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Posted: Tue Mar 28, 2006 12:45 pm
Kotaro_Saranoska Blue-Eyes Black Dragon Dark 8 (Dragon) One of the two dragons of science. This monster cries for an eternity to be whole. ATK/4000 DEF/2400 (c)-Thomas Bowman-
Red-Eyes White Dragon Light 8 (Dragon) One of the two dragons of science. This monster searched for an eternity for its other half. ATK/4000 DEF/3000 (c)-Thomas Bowman- Twin Dragon Strike When "Blue-Eyes Black Dragon" and "Red-Eyes White Dragon" are on the same side of the field, decrease your opponent's life points by half. (c)-Thomas Bowman-THIS IS A RE-POST OF THE CARDS I POSTED EARLIER. THIS IS JUST AN UPDATE ON THEM. Blue-Eyes Black Dragon Dark 8 (Dragon/effect) This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Blue-Eyes White Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. ATK/3000 DEF/2400 (c)-Thomas Bowman-
Red-Eyes White Dragon Light 8 (Dragon/effect) This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Red-Eyes Black Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. ATK/3000 DEF/2400 (c)-Thomas Bowman- Twin Dragon Strike When "Blue-Eyes Black Dragon" and "Red-Eyes White Dragon" are on the same side of the field, decrease your opponent's life points by 200 for each dragon in your graveyard. (c)-Thomas Bowman- Mad Scientist Laboratory # Increase the atk of all level 4 or lower dragon type monsters by 300 points. By sacrificing 1 "Red-Eyes Black Dragon" on your side of the field, you can special Summon "Red-Eyes White Dragon" in attack mode from your hand. By sacrificing 1 "Blue-Eyes White Dragon" on your side of the field, you can special summon 1 "Blue-Eyes White Dragon" in attack mode from your hand. When this card is destroyed, remove "Red-Eyes White Dragon" and "Blue-Eyes Black Dragon" from the field. (c)-Thomas Bowman-How's that? It took me a while to figure what I should make their effects be.
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Posted: Tue Mar 28, 2006 4:42 pm
Kotaro_Saranoska Star Akamatsu Kotaro_Saranoska Blue-Eyes Black Dragon Dark 8 (Dragon) One of the two dragons of science. This monster cries for an eternity to be whole. ATK/4000 DEF/2400 (c)-Thomas Bowman-
Red-Eyes White Dragon Light 8 (Dragon) One of the two dragons of science. This monster searched for an eternity for its other half. ATK/4000 DEF/3000 (c)-Thomas Bowman- Twin Dragon Strike When "Blue-Eyes Black Dragon" and "Red-Eyes White Dragon" are on the same side of the field, decrease your opponent's life points by half. (c)-Thomas Bowman- Fairy Knight-Gow Light 7 (Effect/Fairy) This monsters ATK increases by 500 points for each Fairy-type monster on the field. This monsters DEF increases by 500 for each Fiend-type monster on the field. ATK/2000 DEF/2000 (c)-Thomas Bowman- Fairy Protection Target one fairy-type monster on your side of the field. Double the ATK of that monster until the end of the end phase for that turn. (c)-Thomas Bowman-4000 Beatsticks for only 2 tributes automatically places this thing as overpowered. O.o; Kaiser Sea Horse would be having some Major fun. That, and King Dragun. >.>; Tone down on how powerful these cards are, dude. >.< I believe Ryo's idea was to see how strategic your mind can work, not how powerful you can make a single monster, that can kill an opponent in a single turn. Mind you, Konami and Upper Deck - HATE - OTKs with a passion. The April 1st Ban list says it all. Lol Maybe you should give those monsters some kind of cost, or something? Good idea, they are, but being that they are Dragons with no catch, that gives them the ability to be special summoned by easy things, Like King Dragun. Cut in HALF?! >.>; If an opponent has 8000, then they are at 4000. A single direct attack means the game. As pretty and powerful as these cards may sound, I ... Wouldn't use 'em, if they were real. Too powerful for my liking. Thanks. I've been meaning to do that for quite a while. I showed my friend that and he didn't give me any criticism at all. It's nice to recieve some kind of criticism about these cards. I should have added an effect to them that would make it tough to summon so quickly. I adjusted the effects of the other card's effect. At first, "Fairy Knight-Gow" would have gained 1000 atk points, but I cut that in half. I'll adjust the atk points for the dragons and re-post them. Thanks. It's ok. I just didn't want the cards people were coming up with to be too overpowered. ;<.< It puts the mind at work, to think of certain effects and catches to a card, to make them more useful to players. Afterall, if you're wanting to use something good, most players are willing to make that sacrifice to use it. Such as Jinzo, and how he negates both players traps. As for the new idea you have for these cards, that makes them a bit better. I say give them some type of effect to go along with their hard summoning. Trample, or something would be nice. I mean, you'd have to tribute one red eyes and have your spell card on the field to work it. One of the Dragons can have a " Spear Dragon " Like effect, and the other cahn have a " Don Zaloog " Like effect. Since they are both unique dragons, they should each have their own type of effect. ^_^ Makes them unique.
