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Posted: Wed Jul 30, 2014 3:25 pm
A faint smile RPC Name: Lilith Odam RPC Rank: Adept RPC Class: Mage
Armor Name: Queen of Pain Armor Rank: S Armor Type: Partial body cover, similar to lingerie. Armor Description: The Queen of Pain armor set is very skimpy, not actually serving the purpose of being typical armor in the sense of its ability to halt physical attacks. It consists of thigh high heeled boots, a collar and a right shoulder guard, high gloves, as well as bits that cover her nono parts. Armor Passive Abilities: • Threshold The more pain Lilith is in the stronger her threshold techniques become. For the threshold to be fulfilled for each active stage Lilith has to have been in it for at least three posts. Because the pain can be overwhelming each stage only lasts for a maximum of six posts, with a three post cool down. Two stages cannot be activated at the same time.
Armor Activated Abilities: • Suffer The entire set of clothing tightens to an uncomfortable level as if wires were pulled as much as they possibly could. While it is not completely debilitating it causes a constant amount of pain. This pain forces Lilith to overcharge her spells, causing them to be one rank in strength. Each spell costs 1.5x the regular cost.
• Misery [A] Small thorns manifest in the set and dig into Lilith, causing an increased amount of constant pain. In this mode Lilith's own lust levels skyrocket, causing her to subconsciously push her succubus aura to the limits. The aura becomes something almost palpable, and anyone who can sense energy will know that it has created a 10 foot ball around her. Anyone who remains in the aura for 5 posts will suffer from the weight of Lilith's seduction, though not directly. At the first 5 posts they will become more susceptible to Lilith's seduction. If they stay for 10 posts, that susceptibility doubles, then triples at 15.
• Agony Razor sharped barbed wires tighten all around Lilith's body, connecting to each piece of the set. With every movement a fresh wave of agony is brought on. This extreme heightening of pain increases Lilith's succubus abilities by a rank through magical overcharges.
One thing to say: Increase the three post cooldown to five. I would say for Agony that it has it's own form time limit and cool down. Because the barbed wires would soon begin to slash her flesh to the point where it would be grinding into muscles the longer she is in the Agony stage. If it gets to muscles, you might want her to exit the form or give her a crippling effect that happens after she leaves the Agony state. Razor sharp is known to cut through skin/muscle/tissues like paper lol. I'll leave it up to you on how long she lasts in Agony.
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Posted: Thu Aug 07, 2014 9:32 am
RPC Name: Exceed RPC Rank: Adept RPC Class: Mechanist
RPC Sub-Class: Gun Commander
Weapon Name: Gunblade Shoka & Beam Cannon Weapon Rank: Gunblade Shoka(A Ranked) & Beam Cannon(B ranked) Weapon Type: Gunblade Shoka(Mixed Weapon Species) & Beam Cannon(Cannon Type) Weapon Description: Gunblade Shoka: The Gunblade Shoka is a special weapon modified by Exceed to become apart of a large sword. Because of this and it's single handle with the trigger, Exceed had to use a specific cutter to create an in-blade handle, allowing exceptional use for a less than spectacular weapon. It is equipped with the following: 20 inch long and 15 inch wide blade(Wrapped around the main structure of the weapon, allowing for the user to hide the barrel and the type of ammunition.), 100 9mm bullet clip, 25 Custom Made Golden Coins filled with Gunpowder(The Coins are special Grenades that detonate at will), and a 'Secret Compartment'. Beam Cannon: Standard sized Cannon that is built with an energy deployer inside, feeding on the user's Energy to fire each shot. The cannon itself is slightly flawed but can be reworked by any mechanist