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Ariana baa chan
Crew

PostPosted: Thu Jan 20, 2022 6:08 pm


Basic Info
Full Name: Ariana Kurama Uzumaki
Nicknames: Ari or Gaia
Age: 19
Birth Date: 08/09
Gender: Female
Sexuality: Demisexual
Race: Blasian (Jamaican & Chinese)
Rank: Genin
Chakra Points: calculating
Ninja Type/Class: Genjutsu/Master Sealing Class

Favorites
Animal(s) : Pizzly Bear & Leopard
Color(s) : Black, gray, & gold
Number(s) : 666
Two Elements: Fuinjutsu & Genjutsu
Weapon of choice: Scrolls
Strength: Vulnerability & predatory instincts
Weakness: Confidence makes her feel less enabled. Tends to have a problem functioning without being controlled and frustrated when given free will.

Jutsu List:

Non-Elemental Jutsu
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Primary Elemental Jutsu
-
-
-
-
-
-
-


Secondary Elemental Jutsu
-
-
-
-
-
-
-
-
-



Summoning: (Chuunin+)
Bloodline: Kurama
Clan: Uzumaki

Character Description
Looks: Chic
Personality: spirited and poised, but lives to obey even if she aims to be free. However never wishes to fully satisfy anyone she pleases and loves leaving things to be longed for especially when reaching near perfection. Tends to lose interest in life after huge accomplishments.

Background: Grew up far from the norm. Her home normalized abuse of all kinds. Most wont understand her kindness, forgiveness, or loving nature. However, manipulators wont understand why she is so aggressive with them outwardly. She knows when shes being manipulated for she never quite has an agenda to be confused in the first place. Ayana grew up with no space or time for herself. She is used to not having and always giving her last. If she isnt struggling in life she becomes dysfunctional and aimless.
Village: leaf
Family:

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture: i dont feel like limiting myself lol im not even gonna try
PostPosted: Fri Jan 28, 2022 1:57 am


VIII-IX-MCMXCI
Basic Info
Full Name: Ariana Kurama Uzumaki
Nicknames: Ari or Gaia
Age: 19
Birth Date: 08/09
Gender: Female
Sexuality: Demisexual
Race: Blasian (Jamaican & Chinese)
Rank: Genin
Chakra Points: calculating
Ninja Type/Class: Genjutsu/Master Sealing Class

Favorites
Animal(s) : Pizzly Bear & Leopard
Color(s) : Black, gray, & gold
Number(s) : 666
Two Elements: Fuinjutsu & Genjutsu
Weapon of choice: Scrolls
Strength: Vulnerability & predatory instincts
Weakness: Confidence makes her feel less enabled. Tends to have a problem functioning without being controlled and frustrated when given free will.

Jutsu List:

Non-Elemental Jutsu
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Primary Elemental Jutsu
-
-
-
-
-
-
-


Secondary Elemental Jutsu
-
-
-
-
-
-
-
-
-



Summoning: (Chuunin+)
Bloodline: Kurama
Clan: Uzumaki

Character Description
Looks: Chic
Personality: spirited and poised, but lives to obey even if she aims to be free. However never wishes to fully satisfy anyone she pleases and loves leaving things to be longed for especially when reaching near perfection. Tends to lose interest in life after huge accomplishments.

Background: Grew up far from the norm. Her home normalized abuse of all kinds. Most wont understand her kindness, forgiveness, or loving nature. However, manipulators wont understand why she is so aggressive with them outwardly. She knows when shes being manipulated for she never quite has an agenda to be confused in the first place. Ayana grew up with no space or time for herself. She is used to not having and always giving her last. If she isnt struggling in life she becomes dysfunctional and aimless.
Village: leaf
Family:

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture: i dont feel like limiting myself lol im not even gonna try


Approved O/

Kit Joukai Heyaza
Vice Captain

Greedy Lunatic


Lokiimprison

PostPosted: Tue Oct 04, 2022 8:03 am


Full Name: Toshiro Hayabusa
Nicknames: None at the moment
Age: 15
Birth Date: March 9th
Gender: Male
Sexuality: Heterosexual
Race: human
Rank: (Everyone starts out as Genin unless noted)
Chakra Points:
Ninja Type/Class: Taijutsu adept


Favorites
Animal(s) : Wolf
Color(s) : Green
Number(s) : 36
Two Elements: lighting, water
Weapon of choice: Kunai
Strength: level headed
Weakness: Pretty girls
Jutsu List:
[These are what basic shinobi know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]

Non-Elemental Jutsu
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Primary Elemental Jutsu
-Yurayura Ranpu no Jutsu (Flickering Light Technique)
Description: Charging electrical chakra throughout the Cloud-Nin's entire body the shinobi makes his skin light up giving it a bright glow that can allow him to see it a night. With an additional five control one can control this bright glow to make the light flicker, using it as a code or a signal. An additional five power allows the user to create a flicker so bright it can disable anyone who looks directly at him for a post.
-Raikou Bunshin no Jutsu (Lightning Clone Technique)
Description: This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.
-Heki no Jutsu (Burst Technique)
Description: An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state.
-
-
-
-


Secondary Elemental Jutsu
-Mizu no Waruasobi (Trick of Water)
Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision.
-Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.
-
-
-
-
-
-
-



Summoning: (Chuunin+)
Bloodline: Uchiha (but has no idea who the Uchiha are)
Clan:

[Character Description
Looks: slight tan skinned, grey eyes, white hair styled liked Minato, clothes is a mixture of young Minato and borato combined
Personality: calm and a little pervy (jiraiya)
Background: grew up in in the village hidden in the Cloud with his mother, wondering who is father is and why he didn't stick around, Toshiro's mission in life is finding out where his father is and asking him why he left
Village: Cloud
Family: Mother (Emery Hayabusa) alive, Father (Shishui Uchiha) unknown whereabouts

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
PostPosted: Sun Oct 30, 2022 7:16 pm


Theme Song: "Hello Little Kitty Kat"


Basic Info
Full Name: F a r r a h::: A r i a n a::: L o t u s:::
Nicknames O m n i | K i t t e n z
Age 28
Birth Date VIII-IX
Gender Female
Sexuality Demisexual
Race: B l a s i a n
Rank Genin
Chakra Points: 100
Ninja Type/Class: Uzumaki Sealing Master | Sensory
Speed: 4(+2/-1)
Strength: 3(+2/-1)

Favorites
Animal(s) : Felines
Color(s) : Black
Number(s) : IX
Two Elements: Sensory | Raiton
Weapon of choice: Sensory
Strength: Sensory
Weakness: Suffering of man & poor hygiene.