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Posted: Thu Mar 30, 2006 9:26 am
Star Akamatsu Kotaro_Saranoska Star Akamatsu Kotaro_Saranoska Blue-Eyes Black Dragon Dark 8 (Dragon) One of the two dragons of science. This monster cries for an eternity to be whole. ATK/4000 DEF/2400 (c)-Thomas Bowman-
Red-Eyes White Dragon Light 8 (Dragon) One of the two dragons of science. This monster searched for an eternity for its other half. ATK/4000 DEF/3000 (c)-Thomas Bowman- Twin Dragon Strike When "Blue-Eyes Black Dragon" and "Red-Eyes White Dragon" are on the same side of the field, decrease your opponent's life points by half. (c)-Thomas Bowman- Fairy Knight-Gow Light 7 (Effect/Fairy) This monsters ATK increases by 500 points for each Fairy-type monster on the field. This monsters DEF increases by 500 for each Fiend-type monster on the field. ATK/2000 DEF/2000 (c)-Thomas Bowman- Fairy Protection Target one fairy-type monster on your side of the field. Double the ATK of that monster until the end of the end phase for that turn. (c)-Thomas Bowman-4000 Beatsticks for only 2 tributes automatically places this thing as overpowered. O.o; Kaiser Sea Horse would be having some Major fun. That, and King Dragun. >.>; Tone down on how powerful these cards are, dude. >.< I believe Ryo's idea was to see how strategic your mind can work, not how powerful you can make a single monster, that can kill an opponent in a single turn. Mind you, Konami and Upper Deck - HATE - OTKs with a passion. The April 1st Ban list says it all. Lol Maybe you should give those monsters some kind of cost, or something? Good idea, they are, but being that they are Dragons with no catch, that gives them the ability to be special summoned by easy things, Like King Dragun. Cut in HALF?! >.>; If an opponent has 8000, then they are at 4000. A single direct attack means the game. As pretty and powerful as these cards may sound, I ... Wouldn't use 'em, if they were real. Too powerful for my liking. Thanks. I've been meaning to do that for quite a while. I showed my friend that and he didn't give me any criticism at all. It's nice to recieve some kind of criticism about these cards. I should have added an effect to them that would make it tough to summon so quickly. I adjusted the effects of the other card's effect. At first, "Fairy Knight-Gow" would have gained 1000 atk points, but I cut that in half. I'll adjust the atk points for the dragons and re-post them. Thanks. It's ok. I just didn't want the cards people were coming up with to be too overpowered. ;<.< It puts the mind at work, to think of certain effects and catches to a card, to make them more useful to players. Afterall, if you're wanting to use something good, most players are willing to make that sacrifice to use it. Such as Jinzo, and how he negates both players traps. As for the new idea you have for these cards, that makes them a bit better. I say give them some type of effect to go along with their hard summoning. Trample, or something would be nice. I mean, you'd have to tribute one red eyes and have your spell card on the field to work it. One of the Dragons can have a " Spear Dragon " Like effect, and the other cahn have a " Don Zaloog " Like effect. Since they are both unique dragons, they should each have their own type of effect. ^_^ Makes them unique. Thanks. I'll think of an effect to give them. I'll re-post the monsters when I come up with an effect.
