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Posted: Sun Mar 23, 2014 1:17 pm
kit the sorrowful I don't like the idea of one RPC being able to cast multiple jutsu in one post. Why cant we keep it this way? you know one jutsu for one RPC per post, Shadow clones can cast one jutsu as well if the shadow clone jutsu is used. The idea of being able to cast multi-jutsu could be a bit overpowering in my opinion. But im not opposed to it if I find a system that could work for it. people already cast more than one in a post. its normally limited to 3 give or take, but there has never been a set rule on it. Besides this system is not telling you how many jutsu you can do but how many seals. The average seals for a jutsu are going to be about 3-6. If you can only do 5 seals in a post then your not really going to be able to do more than one. However if you put lot of time and training into it then there is no reason you shouldent be able to do more in a post in an attempt to overwhelm your opponent.
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Posted: Sun Mar 23, 2014 1:25 pm
well maybe I have been away for far too long then because in NUR it has always been a rule the only one jutsu per post. You always had to give your opponent a chance to do something. If I use the rasengan which doesn't even use handsigns and then cast a water dragon jutsu and summon 7 water dragons to attack from all sides while I rushed in to attack hed either get hit by the rasengan or the water dragons. Which is technically the same as an auto-hit.
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Kit Joukai Heyaza Vice Captain
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Posted: Sun Mar 23, 2014 1:32 pm
kit the sorrowful well maybe I have been away for far too long then because in NUR it has always been a rule the only one jutsu per post. You always had to give your opponent a chance to do something. If I use the rasengan which doesn't even use handsigns and then cast a water dragon jutsu and summon 7 water dragons to attack from all sides while I rushed in to attack hed either get hit by the rasengan or the water dragons. Which is technically the same as an auto-hit. Its not the same as an auto hit at all, the opponent has to have an answer to all the techniques. Spamming is a tactic, you can wear down your opponent fast, however your burning up a lot of chakra. There is nothing wrong with it its just annoying when they keep tossing bigger and bigger stuff. The seal system will force a strategy in what jutsu you use when. V.S. always toss your biggest.
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Posted: Sun Mar 23, 2014 1:38 pm
Sindenky Sosei kit the sorrowful well maybe I have been away for far too long then because in NUR it has always been a rule the only one jutsu per post. You always had to give your opponent a chance to do something. If I use the rasengan which doesn't even use handsigns and then cast a water dragon jutsu and summon 7 water dragons to attack from all sides while I rushed in to attack hed either get hit by the rasengan or the water dragons. Which is technically the same as an auto-hit. Its not the same as an auto hit at all, the opponent has to have an answer to all the techniques. Spamming is a tactic, you can wear down your opponent fast, however your burning up a lot of chakra. There is nothing wrong with it its just annoying when they keep tossing bigger and bigger stuff. The seal system will force a strategy in what jutsu you use when. V.S. always toss your biggest. hm... well I can see that one. But id have to go through the entire jutsu list and assign a handseal limit for each individual justu crying man more work lol
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Kit Joukai Heyaza Vice Captain
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Posted: Sun Mar 23, 2014 1:38 pm
Okie dokie all answer corresponding to each part. 1. Hmm. Ok I guess that makes sense. But Maybe in addition to leveling up though, harder quests give more stat points/experience kind of as a benefit also? I don't think this would be super mechanical since it still requires work on the roleplayers part, and it also could be restricted to rank. Thus giving an insentive that they still have to work for. 2. Ok that's nice, I pretty much wanted the same thing. 3. Yeah I like that, the only thing I was saying was that it makes more sense being called intelligence XD Moving on: I think of we have the rank system for Genin, chuunin, Jonin, Kage, etc then we don't really need the level system. From what I observed it was more of a representation of stats and where you are then anything else. If this part is implemented what else would it do? One additional thing,I think after the system is changed the stat boosts in the clans/bloodlines should be also. Just to balance everything out more.