Jutsu List:
Non-Elemental Jutsu
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Blood Jade Eyes :::
• Allows the user to interrupt with all forms of Bakyagun effects, stopping its abilities. Allows real chakra clones to attack.
• Strength against genjutsu; allows you to detect it more easily
• Begins with an extra +1 in Intelligence
• Genjutsu Resistance (When comparing Intelligence stats the Adjacent system is extended. Meaning that any shinobi that is 2 points stronger is considered neutral)

-
-
-
-
-
-
• Doesn't really help with anything other than sight and some genjutsu


Uzumaki ::: Chunnin +
• The only shinobi in the world capable of freely using space-time jutsu; however I use the word "freely" loosely -- it still costs a fair amount of chakra and even the highest Kage can become exhausted from overuse
• Although the Uzumaki only have very small chakra cost reductions [subtract 1/4 of the cost] on sealing techniques, they are gradually capable of sealing energy from the environment around them. Meant to prolong battles and slowly debilitate their foes as they draw down their chakra with sealing techniques, the Uzumaki are the best at lasting long and using over-enlarged amounts of chakra. By activating their tattoos, they will gain a number of chakra from the environment every post (3 at genin, 5 at chuunin, 8 at jounin, 10 at sannin, 12 at kage). This connection to nature also gives them a sense of nature; they can feel disturbances in chakra.
• As the Uzumaki often use sealing techniques by means of "rites" and "rites" can be placed onto weapons, the Uzumaki are very accurate when it comes to throwing projectiles for they often use them as the sealing points for their techniques
• Fuuinjutsu can be used without speech; you do not have to speak the technique you are using, you also don't have to use handseals for these techniques
• Capable of sealing their techniques into allies for [one time use] even if the ally doesn't have that element -- however, this must be done and prepared out of battle
• Fuuinjutsu technique training is halved
• All Fuuinjutsu are stronger by [1] rank, and can be shaped in particular ways (for example, a barrier can be shaped into a shield)
• Slightly enhanced perception due to their born-training of always needing to be aware and prepared
• Slightly faster than others of their rank because of their reliance on speed and quick timing
-
-
-
-
-
-
-
-

• It is true that the Uzumaki are accurate at throwing projectiles -- however, their general taijutsu isn't really very good, and they cannot learn any taijutsu styles -- but may learn two weapon styles [fully]
• Uzumaki may only have one element -- however they may use any attacks absorbed by sealing techniques -- but only ONCE per absorption. They may also have two sub-elements.
• Only Special Jounin and above may use space-time fuuinjutsu!
• Generally weak against the unpredictable earth element as it is rarely ever a straight-forward blast of chakra -- thus making sealing it difficult unless you want to spend the chakra on sealing that whole portion of the earth
• Very weak at lower ranks, even Chuunin and Special Jounin, as this is a building class where you start off weak and eventually grow to be very formidable. Although sealing specialists can be useless without great talent, ones with talent can surpass many other shinobi with hard effort and work.
• The class lies on preparation; someone not always prepared with their seals in place and their strategies intact will do very badly with this bloodline. Planning is a must, setting is a must (good to lure opponents into planned territory), stealth is a must and a quick eye is completely necessary.
• No summon


Bloodline: Ranmaru's Doujutsu
Clan: Uzumaki

Character Description
Looks: Refer to images below, but with Jade colored eyes.
Height | 5'9"
Weight | 165 lbs
Markings | Tattoos
Common Clothing :::
Royal Shimmering Gold Crown w/Glowing Gems (1)
Royal Head Dress (1)
Royal Shimmering Gold Ear Rings (1)
Royal Shimmering Gold Plated Necklace (1)
Royal Shimmering Gold Shoulder Plate Pair (1)
Royal Gown w/Shimmering Gold Decorative (1)
Royal Corset w/Shimmering Gold Decorative (1)
Royal Double Strapped Waist Garter Belt w/Shimmering Gold Decorative (1)
Royal Hip Garter Belt Pair w/Shimmering Gold Decorative (1)
Black Double Strapped Thigh Garter Pair (1)
Black Utility Pouch per Thigh (3)
Royal Shimmering Gold Ninja Shoes (1)


Personality Farrah is meticulous about being poised, observational, and minimalistic. Having a highly sensitive personality she finds her balance by strongly embracing the 3 big eastern philosophies to widen her perspective and instill inner peace. Farrah's dream is to free all sentient beings from samsara and guide those along by means of the Lotus Sutra. Her gracious, warm, & vivacious nature usually over shadow her moments of over the top murderous intent making her seem peaceful most times. The funny thing is she only gets this way when she feels her point does not get across and feels her patience is being taken for granted. This temperament flaw often leaves Farrah triggered and survival instincts stay engaged for extended periods of time due to childhood trauma and a pretentious attitude for thinking she knows what will bring peace to others. Farrah is meticulous with her philosophies and disciplines to a psychopathic level by exercising her beliefs throughout each day of the year.


