

Watching the girl look around the area as they walked slowly through the city, Tenrai couldn't help but reach up to scratch the back of his head in silent curiosity. She seemed to be looking for something specifically, but at the same time the way she went about moving and doing things just screamed a nonchalant apathy that lead him to believe that maybe she was just looking around for something to pop up that seemed interesting. After all, he'd only just met her, hell he hadn't even gotten her name before he followed along behind her towards who knows where. He was more than capable of taking care of himself when it came to fighting, but he wasn't really that good at interacting with people to try and talk his way out of things. Then again based on how the girl acted while walking around and interacting with him for the brief moment when she first mentioned her destination she wasn't really great at talking either. After a second of thought he sped up slightly, his stride extending far longer than most people so it was quite easy for him to walk in front of her for a brief moment before turning on his heel. Crossing his arms over his chest tensely the male tapped his foot briefly before speaking in a low tone, leaning in slightly as if telling a secret to the girl. "I decided to let you in on my special secret, my name isn't actually Constantine Marquise...it's Tenrai Hiragi, and believe it or not...but I may be a super elite special spy that goes by the codename of 007, just kidding that's copywritten...or is it?" Whistling innocently the giant of a man turned on his heel, his cape flaring dramatically as he did so before he stopped mid-step forward, realizing despite what he'd just said he had no bloody clue where they were going. With that in mind he just awkwardly whistled, choosing to ignore the random person who he'd never met that approached the now identified as an assassin girl.
Energy: 900
Pain Points: 550
Stats 13/6
Equipment: Plate Armor, various weapons
Passives
• Angelic Fervor
The Nephilim regenerate faster than any of the angelic brethren. They regenerate all minor wounds almost instantly, and by Expert rank they can regenerate mangled limbs. By master they can survive fatal blows and regenerate complete limbs. However, total destruction of their brain, decapitation, or the almost complete destruction of their body will kill them. Thus, their regeneration falls behind Fairhair significantly.
• Seeker of Evil
The Nephilim have astounding perceptive capabilities. They can sense evil and read energy signatures. They can perceive the minute flow of movements within an enemy's body, making them exceptionally skilled swordsmen. They can tell if someone is of a holy or unholy bloodline, and use this knowledge accordingly.
• Might
For a Nephilim, strength matters far more than speed. The higher your strength, the larger your abilities, the more durable your physical body and your armor, and the stronger the holy effects of your attacks and weapons will be. While most tend to prefer outspeeding their opponents and looking for an instant-killing method, you rely on brutalizing the opponent and shutting down their advances. Considering your high extrasensory capabilities, you can often shut down a whole combo with a mere counterswing of your blade. Contact with it can leave foes knocked back and dazed.
• The Claim Passive
Often, every knight has a single blade that defines his victories. This single blade that the knight has Claimed is one rank higher than the user and scales with them is more powerful than the average custom weapon of its rank. Each Claimed weapon must also be approved in the Custom Weapons thread.
• Devour Passive
The ability to steal the life force of another to replenish your PP meter seems almost unholy. However, the transfer is anything but. Life is pure and raw, and the Reaver understands that. As such, the life transferring ability becomes a part of of every strike made by the Reaver. Direct contact is not necessary, as the Reaver has developed not only the ability to sense pain coming from others, but the ability to absorb the pain from several yards away. The range is limited to the area that the user is in. Not limited to opponents.
Based on the skill that is used, the user regenerates a certain amount of pain points.
E Ranked: 5 Points
D Ranked: 15 Points
C Ranked: 35 Points
B Ranked: 60 Points
A Ranked: 85 Points
S Ranked: 100 Points
SS Ranked: 200 Points
• Pain Passive
The Reaver projects a constant aura (radius of 10 meters) that seeps into anyone the user wishes and causes them rather mild pain. For every person infected, the user gain back D Ranked Power Points, thanks to Devour. This attack is fully capable of being boosted, though once boosted, the cost in power points will equal one rank below what you are receiving. If it is boosted to B Rank, it costs C Rank to use.
• Your Pain is My Drug Passive
As long as the user is inflicting pain on another, the user gains a +1/+1 to stats. The user feeds off of this pain, and the effect is most definitely stackable for every enemy.
Technique Used:
Company:
Pain Points: 550
Stats 13/6
Equipment: Plate Armor, various weapons
Passives
• Angelic Fervor
The Nephilim regenerate faster than any of the angelic brethren. They regenerate all minor wounds almost instantly, and by Expert rank they can regenerate mangled limbs. By master they can survive fatal blows and regenerate complete limbs. However, total destruction of their brain, decapitation, or the almost complete destruction of their body will kill them. Thus, their regeneration falls behind Fairhair significantly.
• Seeker of Evil
The Nephilim have astounding perceptive capabilities. They can sense evil and read energy signatures. They can perceive the minute flow of movements within an enemy's body, making them exceptionally skilled swordsmen. They can tell if someone is of a holy or unholy bloodline, and use this knowledge accordingly.
• Might
For a Nephilim, strength matters far more than speed. The higher your strength, the larger your abilities, the more durable your physical body and your armor, and the stronger the holy effects of your attacks and weapons will be. While most tend to prefer outspeeding their opponents and looking for an instant-killing method, you rely on brutalizing the opponent and shutting down their advances. Considering your high extrasensory capabilities, you can often shut down a whole combo with a mere counterswing of your blade. Contact with it can leave foes knocked back and dazed.
• The Claim Passive
Often, every knight has a single blade that defines his victories. This single blade that the knight has Claimed is one rank higher than the user and scales with them is more powerful than the average custom weapon of its rank. Each Claimed weapon must also be approved in the Custom Weapons thread.
• Devour Passive
The ability to steal the life force of another to replenish your PP meter seems almost unholy. However, the transfer is anything but. Life is pure and raw, and the Reaver understands that. As such, the life transferring ability becomes a part of of every strike made by the Reaver. Direct contact is not necessary, as the Reaver has developed not only the ability to sense pain coming from others, but the ability to absorb the pain from several yards away. The range is limited to the area that the user is in. Not limited to opponents.
Based on the skill that is used, the user regenerates a certain amount of pain points.
E Ranked: 5 Points
D Ranked: 15 Points
C Ranked: 35 Points
B Ranked: 60 Points
A Ranked: 85 Points
S Ranked: 100 Points
SS Ranked: 200 Points
• Pain Passive
The Reaver projects a constant aura (radius of 10 meters) that seeps into anyone the user wishes and causes them rather mild pain. For every person infected, the user gain back D Ranked Power Points, thanks to Devour. This attack is fully capable of being boosted, though once boosted, the cost in power points will equal one rank below what you are receiving. If it is boosted to B Rank, it costs C Rank to use.
• Your Pain is My Drug Passive
As long as the user is inflicting pain on another, the user gains a +1/+1 to stats. The user feeds off of this pain, and the effect is most definitely stackable for every enemy.
Technique Used:
Company:
Quote: