Dreams | Inquisitive Nature, Observes the Nightmares | 18/19 EXP | Holding: N/A | Dark Void (Puts all adjacent opponents to sleep), Nightmare (Sleeping target looses 1/8 max HP each turn spent Asleep), Haze (Resets any and all stat changes), Ominous Wind (60: 3/10 Chance of raising all of user's stats one stage)
- Sei | ♀ | Level 75 | 750/750 HP | Adaptability | Bashful Nature, Likes Observing | 46/50 EXP | Holding: Lucarioite | Protect (The User Is Protected This Round, If Used in Succession However, It Has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. [Priority +4]), Feint (30, Ignores Accuracy and Evasiveness), Thunder Punch (75; 4/10 chance of paralysis), Close Combat (120: Lower Physical & Special Defense One Stage)
- Nova | ♀ | Level 90 | 900/900 HP | Pixilate | Modest Nature, Very Playful | 20/49 EXP | Holding: Gardevoirite | Future Sight (120 damage, Damage Occurs 2 Turns After Use), Heal Pulse (Restores Half the Target's Max HP), Hyper Beam (150, Strong, But The User Must Recharge Next Turn), Moonblast (95 damage, 8/10 Chance of Lowering Target's Sp. Atk One Stage)
- Nu | Level 79 | 790/790 HP | Tough Claws | Lax Nature, Somewhat Playful | 20/30 EXP | Holding: Metagrossite | Dragon Rush (100: 3/10 Chance of Flinching), Phantom Force (90, Disappears First Turn, Attacks on Second. Can Strike Through Protect/Detect), Ice Punch (75 damage, 3/10 Chance of Freezing), Meteor Mash (90 damage, 7/10 chance of Raising User's Attack One Stage)
Inactive
- Ragnaros | Level 52 | 520/520 HP | Sturdy | Quiet Nature, Stoic | 33/34 EXP | Holding: N/A | Ancient Power (60, 3/10 Chance to Raise All of User's Stats One Stage), Stomp (65 damage, 4/10 Chance of Flinch, Power Doubled if Target has Used Minimize.), Mega Kick (120), Explosion (250 damage, KO’s User)
- Yin | ♀ | Level 15 | HP 150 | Illusion | Impish Nature, Little Too Playful | 01/15 EXP | Holding: | Scratch (40), Pursuit (40, Double Damage if the Opponent is Switching Out [Priority +7]), Fake Tears (Lowers Opponent's Sp. Defense Two Stages), Fury Swipes (18 [2-5 Hits])
- Law | ♂ | Level 15 | 150/150 HP | Rivalry | Serious Nature, Poor Sense of Humor | 13/15 EXP | Holding: N/A | Spark (65; 3/10 chance of paralysis), Charge (Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage), Thunder Fang (65; 1/10 chance to flinch, 1/10 chance of paralysis), Tackle (50)
- Wisp | ♂ | Level 56 | 560/560 HP | Levitate | Quirky Nature, Very Finicky | 01/40 EXP | Holding: Quick Claw | Hypnosis (Puts opponent to sleep), Shadow Ball (80 Damage, 1/5 chance to Lower Opponent's Special Defense One Stage), Dream Eater (100 damage, User Recovers Half Damage Dealt, Only Works on Sleeping Pokemon), Confuse Ray (Confuses Opponent)
- Xi-14 | ♀ | Level 10 | 100/100 HP | Water Absorb | Quiet Nature, Introverted | 03/15 EXP | Holding: N/A | Sing (Puts Targets to Sleep), Ice Shard (40, [Priority +1]), Surf (90, Hits All Adjacent Pokemon), Confuse Ray (Confuses Target)
- Kwong | ♀ | Level 25 | HP 250 | Sturdy | Hasty Nature | 06/24 EXP | Holding: | Tackle (50), Rock Blast (25, Hit's 2-5 Times In One Turn), Rock Throw (50), Magnitude (Generate A Number Between 4 and 10, the Number Generated Determines Strength of Magnitude and Damage Dealt; Deals Double Damage to Digging Opponents, Deals Only Half Damage if Grassy Terrain is in Effect)
- Cypher | ♂ | Level 20 | 200/200 HP | Flash Fire | Jolly Nature, Can't Sit Still | 18/20 EXP | Holding: N/A | Bite (60, 3/10 Chance of Flinch), Crunch (80, 1/5 chance to Lower's Opponent's Defense One Stage), Heat Wave (95, 1/10 Chance of Burn), Thunder Fang (65; 1/10 Chance to Flinch, 1/10 Chance of Paralysis)