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Posted: Thu Mar 30, 2006 11:24 am
Reflecting Mirror Continuous Trap As long as Reflecting Mirror has 5 or less mirror counters, you must send 1 trap on your side of the field to the graveyard during your standby phase, if not then destroy Reflecting Mirror regardless of the effect of any card. Each time you send 1 trap to the graveyard by Reflecting Mirror's effect, put 1 mirror counter on Reflecting Mirror. When Reflecting Mirror has 6 or more mirror counters and your opponent attacks your monster, set the attack of the attacking monster to either the attack of the defending monster if it is in attack mode or the defense if it is in defense mode. When Reflecting Mirror is sent to the graveyard, special summon 1 Koroko - Devil's Mirror on your side of the field.
Koroko - Devil's Mirror Dark 10 Fiend Koroko - Devil's Mirror cannot be special summoned except by the effect of Reflecting MIrror. When Koroko - Devil's Mirror is special summoned by Reflecting Mirror's effect, destroy all your monsters, trap and spell cards on your side of the field. For each monster destroyed by Koroko - Devil's Mirror's effect, special 1 Mirror Token (4/dark/0/0: Each time this card battles with a monster, copy the stats of that monster until the end of the turn.) For each spell card destroyed by Koroko - Devil's Mirror's effect, all cards with "Mirror" in their name gain +500 attack and defense. For each trap card destroyed by Korko - Devil's Mirror effect, put a mirror counter on Koroko - Devil's Mirror. While Koroko - Devil's Mirror is face-up, you may remove 1 mirror counter from Koroko - Devil's Mirror and add 1 mirror counter to another of your cards on the field that can. 3400/2500
Servant of the Mirror Dark 4 Fiend When this card is special summoned through Koroko - Devil's Mirror effect tribute it to summon 1 Mirror Token (4/dark/0/0: Each time this card battles with a monster, copy the stats of that monster until the end of the turn.) 1200/1700
Binding Mirror Equip Spell Binding Mirror can only be equiped to a Mirror Token. As long as this card is equipped to a Mirror Token, the Mirror Token reads "Copy the stats of a monster card on the field, you may use this effect only once per turn".
Last Minute Check Counter Trap When Koroko - Devil's Mirror is special Summoned, you may activate this card. Search your deck for a card with "Mirror" in it's name and set it on the field. (Monsters with level higher then 5 do not need a tribute). Any other spell or traps may not be activated after this card is played for this turn.
Mirror's Double Normal Spell If MIrror's Double would be destroyed by Koroko - Devil's Mirror, special summon 1 Devil Mirror Token (10/dark/?/?: Devil Mirror Token's attack and defense are equal to that of Koroko - Devil's Mirror. As long as Mirror's Double is on the field, your opponent cannot target Koroko - Devil's Mirror)
7 Year's Bad Luck Normal Spell Remove 1 Mirror Counters from a face-up card on the field with "Mirror" in it's name.
Knight of the Mirror Dark 4 Fiend Whenever Knight of the Mirror deals battle damage to your opponent, you may search your deck for a trap and set it on the field. All traps set by Knight of the Mirror's effect cannot be activated. 1800/1500
Sorcerer of the Mirror Dark 3 Fiend When Sorcerer of the Mirror is normal summoned, flip summoned or special summoned place 1 mirror counter on Sorcerer of the Mirror. When Sorcerer of the Mirror is destroyed in battle or destroyed by the effect of a card with "Mirror" in it's name, remove 1 mirror counter from Sorcerer of the Mirror and place it on a card on your side of the field that can. 1000/800
Guard of the Mirror Dark 5 Fiend As long as Guard of the Mirror is face-up on the field, your opponent cannot target any other cards with "Mirror" in their name. 2000/2000
Solider of the Mirror Dark 3 Fiend As long as there is a card with "Mirror" in it's name on your side of the field, Soldier of the Mirror gets +400 attack. 1500/1100
Castle of the Mirror Field Spell As long as Castle of the Mirror is on the field, all monsters with "Mirror" their name get +300 attack. You may substitute this card for a card effect that requires a trap.
