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Posted: Fri Mar 22, 2013 11:53 am
Grimalkenkid I think the facial structure and huge lips threw me. Just... something about Excellus' design makes him look very androgynous to me. Which made it so hilarious when I saw that everyone in the Valmese army knew he was male. I was just like eek ... and then... xd To be honest, even with Excellus' facial structure and the pose, Excellus is STILL a guy to me. >>; Usually people would mistake Libra as a woman, but not Excellus. The only way I would mistake Excellus as a woman is if he has moobies. >>; Forgot to add this to my dislikes: the ending for MU's spouse. I feel that the spouse got jibbed and the game makes it sounds like the spouse is not worth mentioning, making it feel like MU is marrying to Kellam (no offense to Kellam. He's a cool guy. >>; ) despite that the spouse is not really Kellam (unless the MU IS marrying to Kellam.) I don't know how the ending looks like if MU is marrying to Chrom (after all, he's like the main protagonist of the game), but I think the those who aren't Chrom deserve more info for the ending. Not just being mentioned in the MU's ending. :I
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Posted: Fri Mar 22, 2013 12:07 pm
Jisen Meizuki Grimalkenkid I think the facial structure and huge lips threw me. Just... something about Excellus' design makes him look very androgynous to me. Which made it so hilarious when I saw that everyone in the Valmese army knew he was male. I was just like eek ... and then... xd To be honest, even with Excellus' facial structure and the pose, Excellus is STILL a guy to me. >>; Usually people would mistake Libra as a woman, but not Excellus. The only way I would mistake Excellus as a woman is if he has moobies. >>; Forgot to add this to my dislikes: the ending for MU's spouse. I feel that the spouse got jibbed and the game makes it sounds like the spouse is not worth mentioning, making it feel like MU is marrying to Kellam (no offense to Kellam. He's a cool guy. >>; ) despite that the spouse is not really Kellam (unless the MU IS marrying to Kellam.) I don't know how the ending looks like if MU is marrying to Chrom (after all, he's like the main protagonist of the game), but I think the those who aren't Chrom deserve more info for the ending. Not just being mentioned in the MU's ending. :I (shrugs) That's just what I thought of Excellus when I first saw him. Now, I can't look at him without thinking "effeminate guy." And I got the ending with Chrom as the Avatar's husband... and there's nothing different about it. He's still just an add-on to the Avatar's ending snippet. (Which I was very disappointed by; I wanted to know what people thought of their marriage.)
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Posted: Fri Mar 22, 2013 12:50 pm
Grimalkenkid Jisen Meizuki [Forgot to add this to my dislikes: the ending for MU's spouse. I feel that the spouse got jibbed and the game makes it sounds like the spouse is not worth mentioning, making it feel like MU is marrying to Kellam (no offense to Kellam. He's a cool guy. >>; ) despite that the spouse is not really Kellam (unless the MU IS marrying to Kellam.) I don't know how the ending looks like if MU is marrying to Chrom (after all, he's like the main protagonist of the game), but I think the those who aren't Chrom deserve more info for the ending. Not just being mentioned in the MU's ending. :I And I got the ending with Chrom as the Avatar's husband... and there's nothing different about it. He's still just an add-on to the Avatar's ending snippet. (Which I was very disappointed by; I wanted to know what people thought of their marriage.) So even Chrom got jibbed when pairing with MU. And here I thought his was different due to being the Lord... sweatdrop Still disappointing how the MU's spouse is being ripped off on the ending.
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Posted: Fri Mar 22, 2013 6:47 pm
Don't get me wrong this is the best game ever. x3 I didn't realize I was basically just murdering everything as opposed to making a strategy and going at it with a tiny army against a huge one like other FE games til recently.
I wish the dlc characters had real sprites and voices and talked more though!!! However, it's absolutely perfect for Jaffar. <3 Most of the lines go "..." or "!"