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Posted: Sun Mar 23, 2014 1:50 pm
I think you guys are missing the point. Ranks matter. A Genin does not have the same rights and restrictions as a jounin. Being a Shinobi is a job, and your rank is like your job title. Each rank has its own job description too. Access to better jusu ans missions are given to higher ranks because they are strong enough to handle it. Problem is every system works backwards. you dont get strong enough to earn the promotion, the promotion GRANTS the strength. The level system is added to remove that bond between rank and power. Trust me you could say "Ranking up give no benefit. There no reason to do it." and people would STILL do it and were not even saying that. a great way to look at it, Rank=/= power Rank = social status Thats not 0 but we need to start thinking of ways to make ranks better WITHOUT it making people stronger. Oh yeah this system is the framework of an entire guild. If you guys plan to use my masterpiece then it will take A LOT of work. Trust me ill be right there beside you doing the grunt work but we cant start on anything till ive released the ENTIRE system. NOTHING is left untouched by this system.
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Kit Joukai Heyaza Vice Captain
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Posted: Sun Mar 23, 2014 1:55 pm
Lol well I will let you get back to it then and post any questions I have as I have been doing ^_^ when you feel like its finished the crew and myself will review it ^_^
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Posted: Sun Mar 23, 2014 2:15 pm
Ok, I understand. Im just trying to find some positive part to ranking up. Something else, I was thinking of the will power stat and I thought of something I think might work but I'm a bit unsure. So it's based off the users genjutsu stat and your willpower stat. If your WP stat is half of the opponents genjutsu stat, then you are able to become aware that you are under a genjutsu. However, you are unable to break out of it. If the WP stat is 3/4 of the enemies genjutsu stat then you are able to get out by causing yourself a great deal of pain. However, this could lower your speed/strength stat for a post since you just wounded yourself. Finally if your WP stat is equal to or greater than the opponents genjutsu stat, than you are able to break out of it With an allyOk a main part of an ally is them helping you out of a genjutsu if you become trapped. Likewise, an ally is able to assist you if you are under a genjutsu. If an ally makes physical contact wit you, then your Willpower stats become merged for that second. This allows the ally to release a genjutsu cast onto you. Demon/AngelsBy having a demon/angel your WP stat can be boosted. However, you must first increase your level of control. Just like a demon/angel doesn't volunteer their chakra to a host they aren't friendly with, they won't help them out of genjutsu. For each rank of mastery of a Demon/Angel 1 WP point is added.( I based this off of the original 3 stage mastery from NUR) mastering a stage 0 adds nothing.
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Posted: Sun Mar 23, 2014 2:27 pm
Solarius flare Ok, I understand. Im just trying to find some positive part to ranking up. Something else, I was thinking of the will power stat and I thought of something I think might work but I'm a bit unsure. So it's based off the users genjutsu stat and your willpower stat. If your WP stat is half of the opponents genjutsu stat, then you are able to become aware that you are under a genjutsu. However, you are unable to break out of it. If the WP stat is 3/4 of the enemies genjutsu stat then you are able to get out by causing yourself a great deal of pain. However, this could lower your speed/strength stat for a post since you just wounded yourself. Finally if your WP stat is equal to or greater than the opponents genjutsu stat, than you are able to break out of it With an allyOk a main part of an ally is them helping you out of a genjutsu if you become trapped. Likewise, an ally is able to assist you if you are under a genjutsu. If an ally makes physical contact wit you, then your Willpower stats become merged for that second. This allows the ally to release a genjutsu cast onto you. Demon/AngelsBy having a demon/angel your WP stat can be boosted. However, you must first increase your level of control. Just like a demon/angel doesn't volunteer their chakra to a host they aren't friendly with, they won't help them out of genjutsu. For each rank of mastery of a Demon/Angel 1 WP point is added.( I based this off of the original 3 stage mastery from NUR) mastering a stage 0 adds nothing. I really like this. I want add a bit more to it, like an ally helping you out is not free, requires a certain lelve of chakra control and is a technique you have to learn, but not that hard for a squad to make sire they have 1-2 people who can do this. I also want to make sure genjutsu doesnt become "broken". It cant be to easy to break out of or nobody will be able to use genjutsu propperly. At the same time it cant be to easy to trap people with or it will be impossible to fight against. A fine line must be drawn.
