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Posted: Mon Feb 25, 2013 1:10 pm
20 + 35 – 105 + 7 mod + 14 - 28 = 76-160
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hedpefan generated a random number between
76 and 160 ...
146!
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Posted: Mon Feb 25, 2013 1:11 pm
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Exodus Revel rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Mon Feb 25, 2013 2:42 pm
 Miyako Chōzō T╔═.9.══════╗ THp: 108/108 TCp: 126/124 IMHp: 117/117 Dodge Bonus: 14 T╚══════.♥.═╝Miyako reached behind her and pulled on the wrappings of her puppet. She made the handseals and the puppet came alive, jumping from behind her, over by Urza. It seemed that the bigger male was the tougher opponent. Damn it, this is going downhill fast. There was nothing she could do to help Urza, and that infuriated her. She hadn't learned the healing technique yet, and was wishing she had taken the time to learn it. She made a mental note to learn it as soon as possible.
She noticed a guy standing there... he seemed like the type to cause trouble, the look of him was rather... familiar. She shrugged her shoulders and pulled on the strings, sending her puppet flying at the guy. The puppet lifted it's arms and slashed at the clothesless ninja. Blood sprayed as the hit connected, though it didn't look very serious at all. "Damn punks. I oughtta kick you in the face!" They had to think of something... quick...
d20 + Attack Puppet (14) + 2 (Gadget Bonus)= 29 vs. Shinsui (29) [Hits]
Kugutsu no Jutsu (Puppet Technique) Just like a marionette, the user controls a puppet using strings of chakra from his fingers. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extending blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. See the "Puppetry" thread for more info. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets. Cp cost: 2 cp per round the puppets are used. Dice Rolls: See Puppetry Thread Damage: Depends on puppet power. Requirements: Puppet Play 3, Chakra Control 10 Training: 2 stages Stage I: Puppet Play DC 15 Familiarization with the art of puppetry. Stage II: Chakra Control DC 20 Combining puppetry with the usage of chakra strings, which are stronger, but less flexible until high control is achieved. Special: Must master this technique before attempting to fight with puppets.
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Exodus Revel generated a random number between
15 and 20 ...
18!
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Posted: Mon Feb 25, 2013 2:46 pm
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Exodus Revel rolled 3 20-sided dice:
12, 19, 20
Total: 51 (3-60)
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Posted: Mon Feb 25, 2013 2:54 pm
Shinsui: (Lv 15) Hp: 240-18=222; Cp: 255; MHp: 255 MAB: 17; RAB: 22 DB: 29; Will Save: 14; Rex Save: 14
Shinsui hated this... he had no clothes, and he was missing his kunai... He was a medic ninja, not meant to be directly on the battlefield. He had nothing to help him, no strength, no weapons, not even enough jutsu to help the others. God this blows... Next thing he knew, a wooden person came flying at him! "Ahhh!! I told you mannequins are freaking creepy!" The thing slashed at him, cutting him up quite a bit. He spotted a girl who had made clones, "Purple hair? Is that natural?" He ran at her attempting to at least hit one of them blindly. Shinsui hit the first one closest to him and it poofed away. He swung again at another and it poofed away as well! "Arg! Just come out and fight!!!"
d20 + Int Mod (0) + Awareness (10) = 22 vs. 44 [Fail] d20 + MAB (17,12) + (4) = 40,nat20 [Hit clones]
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Exodus Revel generated a random number between
1 and 15 ...
9!
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Posted: Mon Feb 25, 2013 2:57 pm
Hoshi is number 5 of 15
Shinsui hits: 9 (Clone)
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Exodus Revel generated a random number between
1 and 14 ...
11!
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Posted: Mon Feb 25, 2013 2:58 pm
Hoshi is number 5 of 15
Shinsui hits: 11 (Clone)
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Lord_Titus2012 rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Mon Feb 25, 2013 3:10 pm
Disarm: d20 + MAB (22) = 27 vs. d20 ((18 )) + 14 + 2 (Ken is barehanded) = 34
You failed...