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Posted: Sat Mar 23, 2013 9:15 am
Magegirl Nino However, it's absolutely perfect for Jaffar. <3 Most of the lines go "..." or "!" PHFT!!!! I see what you did there. LOL XD
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Posted: Sun Mar 24, 2013 2:31 pm
Nomad Rath Also, to Tiki, did perhaps spoils ruin it for you so that you already knew he was a camus? Because I got spoils on that too. That could be why you never disliked him as a person at the start. We're not supposed to know he's a camus, so all we do know is that he's a traitor who has forsaken everyone, including his sister. Without knowing the truth, he's an a** that I want to bring down. Right? I knew Yen'fay was a significant baddie, but not a Camus specifically. Significant B-list baddies get OAs all the time, Camus or not. I knew he was a traitor, but I had nothing to base that information on for myself. I only knew of Yen'fay for three chapters before I killed him and there are only minor references to him in that time without real shows of emotion or evidence. I just feel like there's a lack of substance there because there is just so much to squish in in those three chapters. I just feel like it could have been better if the whole Valm arc had more time to breathe instead of just hitting all the notes as quick as possible and then going home. Again, I'm not saying that Yen'fay is without merit, I'm just saying that I was a little disappointed in how they handled his role. Even if they just got rid of Excellus reading the script to you after the fight I think the whole thing would have been a bit better. If the power is supposed to be in what is unsaid (and what is unsaid always has the potential to be super powerful, I know this well), then why do we have Excellus reciting what happened to us with all the subtlety of a brick to the face afterwards? Why couldn't we have sat on what we knew at that point or had it unfold more naturally? All the pieces are there, but I just don't think they were used well. Again, I blame bad pacing. Also, the conversations in here as well as the experiences of other friends are making me wonder about normal mode and how much easier it is than hard mode. I started on hard mode classic and I thought that the difficulty was a good fit for me. I did do skirmishes but I also trained a large number of characters at the same time which called for a bit of grinding on the side (though not to a crazy extent, I'm not that kind of gamer). I also still felt like the main game was decently challenging. I keep hearing that normal is way too easy or that hard is a bigger jump up in difficulty than is has been in the past. Can anyone give me some more solid thoughts on this? How does it compare to past games?
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Posted: Sun Mar 24, 2013 2:48 pm
ThePersonInFrontOfYou Also, the conversations in here as well as the experiences of other friends are making me wonder about normal mode and how much easier it is than hard mode. I started on hard mode classic and I thought that the difficulty was a good fit for me. I did do skirmishes but I also trained a large number of characters at the same time which called for a bit of grinding on the side (though not to a crazy extent, I'm not that kind of gamer). I also still felt like the main game was decently challenging. I keep hearing that normal is way too easy or that hard is a bigger jump up in difficulty than is has been in the past. Can anyone give me some more solid thoughts on this? How does it compare to past games? I thought that the jump in difficulty was about the same as it has been in past games. I've only played Normal Classic and Hard Casual, though.
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Posted: Sun Mar 24, 2013 5:25 pm
Am I the only person who doesn't cosider Yen'fay a Camus? Or Mustafa for that matter. They're both being blackmailed. I don't associate blackmail with the Camus archetype - I always associate Camus types with loyalty to the point of stupidity, never blackmail.
As for how Yen'fay is handled in general, I don't care about him, but I really don't think I'm supposed to. I'm supposed to feel for Say'ri in that scene, and I do. Valm has the ingredients to do a lot of cool stuff and never really delivers on it for the most part (frankly, I'd prefer they'd have removed Valm entirely and put something else in for the middle portion because I don't buy most of the Valm stuff at all). Excellus's speech afterwards contributed to and was necessary for me feeling for Say'ri in that scene (and I don't much care about Say'ri in general); it's immediately after the kill when they have the biggest opportunity to make a scene of it and I needed to know about the blackmail concerning Say'ri for it to have the effect it did. If nothing was said, I wouldn't feel much of anything because there would be too little to go on by that point. Finding out about the blackmail later would also have little impact. Yen'fay could've been handled much better in general, but for that scene in particular, I thought they successfully accomplished what they set out to.