Background:
xxxxFarrah had a very rough upbringing psychologically so she pushed herself spiritually to transcend her days. Her life went between normal and harsh extremes such as homelessness and abuse. These experiences were traumatizing and she buried a lot of it though she is quite far on her spiritual journey.
xxxxGrowing up her social groups were extremely cruel, but she often tried to reciprocate with the opposite. Farrah could often be found living by the philosophy she studied. It made her seem self righteous and most did not fare well around her. Eventually she grew to love being an introvert since it seemed to bring even her peace.
xxxxThe social barriers lasted made growing up violent and fearful for her and those around her until she mastered being present. Once she had found peace she still intimidated others (sometimes intentionally), but her intentions were pure and poised. Her poise, serenity, and wisdom landed her in a beautiful place in her life where hardships could not ruin her bright out look on life.
xxxxLiving such a life tends to mean one will face many obstacles trying to go in a straight line. As such Farrah is having a late start at becoming a ninja, but she tackles it without fear or worry for time.

Village: F i r e
Family: N o n e

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

Ariana baa chan
Crew


Ariana baa chan
Crew

PostPosted: Sun Sep 03, 2023 12:34 pm


Theme Song: "Hello Little Kitty Kat"


Basic Info
Full Name: F a r r a h::: A r i a n a::: L o t u s:::
Nicknames O m n i | K i t t e n z
Age 28
Birth Date VIII-IX
Gender Female
Sexuality Demisexual
Race: B l a s i a n
Rank Genin
Chakra Points: 100
Ninja Type/Class: Uzumaki Sealing Master | Sensory
Speed: 4(+2/-1)
Strength: 3(+2/-1)

Favorites
Animal(s) : Felines
Color(s) : Black
Number(s) : IX
Two Elements: Sensory | Raiton
Weapon of choice: Sensory
Strength: Sensory
Weakness: Suffering of man & poor hygiene.

Jutsu List:
Non-Elemental Jutsu
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Blood Jade Eyes :::
• Allows the user to interrupt with all forms of Bakyagun effects, stopping its abilities. Allows real chakra clones to attack.
• Strength against genjutsu; allows you to detect it more easily
• Begins with an extra +1 in Intelligence
• Genjutsu Resistance (When comparing Intelligence stats the Adjacent system is extended. Meaning that any shinobi that is 2 points stronger is considered neutral)

-
-
-
-
-
-
• Doesn't really help with anything other than sight and some genjutsu


Uzumaki ::: Chunnin +
• The only shinobi in the world capable of freely using space-time jutsu; however I use the word "freely" loosely -- it still costs a fair amount of chakra and even the highest Kage can become exhausted from overuse
• Although the Uzumaki only have very small chakra cost reductions [subtract 1/4 of the cost] on sealing techniques, they are gradually capable of sealing energy from the environment around them. Meant to prolong battles and slowly debilitate their foes as they draw down their chakra with sealing techniques, the Uzumaki are the best at lasting long and using over-enlarged amounts of chakra. By activating their tattoos, they will gain a number of chakra from the environment every post (3 at genin, 5 at chuunin, 8 at jounin, 10 at sannin, 12 at kage). This connection to nature also gives them a sense of nature; they can feel disturbances in chakra.
• As the Uzumaki often use sealing techniques by means of "rites" and "rites" can be placed onto weapons, the Uzumaki are very accurate when it comes to throwing projectiles for they often use them as the sealing points for their techniques
• Fuuinjutsu can be used without speech; you do not have to speak the technique you are using, you also don't have to use handseals for these techniques
• Capable of sealing their techniques into allies for [one time use] even if the ally doesn't have that element -- however, this must be done and prepared out of battle
• Fuuinjutsu technique training is halved
• All Fuuinjutsu are stronger by [1] rank, and can be shaped in particular ways (for example, a barrier can be shaped into a shield)
• Slightly enhanced perception due to their born-training of always needing to be aware and prepared
• Slightly faster than others of their rank because of their reliance on speed and quick timing
-
-
-
-
-
-
-
-

• It is true that the Uzumaki are accurate at throwing projectiles -- however, their general taijutsu isn't really very good, and they cannot learn any taijutsu styles -- but may learn two weapon styles [fully]
• Uzumaki may only have one element -- however they may use any attacks absorbed by sealing techniques -- but only ONCE per absorption. They may also have two sub-elements.
• Only Special Jounin and above may use space-time fuuinjutsu!
• Generally weak against the unpredictable earth element as it is rarely ever a straight-forward blast of chakra -- thus making sealing it difficult unless you want to spend the chakra on sealing that whole portion of the earth
• Very weak at lower ranks, even Chuunin and Special Jounin, as this is a building class where you start off weak and eventually grow to be very formidable. Although sealing specialists can be useless without great talent, ones with talent can surpass many other shinobi with hard effort and work.
• The class lies on preparation; someone not always prepared with their seals in place and their strategies intact will do very badly with this bloodline. Planning is a must, setting is a must (good to lure opponents into planned territory), stealth is a must and a quick eye is completely necessary.
• No summon


Bloodline: Ranmaru's Doujutsu
Clan: Uzumaki

Character Description
Looks: Refer to images below, but with Jade colored eyes.
Height | 5'9"
Weight | 165 lbs
Markings | Tattoos
Common Clothing :::
Royal Shimmering Gold Crown w/Glowing Gems (1)
Royal Head Dress (1)
Royal Shimmering Gold Ear Rings (1)
Royal Shimmering Gold Plated Necklace (1)
Royal Shimmering Gold Shoulder Plate Pair (1)
Royal Gown w/Shimmering Gold Decorative (1)
Royal Corset w/Shimmering Gold Decorative (1)
Royal Double Strapped Waist Garter Belt w/Shimmering Gold Decorative (1)
Royal Hip Garter Belt Pair w/Shimmering Gold Decorative (1)
Black Double Strapped Thigh Garter Pair (1)
Black Utility Pouch per Thigh (3)
Royal Shimmering Gold Ninja Shoes (1)


Personality Farrah is meticulous about being poised, observational, and minimalistic. Having a highly sensitive personality she finds her balance by strongly embracing the 3 big eastern philosophies to widen her perspective and instill inner peace. Farrah's dream is to free all sentient beings from samsara and guide those along by means of the Lotus Sutra. Her gracious, warm, & vivacious nature usually over shadow her moments of over the top murderous intent making her seem peaceful most times. The funny thing is she only gets this way when she feels her point does not get across and feels her patience is being taken for granted. This temperament flaw often leaves Farrah triggered and survival instincts stay engaged for extended periods of time due to childhood trauma and a pretentious attitude for thinking she knows what will bring peace to others. Farrah is meticulous with her philosophies and disciplines to a psychopathic level by exercising her beliefs throughout each day of the year.