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Posted: Sun Mar 23, 2014 2:28 pm
Solarius flare Ok, I understand. Im just trying to find some positive part to ranking up. Something else, I was thinking of the will power stat and I thought of something I think might work but I'm a bit unsure. So it's based off the users genjutsu stat and your willpower stat. If your WP stat is half of the opponents genjutsu stat, then you are able to become aware that you are under a genjutsu. However, you are unable to break out of it. If the WP stat is 3/4 of the enemies genjutsu stat then you are able to get out by causing yourself a great deal of pain. However, this could lower your speed/strength stat for a post since you just wounded yourself. Finally if your WP stat is equal to or greater than the opponents genjutsu stat, than you are able to break out of it With an allyOk a main part of an ally is them helping you out of a genjutsu if you become trapped. Likewise, an ally is able to assist you if you are under a genjutsu. If an ally makes physical contact wit you, then your Willpower stats become merged for that second. This allows the ally to release a genjutsu cast onto you. Demon/AngelsBy having a demon/angel your WP stat can be boosted. However, you must first increase your level of control. Just like a demon/angel doesn't volunteer their chakra to a host they aren't friendly with, they won't help them out of genjutsu. For each rank of mastery of a Demon/Angel 1 WP point is added.( I based this off of the original 3 stage mastery from NUR) mastering a stage 0 adds nothing. There are no Angels in this guild. It was a poorly done spin off ac of the tailed beasts. And you aren't factoring in that there are Genjutsu that even if your aware you cannot break free from. Such as tsukuyomi with the sharingan. You can know your trapped in a genjutsu. But can do nothing about it. Then there is the feather Genjutsu that immediately put people to sleep.
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Kit Joukai Heyaza Vice Captain
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Posted: Sun Mar 23, 2014 2:46 pm
I see. Well if the max chakra control stat is 15, then how about 6-7? That way it requires some work to get to. The rank could either be set at chuunin or vary depending on the opponents rank. I kinda want to say take out the awareness so it's only full resistance or harm, but idk. I guess some bloodline genjutsu are going to have to be impervious to the WP stat. I think this could work for most but not all genjutsu present. So it should just be written in if the genjutsu is resistant to Kai. The feather jutsu however could still be a part of the system. It was weaker since it covered the whole chuunin exam stadium, but many ninja were still resistant to it. In instances like this, maybe the 3/4 means a weaker effect or even full resistance. While having a higher WP stat means automatic resistance. This brings me to another point: should genjutsu be able to be cast on multiple people or no?
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Posted: Sun Mar 23, 2014 3:02 pm
Solarius flare I see. Well if the max chakra control stat is 15, then how about 6-7? That way it requires some work to get to. The rank could either be set at chuunin or vary depending on the opponents rank. I kinda want to say take out the awareness so it's only full resistance or harm, but idk. I guess some bloodline genjutsu are going to have to be impervious to the WP stat. I think this could work for most but not all genjutsu present. So it should just be written in if the genjutsu is resistant to Kai. The feather jutsu however could still be a part of the system. It was weaker since it covered the whole chuunin exam stadium, but many ninja were still resistant to it. In instances like this, maybe the 3/4 means a weaker effect or even full resistance. While having a higher WP stat means automatic resistance. This brings me to another point: should genjutsu be able to be cast on multiple people or no? The Genjutsu will state in the description if it can be cast on multiple targets or not. of course if it is a Dojutsu based genjutsu then its obvious its 1 cast at a time. And yes the genjutsu also have if you cant kai out of it in the description. Willpower shouldn't be a stat in my opinion. You chould just spend X amount of chakra to kai out. I.E. a genjutsu is cast for 45 chakra points, then a minimum 46 chakra points should be used to Kai out of the Genjutsu by overpowering it.
