On second thought, these trolls seemed rather... hostile. "This is Team Totally Spies but uh, if you don't want our help that's okay I guess..." Odette said. Maybe it would just be better to turn around and head back to her teammates. She bit her thumb in nervous thought. She'd stick around for a bit to hear if they had anything else to say, even though she expected it wouldn't be nice.
Skae made a startled noise in the back of his throat and hastily whipped his walkie talkie out. After fumbling with it for a few moments he finally figured out how to work it. "No! No This is Team uh...Team Phoenix 1! Any help given is appreciated! Please don't make me do all the work by myself... He said, voice a tad higher than normal. He hopped away from the frightening blue blood he'd been standing next to, "W-where did you want to start the collaboration?"
Despite asking where the other team wanted to work, Skae wandered away and, later, wouldn't admit to getting himself lost.
Group Progress: Coordinates Unlocked: [6, 4] [6, 3] [4, 3] [3, 5] [3, 1] [1, 2] Defenders on Standby: -- Result of Action: Unlocked the [1, 2] Museum of High Culture
[ After her detour picking up more recruits, Rasali caught up to her team. There appeared to be something going on. It didn't seem to be a bad something, however, so Rasali wandered leisurely up to the other kids.
Rasali greeted Skaeys. "Hello again! ...Why are you all wet?"
Rasali looked over his shoulder at the ocean, as if to confirm, yes, that was the source of the wetness. Over there she caught sight of the (pathetic) base. Rasali motioned for the recruits to go do something about it. Defend it, or something. ]
Group Progress: Coordinates Unlocked: (6, 4) (6, 3) (3, 5) (4, 3) (3, 1) (1, 2) Defenders on Standby: 17 - 17 Result of Action: Assigned 17 defenders to (6, 4) Resort Beach base!
Lirende
Posted: Tue Aug 19, 2014 12:06 am
Lunear was proud of his base thank you very much. Sure it was... okay it was kind of shitty but he wasn't a building troll. Augh, why did he even bother. He was better suited to stalking new places. "It looks like a pile of ******** bricks." He said blankly to the lowblood. Looking at the low blood pleb Lunear scoffed. "And you're dripping all over it. I mean really now, clean yourself up. You're representing the cause you know."
He waved off the graffiti. "And yes that was something some other troll did certainly not me why are you asking it is meaningless it will just serve to torment the loyalists now go do low blood things or whatever."
Sighing he answered the walkie talkie after them. "Our base sucks send people to build it or something and that one is because we are number 1 as in the top team in the entire rebel forces."
He clicked off the walkie talkie and stared at Skae before radioing them. "Don't you ******** it up."
[ Rasali was only partially paying attention to Skaeys as she mumbled into her walkie-talkie. She was receiving some satisfactory feedback from her network of recruits. Ideally they'd help Rasali grow their team of rebels. Recruiting trolls on a personal level was satisfying, but not efficient.
The highblood of the group was saying something. Rasali looked up from her walkie-talkie. "Hey, watch it," she growled at the prissy kid. Her work directing recruits had made Rasali bold. Or at least bolder than usual. The rebellion experience had definitely made her testier when it came to highblooded bullying. ]
Group Progress: Coordinates Unlocked: (6, 4) (6, 3) (3, 5) (4, 3) (3, 1) (1, 2) Defenders on Standby: 0 + 10 Result of Action: Acquired 10 defenders!
Sighing as he kept trying to make the base somewhat decent and presentable, Lunear wondered if he could just hire a troll to do it. He had the beetles for it...
Group Progress: Coordinates Unlocked: (6, 4) (6, 3) (3, 5) (4, 3) (3, 1) (1, 2) Defenders on Standby: 10 Result of Action: Base fortified- (6,4)+2
Grumbling to himself Skae mocked the blue blood under his breath, "Don't muck it up, as if anything we could do would be worse than all your efforts..." Underneath him Taldad cackled and proceeded to engage him in a conversation about how different blood color affected the taste of the flesh, and what he wanted for dinner. They flew high in the sky for several hours, just enjoying being alone, before Skae heaved a sighed and got Taldad to let him down.
Unironically right next to Loyalist territory. Meeping he dove back under cover, radioed his team with his findings, and got the heck out of there.
Group Progress: Coordinates Unlocked: [6, 4] [6, 3] [4, 3] [3, 5] [3, 6] [3, 1] [1, 2] Defenders on Standby: -- Result of Action: Unlocked the [3, 6] ld Hemisect Opera House
Lirende
Excitable Zealot
Offline
zeflamigo
Interstellar Astronaut
Offline
Posted: Tue Aug 19, 2014 10:05 am
"O-okay," Odette muttered into her radio, "We'll send some troops your way once we have the ability to do so!" What an... interesting group, she thought. A lot of midbloods were on the rebel side. She could only wonder why. Maybe when she returned she could ask them? For now her team needed her back at camp, so she bounded off back to base.