Background:
xxxxFarrah had a very rough upbringing psychologically so she pushed herself spiritually to transcend her days. Her life went between normal and harsh extremes such as homelessness and abuse. These experiences were traumatizing and she buried a lot of it though she is quite far on her spiritual journey.
xxxxGrowing up her social groups were extremely cruel, but she often tried to reciprocate with the opposite. Farrah could often be found living by the philosophy she studied. It made her seem self righteous and most did not fare well around her. Eventually she grew to love being an introvert since it seemed to bring even her peace.
xxxxThe social barriers lasted made growing up violent and fearful for her and those around her until she mastered being present. Once she had found peace she still intimidated others (sometimes intentionally), but her intentions were pure and poised. Her poise, serenity, and wisdom landed her in a beautiful place in her life where hardships could not ruin her bright out look on life.
xxxxLiving such a life tends to mean one will face many obstacles trying to go in a straight line. As such Farrah is having a late start at becoming a ninja, but she tackles it without fear or worry for time.

Village: F i r e
Family: N o n e

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
 
PostPosted: Sun Sep 03, 2023 10:42 pm


Bodhisattva Empress
Theme Song: "Hello Little Kitty Kat"


Basic Info
Full Name: F a r r a h::: A r i a n a::: L o t u s:::
Nicknames O m n i | K i t t e n z
Age 28
Birth Date VIII-IX
Gender Female
Sexuality Demisexual
Race: B l a s i a n
Rank Genin
Chakra Points: 100
Ninja Type/Class: Uzumaki Sealing Master | Sensory
Speed: 4(+2/-1)
Strength: 3(+2/-1)

Favorites
Animal(s) : Felines
Color(s) : Black
Number(s) : IX
Two Elements: Sensory | Raiton
Weapon of choice: Sensory
Strength: Sensory
Weakness: Suffering of man & poor hygiene.

Jutsu List:
Non-Elemental Jutsu
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Blood Jade Eyes :::
• Allows the user to interrupt with all forms of Bakyagun effects, stopping its abilities. Allows real chakra clones to attack.
• Strength against genjutsu; allows you to detect it more easily
• Begins with an extra +1 in Intelligence
• Genjutsu Resistance (When comparing Intelligence stats the Adjacent system is extended. Meaning that any shinobi that is 2 points stronger is considered neutral)

-
-
-
-
-
-
• Doesn't really help with anything other than sight and some genjutsu


Uzumaki ::: Chunnin +
• The only shinobi in the world capable of freely using space-time jutsu; however I use the word "freely" loosely -- it still costs a fair amount of chakra and even the highest Kage can become exhausted from overuse
• Although the Uzumaki only have very small chakra cost reductions [subtract 1/4 of the cost] on sealing techniques, they are gradually capable of sealing energy from the environment around them. Meant to prolong battles and slowly debilitate their foes as they draw down their chakra with sealing techniques, the Uzumaki are the best at lasting long and using over-enlarged amounts of chakra. By activating their tattoos, they will gain a number of chakra from the environment every post (3 at genin, 5 at chuunin, 8 at jounin, 10 at sannin, 12 at kage). This connection to nature also gives them a sense of nature; they can feel disturbances in chakra.
• As the Uzumaki often use sealing techniques by means of "rites" and "rites" can be placed onto weapons, the Uzumaki are very accurate when it comes to throwing projectiles for they often use them as the sealing points for their techniques
• Fuuinjutsu can be used without speech; you do not have to speak the technique you are using, you also don't have to use handseals for these techniques
• Capable of sealing their techniques into allies for [one time use] even if the ally doesn't have that element -- however, this must be done and prepared out of battle
• Fuuinjutsu technique training is halved
• All Fuuinjutsu are stronger by [1] rank, and can be shaped in particular ways (for example, a barrier can be shaped into a shield)
• Slightly enhanced perception due to their born-training of always needing to be aware and prepared
• Slightly faster than others of their rank because of their reliance on speed and quick timing
-
-
-
-
-
-
-
-

• It is true that the Uzumaki are accurate at throwing projectiles -- however, their general taijutsu isn't really very good, and they cannot learn any taijutsu styles -- but may learn two weapon styles [fully]
• Uzumaki may only have one element -- however they may use any attacks absorbed by sealing techniques -- but only ONCE per absorption. They may also have two sub-elements.
• Only Special Jounin and above may use space-time fuuinjutsu!
• Generally weak against the unpredictable earth element as it is rarely ever a straight-forward blast of chakra -- thus making sealing it difficult unless you want to spend the chakra on sealing that whole portion of the earth
• Very weak at lower ranks, even Chuunin and Special Jounin, as this is a building class where you start off weak and eventually grow to be very formidable. Although sealing specialists can be useless without great talent, ones with talent can surpass many other shinobi with hard effort and work.
• The class lies on preparation; someone not always prepared with their seals in place and their strategies intact will do very badly with this bloodline. Planning is a must, setting is a must (good to lure opponents into planned territory), stealth is a must and a quick eye is completely necessary.
• No summon


Bloodline: Ranmaru's Doujutsu
Clan: Uzumaki

Character Description
Looks: Refer to images below, but with Jade colored eyes.
Height | 5'9"
Weight | 165 lbs
Markings | Tattoos
Common Clothing :::
Royal Shimmering Gold Crown w/Glowing Gems (1)
Royal Head Dress (1)
Royal Shimmering Gold Ear Rings (1)
Royal Shimmering Gold Plated Necklace (1)
Royal Shimmering Gold Shoulder Plate Pair (1)
Royal Gown w/Shimmering Gold Decorative (1)
Royal Corset w/Shimmering Gold Decorative (1)
Royal Double Strapped Waist Garter Belt w/Shimmering Gold Decorative (1)
Royal Hip Garter Belt Pair w/Shimmering Gold Decorative (1)
Black Double Strapped Thigh Garter Pair (1)
Black Utility Pouch per Thigh (3)
Royal Shimmering Gold Ninja Shoes (1)


