With her eyes on the western wall, Cymbeline stepped sideways, and then glanced down at her feet when she realized there was a slightly different sound produced by her heels. Oooo~ More drawings~
The smell in the cave was still muggy and salty. Like seaweed and fish. Cymbeline kept moving along the south wall, hoping to find a fish that was in need of a thorough bleeding.
A hiss at Mengyao and his proudness, Lan strut forward-
And saw her prize. Gold eyes glittered with expectancy. The artifact- just one, but one was better than none.
"Now- Let's go see about that artifact shall we? Then- apple cider. My treat."
gaia_crown [ Round 4 ]
gaia_starSECRET ROOM: You are in the FINAL ROOM! It is time to cross the precipice of doom! This is the final moment! - Only the GM can cross this area. It is a long narrow ledge that is INVISIBLE. All you can see is an expanse of black and then the artifact at the end! - Each player can offer an assist based on their class! The goal is to get the GM (the person who wants the artifact) across safely! - The GM needs to cross 5 safe tiles. Make sure you tally your tile count as you move! They will do this by rolling a 6-sided dice 5 times (until they reach the end).. If odd, their roll is safe. If even their roll is UNSAFE and they blow up! If they blow up, and they have no more assists below (you can use an assist prior to actually blowing up if usable still) then THE WHOLE TEAM IS EJECTED FROM THE CAVERN. You get nothing sad You have to pay 5 RP points to try again from start...
Life Hunters/ Undead/ Famine Horsemen: If the GM (of this event) rolls even, you may assist them by giving them a boost, sacrificing their misstep as they step on YOU instead. You will fall into the void but at least you helped save them... (You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity). You can +1 tile for doing this at least. Death Hunters/ Reapers / Death Horsemen: If the GM (of this event) rolls even, you may help them detect that there is strange energy about! The GM can then reroll their last roll. However by doing this and shouting very loud, the ground beneath you crumbles and you fall to you doom....(You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity). Moon Hunters/ Demons/ Conquest Horsemen: You can at any point assist the GM forward one tile. Doing so means you take the fall for them.... (You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity). Sun Hunters/ Monsters/ War horsemen: When the GM is at 8 or higher tiles, you can give them a final boost by rolling a 4-sided dice. If odd, you have boosted the GM to the end! If even, it does nothing...(You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity). Mist Hunters/ Ghosts: Choose any of the abilities above!
Posted: Thu Jan 09, 2014 6:48 pm
Whoops~
Clearly Cymbeline thought it was her quest, her game to play. So there was no way she would let Lan go first. And when she took the fall instead of Fancyclothes, she thought it was just meant to be.
Lan watched Cym fall, wondering if really, it had been okay to bring her. Invictus wouldn't be mad is cCm came back broke- wait. She was already broken kinda. Maybe he'd forgive her for Cym falling and not coming back? She did vanish sometimes.