- Mu-12 | ♀ | Level 30 | 300/300 HP | Snow Cloak | Careful Nature, A Little Violent | 29/30 EXP | Holding: N/A | Icy Wind (55 damage, Lowers target's speed by One Stage), Draining Kiss (50, Heals User’s HP By ¾ of the Damage Dealt), Blizzard (110 (1/10 chance of freezing)), Destiny Bond (If the User Faints Next Turn, Takes Enemy With It)
- Theta | ♂ | Level 29 | 290/290 HP | Unburden | Rash Nature, Naive | 20/38 EXP | Holding: N/A | Pound (35), Solar Beam (120, 1-Charge 2-Attack), Quick Attack (40, [Priority +1]), Fury Cutter (40, Damage Doubles After Each Sucessful Hit, If not Used Consecutively, or Misses, Damage Resets)
Inventory
Key Items:
Town Maps National Dex X-Transceiver Lens Case Go-Goggles Mask Cloak Alex's Letter Alex's Badge Event Outfit English-to-Italian Dictionary Old Rod Good Rod Super Rod Ralts Doll Kirlia Doll Gardevoir Doll Lunar Wing
Pokeballs:
Poke Ball ∞x Premier Ball ∞x Great Ball 3x Cherish Ball 1x Master Ball 2x
Choice Scarf 0x Safety Goggles 1x Charcoal 1x Rocky Helmet 1x Power Herb 1x Quick Claw 0x Choice Band 1x Lucky Egg 1x Pumpkaboo Pie 0x Gengar Bearclaw 0x Gardevoirite 1x Charizardite Y 1x Blazikenite 1x Metagrossite 1x Lucarionite 1x Beginner's Belt 1x Mother's Egg 1x
Other:
Fire Stone 1x Dawn Stone 1x Shiny Stone 1x Roman Candle 1x Odd Incense 1x Rose Incense 1x Sweet Incense 1xMysterious Incense 1x Big Mushroom 1x Balm Mushroom 2x VS Seeker 1x Paper Lantern 1x Rage Candy Bar 1x Heartscale 2x Lucky Egg 1x Battle Recorder 1x
OOC: N/A. Company: Wallace. Opponent: Wallace. Team OoB:. Current Outfit: Secondary Outfit.
Quote:
Posted: Thu Sep 22, 2016 10:46 pm
Leader Wallace
Wallace found himself at a loss for words as the battle finally drew to a close, his chin falling to the ground to allow his hat to cross a shadow over his face; hiding his expression. "That battle..." With his head still lowered the gym leader recalled his last pokemon, clipping the pokeball back onto his belt. Wallace looked up, "was fabulous!" The man grasped himself, a visible shiver running down his spine. "The way you and your team, despite the difficulties you faced, pressed on; I've got goose bumps!" When his theatrics came to an end, or at the very least a pause, Wallace began a slow stride towards Zero. "Congratulations, my young challenger, you've earned your eighth badge, the Rain badge! Plus a few gifts of my own~" With a bit-- okay, a lot of flourish Wallace presented the items to the white-haired gentleman, grinning all the while. "If you're up to the challenge, you can take on the Elite Four; I'm sure a capable man like yourself has what it takes! If not, that's fine as well. After all, the world is your cloyster~"
Zero has Received: - Rain badge - TM55 Scald - HM07 Waterfall becomes available +240 exp split between Ashen, Nu, Sei, and Agidyne
As the battle finally met its conclusion, it seemed both men felt the intensity in one form or another. Though while Zero took a moment to rest, it seemed Wallace chose to revel in it, causing the silver-haired trainer to chuckle a bit before he got back onto his feet. "Thanks, it wasn't easy, but I think we did pretty good." When the sparsely-dressed gym leader approached to give the trainer his rewards, Zero braced his feet for all the flamboyant fanfare that came with anything Wallace did, but he regardless took his rewards without much hesitation. He nodded at the man as he explained that the Elite Four challenge was now available to him, but... Well, that wasn't really the thing on his mind just yet. "I see... Well, we'll see what happens. Thanks again for the gym battle." And with that, after the young man tucked away the discs and pinned his badge into his case, Zero walked away, heading right out the door as he now faced a challenge just as trying as the battle he just went through; Figuring out what to do while waiting for Isis... After stopping by the pokemon center and healing his pokemon, of course.