to repair, improve, or recreate the Beam Cannon to create a new type of energy output. The shots are all infused with energy from the user and their equipment. Weapon Passive Abilities: • Energy Javelin(Beam Cannon) [ B ] All shots from the Beam Cannon are infused with the user's energy. If they are in a certain armor that changes their energy set, the shots are changed to match that new energy form. The user can charge the Beam Cannon for a post while moving to create an S ranked shot with a 20 feet knockback, capable of sending the user through the wall. • Constant Fire(Beam Cannon) [ C ] The user can keep the pressure going with the Beam Cannon by keeping the beam on the foe without letting go. The first regular shot of the Beam Cannon deals B ranked damage and takes B ranked energy. A constant beam from the cannon deals C ranked damage while consuming B ranked energy, allowing for 7 consecutive hits, all hitting C ranked. • Refraction(Beam Cannon) [ C ] Shots fired from the Beam Cannon are all capable of being reflected off of a reflective surface(Polished Shields, Mirrors, and Reflecting Barriers). This can be a good thing and a bad thing as the shots can bounce off of most metals. Weapon Activated Abilities: • Detonate(Gunblade Shoka) [ B ] Any C-Grenades shot from the Gunblade are all detonated with a stronger explosive force than an ordinary grenade. The grenades can be detonated at any time they leave the Gunblade Shoka itself. • Clearing Way(Gunblade Shoka) [ B ] The Emphasis as to the user's blade of the weapon, the user slashes downward with the gunblade. At the start-up, the weapon has a small glow as it releases energy from the barrel and the tip of the blade sooner. As the user slashes down, the energy formed creates an energy jet-like blade that extends the blade's length to 10 feet away. Once it hits the ground, beams of energy shoot out and harms the foes with an explosive force. • Final Wave [ A ] This is unlocked at Expert Rank, with the user's energy expanding to both of their guns at the same time. The user takes the energy developer from the inside of the Beam Cannon, using their own energy to condense it out as a cloud of energy. Exceed soon places the cloud of energy before the Barrel of the Gunblade shoka, creating a small little screen. He soon pulls the trigger as a blast of energy shoots out, reaching 8 feet wide and as tall as 7 feet. The blast is made of both pure energy and of particles of the single bullet used.
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Posted: Fri Aug 15, 2014 10:51 am
Exceed Passives • Energy Javelin: The S-rank charge would obviously cost energy, just clarifying.
Hydris Approved.
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Posted: Fri Aug 15, 2014 12:16 pm
A faint smile Exceed Passives • Energy Javelin: The S-rank charge would obviously cost energy, just clarifying.
Hydris Approved.
I know, that was the point on the Energy Javelin, but it's all cleared? XD
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Posted: Fri Aug 15, 2014 12:21 pm
KnightsRoyal A faint smile Exceed Passives • Energy Javelin: The S-rank charge would obviously cost energy, just clarifying.
Hydris Approved.
I know, that was the point on the Energy Javelin, but it's all cleared? XD Yeah, good to go! Reason I had pointed that out was because it was under passive rather than an active but yeah.
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Posted: Fri Aug 15, 2014 12:24 pm
A faint smile KnightsRoyal A faint smile Exceed Passives • Energy Javelin: The S-rank charge would obviously cost energy, just clarifying.
Hydris Approved.
I know, that was the point on the Energy Javelin, but it's all cleared? XD Yeah, good to go! Reason I had pointed that out was because it was under passive rather than an active but yeah.
Reason why it was under passive was literally because that Beam Cannon can only use energy to fire anything lol. XD Wanna chat on Skype?