I did Hard Classic for my first playthrough, with zero grinding and found it to be enjoyable in difficulty. I did Normal Classic after that and never found it difficult at all, but it isn't insultingly easy. There's an acceptable jump in difficulty but I do think it's wider than it's been in previous games somewhat. The jump from Hard to Lunatic… let's just say I think it'd be better if there was a difficulty between Hard and Lunatic.
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Posted: Sun May 05, 2013 1:29 am
Manic Martini Am I the only person who doesn't cosider Yen'fay a Camus? Or Mustafa for that matter. They're both being blackmailed. I don't associate blackmail with the Camus archetype - I always associate Camus types with loyalty to the point of stupidity, never blackmail. As for how Yen'fay is handled in general, I don't care about him, but I really don't think I'm supposed to. I'm supposed to feel for Say'ri in that scene, and I do. Valm has the ingredients to do a lot of cool stuff and never really delivers on it for the most part (frankly, I'd prefer they'd have removed Valm entirely and put something else in for the middle portion because I don't buy most of the Valm stuff at all). Excellus's speech afterwards contributed to and was necessary for me feeling for Say'ri in that scene (and I don't much care about Say'ri in general); it's immediately after the kill when they have the biggest opportunity to make a scene of it and I needed to know about the blackmail concerning Say'ri for it to have the effect it did. If nothing was said, I wouldn't feel much of anything because there would be too little to go on by that point. Finding out about the blackmail later would also have little impact. Yen'fay could've been handled much better in general, but for that scene in particular, I thought they successfully accomplished what they set out to. I did Hard Classic for my first playthrough, with zero grinding and found it to be enjoyable in difficulty. I did Normal Classic after that and never found it difficult at all, but it isn't insultingly easy. There's an acceptable jump in difficulty but I do think it's wider than it's been in previous games somewhat. The jump from Hard to Lunatic… let's just say I think it'd be better if there was a difficulty between Hard and Lunatic. The Love that Lasts the Longest...  Say something new! I have nothing left... I can't face the DARK without you!
You're not alone there-- at least in Mustafa's case. Mustafa didn't come off as a real camus- just a slightly more honorable foe, even if I still HORRIBLY SLAUGHTER HIS FACE WITH 237 Damage Criticals. (Blame Genis. Just blame Genis Sage the L20 Sorcerer for that.) ...Not enough depth. At all. Yen'fay though, he was a bit more of a Camus, because of his blind loyalty to his "honor". But, really, he's played up, and then when put into action is hardly anything. He's absolutely boring on top of that. (And Say'ri is too. Damn woman, you had to seize General Hannibal's Award of General Uselessness this time around?)
Naw though-- the real camus of Awakening was/is Walhart himself. He's the real "Honorable Enemy whose pride/what not prevents him from reasonably joining your side" guy. (Until... well... you know... zombies)
There's nothing left to lose..! The fight never ends!! I can't face the DARK without you! ...Is the One that can never be.
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Posted: Sun May 05, 2013 12:51 pm
....................................
No comment.... just no....
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Posted: Sun May 05, 2013 3:59 pm
Um...so you think the guy who wanted to conquered the world is the "Honorable enemy who has something to prevent him to be on the side of good"? Yeah that's sound logic...Please note the sarcasm, as I think this is stupid logic actually.
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Posted: Sun May 05, 2013 5:18 pm
I really wouldn't compare Walhart to... say, Shiharam. That's a real Camus archetype.
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Posted: Wed May 08, 2013 12:32 am
Yeah... I don't see how Walhart would be a Camus Archetype either. confused Yen' Fay sorta has some characteristics of that archetype in some ways at least...
Also it may be my opinion, but I never found Say'ri or Yen'Fay boring characters. I mean sure they were rushed, and they could've been better but I personally liked them. -shrugs-
But anyways, I never did post here about my likes and dislikes of awakening yet, so I will do so. xp
I think the thing that really made this game enjoyable for me was the pairing up system. At first it kinda took awhile to get hang of because I was used to the rescue feature from the previous games, or those games without the rescue too. But it really grew on me as I played more of the game, really neat addition. I also really liked the supports too and having unlimited of them instead of being limited to only 5 supports in total. Oh and I can't forget the soundtrack either there's some really great tracks on there! (Especially Chapter 10 man.. >.<)
I don't have really too much to complain about the game. But... Well I do think it would've been pretty cool if there was a little bit more of map variety. Like Fog of War(I kinda miss that..) or the defend the throne(Well, that Paralogue chapter where you have to defend Tiki so I guess that's pretty similar to it.), or complete the chapter in a number of turns or something. There's a ton of really great maps in there, and they're very beautifully designed. I just wish there was more than defeat the boss or rout all the enemies. It also would've been nice if there was someone other than just Chrom that could recruit enemies into the team.