Party
- Agidyne | ♂ | Level 76▲ | 760/760▲ HP | Speed Boost | Bashful Nature, A Little Jumpy | 46/50 EXP | Holding: Blazikenitel | Brave Bird (120, 1/3 Recoil), Rock Tomb (60, Lowers Opponent's Speed Stage), Thunder Punch (75; 4/10 chance of paralysis), Fire Blast (110, 4/10 Chance of Burn)
- Ashen | ♂ | Level 76▲ | 760/760▲ HP | Drought | Jolly Nature, Very Active | 01/50 EXP | Holding: Charizardite Y | Fly (90, User Flies Up On First Turn, Strikes On Second Turn), Solarbeam (120 damage, 1st turn charge, 2nd turn attack), Dynamic Punch (100, Confuses Opponent), Blast Burn (150, User Must Recharge Next Turn)
- Nevermoor | Level 77▲ | HP 770/770▲ | Bad Dreams | Inquisitive Nature, Observes the Nightmares | 19/19 EXP | Holding: N/A | Dark Void (Puts all adjacent opponents to sleep), Nightmare (Sleeping target looses 1/8 max HP each turn spent Asleep), Haze (Resets any and all stat changes), Ominous Wind (60: 3/10 Chance of raising all of user's stats one stage)
- Sei | ♀ | Level 77▲ | 770/770▲ HP | Adaptability | Bashful Nature, Likes Observing | 07/50 EXP | Holding: Lucarioite | Protect (The User Is Protected This Round, If Used in Succession However, It Has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. [Priority +4]), Feint (30, Ignores Accuracy and Evasiveness), Thunder Punch (75; 4/10 chance of paralysis), Close Combat (120: Lower Physical & Special Defense One Stage)
- Nova | ♀ | Level 90 | 900/900 HP | Pixilate | Modest Nature, Very Playful | 21/49 EXP | Holding: Gardevoirite | Future Sight (120 damage, Damage Occurs 2 Turns After Use), Heal Pulse (Restores Half the Target's Max HP), Hyper Beam (150, Strong, But The User Must Recharge Next Turn), Moonblast (95 damage, 8/10 Chance of Lowering Target's Sp. Atk One Stage)
- Nu | Level 81▲ | 810/810▲ HP | Tough Claws | Lax Nature, Somewhat Playful | 20/32 EXP | Holding: Metagrossite | Dragon Rush (100: 3/10 Chance of Flinching), Phantom Force (90, Disappears First Turn, Attacks on Second. Can Strike Through Protect/Detect), Ice Punch (75 damage, 3/10 Chance of Freezing), Meteor Mash (90 damage, 7/10 chance of Raising User's Attack One Stage)
Inactive
- Ragnaros | Level 52 | 520/520 HP | Sturdy | Quiet Nature, Stoic | 33/34 EXP | Holding: N/A | Ancient Power (60, 3/10 Chance to Raise All of User's Stats One Stage), Stomp (65 damage, 4/10 Chance of Flinch, Power Doubled if Target has Used Minimize.), Mega Kick (120), Explosion (250 damage, KO’s User)
- Yin | ♀ | Level 15 | HP 150 | Illusion | Impish Nature, Little Too Playful | 01/15 EXP | Holding: | Scratch (40), Pursuit (40, Double Damage if the Opponent is Switching Out [Priority +7]), Fake Tears (Lowers Opponent's Sp. Defense Two Stages), Fury Swipes (18 [2-5 Hits])
- Law | ♂ | Level 15 | 150/150 HP | Rivalry | Serious Nature, Poor Sense of Humor | 13/15 EXP | Holding: N/A | Spark (65; 3/10 chance of paralysis), Charge (Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage), Thunder Fang (65; 1/10 chance to flinch, 1/10 chance of paralysis), Tackle (50)
- Wisp | ♂ | Level 56 | 560/560 HP | Levitate | Quirky Nature, Very Finicky | 01/40 EXP | Holding: Quick Claw | Hypnosis (Puts opponent to sleep), Shadow Ball (80 Damage, 1/5 chance to Lower Opponent's Special Defense One Stage), Dream Eater (100 damage, User Recovers Half Damage Dealt, Only Works on Sleeping Pokemon), Confuse Ray (Confuses Opponent)
- Xi-14 | ♀ | Level 10 | 100/100 HP | Water Absorb | Quiet Nature, Introverted | 03/15 EXP | Holding: N/A | Sing (Puts Targets to Sleep), Ice Shard (40, [Priority +1]), Surf (90, Hits All Adjacent Pokemon), Confuse Ray (Confuses Target)
- Kwong | ♀ | Level 25 | HP 250 | Sturdy | Hasty Nature | 06/24 EXP | Holding: | Tackle (50), Rock Blast (25, Hit's 2-5 Times In One Turn), Rock Throw (50), Magnitude (Generate A Number Between 4 and 10, the Number Generated Determines Strength of Magnitude and Damage Dealt; Deals Double Damage to Digging Opponents, Deals Only Half Damage if Grassy Terrain is in Effect)
- Cypher | ♂ | Level 20 | 200/200 HP | Flash Fire | Jolly Nature, Can't Sit Still | 18/20 EXP | Holding: N/A | Bite (60, 3/10 Chance of Flinch), Crunch (80, 1/5 chance to Lower's Opponent's Defense One Stage), Heat Wave (95, 1/10 Chance of Burn), Thunder Fang (65; 1/10 Chance to Flinch, 1/10 Chance of Paralysis)
- Mu-12 | ♀ | Level 30 | 300/300 HP | Snow Cloak | Careful Nature, A Little Violent | 29/30 EXP | Holding: N/A | Icy Wind (55 damage, Lowers target's speed by One Stage), Draining Kiss (50, Heals User’s HP By ¾ of the Damage Dealt), Blizzard (110 (1/10 chance of freezing)), Destiny Bond (If the User Faints Next Turn, Takes Enemy With It)
