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Posted: Thu May 14, 2015 6:15 pm
Nothing wrong with a little reinvention. wink It may even help smooth over former problem points.
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Posted: Thu May 14, 2015 6:21 pm
The game continues to evolve. Right now, the hardest thing will be adjusting the races I know to something more applicable.
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Posted: Fri May 15, 2015 1:45 pm
Adaption can definitely be a challenge, since it's often hard to preserve the original heart when changing details.
You might find some of the articles on GnomeStew helpful.
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Posted: Fri May 15, 2015 8:23 pm
Gnomestew? I do not know that one.
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Posted: Sat May 16, 2015 5:54 pm
http://www.gnomestew.com/ is a site for articles from experienced game designers, GMs, and players on a vast array of tabletopping topics. I enjoy reading what they have to say, though I don't always agree with their advice.
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Posted: Thu Jul 30, 2015 8:54 pm
Quote: Did you know, that in eons past, other great cities stood here? Once, this was a glittering testament of spires. Glasslike spears that pierced the heavens with their brilliance. These were the spires of Dula'thuum. The capital of an empire led by a proud people. People with hair as white as the brightest fire, and skin as dark as the deepest char. They worshipped the sun as a living embodiment of their world's masters. Firm, but fair, they were a people that sought to conquer all they saw in the name of a just rule. In the calling of their cause a war was waged to unify their world. They lost. The crystals shattered and littered the earth for centuries. their 'eternal rule' was reduced to myth, legend, and then nothing. Only remembered by a handful of outcasts that pray for vengeance. Recompense for a world none are old enough to even have seen. Eternity is relentless. Time is uncaring. Your lifespan is a flicker compared to the entirety or even the latest breath of the existence we now populate.
Something for Lucien Attivus to say.
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Eloquent Conversationalist
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