Personality Farrah is meticulous about being poised, observational, and minimalistic. Having a highly sensitive personality she finds her balance by strongly embracing the 3 big eastern philosophies to widen her perspective and instill inner peace. Farrah's dream is to free all sentient beings from samsara and guide those along by means of the Lotus Sutra. Her gracious, warm, & vivacious nature usually over shadow her moments of over the top murderous intent making her seem peaceful most times. The funny thing is she only gets this way when she feels her point does not get across and feels her patience is being taken for granted. This temperament flaw often leaves Farrah triggered and survival instincts stay engaged for extended periods of time due to childhood trauma and a pretentious attitude for thinking she knows what will bring peace to others. Farrah is meticulous with her philosophies and disciplines to a psychopathic level by exercising her beliefs throughout each day of the year.


Background:
xxxxFarrah had a very rough upbringing psychologically so she pushed herself spiritually to transcend her days. Her life went between normal and harsh extremes such as homelessness and abuse. These experiences were traumatizing and she buried a lot of it though she is quite far on her spiritual journey.
xxxxGrowing up her social groups were extremely cruel, but she often tried to reciprocate with the opposite. Farrah could often be found living by the philosophy she studied. It made her seem self righteous and most did not fare well around her. Eventually she grew to love being an introvert since it seemed to bring even her peace.
xxxxThe social barriers lasted made growing up violent and fearful for her and those around her until she mastered being present. Once she had found peace she still intimidated others (sometimes intentionally), but her intentions were pure and poised. Her poise, serenity, and wisdom landed her in a beautiful place in her life where hardships could not ruin her bright out look on life.
xxxxLiving such a life tends to mean one will face many obstacles trying to go in a straight line. As such Farrah is having a late start at becoming a ninja, but she tackles it without fear or worry for time.

Village: F i r e
Family: N o n e

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.


Approved

Kit Joukai Heyaza
Vice Captain

Greedy Lunatic


Kit Joukai Heyaza
Vice Captain

Greedy Lunatic

PostPosted: Mon Sep 04, 2023 7:00 pm


Basic Info
Full Name: Kit Heyaza
Nickname: Torrent
Age: 19
Birth Date: 12/16
Gender: Male
Sexuality: Straight
Race: Human
Rank: Hokage
Chakra Points:
Ninja Type/Class: Ninjutsu

Favorites
Animal(s) : Birds
Color(s) : Red, black
Number(s) : 13
Two Elements: Water, Wind
Weapon of choice: Ninja tools
Strength: A well thought out planned
Weakness:
Jutsu List:
[These are what basic shinobi know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]

Non-Elemental Jutsu
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Primary Elemental Jutsu
Suiton
Water Release
______________________________

Basic

Mizu no Waruasobi (Trick of Water)
Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision.

Mizu Kagami no Jutsu (Water Mirror Technique)
Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.

Uo Tsuba (Fish Spit)
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.

Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.


Suiton
Water Release
______________________________

Genin

Mizu Peretto (Water Pellet)
Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist.

Mizutamari no Jutsu (Water Puddle Technique)
Description: By altering personal body shape, the user can melt into the water below the user. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Isonagi no Jutsu (Beach Crab)
Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.

Mizu Tate no Jutsu (Water Shield Technique)
Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield.

Suiton: Abura Bushin no Jutsu (Water Release: Oil Clone Technique)
Description: Oil Clone Technique is a variation of the Genjutsu; Mist Servant Technique. It creates a whole bunch of clones, which won't disappear like normal illution clones when they're hit. The hit will only go right through them. The only known way to defeat them is to send a fire justu at them.



Suiton
Water Release
______________________________

Chuunin

Mizu no Yaiba (Water Sword)
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
Requirements: Mizutamari no Jutsu
Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow.

Mizu no Yoroi (Water Armor)
Description: A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.

Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.

Deido Tama (Mud Ball)
Description: A very useful technique used to slow down their opponents, the user spits out a large ball of mud. The mud is kept together with chakra and, when it stikes a hard surface, it hardens-- slowing down movement of the person hit or weighing down an item. Once it has turned solid, only a strong person can break it, though a water technique of chuunin level or higher can liquify the mud once more. Eventually, the hardened mud shatters, and the victim is no longer inconvenienced by it.

Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a spray of fine mist. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

Suikusari no Jutsu (Water Chains Technique)
Description: Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move.

Suimenka no Kisoku ( Breathing underwater Technique)
Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

Kirigakure no Jutsu (Hidden Mist Technique)
Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.


Suiton
Water Release
______________________________

Jounin

Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)
Description: A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone.

Kiri Shikaku no Jutsu (Mist Vision Technique)
Description: A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist.

Doiru Suiyari no Jutsu (Drilling Water Spears)
Description: Used when the enemy is standing on top of water to surprise attack them (though a Mist Shinobi with Mizu Soujuu and enough power and control can use this technique without the water.) Large sharp drill shaped spears made of water comes forth out from the water around the enemy and attacks. Alternatively, this can be used as a powerful defense, causing the water drills to intercept attacks and either nullify them (in the case of elemental techniques) or deflect them high (in the case of projectiles and weaker taijutsu attacks).

Suiton: Suise no Jutsu (Water Release: Water Torrent Technique)
Description: This technique is somewhat comparable to the Doton Doryuu Taiga, in that the user creates a small torrent of water that moves along the ground at a high speed and can carry opponents away with it. If there is a sizable body of water nearby, or the user's Mizu Soujuu is up to the task, the size of the torrent can be quite large. Otherwise, the torrent is smaller and more specific, able to target one opponent or straight line of opponents.

