Green Minuet rolled 1 4-sided dice:
4Total: 4 (1-4)
Green Minuet
Greedy Trickster
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Posted: Wed Aug 27, 2014 5:11 pm
Ephias is on Assault Wolly HP: 38 Grandmaster Construction: x x x x Novice Recruiting: x
Ephias was in danger and Wolly was not having it. Bleating a thunderous battle cry, he charged down the hill and knocked trolls down like bowling pins. No one's knees were safe.
Etsali is on INTEL Keeper HP: 34 Journeytroll Intelligence: x x Journeytroll Construction: x x Apprentice Demolition: x
Hey wait, what were they saying over the radio, wasn't that coordinate...? Etsali checked her maps, then gasped as she saw that it was the Showground. That was Tunnel Snakes territory, how dare they target it! Grabbing her radio, she snapped out some orders. No stupid highblood mob was gonna stop her from protecting her real team's work from those jerks!
[3,2] Rolled!
Deals 2 damage, and Royalists can deal 2x damage!
KitsuneAura
Magical Detective
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Sypon rolled 2 6-sided dice:
4, 4Total: 8 (2-12)
Sypon Vice Captain
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Posted: Wed Aug 27, 2014 5:32 pm
Tamiya is on ASSAULT Kabukidad HP: 39 - 1 = 38 Grandmaster Recruiting: x x x x Apprentice Intelligence: x
Tamiya growled. Enough intelligence for now; that was something that Sinter could handle. These foolish high bloods were in danger! The leveling of the hive couldn't be helped, but couldn't they see that this was a warzone! Gogdammit, there were dead people here! She found inner rage within her and commanded Kabukidad to attack. He dealt a swift pop to one of their heads with a mitt and sideswiped another.
Tamiya deals (4 + 1) * 2 = 10 damage!
Green Minuet rolled 1 4-sided dice:
2Total: 2 (1-4)
Posted: Wed Aug 27, 2014 5:43 pm
Ephias is on Assault Wolly HP: 38 Grandmaster Construction: x x x x Novice Recruiting: x
"Wolly! Wait up!" Ephias called, but Wolly was a sheep on a mission. Nothing would stop him from protecting his charge. He scooted around on the ground like a large, fuzzy Roomba, brushing up against his aggressors and giving them severe static electricity.
Sinter is on INTEL Location Rolled: Flea Market (Rebel-Controlled) Lophie's HP: 40 - 1 = 39 Journeytroll Intelligence: xx Master Recruiting: xxx
[ The reinforcements were taking way too long to get here and the highbloods weren't getting any less rowdy. Sinter was getting restless, and tried to say as much, but just ended up pitching a fit in front of an angry mob. No one could hear him, which would save Sinter much embarrassment later, but he was also very nearly trampled. ]
Etsali is on INTEL Keeper HP: 34-1= 33 Journeytroll Intelligence: x x Journeytroll Construction: x x Apprentice Demolition: x
With one important coordinate protected (or at least it had better be!), Etsali tried to see if there was anything else she could do. Unfortunately, she'd managed to get the wrong coordinates again. She sighed.
Alifax is on ASSAULT HP: 18 Grandmaster Intelligence: x x x x Apprentice Construction: x Apprentice Demolition: x
Alifax redoubled his efforts, stepping back slightly and then surging forward again. They seemed to be doing all right, but that could be deceptive. His meteors swung heavily in his arms as he did so; having the vantage point was nice. It was nicer, because the mob seemed to lack weapons that had enough range to reach him up here.
Dictys is on INTEL Mommydaddy HP: 33 - 1 = 32 Master Recruiting: x x x
Dictys surveyed the crowd again, and nudged Mommydaddy forward. It looked like they had the potential to - ugh. Whoops! Ey really didn't understand why this sort of conflict was necessary.
VULPIN is on the ASSAULT HP: 40 - 2 = 38 Construction: X Demo: X Intel: X Recruiting: X
At the sound of battle, Vulpin jumped on Sly's back and took off into fighting. Hell. ********. Yes. All of this building and babbling was stressing him out. He just wanted to punch things, and here was his opportunity.
He searched among the mob for his teammates, curious to see if they may be lurking among him, plotting to kidnap him again. Among the mob, it was hard to see. Not looking around him, a highblood swung their arm in his direction and knocked him off his steed. So noble.
Vulpin did (2x2) = 4 damage. Sly took 2 Damage.
Posted: Wed Aug 27, 2014 6:12 pm
(ROLLED 4,5)
Abrila is on ASSAULT HP: 18 Apprentice Construction: x Master Demolition: x x x
Funny how life worked sometime. Just nights ago Abrila had been nauseated by Atiqua's beating of a yellowblood. Now she was taking a savage delight on seeing purple blood spilled.
Some of the protesters began to back away, but there were still too many of them. Screaming, calling, yelling, accusing... It was grating on Abrila's nerves. She gripped her shovel's handle so tightly that her hands started to go numb.
"SHUT. UP!" She lifted her shovel from the fallen troll and blindsided a nearby blueblood. Immediately blood poured from their mouth and finally, finally, the crowd around Abrila began to step back.
As they dissipated, so did Abrila's sudden fury. Where did that come from?