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Posted: Wed May 08, 2013 8:45 am
If you claim that characters from the Valm storyline don't have enough depth, or if one-chapter bosses don't have enough depth, then you need to seriously step back and consider what your requirements are for "enough depth" in a game in which non-PCs typically only have 1-3 chapters to shine before they are killed, unless they are major antagonists or NPCs. Mustafa was well-developed for his one chapter of combat, I believe. Valm was most definitely rushed, but the characters there had enough there to make me believe that you could legitimately make that the focus of FE13 if you really wanted. Or if they wanted to make FE13 a longer game, too. Yen'fay's motivations were interesting enough to follow, though learning more about their family and country would've really helped in fleshing out their personalities. Even if Chrom had just asked Say'ri what Chon'sin was like and she talked about the political structure, or how she and Yen'fay factored into the ruling sphere, that would have done a lot for me. But que será será, I suppose.
Walhart was not a Camus archetype. He's an honorable enemy, yes -- he's sort of a less-Chaotic Evil version of Ashnard in that regard, as he prided strength above all else and didn't seem to give two shits about your gender, race, or anything as long as you could fight and survive -- but nothing about his personality implied that he would give up on his goals in order to join your side and effectively end his efforts to rule Valm, then Ylisse and Regna Ferox.
Also consider: Say'ri is one woman. She has Resistance members behind her, but you never see them. She's separated from them and it's probably a touch difficult to coordinate actions when you're not actually with the group. Is it that hard to consider that you can't really do much when you can't actually guide your units?
I definitely agree with Ryu, by the way. More map variety would've been really nice -- more Objective variety as well, actually -- and the Pair Up feature took me a while to get used to, particularly in how your units would align themselves when you selected the option. It took me a long time to get used to the fact that Pair Up would put the unit that selected the option behind the other unit instead of in front. Had to reset many a chapter because of that slip-up.
While it's got some dings, FE13 really feels like something Intelligent Systems tried to polish to a mirror shine. And I really enjoy it for what it's worth. I don't think I've gotten this much playability out of a Fire Emblem game since FE7.
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Posted: Fri May 10, 2013 11:57 pm
Marshmallow Kitty Yen'fay's motivations were interesting enough to follow, though learning more about their family and country would've really helped in fleshing out their personalities. Even if Chrom had just asked Say'ri what Chon'sin was like and she talked about the political structure, or how she and Yen'fay factored into the ruling sphere, that would have done a lot for me. But que será será, I suppose.. I definitely agree with your points about the Valm arc characters, and I need to point out that the majority of Say'ri and MU's supports go into some heavily needed world building for her and her brother's country, right down to the small tidbits like the methods that go into the making of their armor. A lot of what's missing in FE, for myself, is that a lot of the political and physical enviroments that our characters operate in aren't usually established on outside of personal titles and backstories unless it's part of the plot. A lot of regions like Jehanna have to guess on small tidbits such as the various guilds that make up the country. But when it comes to the differences in culture and even armor/weapon crafting, even the people, we don't usually get much in that regard. What I really like about Awakening is what you can learn from supports, not just character information or what we usually get, but it certainly helps with the world building and the progression of how the world has expanded and evolved, both in the separate timeline and the time that's passed in the regions we visit. Say'ri is certainly likable, and I would have loved to see more of her after seeing some of her supports. I need to play through again and unlock ol' Yenny in a new playthrough to see what he supplies me, but for the most part I'm definitely satisfied with the Valm arc, even if the pacing was definitely off. [Insert Radiant Dawn pacing joke here]
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