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Kit Joukai Heyaza Vice Captain
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Celestial Moonshine Azure
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Posted: Mon Mar 31, 2014 11:12 am
Solarius flare Ok, I understand. Im just trying to find some positive part to ranking up. Something else, I was thinking of the will power stat and I thought of something I think might work but I'm a bit unsure. So it's based off the users genjutsu stat and your willpower stat. If your WP stat is half of the opponents genjutsu stat, then you are able to become aware that you are under a genjutsu. However, you are unable to break out of it. If the WP stat is 3/4 of the enemies genjutsu stat then you are able to get out by causing yourself a great deal of pain. However, this could lower your speed/strength stat for a post since you just wounded yourself. Finally if your WP stat is equal to or greater than the opponents genjutsu stat, than you are able to break out of it. To be honest, I don't think this would work. If you think about it, a genjutsu Shinobi is naturally going to max their Genjutsu stat. It boosts illusions, and bloodlines sometimes let you overcap it. But there is no such thing as a 'willpower' shinobi. Genjutsu would rule unless there are ninja that decide to be weak so that they can break out of genjutsu without stabbing themselves. I think a better system would be GJ/2 + 2 vs WP So a shinobi with 10 WP would break out vs 16 GJ, but lose to, say, 18. Kai shouldn't be 'spend more chakra'. It should be based on chakra control. I also believe that INT should allow you to see through illusions. From what I've gathered, intelligence helps with the amount of jutsu you know, and you might be able to recognize a genjutsu. Also, your character would be intelligent enough to recognize the inconsistences, and what not. That way, there'd be two ways to break out of genjutsu. One is through sheer willpower, and the other through intelligence, chakra control, and usage of Kai. Sakura was smart, had amazing chakra control, and she knew Kai. I didn't think of her as particularly willful. I suggest INT x 2 vs GJ to notice, and CC x 2 - 3 vs CC + 1/2GJ. To be honest, these would only work if we had no caps. I support no caps, too, as long as we slow down growth. Start with two posts to boost a stat one point, and add two posts after each 'milestone' is reached in. 5, 10, 15 etc. That's 10 posts to five, 30 posts to ten, 60 posts to 15, and so on. Getting to 50 would take 550 posts with each stat taking 20 posts. Assuming that one post takes five minutes, that's 45 hours total. This allows there to be a capless system while still preventing one from becoming -too- strong. That being for just one stat. For people who don't have time to sit and grind for one stat, there are missions. Each 'mission' you complete can be reviewed by staff members, and you can be given appropriate rewards based on rp ability and such. This would come in the form of stat points. That way, you can complete a mission over the span of a few days, and still get points. These would gradually decrease as you get stronger, but it'd be up to the jurisdiction of the rewarder. It's also an alternative for those of use that don't want to rp about kicking a tree for ten hours. Missions don't have to only be assigned missions, either. Participating in an event would be considered a 'mission', as well as being involved in a potentially lethal fight. It'd promote rp, as opposed to holing up in a training ground and grinding your way to victory. Finally, I don't really like the idea of an exp system. I also feel that rank shouldn't come with any benefit at all, aside from maybe a couple of stat points. The benefits of rank would be better and more rewarding missions, along with more access to jutsu libraries and such. If someone wants to try and lolgenin, then it's a problem that can be handled ICly. Promotions can be forced by a kage. I wouldn't let a jounin level shinobi stay at genin, after all. ... Wow, that was a lot. Well, I think that's all I have to say. Sorry if it's TL and you DR. I kinda went overboard.
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Posted: Tue Apr 01, 2014 7:39 am
Celestial Moonshine Azure Solarius flare Ok, I understand. Im just trying to find some positive part to ranking up. Something else, I was thinking of the will power stat and I thought of something I think might work but I'm a bit unsure. So it's based off the users genjutsu stat and your willpower stat. If your WP stat is half of the opponents genjutsu stat, then you are able to become aware that you are under a genjutsu. However, you are unable to break out of it. If the WP stat is 3/4 of the enemies genjutsu stat then you are able to get out by causing yourself a great deal of pain. However, this could lower your speed/strength stat for a post since you just wounded yourself. Finally if your WP stat is equal to or greater than the opponents genjutsu stat, than you are able to break out of it. To be honest, I don't think this would work. If you think about it, a genjutsu Shinobi is naturally going to max their Genjutsu stat. It boosts illusions, and bloodlines sometimes let you overcap it. But there is no such thing as a 'willpower' shinobi. Genjutsu would rule unless there are ninja that decide to be weak so that they can break out of genjutsu without stabbing themselves. I think a better