Mizuhada Bunshin No Jutsu (Water Body Clone Technique)
Description: A powerful enhancement of the Water Reflection clone, this technique creates a number of full-powered water clones and does not require a body of water. These clones have the full Chakra and Mental abilities of the user, as well as Physical ability. A solid hit will destroy the clone.

Suijouki no Jutsu (Steam Technique)
Description: In this attack the user takes a deep breath in and then blows out a mass of billowing steam toward an enemy or group of enemies. It can cause severe burns, and a close range hit can be lethal. The size of the steam cloud is dependent on the user's statistics. The steam covers 5 cubic meters of area.

Suirou no Jutsu (Water Prison Technique)
Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one hand against the prison at all times in order for the victim to remain imprisoned. This is considered one of the strongest water trapping jutsus, simply because it has no inherent duration; the technique can be held indefinitely as long as the user keeps a hand in place, and the prison cannot be escaped or broken from the inside.

Suiton: Suikoudan no Jutsu (Water Release: Water Shark Blast Technique)
Description: A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water as the shark itself dissolves. After an attack, successful or not, the sphere vanishes.

Gekiryuu Chikara (Raging River Force)
Description: This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.)

Suiton: Suijinheki (Water Release: Water Barrier)
Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.

Suiton: Nenshou Ame (Water Release: Burning Rain)
Description: This is one of the few jutsus that uses opposing elements. The user first does the string of hand signs. As soon as they are finished clouds form, no matter how clear it is out. Then the people keep on fighting since the jutsu needs time to build up the water and fire chakra within it. Because of this the perso can't use and jutsus until it activates. When it activates the surounding area would be plunged into rain, but this is no ordinary rain it burns all exposed material exept the user. This lasts for up to three posts before chakra has to be reapplied.

Suiton: Suigadan (Water Release: Water Fang Bullet)
Description: This jutsu creates a circle of crushing water spikes around the opponent. It is very difficult to evade, however it will also require a sufficient water source nearby the target, preferably right below it.




Suiton
Water Release
______________________________

Sannin/Kage

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
Description: A Jutsu which creates a huge cyclone turned on its side, which is sent toward the opponent or group of opponents. This Jutsu can only be done when in or near a body of water (or with the mastery of Mizu Soujuu,) and is devastatingly powerful, both in the force with which it strikes and with it's tendency to catch people and objects and slam them into other object. It can easily rip large trees and masses of rock from the Earth.

Suiton: Suishouha (Water Release: Rising Blast)
Description: Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for a short while before draining into the sand. The depth of the water once the wave has settled is anywhere between 8 to 10 feet.

Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique)
Description: A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the shinobi who can suffer a hit from this technique and continue to fight.

Tsunami no Jutsu (Tsunami Technique)
Description: An even better and more devastating water technique than the Suishouha Technique, this Technique can drown a large village but requires enormous amounts of chakra and stamina. Usually an 'all or nothing' technique, as it is not used under normal circumstances due to the widespread and indiscriminant destruction that it wreaks.

Suiton: Shindo Futan (Water Release: Depth Charge)
Description: A lethal move when used correctly, the opponent must be underwater. After the opponent is fully submersed, the user channels a large amount of chakra into their hands, and using this chakra, creates a large burst of energy, compressing the water momentarily beneath themselves. Due to the non-compressive nature of water, this compression will disperse throughout the body, crushing anything unlucky enough to be near the source. This force can entirely crush even the strongest of opponents, and must be used carefully around wildlife, or it can destroy entire ecosystems. For this reason, it is rarely used except in life or death situations.

Subaku Tsume (Hydro Claw)
Description: After The user finishes the string of seals they form there hand into a claw (two hands clamped together). Then they force there "claw" into the water, which causes a water claw to rise out of the water. Then the person Psionicly controls the water claw.

Kinjutsu: Hada Shihai (Forbidden Release: Body Control)
Desctription: Because of the ability to control and mainpulate water, and because the body is mostly made of water, this technique can be used. This jutsu allows the user to control the water within a living being's body, thus controling their actions. Becuause the water in a body is not connected to the willpower or strength of a person, this power is dominate and cant be broken; however difficult, making this a very deadly justu. In order for you to gain control the opponent's body, you must somehow manage to get a decent amount of your chakra onto their forehead. This can be done by hitting them on the upper body with pretty much any jutsu. This has to be a concentrated technique, however -- not rain, mist, fog or anything of the sort.

Kouseitan Kawa (Element Skin)
Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.




Secondary Elemental Jutsu
Fuuton
Wind Release
______________________________

Basic

Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.

Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.


Fuuton
Wind Release
______________________________

Genin

Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Kamaitachi no Jutsu (Slashing Wind Skill)
Requirement: Weapon, like a fan
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.

Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.

Bouseki Tate no Kaze (Spinning Shield of Winds)
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.

Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.


Fuuton
Wind Release
______________________________

Chuunin

Name of Jutsu/Ability: Fuuton Reppu-Ookami ((Wind Style: Gale Wolf))

Description: Gathering the wind in one hands from the surrounding area as well as ones own wind chakra, they make a ball of wind in ones hand, that would look like a Rasegan. Then using wind manipulation a wolf made of wind comes out and is control by the user. The wolf once it attacks it causes many slashes from the fang and claws attacking greatly, or a tackle that causes a small condense tornado that can knock back a person with incredible force.
Rank: B can create up to four wolves
Sannin can create up to six wolves
Kage can create up to eight
Element: Wind
Type: Ninjutsu

Name of jutsu/ability: Fuuton: Seijitsu Kaze-ken ((Wind Style: Faithful Wind Blade))

Description: Using a blade like Kunai, Katana, sword, or anything with a blade sticking it is used as base and from the blade a giant 10 foot condense blade of wind formed, since it's made out of wind it is light as a feather and it is able to cut easily through hard dense materials also it is able to add another element to the mix to make it more destruction from it.