Tribute for the Mirror Normal Spell Send 1 monster and 1 trap on your side of the field, to search your deck for a card with "Mirror" in it's name and put it in your hand.
Jester of the Mirror Dark 8 Jester of the Mirror cannot be special summoned except by tributing 2 mirror tokens on your side of the field. When Jester of the Mirror attacks a monster on your opponent's side of the field, swap the attack and defense of the defending monster with that of Jester of the Mirror. 0/0
Lesser Mirror Equip Spell This spell can only be equipped to a Mirror Token. While Lesser Mirror is equipped to a monster, the monster gets +1000 attack and defense and the monster reads "Whenever this monster attacks add the attack and defense of the defending monster to the attacking monster.
Rotting Mirror Trap When Rotting Mirror is sent from the field to the graveyard, select 1 monster on your opponents side of the field. Selected monster's attack and defense become that of a monster on your side of the field.
Cemetary of the Mirror Trap Cemetary of the Mirror's effect can only be activated when it's in the graveyard. When a non-token monster with "Mirror" in it's name is sent from the field to the graveyard special summon 1 Mirror Token with attack and defense equal to that of the monster that destroyed the non-token monster. This effect can only be used once per duel.
Martyr for the Mirror Normal Spell Tribute 1 non-token monster with "Mirror" in its name on your side of the field. Search your deck for a trap with "Mirror" in it's name.
Breaking of the Mirror Trap When Breaking of the Mirror is sent from the field to the graveyard, place 1 mirror counter on a card on your side of the field that can. After, destroy 1 spell or trap with "Mirror" in it's name.
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Posted: Fri Mar 31, 2006 8:00 am
Forbidden Gaurdian Dark 10 (Warrior/Ritual/Effect) This monster can only be ritual summoned by the ritual spell card "Forbidden Ritual." You must also offer monsters whose levels equal 10 or more as a tribute from your hand or field. If you have "Ultimate Gaurdian," "Omega Gaurdian," and "Nitro Gaurdian" on the field, you can sacrifice "Forbidden Gaurdian," "Ultimate Gaurdian," "Omega Gaurdian," and "Nitro Gaurdian" to special summon "Gaurdian of the Shadows" from your hand or deck. ATK/3650 DEF/3000 (c)-Thomas Bowman-
Forbidden Ritual * This card is used to ritual summon "Forbidden Gaurdian." You must also offer monsters whose levels equal 10 or more as a tribute from your hand or field. (c)-Thomas Bowman-
Ultimate Gaurdian Earth 9 (Warrior/Effect) This monster cannot be normal summoned or set. This monster can only be special summoned by offering "Dark Gaurdian," "Light Gaurdian," "Water Gaurdian," "Forest Guardian," and "Fire Gaurdian" on your side of the field as a tribute. This monster cannot attack for three turns after it is summoned. This monster cannot be summoned from the graveyard. ATK/2900 DEF/3000 (c)-Thomas Bowman-
Light Gaurdian Light 4 (warrior/effect) If there is a "Dark Guardian" on your side of the field, your opponent cannot target this monster as a target for a spell card. ATK/1500 DEF/1000
Dark Gaurdian Dark 5 (Warrior/Effect) This monster cannot be normal summoned or set. This card can only be special summoned by offering 1 "Dark Angel" equipped with "Dark Cocoon" on your side of the field. While there is a "Light Gaurdian" on your side of the field, this monster cannot be the target of your opponents attacks. ATK/1900 DEF/1500
Forest Gaurdian Wind 3 (Warrior/Effect) If there is a face-up "Fire Gaurdian" on your side of the field, this monster can attack your opponent directly. ATK/1200 DEF/1000