Posted: Tue Aug 19, 2014 11:26 am
DAILY REFRESH!
It's a new day! The fighting in Old Hemisect has begun, but injuries are as of yet still low. There have not yet been any casualties, to the relief of many lusii and even Captain Mapuye herself. The Alternian Military is offering leniency for those rebels who will turn themselves over to the royalist side. Flyers and announcements promising "Grace for those who, deep down in their pump biscuits, wish the best for our great Alternian race."
Today's Happenstance: Royalists attacking rebel defenders may roll 1D4. The resulting number of defenders can be added to their standby. This effect can only be used once per coordinate attacked.
Each troll is refreshed and ready to go with 2 available actions.
It was brought to my attention yesterday that there was an error printed in the rules! Please note that this error has been corrected, and to clarify:
You cannot mobilize defenders directly from your standby to assault an enemy base; they must be mobilized to a friendly base first. Thank you!
Refreshers: POSSIBLE ACTIONS ARE:
Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it. Trolls with training in Construction get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base! Trolls with training in Recruiting get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6 Demolish: Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it. Trolls with training in Demolition get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted. Trolls with training in Intelligence get a bonus to their rolls: Apprentice: Roll 2 new coordinates (4D6) Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll 2D6 until a new coordinate has been unlocked. Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect. Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.
Mobilize: Choose one of two options: 1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked. 2. Assault an enemy-controlled coordinate that you have unlocked using defenders from a friendly base. Defenders must be deployed to a base before they can assault an enemy base and cannot attack directly from your standby.
POST IN THE WAR ROOM THREAD IF:
You build a new base on a coordinate You reinforce a friendly base You assign defenders to a base You assault a base You do damage to a base You destroy a base You use the Grandmaster Intelligence perk to affect a base
[ Rasali scoffed and rolled her eyes. It was such an off-the-wall reply, Rasali didn't have a comeback. At least, she couldn't come up with a retort that wasn't equally silly, and she had more important things to be doing.
Rasali consorted with her recruits, alternating between talking to the ones surrounding the nearby base and reporting into her walkie-talkie. ]
Group Progress: Coordinates Unlocked: (6, 4) (6, 3) (3, 5) (4, 3) (3, 1) (1, 2) (3, 6) Defenders on Standby: 10 + ? Result of Action: OOPS. ROLLING ZERO-SIDED DICE.
[ Rasali mashed the buttons on her walkie-talkie a few times. Wait a second... the batteries were totally dead! How long had she been talking into this thing!?
How embarrassing... Rasali pestered one of the neighboring trolls for some spare batteries. ]
Group Progress: Coordinates Unlocked: (6, 4) (6, 3) (3, 5) (4, 3) (3, 1) (1, 2) (3, 6) Defenders on Standby: 10 + 8 Result of Action: Re-rolling with some real dice this time. Acquired 8 defenders.
Odette ran up to a particularly friendly looking greenblood. "Hello, uh team Phoenix 1?" She asked sheepishly. One of her recruits laughed behind her. She needed to be a better role model! She stiffened up straight, chin up. "We have some troops to station at your base nearby! As you asked of course..."
Though, it seemed like their team was doing just fine in defenders on their own. Maybe she should have come earlier? She hoped that whatever she did, it helped.
Posted: Tue Aug 19, 2014 5:46 pm
Skae fiddled with his radio, clicking it on and off before leaving it on. "Hey guys, I'm going to go..uh...blow s**t up?" He said sounding very unsure of himself, "If you all wouldn't mind sending some, ah, reinforcements my way it would be wonderful. Theres...a lot of loyalists wandering around here and...and I saw some fliers trying to get us to switch sides." He was gnawing on his lower lip again, "Be careful everyone."
Swallowing his fear Skae steadily crept forward, hands locked around the bag of fresh explosives he'd made earlier that day. The museum was as creepy as anything he'd never seen before and while a chill made it's way down his spine, he knew that he also didn't want to totally destroy the place. So he only targeted the places that showed signs of being fortified.
He carefully planted his bombs around the areas that were clearly Loyalist in origin and set them off once he was a safe distance away.
Group Progress: Coordinates Unlocked: [6, 4] [6, 3] [4, 3] [3, 5] [3, 6] [3, 1] [1, 2] Defenders on Standby: -- Result of Action: -6 to the Museum