Rank: C-S
Duration: 4 Posts as Chunnin
7 Posts as Jounin
10 Posts as kage or Sannin
Element: Wind and other
Type: Ninjutsu and Taijutsu


Name of Jutsu:Shinku (Vacuum)
Rank of Jutsu: Chuunin+
Range of Jutsu: Covers area about two feet in diameter, in a sphere. Can be used within 200 yards.
Jutsu's Element: Wind
Jutsu's Type: Ninjutsu
Description:
This is a nasty jutsu. The user focuses on an area a few feet in diameter, and creates a near invisible skin of hardened wind around that area. From within this area, the jutsu's user removes the oxygen, causing asphyxiation as the vital air component is taken. There are three stages to this jutsu, and each stage can be used by progressively higher ranks of shinobi.
At Chuunin: Jutsu is immobile, easily escaped.
At Jounin: This Jutsu can be fixed to a body part or object, so is harder to escape.
At Sannin/Kage: Jutsu is truly deadly, moving in to A or S rank. Jutsu now covers an area several yards in diameter, and can move, although slowly.
To escape: Pop the bubble; not as easy as it sounds.
Wind jutsu do not pop bubble, but rather enhance its toughness, making subsequent attempts to pop it harder.
Fire jutsu cannot originate within the bubble, as there is no oxygen to fuel fire. Techniques that create fire outside the sphere can burn away bubble, but if the bubble is around someone's head when burned away, they will receive burning on the head, and quite probably lose a good deal of hair.
Lightning jutsu of equal or lesser rank cannot pierce the wind jutsu, but higher rank can.
Water jutsu: See Fire jutsu, minus risk of burn damage.
Earth Jutsu: All earth jutsu above D rank can pop the skin of the vacuum bubble.
Metal (ie kunai, senbon, shuriken) Can pop the bubble, but care must be taken not to accidentally pierce the victim.

Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.

Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.

Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.

Kaze Gyorai no Jutsu (Wind Torpedo)
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.

Fuuton: Shinkuujin [Wind Release: Vacuum Blade]
The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality.

Fuuton: Shinkuugyoku [Wind Release: Vacuum Sphere]
The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

Fuuton: Shinkuuha [Wind Release: Vacuum Wave]
The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.


Fuuton
Wind Release
______________________________

Jounin

Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.

Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.

Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. One clone may be made for every ten reserves of the user's.

Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.

Fuuton: Tatsu no Oshigoto (Wind Release: Severing Pressure)
Description: This technique causes a tornado to descend on on a target, and was a hidden technique used by Temari in the battle with Kyaku of the Shiitenshounin. Like her primary technique Cutting Whirlwind Technique and most Wind Release techniques in general this technique requires no Hand seals and instead uses her fan. This technique can be set up as a fake as it does not immediately activate but has a delayed effect. Like Sasuke's Fire Release: Great Dragon Fire Technique the technique alters weather conditions temporarily and attacks from the sky rather than from the person, but there is no indication that this technique does not use the user's Chakra like Kirin. The storm clouds that create the attack dissipate immediately after the tornado begins while the tornado continues in a highly concentrated state.


Fuuton: Shinkuu Taigyoku[Wind Release: Vacuum Great Sphere]
[Required: Wind Release: Vacuum Sphere]
A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.


Fuuton
Wind Release
______________________________

Sanin/Kage

Fuuton: Renkuudan (Wind Release: Steroid Blanks)
Description: The user collects chakra in his fist, summoning wind in a “blank round,” and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry.

Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation)
Description: Placing their hand against a flat surface, such as the ground the user can create a large hole in the ground about ten feet across and wide. At any time the user can cause it to erupt and send a colossal blast of steam and air shooting in the sky, sending anything caught within the blast flying high up in the air. Additionally the steam is quite hot in temperature, causing severe burns to anyone affected in the blast. The geyser has enough strength to break a building apart upon blasting, save for those made out of very strong materials. A good destructive jutsu, but hard to control.

Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)
Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity.
-Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s)
-Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.
-Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
Can only be used once per battle thread.

Kuchiyose: Kyoukan Fuusha (Summoning: Giant Windmill)
Description: Not quite a normal summon but quite deadly nonetheless; the user creates a massive windmill the size of three story house that will rise from the ground. Once fully ascended from the ground the windmill’s blades will spin rapidly, forming a huge wind that will pull anything not nailed down forcibly into the spinning fans, which are actually in the shape of blades. Being caught in the blades means almost certain death, as anything caught within them will be chopped to pieces. Such high level destruction has it’s downsides; for one the user will have to find a way to secure themselves safety to the ground first to prevent themselves from being sucked into the windmill, secondly, due to the windmill’s great size it takes one post to fully retract from the ground which gives the opponent ample time to escape or prepare themselves.

Fuuton: Reppusho (Wind Release: Violent Wind Palm)
Description: A simple technique that sends a gust of concentrated wind at the opponent. When used with a weapon such as a shuriken the weapon can become fatal. Also if the technique is combined with another elemental ninjutsu such as fire, it becomes deadly.

Fūton: Rasenshuriken(Wind Release: Spiraling Shuriken)
Prerequisites:Rasengan(Spiraling Sphere)
Description: A variation on the Wind Release: Spiraling Sphere, this jutsu reshapes the wind chakra used in the technique into a large, four-pointed shuriken. The sphere in the center remains intact. The technique is unstable, dissipating a few seconds after it is formed. Additionally, despite its shape, it can't be thrown like a shuriken. It has to be used against the opponent at point-blank range to work. If used successfully, however, it traps its victim in a swirling dome of wind chakra that tears the victim apart, leaving a huge crater in its wake. Even Sharingan-enhanced vision is incapable of tracking the number of times the technique cuts the victim.

Kouseitan Kawa (Element Skin)
Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.