- Theta | ♂ | Level 29 | 290/290 HP | Unburden | Rash Nature, Naive | 20/38 EXP | Holding: N/A | Pound (35), Solar Beam (120, 1-Charge 2-Attack), Quick Attack (40, [Priority +1]), Fury Cutter (40, Damage Doubles After Each Sucessful Hit, If not Used Consecutively, or Misses, Damage Resets)
Inventory
Key Items:
Town Maps National Dex X-Transceiver Lens Case Go-Goggles Mask Cloak Alex's Letter Alex's Badge Event Outfit English-to-Italian Dictionary Old Rod Good Rod Super Rod Ralts Doll Kirlia Doll Gardevoir Doll Lunar Wing
Pokeballs:
Poke Ball ∞x Premier Ball ∞x Great Ball 3x Cherish Ball 1x Master Ball 2x
Choice Scarf 0x Safety Goggles 1x Charcoal 1x Rocky Helmet 1x Power Herb 1x Quick Claw 0x Choice Band 1x Lucky Egg 1x Pumpkaboo Pie 0x Gengar Bearclaw 0x Gardevoirite 1x Charizardite Y 1x Blazikenite 1x Metagrossite 1x Lucarionite 1x Beginner's Belt 1x Mother's Egg 1x
Other:
Fire Stone 1x Dawn Stone 1x Shiny Stone 1x Roman Candle 1x Odd Incense 1x Rose Incense 1x Sweet Incense 1xMysterious Incense 1x Big Mushroom 1x Balm Mushroom 2x VS Seeker 1x Paper Lantern 1x Rage Candy Bar 1x Heartscale 2x Lucky Egg 1x Battle Recorder 1x
After making his way to the pokemon center and healing his pokemon, Zero decided to take a moment to collect himself. He went to the cafeteria of the center and got a small tray of food, finding a small, secluded little corner of the room where he wasn't likely to be bothered. He sat down on the booth, leaving an empty space closest to the wall where his shadow fell, and a few moments later, out poked the upper half of Nevermoor's body. "Well? How do you feel? If I'm correct, you've got eight of your badges now, any pokemon you capture will recognize your strength."
"Strength isn't the way I'd put it," he replied, holding the case of badges in his hand. The third panel, reserved for Hoenn badges, was indeed filled up, complete now with the Rain Badge. It was odd, though. He didn't feel very accomplished with this, it didn't feel like he'd overcome any great hurdle by earning this small chunk of metal. Perhaps he was just too used to everything having such high stakes these days, he just couldn't feel the victory as much as he could those in a fair, honest battle? He pondered this, and a few other possibilities, before he felt his phone buzz again, and he raised his wrist to read the text he'd just been sent. He dropped the case an inch above the table to use the hand that was holding it, covering his masked mouth before he burst out chuckling at her response. It was fair, certainly, with all these odd circumstances, but all the typos and misplaced symbols just made it all the more amusing. Nevermoor leaned forward to get a look at just what was said, letting out a soft laugh of her own before Zero went to reply.
Message To Isis
Everyone? I dunno, from what I can gather it seems in Nevermoor's case she's been following me around for a while. Something about observing the nightmares of the people around her. Did Leon or someone else run across a legendary as well? Rose probably still has that Giratina...
He moved his finger to press send, but then he had a small thought, feeling the Darkrai rest a hand on his shoulder as she leaned in fully to watch what he was doing. Zero couldn't help but chuckle, before bringing up the touchscreen's keyboard again. "It's Isis, if you want to say anything. Just press the letters on the screen to type things out." The Darkrai looked at him curiously, before taking a hold of his forearm to keep it steady, and looked at the display for a solid minute. Zero glanced around awkwardly for a moment, in part to check if anything was wrong and to make sure no one was watching this. "Oh, uh, sorry... Do you even know how to read English?"
The pale dark-type suddenly straightened and stiffened at this, the stilt-like legs shooting out to take up their previous, crossed position and even her "hair" came to a full stop for an instant. "O-Of course I do! It'd be silly if I didn't after studying humans for so long... I just needed a moment."He's onto me. As that thought crossed Nevermoor's mind, there was no turning back at that point. She hastily tried to articulate her words one at a time without stopping, almost fighting the touchscreen to work with her rather large fingers while leaning in close to make sure she could read the letters right. Amidst all the fiddling, she'd navigated to and from the text box repeatedly, having issues exactly getting things to work, and somehow even took another picture of herself on accident in the process, attaching it to the text. Eventually though, she managed to get it all up, and sent it before Zero could proofread.
