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Posted: Mon May 26, 2014 9:59 pm
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Posted: Tue May 27, 2014 1:14 pm
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Posted: Wed May 28, 2014 8:54 pm
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Kitsuneko Suzuki RapscalliantJackalope Tunes14 So... How is everyone? ^^ Still alive. Schoolwork dying down. Hoping the RP here doesn't die before summer. We should play poke the teacher smile I'm doing ok. A nice mix between running around trying to get things done and not having enough time (during the day) and sitting around pulling my hair from boredom (at night when I have insomnia and can't sleep). It's... interesting. lol
We should TOTALLY play poke the teacher! ^^ That sounds like a fun game to pass the time with!
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Posted: Thu May 29, 2014 3:42 am
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Tunes14 Kitsuneko Suzuki RapscalliantJackalope Tunes14 So... How is everyone? ^^ Still alive. Schoolwork dying down. Hoping the RP here doesn't die before summer. We should play poke the teacher smile I'm doing ok. A nice mix between running around trying to get things done and not having enough time (during the day) and sitting around pulling my hair from boredom (at night when I have insomnia and can't sleep). It's... interesting. lol We should TOTALLY play poke the teacher! ^^ That sounds like a fun game to pass the time with!
I'm board most of my day. *hugs* In fact woke I woke up about 3 something this morning I feel tired but I cant sleep any more.
Yeah a game of poke the teacher. do we just want to play it here? only rule in this game is to have fun.
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Posted: Thu May 29, 2014 3:45 am
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Posted: Thu May 29, 2014 4:05 am
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Posted: Thu May 29, 2014 10:56 pm
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Hiacinth I was wondering why you think Shane is so different in the actual RP than what I put in my profile? I'm afraid my characters always wind up different when I actually use them from when I make their profiles and I could use some help with that!
Brace yourself for an unnecessary essay.
I don't think it's necessarily a bad thing when a character turns out entirely different from the original profile, so long as they stay consistent after that. I've had characters turn into the polar opposite of what I planned.
In my limited experience, it seems to occur when I choose characteristics that either clash with my own personality, so it's harder to know how to represent them, or when I get very detailed with my initial description. I don't know how my character responds to situations until I try them out, so I tend to have the most trouble following through with adjectives like "shy," or "defensive," to use examples from yours. Nobody's defined by an interactive trait like that in all situations.
What I picked up on was "not easily flustered" and "makes a habit of listening and gathering information before speaking," which I took to mean a reserved and logical character. But when I got to hear his thoughts in your first post, he seemed quite flustered, barely keeping his external cool, and overanalyzing rather than habitually calculating (which maybe was what you intended in your intro, and I misread.) To be honest, I like the characterization you "showed" better than what you "told." Your original definition seems to be a standard he's personally trying to hold himself to, but failing.
The only problem I see is defining that he seems unapproachable. That depends more on the character doing the approaching than the character being approached. But I'm probably being too picky about that and break that suggestion all the time. sweatdrop
Hope that helped?
poke
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Posted: Fri May 30, 2014 3:09 am
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Yeah, it's not a bad thing. I have that problem a lot. Usually for me, though, my characters don't really start with too many specific traits. They just have a general mindset and perspective on life (which mostly stems from their past), and I just play them frequently to flesh them out. They grow on their own. So then, when I have to do things like fill out profiles, I'm often at a loss for how to describe them, because I don't think of them that concretely, if that makes sense...?
But I'm something like a hippie for character making - as long as the character is consistent and not a Mary Sue/Gary Stue, it's good to just run with it and let the character develop a life of it's own. When I have to fill out profiles, I play the character for a while first and try o see what traits they display or I send them through some online personality quiz and see what comes up - take the parts of their descriptions that I see in the characters and use that. It helps put my character in an interesting light, sometimes. Describes them in ways that strike me as ture, but I never would have thought about myself.
And poke...
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Posted: Fri May 30, 2014 12:04 pm
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Posted: Sat May 31, 2014 1:15 pm
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Posted: Mon Jun 02, 2014 2:22 pm
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Posted: Tue Jun 03, 2014 7:54 am
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