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Posted: Fri Sep 05, 2014 12:00 am
RPC Name: Exceed RPC Rank: Adept RPC Class: Mechanist
RPC Sub-Class: Gun Commander
Armor Name: Mythic Armor: The Helm of Shadows Armor Rank: S Armor Type: Specialized Armor Armor Description: The Helm of Shadows: The sight of the sightless, the Helm of Shadows is known for it's name after being made by Exceed. The helmet is designed to blind the user but to give them Omnipotence of their surroundings via sounds and by the ground. The user is capable of seeing as far as they normally do with the helm, but capable of seeing things no other can see. The helm is faceless, covered in pitch darkness with holes near the mouth and nostril area to help the user breath. Armor Passive Abilities: • Dark Sight [ B ] The user gains the ability of Sonar detection, so long as anything is attached to the ground, any sound made can create a vibration. The user has a vision radius of 30 feet radius from the user being the center point. He CANNOT sense beings in the air unless they create a noise loud enough to touch down on the ground. Those who do not make a noise will be lost to the User's sight. Armor Activated Abilities: • Abyssal Beam [ A ] The user can concentrate their energy into the helmet, the darkness on the face cover making it hard to see. The user can release a beam of pure darkness, which absorbs the light out of the area it shoots through and hits. This technique is a rank stronger during night time due to the fact of what makes the helmet. Any foes hit with this are inflicted with blindness, the area where the beam hits has a hex seal on it, poisoning the foe to be deprived of light from their eyes for 4 posts. Targets already blinded are unaffected. RPC Name: Exceed RPC Rank: Adept RPC Class: Mechanist
RPC Sub-Class: Gun Commander
Armor Name: Mythic Armor: The Armor of Hades Armor Rank: S Armor Type: Specialized Armor Armor Description: The Armor of Hades: The protection of the Olympian God of Death, not even the holy can pierce through this defense. The Armor of Hades is designed to be anti nephilim, to protect the user from turncoat nephilim. The armor is well-made for both mobility and also has high heat-resistance, reducing damage from flame techniques by 1 full rank. It covers the waist, to the shoulders, and to the neck and all inbetween. Armor Passive Abilities: • Flame Eater [ B ] The user can absorb flame techniques C rank to heal their injuries at a slow rate. This can only be used once per fight as the healing process is slow and steady and goes over time. This can be used out of battle so long as the flames hit the torso armor. Armor Activated Abilities: • Demon's Wings [ C ] The user summons up a small spawn of fire wings, releasing several fire spears into the air. The spears rain down around the user, aiming for the foes as the spears materialize as demon bones sharpened as spears. The Wings remain to be used as gliding wings or be used as weapons as the wings are made of flames and can spawn more flame spears. The wings last for 4 posts only when activated. RPC Name: Exceed RPC Rank: Adept RPC Class: Mechanist
RPC Sub-Class: Gun Commander
Armor Name: Mythic Armor: The Golem's Gauntlets Armor Rank: S Armor Type: Specialized Armor Armor Description: The Golem's Gauntlets: The strength of giants, the power to cut through the air with a single cut flawlessly. The Golem's gauntlets cover the user's elbow to their fist, leaving the upper arm exposed. But this is for good reason as the Golem Gauntlet's can harden the armor covering the hand and fingers to a blade like appearance. A single swing from this can cut the air and send an invisible but forceful wave of energy out towards the opponent, exploding on impact. Armor Passive Abilities: Armor Activated Abilities: • Gift of the First Sylph(Active) [ A ] The user channels the energy in the Golem's Gauntlets to create a violent gust of wind around the hands. The winds soon surround the user before they push out a strong wave barrier rounding out at 7 feet diameter. It can resist B rank and below techniques, and two A rank attacks before the wind disperses as it lasts indefinitely otherwise. The user can only use Wind techniques with this barrier active. • Golem's Air Art [ B or A ] The user channels their energy into their hand, hardening it to match that of a tempered steel blade. The user then swings their hand out as if it was a sword, cutting the air itself as a wave of air flies out. The user can charge this up to an A rank to use both of their hands to create a larger explosive wave of air, exploding with the force of half of a rifle grenade. The range of this attack is 15 feet total from the user, the wave as long as an ordinary longsword's length(64 inches). It can be ducked if it is a horizontal wave, and explodes on impact of any physical object. RPC Name: Exceed RPC Rank: Adept RPC Class: Mechanist
RPC Sub-Class: Gun Commander
Armor Name: Mythic Armor: Boots of the Centaur Armor Rank: S Armor Type: Specialized Armor Armor Description: Boots of the Centaur: Legs of the sturdy, granting high mobility to allow quickness in steps like the mighty centaur. The Boots of the Centaur are used from a small blood sample from a Centaur, gifting the user unimaginable mobility. They can increase the user's jump height and running speed, does not affect dodge speed or rolling speed. The user can hanker themselves down with the boots to increase their durability and resilience, such as to tank and grasp a hold of a charging Centaur themselves. Armor Passive Abilities: • Natural Techniques [ A ] The Blood of the Centaur grants the boots natural movement, allowing the user to jump much higher than normal, and resisting fall damage. The user can now reach 30 feet into the air due to the natural movements. Armor Activated Abilities: • Centaur & Golem's Strength [ Rank Equivalent ] The user gets into a catching stance, their gauntlets and boots can be seen glowing as they are prepared for anything. Should an enemy charge into this, be it larger than the user or should it be a large physical attack, the user will catch it. The pushing force will be nulled as the user will begin to lift the foe up, dropping them down behind the user. This skill can only be used if the user has both the Gauntlets and the Boots of the Mythic Armor.