Message To Isis
Hello, I have decid to join your tral compon for the time eing. Excuuse an ytpos finow qite difficuult with myy nds. hk baith badge, yyou can ffoffc him to celebrate matt mike? hE could muse therapy but i betlive you hujans call it "baby steps". -Nevermoor
"Alright, it's done and sent!" The Darkrai announced to the only other person at the table, before retreating into the shadow once again. Zero simply shrugged and laughed it off, switching off his phone's display as he went back to thinking, both looking at the badges he'd earned and wondering what to do next.
Party
- Agidyne | ♂ | Level 76 | 760/760 HP | Speed Boost | Bashful Nature, A Little Jumpy | 47/50 EXP | Holding: Blazikenitel | Brave Bird (120, 1/3 Recoil), Rock Tomb (60, Lowers Opponent's Speed Stage), Thunder Punch (75; 4/10 chance of paralysis), Fire Blast (110, 4/10 Chance of Burn)
- Ashen | ♂ | Level 76 | 760/760 HP | Drought | Jolly Nature, Very Active | 02/50 EXP | Holding: Charizardite Y | Fly (90, User Flies Up On First Turn, Strikes On Second Turn), Solarbeam (120 damage, 1st turn charge, 2nd turn attack), Dynamic Punch (100, Confuses Opponent), Blast Burn (150, User Must Recharge Next Turn)
- Nevermoor | Level 77 | HP 770/770 | Bad Dreams | Inquisitive Nature, Observes the Nightmares | 01/20 EXP | Holding: N/A | Dark Void (Puts all adjacent opponents to sleep), Nightmare (Sleeping target looses 1/8 max HP each turn spent Asleep), Haze (Resets any and all stat changes), Ominous Wind (60: 3/10 Chance of raising all of user's stats one stage)
- Sei | ♀ | Level 77 | 770/770 HP | Adaptability | Bashful Nature, Likes Observing | 08/50 EXP | Holding: Lucarioite | Protect (The User Is Protected This Round, If Used in Succession However, It Has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. [Priority +4]), Feint (30, Ignores Accuracy and Evasiveness), Thunder Punch (75; 4/10 chance of paralysis), Close Combat (120: Lower Physical & Special Defense One Stage)
- Nova | ♀ | Level 90 | 900/900 HP | Pixilate | Modest Nature, Very Playful | 22/49 EXP | Holding: Gardevoirite | Future Sight (120 damage, Damage Occurs 2 Turns After Use), Heal Pulse (Restores Half the Target's Max HP), Hyper Beam (150, Strong, But The User Must Recharge Next Turn), Moonblast (95 damage, 8/10 Chance of Lowering Target's Sp. Atk One Stage)
- Nu | Level 81 | 810/810 HP | Tough Claws | Lax Nature, Somewhat Playful | 21/32 EXP | Holding: Metagrossite | Dragon Rush (100: 3/10 Chance of Flinching), Phantom Force (90, Disappears First Turn, Attacks on Second. Can Strike Through Protect/Detect), Ice Punch (75 damage, 3/10 Chance of Freezing), Meteor Mash (90 damage, 7/10 chance of Raising User's Attack One Stage)
Inactive
- Ragnaros | Level 52 | 520/520 HP | Sturdy | Quiet Nature, Stoic | 33/34 EXP | Holding: N/A | Ancient Power (60, 3/10 Chance to Raise All of User's Stats One Stage), Stomp (65 damage, 4/10 Chance of Flinch, Power Doubled if Target has Used Minimize.), Mega Kick (120), Explosion (250 damage, KO’s User)
- Yin | ♀ | Level 15 | HP 150 | Illusion | Impish Nature, Little Too Playful | 01/15 EXP | Holding: | Scratch (40), Pursuit (40, Double Damage if the Opponent is Switching Out [Priority +7]), Fake Tears (Lowers Opponent's Sp. Defense Two Stages), Fury Swipes (18 [2-5 Hits])
- Law | ♂ | Level 15 | 150/150 HP | Rivalry | Serious Nature, Poor Sense of Humor | 13/15 EXP | Holding: N/A | Spark (65; 3/10 chance of paralysis), Charge (Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage), Thunder Fang (65; 1/10 chance to flinch, 1/10 chance of paralysis), Tackle (50)
- Wisp | ♂ | Level 56 | 560/560 HP | Levitate | Quirky Nature, Very Finicky | 01/40 EXP | Holding: Quick Claw | Hypnosis (Puts opponent to sleep), Shadow Ball (80 Damage, 1/5 chance to Lower Opponent's Special Defense One Stage), Dream Eater (100 damage, User Recovers Half Damage Dealt, Only Works on Sleeping Pokemon), Confuse Ray (Confuses Opponent)