Summoning:
Bloodline: Ranmaru's Blood Eye's
Clan:

Character Description
Looks:
Personality: A calm and collected demeanor. Passionate about his interests and friends. Very thoughtful and observent.
Background:
Village: Village hidden in the leaves
Family:

Missions Completed
S Rank: 9
A Rank: 19
B Rank: 33
C Rank: 12
D Rank: 9

Picture: https://th.bing.com/th/id/OIP.73Iazvjzncu8W_uxnSdZ4wHaNK?pid=ImgDet&rs=1
PostPosted: Tue Sep 05, 2023 12:33 am


Kit Joukai Heyaza
Basic Info
Full Name: Kit Heyaza
Nicknames:
Age: 19
Birth Date: 12/16
Gender: Male
Sexuality: Straight
Race: Human
Rank: Chuunin
Chakra Points:
Ninja Type/Class: Ninjutsu

Favorites
Animal(s) : Birds
Color(s) : Red, black
Number(s) : 13
Two Elements: Water, Wind
Weapon of choice: Ninja tools
Strength: A well thought out planned
Weakness:
Jutsu List:
[These are what basic shinobi know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]

Non-Elemental Jutsu
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Primary Elemental Jutsu
-
-
-
-
-
-
-


Secondary Elemental Jutsu
-
-
-
-
-
-
-
-
-



Summoning:
Bloodline: Ranmaru's Blood Eye's
Clan:

Character Description
Looks:
Personality: A calm and collected demeanor. Passionate about his interests and friends. Very thoughtful and observent.
Background:
Village:
Family:

Missions Completed
S Rank:
A Rank:
B Rank: 3
C Rank: 12
D Rank: 9

Picture: https://th.bing.com/th/id/OIP.73Iazvjzncu8W_uxnSdZ4wHaNK?pid=ImgDet&rs=1

Approved. ninja

Ariana baa chan
Crew


Ariana baa chan
Crew

PostPosted: Fri Sep 08, 2023 4:53 pm


Theme Song: Playboi Carti - Kids

User Image - Blocked by "Display Image" Settings. Click to show.Basic Info
Full Name: Ai {Pronunciation; i-e } ::: L o t u s:::
Nicknames "You're a monster!"
Age 35
Birth Date VIII-XII
Gender Male
Sexuality Asexual
Race: B l a s i a n
Rank Genin
Chakra Points: 100
Ninja Type/Class: Taijutsu | Taijutsu

Favorites
Animal(s) : Short-Faced Bear
Color(s) : Black
Number(s) : XII
Two Elements: Sensory | Raiton
Weapon of choice: Sensory
Strength: Sensory
Weakness: The peace of pathetic mankind & poor hygiene.

Jutsu List:
Non-Elemental Jutsu
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Order Of The Black Rose

• Massive Stat boosts
• Taijutsu Boosts
• Taijutsu style? More like Lifestyle:
The First Taijutsu Style they activate does not cost chakra. All Taijutsu style techniques cost 1 rank less chakra to perform.
• Tougher Than Iron:
The people of this bloodline's skin is tougher than others due to hours of intense training. All attacks that hit them are reduced in the strength by 1 rank as long as the jutsu are the clan members rank or below.
• Physical Perfection
Due to hours of training with weights and other training equipment, all reductions to their stats are reduced in effectiveness by 1/1 (A -2/-2 stat reduction is instead a -1/-1 stat reduction, etc). Prolonged effects such as numbness or temporary paralyses can be shaken off in half the time they normally last.

All Stance Techniques require 10cp to use at Genin, Chunin, and Jonin, and 20cp at Sanin, Kage, and Legendary.

No non bloodline ninjutsu or genjutsu in general.
Lower Chakra supply


Bloodline: Order Of The Black Rose
Clan: Order Of The Black Rose

Character Description
Looks: Refer to image below
Height | 6'3"
Weight | 256 lbs
Markings | Seals

Personality
Never gets in trouble but always gets into trouble. xp Been to jail a few times, but has been very fortunate. Low ambitions and impatient. He will break your neck if he feels you try to connect with his sister on a level deeper than surface. Typically seems cool at points in time but he's going to push your buttons throughout your experience with him. He's just a jock a** hole, he can't help it. Him first so don't forget. Loves to humiliate and make a mockery of other's especially when at no risk to himself. He loves vulnerability more than Guan yin and can also endure, but will most likely dish it back... if not now definitely means later. This really sucks because, "he's always right" rolleyes Nihilistic, violent, meticulous, malicious, and morbid.Can be affectionate in a blue but more so with kids he wants to be happy. A rough houser though... Has moments of profound wisdom at the most unsuspecting times. Slut 😩... Eventually becomes your big brother in a figurative sense, but feel free to take him. Don't even ask, plz ...just take him.

Background:
xxxxFarrah's spoiled older brother who once hard a terrible upbringing like Farrah's, but things got better for him. He would run into the law but his parent's would just fix it. He was used to hanging with the other jocks and not being truly corrected so he grew ignorant, arrogant, and intolerant. Not much is known because he is obnoxious, neglectful, and secretive. Loves collecting intel. and forget about loyalty or safety. He was Farrah's hero at one point, but she tolerates him now.
Village: F i r e
Family: N o n e

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
 
PostPosted: Fri Oct 13, 2023 9:42 am


Basic Info
Full Name: Daichi Suzui
Nicknames biggrin ai
Age: 17
Birth Date: 08/05
Gender: Male
Sexuality: Straight
Race: Human
Rank: Genin
Chakra Points: Calculating
Ninja Type/Class: kenjutsu and ninjutsu

Favorites
Animal(s) : wolf
Color(s) : Red, black
Number(s) : 85
Two Elements: lighting and earth
Weapon of choice: Ninja tools and a sword whip
Strength: A well thought out planned
Weakness:
Jutsu List:
[These are what basic shinobi know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]

Non-Elemental Jutsu
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Primary Elemental Jutsu
-
-
-
-
-
-
-


Secondary Elemental Jutsu
-
-
-
-
-
-
-
-
-



Summoning:
Bloodline: Suzui
Clan:Suzui

Character Description
Looks:
Personality: A calm and collected demeanor. Passionate about his interests and friends. Very thoughtful and observent.
Background:
Village: The village hidden in the jade
Family:

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Daichi_Suzui

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