Fire Gaurdian Fire 4 (Warrior/Effect) If there is a face-up "Water Gaurdian" on your side of the field, this monster cannot be a target for your opponents trap cards. ATK/1400 DEF/1000
Water Gaurdian Water 2 (Warrior/Effect) If there is a face-up "Forest Gaurdian" on your side of the field, this monster gets the effect "select one monster on your opponent's side of the field. The ATK and DEF of this card becomes the same as the selected monster until the selected monster is removed from the field." ATK/200 DEF/1000
Dark Angel Dark 4 (Fiend/Fusion/Effect) "Shining Angel" + "Doma the Angel of Silence" This monster can only be fusion summoned by the fusion cards above. This card cannot be summoned from the graveyard. If you have no cards in your hand, double the attack of this monster until your next turn. ATK/1000 DEF/1500
Dark Cocoon + This card can only be equipped to "Dark Angel." Offer "Dark Angel" after three turns since activation to summon "Dark Guardian" from your hand or deck. If this card is destroyed before the three turns, remove "Dark Angel" from play.
Nitro Gaurdian Fire 7 (Warrior) A Gaurdian of the highest ranks. This monster strikes fear into anyone who opposes him. ATK/2500 DEF/2500
Omega Gaurdian Light 8 (Warrior/Effect) This monster cannot attack during the same turn it is summoned. ATK/3000 DEF/2000
Gaurdian of the Shadows Dark 12 (Warrior/Effect) This monster cannot be normal summoned or set. This monster cannot be special summoned except by the effect of "Forbidden Gaurdian" When this monster destroys an opponent's monster in defense mode, inflict damage equal to the destroyed monster's level x 500 points.
Gaurdian's Seal # Increase the ATK and DEF of all monsters with "Gaurdian" in there name by 1000 points. This card is not destroyed if your opponent plays a field spell card while this card is face-up.
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Posted: Sat Apr 01, 2006 9:07 pm
Name of monster:Sorcerer of the light ATTRIBUTE:light LEVEL # *********(9) picture:will post soon [type/effect]effect effect:This card cannot be special summoned. As long as this card remains face up on the field, no monster with an ATK higher then it's own may attack. Also, by removing one card from your graveyard from play, you may negate the activation and effect of any spell or trap card on the field
ATK/ 2900 DEF/ 2900 Naruto_4ever
Name:Resurection power (magic card) Effect:This card can only be played while there is a face up Sorcerer of the light on your side of the field. When this card is equipped to Sorcerer of the light, you may summon as many Dark Magician(s), Dark Magician Girl(s), and Dark Magician of Chaos(s) from your hand, deck, or graveyard as possible.
It's a little broken, but hard to play, and 2900 for 3 monster's isn't really worth it, it's all in his effect.It's losing 4 cards for 1, but it's effect let's it protect itslef from magic and trap cards, and it can't be destroyed by another monster unless it had the exact same ATK points. type:
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Posted: Sun Apr 02, 2006 7:50 am
Blue Magician Dark 10 (Fusion/Effect) "Dark Magician" + "Dark Magician Girl" + "Light Magician"
This monster can only be fusion summoned by the fusion monsters above. This monster can only be special summoned by fusion summon. This card cannot be special summoned from the graveyard. This card cannot be special summoned when it is removed from play. When this monster is fusion summoned, destroy all spell and trap cards on the field. ATK/2700 DEF/2100
Helping Magicians Counter When a "Blue Magician" on your side of the field is destroyed, you may special summon either "Dark Magician," "Dark Magician Girl," or "Light Magician" from your graveyard. This card is removed from play after it is activated.