- Xi-14 | ♀ | Level 10 | 100/100 HP | Water Absorb | Quiet Nature, Introverted | 03/15 EXP | Holding: N/A | Sing (Puts Targets to Sleep), Ice Shard (40, [Priority +1]), Surf (90, Hits All Adjacent Pokemon), Confuse Ray (Confuses Target)
- Kwong | ♀ | Level 25 | HP 250 | Sturdy | Hasty Nature | 06/24 EXP | Holding: | Tackle (50), Rock Blast (25, Hit's 2-5 Times In One Turn), Rock Throw (50), Magnitude (Generate A Number Between 4 and 10, the Number Generated Determines Strength of Magnitude and Damage Dealt; Deals Double Damage to Digging Opponents, Deals Only Half Damage if Grassy Terrain is in Effect)
- Cypher | ♂ | Level 20 | 200/200 HP | Flash Fire | Jolly Nature, Can't Sit Still | 18/20 EXP | Holding: N/A | Bite (60, 3/10 Chance of Flinch), Crunch (80, 1/5 chance to Lower's Opponent's Defense One Stage), Heat Wave (95, 1/10 Chance of Burn), Thunder Fang (65; 1/10 Chance to Flinch, 1/10 Chance of Paralysis)
- Mu-12 | ♀ | Level 30 | 300/300 HP | Snow Cloak | Careful Nature, A Little Violent | 29/30 EXP | Holding: N/A | Icy Wind (55 damage, Lowers target's speed by One Stage), Draining Kiss (50, Heals User’s HP By ¾ of the Damage Dealt), Blizzard (110 (1/10 chance of freezing)), Destiny Bond (If the User Faints Next Turn, Takes Enemy With It)
- Theta | ♂ | Level 29 | 290/290 HP | Unburden | Rash Nature, Naive | 20/38 EXP | Holding: N/A | Pound (35), Solar Beam (120, 1-Charge 2-Attack), Quick Attack (40, [Priority +1]), Fury Cutter (40, Damage Doubles After Each Sucessful Hit, If not Used Consecutively, or Misses, Damage Resets)
Inventory
Key Items:
Town Maps National Dex X-Transceiver Lens Case Go-Goggles Mask Cloak Alex's Letter Alex's Badge Event Outfit English-to-Italian Dictionary Old Rod Good Rod Super Rod Ralts Doll Kirlia Doll Gardevoir Doll Lunar Wing
Pokeballs:
Poke Ball ∞x Premier Ball ∞x Great Ball 3x Cherish Ball 1x Master Ball 2x
Choice Scarf 0x Safety Goggles 1x Charcoal 1x Rocky Helmet 1x Power Herb 1x Quick Claw 0x Choice Band 1x Lucky Egg 1x Pumpkaboo Pie 0x Gengar Bearclaw 0x Gardevoirite 1x Charizardite Y 1x Blazikenite 1x Metagrossite 1x Lucarionite 1x Beginner's Belt 1x Mother's Egg 1x
Other:
Fire Stone 1x Dawn Stone 1x Shiny Stone 1x Roman Candle 1x Odd Incense 1x Rose Incense 1x Sweet Incense 1xMysterious Incense 1x Big Mushroom 1x Balm Mushroom 2x VS Seeker 1x Paper Lantern 1x Rage Candy Bar 1x Heartscale 2x Lucky Egg 1x Battle Recorder 1x
As Zero sat quietly in the pokemon center, pondering what to do next, he felt a sudden buzz on his wrist. Grabbing his attention, the silver-haired male snapped his head towards it, raising his arm to look at his ringing X-Transceiver. To his surprise, it was an old friend on the other line––though really it wasn’t as if there were many other possibilities––and he paused for a moment before answering. Once he accepted the call though, the screen went white for a moment, only for but a moment, before it filled back with the image of the person on the other side of the phone. Just as the caller ID had said, it was Andreas, the older brunette unmistakable on the small, digital screen. ”Hey, Z, you doing well?” She greeted, seemingly reclining in a chair of some kind or another judging by the angle.
”I’m fine,” Zero replied flatly, lazily scanning the background for any sign of Machina. ”What about you? I know it hasn’t been that long since we last saw each other.” A part of the young man decided to forego telling Andreas about his most recent gym battle, fearing somewhat that she’d stop at nothing to make him sit down and celebrate his victory. And even if the older woman decided to dip into her personal stash…
Regardless, that idea was set aside once the brunette began to talk again. ”Nothing’s really changed on my end. I was calling though to see if I could get your help with something.” Zero raised a brow, the visible intrigue in his expression giving the woman licence to continue. ”I know it’s rather short notice, but I need someone to come with me for a little bit, while I give a short class at some of the trainer schools throughout the regions.”