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Posted: Fri Sep 05, 2014 12:03 am
Make each piece it's own custom, but label it as Mythic Armor: Name of piece.
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Posted: Fri Sep 05, 2014 12:06 am
Decimo Inferni Make each piece it's own custom, but label it as Mythic Armor: Name of piece. Can do, even though the Passive Skills and Active skills are going to be about the same except for the Boots and Gauntlets. ^^;
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Posted: Mon Sep 08, 2014 6:15 pm
RPC Name: Sophia RPC Rank: Novice RPC Class: Knight
Weapon Name: Sophia's Rapier Weapon Rank: C Weapon Type: Rapier Weapon Description: A basket-hilt rapier with a blade of one meter in length. Designed by Sophia so that she could have a bit more variety on the battlefield. The sword is multiform in design, changing into certain other weapons at the user's discretion. As it was made with the specifications of a standard rapier, it does not alter its actual size much beyond that length, but can change enough so as to keep the user's opponent on their toes. On the grip of the weapon is a sensor that analyzes the user's thoughts, changing form according to what the user wants to use at that point in time. There is also a loose coil of rope within the basket of the hilt. This allows for the rapier to take on a crossbow-like form as well. Weapon Activated Abilities: • Blade Shift [ D ] - At the user's discretion, the blade can shift form, changing into a limited number of different weapons, including: Jian, Katana, Kodachi, Longsword, Rapier, Snake Sword, and Kopesh. • Crossbow [ E ] - At the user's discretion, the blade will change shape so as to become a crossbow. A trigger appears out of the hilt, serving as a firing mechanism. The guard becomes the arms of the crossbow. The rope inside the guard becomes the string. Provide your own bolts.
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Posted: Mon Sep 08, 2014 6:24 pm
_I_Am_The_Doctor_X_ RPC Name: Sophia RPC Rank: Novice RPC Class: Knight
Weapon Name: Sophia's Rapier Weapon Rank: C Weapon Type: Rapier Weapon Description: A basket-hilt rapier with a blade of one meter in length. Designed by Sophia so that she could have a bit more variety on the battlefield. The sword is multiform in design, changing into certain other weapons at the user's discretion. As it was made with the specifications of a standard rapier, it does not alter its actual size much beyond that length, but can change enough so as to keep the user's opponent on their toes. On the grip of the weapon is a sensor that analyzes the user's thoughts, changing form according to what the user wants to use at that point in time. There is also a loose coil of rope within the basket of the hilt. This allows for the rapier to take on a crossbow-like form as well. Weapon Activated Abilities: • Blade Shift [ D ] - At the user's discretion, the blade can shift form, changing into a limited number of different weapons, including: Jian, Katana, Kodachi, Longsword, Rapier, Snake Sword, and Kopesh. • Crossbow [ E ] - At the user's discretion, the blade will change shape so as to become a crossbow. A trigger appears out of the hilt, serving as a firing mechanism. The guard becomes the arms of the crossbow. The rope inside the guard becomes the string. Provide your own bolts. Approved.