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Posted: Mon Apr 03, 2006 1:49 am
Name of monster biggrin ark Mirror Magician ATTRIBUTE:dark LEVEL:10 [rtual]
this card can not be normal,flip,or special summon except by using the magic card "The Fatal Mirror".Once per turn during your opponent's battle phase while your opponent attacks your monsters you can redirect the attack to your opponents life points by paying 2000 life points or redirect it to another monster by paying 500 life points or increase your life points by the equal amount of attack points the attacking monster(s) have by discarding 1 card for each attacking monster.
atk:3000 def:2400
The Fatal Mirror Magic
By using this card to summon "Dark Mirror Magician" you must offer one "Dark Magician" and 2 other level 4 or higher spellcaster from the feild to the graveyard.
name:The Blue Eyed White Magician
attribute:light level:10 spellcaster fusion atk:3800 def:3400
requirments:blue eyes white dragon/dark magician
effect:you may negate the attack of Spellcasters and dragons.Spellcasters and dragons on your side of the field can not be targeted by trap and monster effects from your opponent.You can special summon any 1 spellcaster or dragon from the deck,hand,or graveyard once per turn by paying 1000 life points.
i know sounds like im cheating
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Posted: Mon Apr 03, 2006 12:34 pm
Name of monster Black Luster Paladin, Dark Envoy of Destruction ATTRIBUTE Dark LEVEL # 10 [type: fusion/effect] Dark Paladin+ Black Luster Soldier This card can only be special summoned by removing the above fusion materials from play. This effect can only be used once per turn during your main phase. Discard one card from your hand to activate the following: - neither players can activate a spell card(s) until the end phase of your opponents next turn - When this card destroys a monster in battle select one card on the field and remove it from play ATK/ 3500 DEF/ 2600 (c)-Quincy aka The Magician King-
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Posted: Wed Apr 05, 2006 12:50 pm
Element Warrior-Icey Water 4 (Warrior/Effect) Flip:Select one monster card that has the word "Element Warrior" in its name from your deck and add it to your hand. That monster cannot be played during the same turn this effect is activated. ATK/1000 DEF/1500
Element Warrior-Lightning Light 4 (Warrior/Effect) You may special summon this monster if there is an "Element Warrior-Fireball" face-up on your side of the field. When this card is destroyed, you may take one "Element Weapon-Fire Sabre" from your deck and add it to your hand. ATK/1500 DEF/1500
Element Warrior-Fireball Fire 4 (Warrior/Effect) When you summon this monster(excluding Special Summon), you may take one "Element Weapon-Lightning Sabre and add it to your hand. ATK/1500 DEF/1500
Element Warrior-Nightstar Wind 4 (Warrior/Effect) Flip: Add one trap card from your deck to your hand and discard one trap card from your hand to the graveyard excluding the one you added. Show the trap card to your opponent. ATK/700 DEF/1900
Element Warrior-Rocky Earth 4 (Warrior/Effect) When this monster is normal summoned or flip summoned, destroy one card on your side of the field, your opponent then chooses one card on his/her side of the field and send it to the graveyard. ATK/1400 DEF/1500
Element Warrior-Hawkeye Wind 4 (Warrior/Effect) As long as this card remains face up on the field, you may select one card on the field, in your opponents hand, or the top card of your opponent's deck and look at it (if you choose the third option, your opponent cannot see the card and you must send the top card of your deck to the graveyard). Pay 500 life points each time you use this effect. ATK/1600 DEF/2000
Element Warrior-Tanxor Dark 5 (Warrior) This is the only dark warrior of the element warriors. His power outclasses even his brother, "Element Warrior-Fireball." His power is said to be only half of the true fire power. ATK/2100 DEF/2000
Element Weapon-Fire Sabre + This card can only be equipped to either "Element Warrior-Fireball" or "Element Warrior-Tanxor." If equipped to "Element Warrior-Fireball," increase its ATK by 100 points for each card on your opponents side of the field. If equipped to "Element Warrior-Tanxor," increase its ATK by 100 points for each monster in both yours and your opponents graveyard.
Element Weapon-Lightning Sabre + This card can only be equipped to "Element Warrior-Lightning." If "Element Warrior-Lightning" is destroyed while equipped with this card, you may return it to your hand instead of sending it to the graveyard(damage calculation is still applied). Also, this effect does not result a replay.