The younger, silver haired man looked at the image on his screen silently, trying to momentarily think of a way to respond. Rather than give an immediate one, he chose to skirt things first. ”I thought you already taught a class at a college or something? That academy place.”
”Of course, and I still work there. Buuuut I’ve got a few free days while my students work on a research paper, so I accepted an offer to help give a small class or two a quick lesson… But, you know how Machina is about kids, so he decided to take the day off instead of dealing with them. I just need someone else there with me to help every so often, all the better that its an experienced trainer. Like I said, it’s pretty short notice, but I could use the help if you’re willing.”
Zero paused for a moment, thinking about the woman’s request. He had a good amount of time before Isis would likely be back, and he didn’t want to spend all his time doing nothing as he waited again. He didn’t consider himself terribly good with kids either, but… Well, what could really go wrong? ”...Alright, I think I can help. Where do I need to go? And how soon do you need me?”
”Great!” The image blurred as Andreas moved, the camera on her phone shaking as she sat up in her chair. ”To be honest I could use you right away, but the first class isn’t for an hour or two. Change into something that won’t scare little kids, and get ready to head out. I’ll text you the city to head to, and we’ll meet up outside of the pokemon center.”
”Alright, I guess that works. I’ll see you when I get there.” He gave a small gesture to wave her off, before the screen blinked away from the older brunette, the call ending. Letting out a breath, Zero quietly got up from his seat after a few more minutes, heading off towards the changing rooms in the Pokemon Center. Nevermoor waited in a different, nearby shadow as he got out of the renaissance fair costume, and getting back into his usual outfit. He emerged immediately after changing, and with the Darkrai leaping back into his shadow, the young man made his way out of Sootopolis, looking at his texts to find his destination before letting Ashen out. Viridian City, that was where he’d be making his way to.
Party
- Agidyne | ♂ | Level 76 | 760/760 HP | Speed Boost | Bashful Nature, A Little Jumpy | 48/50 EXP | Holding: Blazikenitel | Brave Bird (120, 1/3 Recoil), Rock Tomb (60, Lowers Opponent's Speed Stage), Thunder Punch (75; 4/10 chance of paralysis), Fire Blast (110, 4/10 Chance of Burn)
- Ashen | ♂ | Level 76 | 760/760 HP | Drought | Jolly Nature, Very Active | 03/50 EXP | Holding: Charizardite Y | Fly (90, User Flies Up On First Turn, Strikes On Second Turn), Solarbeam (120 damage, 1st turn charge, 2nd turn attack), Dynamic Punch (100, Confuses Opponent), Blast Burn (150, User Must Recharge Next Turn)
- Nevermoor | Level 77 | HP 770/770 | Bad Dreams | Inquisitive Nature, Observes the Nightmares | 02/20 EXP | Holding: N/A | Dark Void (Puts all adjacent opponents to sleep), Nightmare (Sleeping target looses 1/8 max HP each turn spent Asleep), Haze (Resets any and all stat changes), Ominous Wind (60: 3/10 Chance of raising all of user's stats one stage)
- Sei | ♀ | Level 77 | 770/770 HP | Adaptability | Bashful Nature, Likes Observing | 09/50 EXP | Holding: Lucarioite | Protect (The User Is Protected This Round, If Used in Succession However, It Has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. [Priority +4]), Feint (30, Ignores Accuracy and Evasiveness), Thunder Punch (75; 4/10 chance of paralysis), Close Combat (120: Lower Physical & Special Defense One Stage)
- Nova | ♀ | Level 90 | 900/900 HP | Pixilate | Modest Nature, Very Playful | 23/49 EXP | Holding: Gardevoirite | Future Sight (120 damage, Damage Occurs 2 Turns After Use), Heal Pulse (Restores Half the Target's Max HP), Hyper Beam (150, Strong, But The User Must Recharge Next Turn), Moonblast (95 damage, 8/10 Chance of Lowering Target's Sp. Atk One Stage)