Green Minuet rolled 1 4-sided dice:
3Total: 3 (1-4)
Posted: Wed Aug 27, 2014 6:15 pm
Ephias is on Assault Wolly HP: 38 Grandmaster Construction: x x x x Novice Recruiting: x
Ephias had lost Wolly somewhere in the fray. He was frantic. Suppose something had happened? His eyes darted back and forth. His pump biscuit jumped every time he saw a flash of white. No, that was a raccoon. That one was a fox. And that one was... also a fox? But where was the sheep?
Suddenly a figure crashed into him, pinning him to the ground. Oh no. Oh no no no no no. They were heavy. They were high-blooded. And judging from that unpleasant look they were giving him, they were likely aggressive. None of that mattered though, because worst of all, they were invading his personal space.
"Wolly!" Ephias screamed. The response was instantaneous. The sheep soared through the air, catching the unlucky troll in the shoulders with his horns. They landed several feet away away in a pile. Wolly stomped a hoof and snuffed, in challenge.
Alifax is on ASSAULT HP: 18 Grandmaster Intelligence: x x x x Apprentice Construction: x Apprentice Demolition: x
Alifax reared to make another hit, but he noticed a rioter about to do the same thing - to him. Okay, then. It was time to back up and lay low for a little, and then he could try again in a bit.
LOCATION: LUXURY DOCKS [6,5] TARGET: REBELS ON A BOAT
Kid Assault Rolls:
NEW RULES OF NOTE: Kid battle mechanics have changed somewhat for this battle event.
If you're a kid on assault: Roll 2d6 for your first turn after the boss attacks. The first die is the damage you take and any effects that happen, and the second die is your (lusus') damage roll as normal.
Additionally, at half-hour opportunities between rounds, lusii can attack. They roll 1d4 damage that automatically hits. Lusii cannot be healed or support trinketed.
“There’s a supply drop at the Bungalows. I’m sure you all know where that is. Hurry and arm yourselves – we can’t waste any more time.” The command came through loud and clear. After having “dispersed” the mob at what was left of the Serpentine Mansion, the royalist troops made their way to the coastline.
And finally, the rebels came into sight. Rushing the royals in an ambush, a fleet of commandeered yachts zipped across the water at a surprising speed. They must have had a telekinetic on board with how quickly the yachts were flying, and the outsides of the yachts were reinforced to boot. Metal plates covering the ships reflected light every which way, disorienting beachgoers. The rebels shouted and engaged, and soon the beach became a veritable battlefield as the royalists staved off their attack to flee inward.
If your troll does not have a ranged weapon or a way to get to the rebels from afar, their damage is halved this round.
Like the boss battle rules say, roll 2D6! For your dodge roll, listings go as follows:
If you roll a 1, you’re unable to hide on the sandy beach. The umbrellas and chairs do no good and with the heat of the sand you find yourself scalded as well as besieged by crude explosives. Take 2 damage.
If you roll a 2, you manage to run faster than the poor blokes that got a one, but you’re still being attacked by rebels. Take 1 damage.
If you roll a 3, if you’re INTEL: Staying back has allowed you extra time to remove yourself from the rebel attack. If you’re ASSAULT: You find yourself diving off of the docks and into the water, which allows to to avoid a direct attack. You take no damage, but deal no damage this turn.
If you roll a 4, the rebels have covered a significant amount of ground between the bungalows and the luxury docks, and you find that your supply run has left you absolutely winded but well stocked. Between attacks, you distribute goods to the royalist side. Take 1 damage, but deal 1 extra damage this turn.
If you roll a 5, if you’re INTEL: it’s hard to direct attacks onto the rebels when they’ve covered them in shiny armor, but at least they’re easy to spot. You’re feeling a bit dizzy from watching the light patterns from afar, though. You take no damage this turn, but deal no damage. If you’re ASSAULT: Being directed by the intel squad requires them to be able to see, and they appear to be having issues guiding the line of fire. You take no damage this turn, but deal no damage.
If you roll a 6:, if you’re INTEL: you manage to take advantage of the metal plates reflecting the moonlight, and by positioning the royalist transports you point that light right back at the rebels. One of their yachts runs aground. Yesss! You can change the first number of your coordinate roll this turn to any other number and consider that to be the coordinate you rolled. If you’re ASSAULT: You take advantage of one of the yachts that has run aground and beat the living daylights out of the rebel who’s piloting the thing. Do one extra damage each time you roll an attack this round.
NEXT ROUND STARTS AT 9:30PM PST
THE PHOENIX INITIATIVE THREATENS TO DEMOLISH A COORDINATE
SPARSE RESIDENCES [3,4] if this coordinate is rolled by intel trolls, all trolls deal 2x damage. if not rolled... there will be consequences. • • • – – – • • •
Destroyed Coordinates: THE ARMY HAS PERMANENTLY DESTROYED SERPENTINE MANSION. IF [5,5] is rolled, the troll that rolled it will take 2 damage. THE ARMY HAS PERMANENTLY DESTROYED BEACHFRONT WASTES. IF [5,3] is rolled, the troll that rolled it will be unable to act for an hour.
Dictys is on INTEL Mommydaddy HP: 32 - 2 = 30 Master Recruiting: x x x
Dictys had liked these docks, and Team Sunsetters had certainly fought several battles in the area. That didn't mean ey hesitated to, well, hurt it. Or that Mommydaddy hesitated to do the same. But their willingness to dive into the fray also meant they took damage. Dictys winced - that was certainly not ideal.
Mommydaddy takes 2 damage and does 2 damage (they can fly)