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Lord_Titus2012 rolled 2 20-sided dice:
1, 12
Total: 13 (2-40)
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Posted: Mon Feb 25, 2013 3:26 pm
Makoto Lung LV. 9 Experience: (331/500) Hp: 108 Cp: 99 MHp: 108 Dodge:14+2=16 Resting posts must be 4 lines long +1 hp/cp/mhpMakoto watched as the one that ran up to him tried to grab his sword, makoto smiled and jumped away just before he was able to grab a hold on his nodachi. The nodachi was a prized piece to him and no one was going to use it against him, not even against him in a battle like this. He needed to try and use deception to save himself, so he placed his hands together before he started to gather chakra. An attack was hopeless and his gut agreed with him, but he was going to see if he could prolong his own problems. But he noticed the knight was nearly down, so he rushed over to her before pulling out his red pill. “ Take this. “ spoke makoto as he held out the red soldier pill he had, if she could take it… they at least had a chance.. Attack: d20 + MAB (14) = ? + 4 + 2 = Failed Clones: 1d20 + 14 = 26 vs 1d20 + opponent's Intelligence mod. + opponent's Awareness skill. current clones: 2=26
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hedpefan rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Wed Feb 27, 2013 3:19 pm
Carl: (Lv 15) Hp: 225; Cp: 300; MHp: 330 MAB: 20; RAB: 19 DB: 31; Will Save: 19; Rex Save: 11
Carl laughed as she saw that one of the girls had thrown up pitiful clones. "Not to burst your bubble or anything but, I know which one you are. Carl then laughed and proceeded to make hand seals. He was doing them quite quickly but, he could have been going faster. It did appear that he was going to use a jutsu of some sort.
(To see through Hoshi's clones: 44 vs 42 + 9 = 51 (Saw through.)
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hedpefan rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Wed Feb 27, 2013 4:32 pm
LV. 30 Experience: NPC (Levels up when plot demands it.) Hp: [10+14]*30=720 Cp: [10+20]*30=900 - 130 = 770 MHp: [10+10]*30=600 After all of the things that had happened so far, a man jumped out of the trees and onto the road. He looked remarkably like Hoshi. He looked around at the kids. "Hey kids, I'm Takashi Maboroshi." He smiled and turned to the group of men in the their undergarments. "What a shameful group of men you are." He would then laugh and turn his attention to the man that had hit Urza with rocks. "Hmmm. I think I'll deal with you first." He would then start making hand seals as he looked at the man. He was making them quite quickly and it only took him a matter of seconds to finish the handseals. He would then release a genjutsu upon the man. Will Dc: 18 + 32 + 12 = 62 Hero's will save: 19 + 10 = 29 Jutsu used Extrasensory Pulse A genjutsu that works directly on the mind. Instead of working on a single sense, the genjutsu uses the chakra to alter the brain's commands and sends all 5 senses into hyperdrive. The sense of smell is increased to well beyond even what a dog can have, the sense of sight becomes extremely sensitive to light, the sense of hearing exceeds even that of a dog or bat, the sense of touch is accelerated to and attached to nothing but the pain center of the brain and heightened beyond any known limit and the sense of taste is heightened as well. This all occurs far too fast for one not accustomed to these things to utilise. Due to the extra electricity being produced by the brain while under this genjutsu, the brain will eventually reach a state where it tries to protect itself and resets itself, instantly breaking the genjutsu. So this is only good for one turn but it goes a long way to give you a good free shot. Cp Cost: 130 Dice Rolls: 5 Damage: 180 - 300 + int mod Will Save DC: 18 + int mod + 2 per 10 ranks in Genjutsu Requirements: Genjutsu 48, Chakra Control 50 Training: 6 stages Stage I: Intelligence DC 30 {d20 + int mod} Stage II: Chakra Control DC 62 Stage III: Treat Injury DC 30 Stage IV: Chakra Control DC 65 Stage V: Genjutsu DC 60 Stage VI: Genjutsu DC 63 Special: -15 to all checks with the penalty decreasing by 1 per subsequent round. So -15 on the first round, -14 on the second round and so on
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hedpefan generated a random number between
244 and 396 ...
299!