system would be GJ/2 + 2 vs WP So a shinobi with 10 WP would break out vs 16 GJ, but lose to, say, 18. Kai shouldn't be 'spend more chakra'. It should be based on chakra control. I also believe that INT should allow you to see through illusions. From what I've gathered, intelligence helps with the amount of jutsu you know, and you might be able to recognize a genjutsu. Also, your character would be intelligent enough to recognize the inconsistences, and what not. That way, there'd be two ways to break out of genjutsu. One is through sheer willpower, and the other through intelligence, chakra control, and usage of Kai. Sakura was smart, had amazing chakra control, and she knew Kai. I didn't think of her as particularly willful. I suggest INT x 2 vs GJ to notice, and CC x 2 - 3 vs CC + 1/2GJ. To be honest, these would only work if we had no caps. I support no caps, too, as long as we slow down growth. Start with two posts to boost a stat one point, and add two posts after each 'milestone' is reached in. 5, 10, 15 etc. That's 10 posts to five, 30 posts to ten, 60 posts to 15, and so on. Getting to 50 would take 550 posts with each stat taking 20 posts. Assuming that one post takes five minutes, that's 45 hours total. This allows there to be a capless system while still preventing one from becoming -too- strong. That being for just one stat. For people who don't have time to sit and grind for one stat, there are missions. Each 'mission' you complete can be reviewed by staff members, and you can be given appropriate rewards based on rp ability and such. This would come in the form of stat points. That way, you can complete a mission over the span of a few days, and still get points. These would gradually decrease as you get stronger, but it'd be up to the jurisdiction of the rewarder. It's also an alternative for those of use that don't want to rp about kicking a tree for ten hours. Missions don't have to only be assigned missions, either. Participating in an event would be considered a 'mission', as well as being involved in a potentially lethal fight. It'd promote rp, as opposed to holing up in a training ground and grinding your way to victory. Finally, I don't really like the idea of an exp system. I also feel that rank shouldn't come with any benefit at all, aside from maybe a couple of stat points. The benefits of rank would be better and more rewarding missions, along with more access to jutsu libraries and such. If someone wants to try and lolgenin, then it's a problem that can be handled ICly. Promotions can be forced by a kage. I wouldn't let a jounin level shinobi stay at genin, after all. ... Wow, that was a lot. Well, I think that's all I have to say. Sorry if it's TL and you DR. I kinda went overboard. Hello there. I see what you mean with the will power stat. I thought they should be as one because smarter shinobi would naturally be able to get out of genjutsu easier. I really like the idea of using both chakra control and intelligence, didn't see willpower, but I just don't want a system to become too" complex" . That's why I went with a really simple one. I don't know if I'm the one up even say this -_- do you think we could maybe pm each other to get a simpler system down then post it? I really like genjutsu and want a good system for it. Have you say I also liked everything else here XD
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Posted: Tue May 15, 2018 6:55 am
- I haven't read much but thats the same response you're going to get if you make the finally copy this extensive. Too many numbers no one role plays for the mathematics.
- I would make everything simple and all the things you feel are left out should tie into what you will have already.
Taijutsu [ durability, speed, strength ]
Ninjutsu [ chakra reserve, chakra control ]
Genjutsu [ I wouldn't do much with this since its an oddball. I'd make it supplementary with standard weight for everyone. Clans that use genjutsu make this kind of a wack category to rely on anyway. I would use this as a way to gauge intelligence but intelligence can't truly be measured and comes from constant decision making. ]
- Levels? For what? Don't deviate from Naruto too much just do the standards or it'll confuse people. We wanna plug in and go not relearn a whole system that doesn't exist in Naruto.
Start using rank and titles Rank = skill [ E- S ] Title = status [ Academy - Kage ]
Titles and rank can come with different benefits and can be progressed separately. You can be S-Ranked Genin [ Eternal Genin ]
- Casting only one technique per post is a bad idea. idk why you would want that. There is no path nor is there anything commendable about 1 just per post.
I don't think there should be a limit especially not one technique per post, because ninja combine techniques all the time and use combination of techniques like water and lightning.
- With an ally is not needed. [ you have kai to release genjutsu and it is used just like this. If you want combinations then create a combination system which is also not necessary. Might as well just role play it out. ]
- Demons/angels: Pretty sure that demons have stages. Idk if you guys haven't been doing this, but yeah... [ angels was a bad idea. Ive seen it done time and time again especially because I know where NUR originally got the idea. stare ] Stages should include: 1. Chakra reserves 2. Abilities per stage 3. How to unlock each stage
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