- Nu | Level 81 | 810/810 HP | Tough Claws | Lax Nature, Somewhat Playful | 22/32 EXP | Holding: Metagrossite | Dragon Rush (100: 3/10 Chance of Flinching), Phantom Force (90, Disappears First Turn, Attacks on Second. Can Strike Through Protect/Detect), Ice Punch (75 damage, 3/10 Chance of Freezing), Meteor Mash (90 damage, 7/10 chance of Raising User's Attack One Stage)
Inactive
- Ragnaros | Level 52 | 520/520 HP | Sturdy | Quiet Nature, Stoic | 33/34 EXP | Holding: N/A | Ancient Power (60, 3/10 Chance to Raise All of User's Stats One Stage), Stomp (65 damage, 4/10 Chance of Flinch, Power Doubled if Target has Used Minimize.), Mega Kick (120), Explosion (250 damage, KO’s User)
- Yin | ♀ | Level 15 | HP 150 | Illusion | Impish Nature, Little Too Playful | 01/15 EXP | Holding: | Scratch (40), Pursuit (40, Double Damage if the Opponent is Switching Out [Priority +7]), Fake Tears (Lowers Opponent's Sp. Defense Two Stages), Fury Swipes (18 [2-5 Hits])
- Law | ♂ | Level 15 | 150/150 HP | Rivalry | Serious Nature, Poor Sense of Humor | 13/15 EXP | Holding: N/A | Spark (65; 3/10 chance of paralysis), Charge (Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage), Thunder Fang (65; 1/10 chance to flinch, 1/10 chance of paralysis), Tackle (50)
- Wisp | ♂ | Level 56 | 560/560 HP | Levitate | Quirky Nature, Very Finicky | 01/40 EXP | Holding: Quick Claw | Hypnosis (Puts opponent to sleep), Shadow Ball (80 Damage, 1/5 chance to Lower Opponent's Special Defense One Stage), Dream Eater (100 damage, User Recovers Half Damage Dealt, Only Works on Sleeping Pokemon), Confuse Ray (Confuses Opponent)
- Xi-14 | ♀ | Level 10 | 100/100 HP | Water Absorb | Quiet Nature, Introverted | 03/15 EXP | Holding: N/A | Sing (Puts Targets to Sleep), Ice Shard (40, [Priority +1]), Surf (90, Hits All Adjacent Pokemon), Confuse Ray (Confuses Target)
- Kwong | ♀ | Level 25 | HP 250 | Sturdy | Hasty Nature | 06/24 EXP | Holding: | Tackle (50), Rock Blast (25, Hit's 2-5 Times In One Turn), Rock Throw (50), Magnitude (Generate A Number Between 4 and 10, the Number Generated Determines Strength of Magnitude and Damage Dealt; Deals Double Damage to Digging Opponents, Deals Only Half Damage if Grassy Terrain is in Effect)
- Cypher | ♂ | Level 20 | 200/200 HP | Flash Fire | Jolly Nature, Can't Sit Still | 18/20 EXP | Holding: N/A | Bite (60, 3/10 Chance of Flinch), Crunch (80, 1/5 chance to Lower's Opponent's Defense One Stage), Heat Wave (95, 1/10 Chance of Burn), Thunder Fang (65; 1/10 Chance to Flinch, 1/10 Chance of Paralysis)
- Mu-12 | ♀ | Level 30 | 300/300 HP | Snow Cloak | Careful Nature, A Little Violent | 29/30 EXP | Holding: N/A | Icy Wind (55 damage, Lowers target's speed by One Stage), Draining Kiss (50, Heals User’s HP By ¾ of the Damage Dealt), Blizzard (110 (1/10 chance of freezing)), Destiny Bond (If the User Faints Next Turn, Takes Enemy With It)
- Theta | ♂ | Level 29 | 290/290 HP | Unburden | Rash Nature, Naive | 20/38 EXP | Holding: N/A | Pound (35), Solar Beam (120, 1-Charge 2-Attack), Quick Attack (40, [Priority +1]), Fury Cutter (40, Damage Doubles After Each Sucessful Hit, If not Used Consecutively, or Misses, Damage Resets)
Inventory
Key Items:
Town Maps National Dex X-Transceiver Lens Case Go-Goggles Mask Cloak Alex's Letter Alex's Badge Event Outfit English-to-Italian Dictionary Old Rod Good Rod Super Rod Ralts Doll Kirlia Doll Gardevoir Doll Lunar Wing
Pokeballs:
Poke Ball ∞x Premier Ball ∞x Great Ball 3x Cherish Ball 1x Master Ball 2x
Choice Scarf 0x Safety Goggles 1x Charcoal 1x Rocky Helmet 1x Power Herb 1x Quick Claw 0x Choice Band 1x Lucky Egg 1x Pumpkaboo Pie 0x Gengar Bearclaw 0x Gardevoirite 1x Charizardite Y 1x Blazikenite 1x Metagrossite 1x Lucarionite 1x Beginner's Belt 1x Mother's Egg 1x
Other:
Fire Stone 1x Dawn Stone 1x Shiny Stone 1x Roman Candle 1x Odd Incense 1x Rose Incense 1x Sweet Incense 1xMysterious Incense 1x Big Mushroom 1x Balm Mushroom 2x VS Seeker 1x Paper Lantern 1x Rage Candy Bar 1x Heartscale 2x Lucky Egg 1x Battle Recorder 1x