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Posted: Wed Feb 27, 2013 4:35 pm
Damage: 180 - 300 + 32 + 32 - 64 = 244 - 396
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hedpefan rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Wed Feb 27, 2013 4:45 pm
LV. 8 Experience: 403/450 Hp: [10+2]*8=96 Cp: [10+3]*8=104 - 29 = 75 MHp: [10+3]*8=104 Dodge Bonus: +12 Hoshi turned her attention onto the man that had just entered the battle. He looked exactly like......her damn father. D-dad? I-I thought you were dead. She then realized that someone had said that they saw through her clones. She sighed and let them disappear. There was no point in keeping them around. She then turned her attention on this hero person and started to make a series of handseals. It took her a little bit but, she was able to finish her hand seals and she released a genjutsu on the person that hit Urza. Out loud she said, "Kuro Ikkou no Jutsu." Hoshi smiled a bit as she did so. Will save Dc: 10 + 7 + 8 = 25 Hero's will save: 19 - 15 + 15 = 19 (Fail) Jutsu used Kuro Ikkou no Jutsu (Black Thought Technique) This Jutsu, while simplistic, can also act as a reflection of a Genjutsu user's talent. The aim of this genjutsu is primitive, but the effects can be devastating in the hands of a master. While not showing any horrible visions or disrupting the person’s perception directly, it causes the person to think things he or she would normally find unthinkable; murdering their own family, killing their closest friend, betraying their lover. The stronger the user of this jutsu is the more the person is consumed by this terrible thought, and the more it damages their psyche. Cp Cost: 15 + 5 per turn the technique is continued. Dice Rolls: 2 Damage: 15 - 30 + int mod per turn. Will Save DC: 10 + int mod + 2 per 10 ranks in Genjutsu Requirements: Genjutsu 14, Chakra Control 18 Training: 2 stages Stage I: Chakra Control DC 24 Stage II: Genjutsu DC 22 Special: If jutsu is maintained for more than 3 turns, the opponent becomes Frightened (-2 to all rolls). Owner: The Ghost of Xmas Awesome
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hedpefan generated a random number between
44 and 81 ...
77!
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Posted: Wed Feb 27, 2013 4:49 pm
Damage to Hero: 15 - 30 + 7 + 22 + 44 = 44 - 81
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Posted: Wed Feb 27, 2013 5:14 pm
 TABTABTABTTadashi Satō◤ Level: 60TABTABTABI◥ DB: 109 MAB: 87 RAB: 84 Hp: 1,920/1,920 Cp: 2,316/2,340 MHp: 2,100/2,100◣ TABTABTABTABTABT◢ ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄Tadashi appeared along with Takashi. It seemed they were correct in their information. These goons needed to be dealt with, and from the look of the palm tattooed on the guys shoulder... It was worse than he had thought. It seemed that no matter where they went, these tattoos seemed to follow. What does it mean... He noticed a girl in a suit of armor. She was battered from the jutsu of the tattooed man. With extreme speed he was there in an instant and knelt down beside her.
"Hello. I'm here to help you. Just stand still..."
His hands began to glow a bright green and he placed one hand on the center of her back, and the other the center of her chest. He released his chakra and poured it into her, healing her of her wounds. He wasn't a medic, but it was essential that he know the healing technique in case it was needed. When the jutsu was completed he stood up.
"Takashi... don't kill them all... let the young ones fight. Oto rests in their hands after all."
He looked down at the girl he just healed. There was potential in her, it wasn't hard to see it. Perhaps some day she would join the cause, but today wasn't the day. He lifted her chin up,
"Keep on fighting..."
He turned on a foot and drew one of his katanas. He spotted one of the men and dashed forward. He ran at the one going after the purple haired girl. With grace he sliced at the young man several times. He made sure to avoid vital organs, only wanting to knock him out. He gave him three cuts and then smashed the end of his katana into the man's skull. The man fell to the ground unconscious.
Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. No broken bones can be repaired by this technique. Cp Cost: 12 per usage Dice Rolls: 2 Heals: 1 - 10 + Chakra Mod. Requirements: Medical Ninjutsu 15, Chakra Control 20 Training: Stage I: Chakra Control DC 30 Heal a wound of a lesser life form (flower, insect, tiny animal...). Stage II: Chakra Control DC 32 Increase the radius of a wound and repeat stage I. Stage III: Medical Ninjutsu DC 27 Heal a wound of a fellow human being. Special: Can only heal one target at once. Successful usage of this technique heals wounds, burns, and frostbite, and removes bleeding effects.
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