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Posted: Mon Sep 08, 2014 6:43 pm
RPC Name: Sophia RPC Rank: Novice RPC Class: Knight
Armor Name: Sophia's arms Armor Rank: C Armor Type: Arms Armor Description: A set of iron armor for the arms. They are a bit heavier than the standard set, for good reason. They allow for the user to have a greater customization of weaponry on the battlefield, though doing so sacrifices the amount of armor they have on their actual body, as it is stripped away to form the various weapons. The right arm also has a length of chain coiled around it. Both arms have a sensor on the inside of the hand that allows for the user to control the transformation with their thoughts. The amount of armor lost depends on what the user is making. Armor Activated Abilities: • Left Arm [ D ] - At the expense of armor on the left arm, the user can change the form for that arm. The left arm can change into the following: Shield, longsword (for twinblade style), katana (for twinblade style), left Bladed Knuckle • Right Arm [ D ] - At the expense of armor on the right arm, the user can change the form for that arm. The right arm can change into the following: Battle Axe, Claw Gauntlet, Dagger, Greatsword, Spear, Scythe, right Bladed Knuckle, Chain-sickle
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Posted: Mon Sep 08, 2014 7:25 pm
RPC Name: Saleria Nystorm RPC Rank: Novice RPC Class: Knight
Weapon Name: Claim Weapon: Gargoyle's Flame Ax Weapon Rank: B Weapon Type: Hand Ax Weapon Description: A weapon forged from Gargoyle's Stone Skeleton, granting this weapon almost complete indestructibility. The ax is also infused with a Magma gem to grant this weapon a perfect heat to prevent extensive damage. Saleria's main weapon as she keeps it with her at her own side to use at her own will. Weapon Passive Abilities: • Flame Tongue [ C ] The Flame ax is everlasting so long as the Magma Gem is in the Ax head, allowing for flame striking with ease. This is heavily effective against creatures who are weak to fire or are poisoned by the natural flames. This effect can be stacked with Fire enhancing techniques, increasing the flame rank damage by a rank only once. Weapon Activated Abilities: • Gargoyle's Tail [ D ] The Flame Ax is a multi-type weapon, allowing the use to be used with one hand or two. As such, Saleria can focus her energy into the Small Flame Ax and transform it into a large Halberd Ax. The range is increased by double as the user can swing it with a distance.
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Posted: Thu Sep 11, 2014 6:14 pm
KnightsRoyal RPC Name: Exceed RPC Rank: Adept RPC Class: Mechanist
RPC Sub-Class: Gun Commander
Armor Name: Mythic Armor: The Helm of Shadows Armor Rank: S Armor Type: Specialized Armor Armor Description: The Helm of Shadows: The sight of the sightless, the Helm of Shadows is known for it's name after being made by Exceed. The helmet is designed to blind the user but to give them Omnipotence of their surroundings via sounds and by the ground. The user is capable of seeing as far as they normally do with the helm, but capable of seeing things no other can see. The helm is faceless, covered in pitch darkness with holes near the mouth and nostril area to help the user breath. Armor Passive Abilities: • Dark Sight [ B ] The user gains the ability of Sonar detection, so long as anything is attached to the ground, any sound made can create a vibration. The user has a vision radius of 30 feet radius from the user being the center point. He CANNOT sense beings in the air unless they create a noise loud enough to touch down on the ground. Those who do not make a noise will be lost to the User's sight. Armor Activated Abilities: • Abyssal Beam [ A ] The user can concentrate their energy into the helmet, the darkness on the face cover making it hard to see. The user can release a beam of pure darkness, which absorbs the light out of the area it shoots through and hits. This technique is a rank stronger during night time due to the fact of what makes the helmet. Any foes hit with this are inflicted with blindness, the area where the beam hits has a hex seal on it, poisoning the foe to be deprived of light from their eyes for 4 posts. Targets already blinded are unaffected. RPC Name: Exceed RPC Rank: Adept RPC Class: Mechanist
RPC Sub-Class: Gun Commander
Armor Name: Mythic Armor: The Armor of Hades Armor Rank: S Armor Type: Specialized Armor Armor Description: The Armor of Hades: The protection of the Olympian God of Death, not even the holy can pierce through this defense. The Armor of Hades is designed to be anti nephilim, to protect the user from turncoat nephilim. The armor is well-made for both mobility and also has high heat-resistance, reducing damage from flame techniques by 1 full rank. It covers the waist, to the shoulders, and to the neck and all inbetween. Armor Passive Abilities: • Flame Eater [ B ] The user can absorb flame techniques C rank to heal their injuries at a slow rate. This can only be used once per fight as the healing process is slow and steady and goes over time. This can be used out of battle so long as the flames hit the torso armor. Armor Activated Abilities: • Demon's Wings [ C ] The user summons up a small spawn of fire wings, releasing several fire spears into the air. The spears rain down around the user, aiming for the foes as the spears materialize as demon bones sharpened as spears. The Wings remain to be used as gliding wings or be used as weapons as the wings are made of flames and can spawn more flame spears. The wings last for 4 posts only when activated. RPC Name: Exceed RPC Rank: Adept RPC Class: Mechanist