Element Warrior-Flame Star Fire 9 (Warrior/Fusion/Effect) "Element Warrior-Fireball" + "Element Warrior-Tanxor"
This card can only be special summon through fusion summoned by the above fusion materials. When this card is summoned, discard your whole hand to destroy all monsters on your opponent's side of the field. Increase this monster's ATK for each card destroyed. ATK/2500 DEF/2500
There is only one more that I need to add, but I have to make-up an effect for it.
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Posted: Wed Apr 19, 2006 8:56 pm
Spell Card Blitzkrieg
This card allows all warrior monsters to attack your opponents life points directly, then at the end of your turn all attacking monsters are destroyed
Ritual monster and ritual card
Twin Blade Ritual
Sacrifice monsters who stars equal 7 or more stars from the field or your hand to special summon Twin Strike Assilant
Twin Strike Assilant (Warrior) [Dark]
Atk 3000/Def 2000
Effect- if this monster destroys one of your opponents monsters than this card can attack again, however if this card is equipped with Twin Blades, then this card can attack your opponent 4 times.
Twin Blades- Equip Spell Card
Discard 1 warrior monster from your hand and removed from play, when equipped to a monster that monster can attack two times in 1 turn, when this card is destroyed the warrior that was removed is placed at the bottom of your deck and cannot be normal summoned during the rest of the duel.
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Posted: Sun Apr 23, 2006 3:08 pm
Dark Dragon- Sepherus (secret rare) dark/********/dragon/effect 3000/2300 this card cannot be special summoned or set. when this monster is normal summoned successfully its attack is increased by 1000. as long as this card remains face up on the field all magic, trap and monster effects are negated.
Dark Dragon Soldier-Arius (also secret rare) dark/********/warrior/effect 2500/3000 this card cannot be special summoned or set. if Dark Dragon-Sepherus is on the field increase its attack by 500. deal damage to your opponents life points by 500 for each magic, trap, and monster card destroyed.
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Posted: Sun Apr 23, 2006 3:15 pm
Since so many others are posting overly balanced cards!:
Apeiron - King of Light 10 stars 0/0 This can can be special summoned from your deck. Apeiron - King of Light gains +100 attack and defense for each card in your deck. Apeiron - King of Light negates all card effects. Apeiron - King of Light can attack directly.
Apeiron King of Light deck: 1 - Apeiron - King of Light [the rest of my collection in one deck]
"ha-ha-ha! I just dealt over a million damage on turn one xd xd "
...
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Posted: Sun Apr 23, 2006 3:27 pm
Apeiron King of Light Since so many others are posting overly balanced cards!: Apeiron - King of Light 10 stars 0/0 This can can be special summoned from your deck. Apeiron - King of Light gains +100 attack and defense for each card in your deck. Apeiron - King of Light negates all card effects. Apeiron - King of Light can attack directly. Apeiron King of Light deck: 1 - Apeiron - King of Light [the rest of my collection in one deck] "ha-ha-ha! I just dealt over a million damage on turn one xd xd " ... way to broken, if your refering to my cards they very well balance each other
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Posted: Sun Apr 23, 2006 3:40 pm
Inuyashaguard Apeiron King of Light Since so many others are posting overly balanced cards!: Apeiron - King of Light 10 stars 0/0 This can can be special summoned from your deck. Apeiron - King of Light gains +100 attack and defense for each card in your deck. Apeiron - King of Light negates all card effects. Apeiron - King of Light can attack directly. Apeiron King of Light deck: 1 - Apeiron - King of Light [the rest of my collection in one deck] "ha-ha-ha! I just dealt over a million damage on turn one xd xd " ... way to broken, if your refering to my cards they very well balance each other Also, Apeiron Negates his OWN effect... stare so then he can't do anything but be a 0/0 smack doll... xp And normally, when Dueling, you don't really know how many cards are in your deck anyway... stare
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