RPC Sub-Class: Gun Commander
Armor Name: Mythic Armor: The Golem's Gauntlets Armor Rank: S Armor Type: Specialized Armor Armor Description: The Golem's Gauntlets: The strength of giants, the power to cut through the air with a single cut flawlessly. The Golem's gauntlets cover the user's elbow to their fist, leaving the upper arm exposed. But this is for good reason as the Golem Gauntlet's can harden the armor covering the hand and fingers to a blade like appearance. A single swing from this can cut the air and send an invisible but forceful wave of energy out towards the opponent, exploding on impact. Armor Passive Abilities: Armor Activated Abilities: • Gift of the First Sylph(Active) [ A ] The user channels the energy in the Golem's Gauntlets to create a violent gust of wind around the hands. The winds soon surround the user before they push out a strong wave barrier rounding out at 7 feet diameter. It can resist B rank and below techniques, and two A rank attacks before the wind disperses as it lasts indefinitely otherwise. The user can only use Wind techniques with this barrier active. • Golem's Air Art [ B or A ] The user channels their energy into their hand, hardening it to match that of a tempered steel blade. The user then swings their hand out as if it was a sword, cutting the air itself as a wave of air flies out. The user can charge this up to an A rank to use both of their hands to create a larger explosive wave of air, exploding with the force of half of a rifle grenade. The range of this attack is 15 feet total from the user, the wave as long as an ordinary longsword's length(64 inches). It can be ducked if it is a horizontal wave, and explodes on impact of any physical object. RPC Name: Exceed RPC Rank: Adept RPC Class: Mechanist
RPC Sub-Class: Gun Commander
Armor Name: Mythic Armor: Boots of the Centaur Armor Rank: S Armor Type: Specialized Armor Armor Description: Boots of the Centaur: Legs of the sturdy, granting high mobility to allow quickness in steps like the mighty centaur. The Boots of the Centaur are used from a small blood sample from a Centaur, gifting the user unimaginable mobility. They can increase the user's jump height and running speed, does not affect dodge speed or rolling speed. The user can hanker themselves down with the boots to increase their durability and resilience, such as to tank and grasp a hold of a charging Centaur themselves. Armor Passive Abilities: • Natural Techniques [ A ] The Blood of the Centaur grants the boots natural movement, allowing the user to jump much higher than normal, and resisting fall damage. The user can now reach 30 feet into the air due to the natural movements. Armor Activated Abilities: • Centaur & Golem's Strength [ Rank Equivalent ] The user gets into a catching stance, their gauntlets and boots can be seen glowing as they are prepared for anything. Should an enemy charge into this, be it larger than the user or should it be a large physical attack, the user will catch it. The pushing force will be nulled as the user will begin to lift the foe up, dropping them down behind the user. This skill can only be used if the user has both the Gauntlets and the Boots of the Mythic Armor.
Approvaled
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Posted: Sun Sep 14, 2014 1:25 pm
_I_Am_The_Doctor_X_ RPC Name: Sophia RPC Rank: Novice RPC Class: Knight
Armor Name: Sophia's arms Armor Rank: C Armor Type: Arms Armor Description: A set of iron armor for the arms. They are a bit heavier than the standard set, for good reason. They allow for the user to have a greater customization of weaponry on the battlefield, though doing so sacrifices the amount of armor they have on their actual body, as it is stripped away to form the various weapons. The right arm also has a length of chain coiled around it. Both arms have a sensor on the inside of the hand that allows for the user to control the transformation with their thoughts. The amount of armor lost depends on what the user is making. Armor Activated Abilities: • Left Arm [ D ] - At the expense of armor on the left arm, the user can change the form for that arm. The left arm can change into the following: Shield, longsword (for twinblade style), katana (for twinblade style), left Bladed Knuckle • Right Arm [ D ] - At the expense of armor on the right arm, the user can change the form for that arm. The right arm can change into the following: Battle Axe, Claw Gauntlet, Dagger, Greatsword, Spear, Scythe, right Bladed Knuckle, Chain-sickle Hm... I will say approved, but she cannot obtain or gain it till she is at least Adept rank, when she can utilize these type of gauntlets into either a sub-class or a full-powered Personal Fighting Style. You cool with that dude? XD
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