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Posted: Thu Sep 06, 2012 1:26 pm
¤ Baird's Current Party ¤ ◘ Rylis • (-o-) • (-o-) • (-o-) • (-o-) • (-o-) ◘
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Posted: Thu Sep 06, 2012 1:42 pm
¤ Baird's Current Party ¤ ◘ Rylis • (-o-) • (-o-) • (-o-) • (-o-) • (-o-) ◘

|| Rylis xxx• Gender || ♂ xxx• Nature || Brave xxx• Characteristics || Strong Willed xxx• Poke'mon Rank || Battle Poke'mon xxx• About || Rylis was Baird's first poke'mon. Originally caught by his older brother, Rylis was not intended to be a part of Tanbur's core team. Rather than let a unique poke'mon go to waste in storage, Rylis was given to Baird to comfort and protect him. While it was a complete tall-tale invented by Tanbur to distill Baird's paranoia, Tanbur insisted that Rylis had the ability to ward off bad spirits with the glow of his tail. While Baird is old enough to realize that his brother was simply trying to comfort him with tall tales, he still believes it and refuses to go anywhere without Rylis. After those around him began assuming a curse was coming after him following the disappearance of his older brother, Baird outright refuses to return Rylis to his assigned poke'ball or swap him for a different poke'mon follower. Superstitious as it is, he believes Rylis can protect him.
Rylis is fiercely protective of his trainer and sees him more as a brother than as a master. He sleeps by his bedside and hangs off of his shadow, never so much as two steps behind Baird's back. He, like his trainer, has no love for ghost-type poke'mon though this is rooted in his trainer's discomfort more than his own.
He doesn't have many memories of his youth beyond being somewhat of an oddity. A black sheep in a flock of traditional mareep, he stood out and perhaps that's what led him to his capture more than anything. He doesn't see himself as an outsider but he's fully aware that his trainer is. Unknown to him, the townsfolk seem to see him as an omen of his trainer as well.
xxx• Battle Wins || 0 xxx• Battle Losses || 0 xxx• Battle Draws || 0
xxx• Previous Stages || xxxxxx| Mareep |
Battle Stats ◘ HP || 900 HP ► Attacks || xxx• Signal Beam | Bug | OPTION 1: Roll one 6-sided dice. 1=miss, 2-5=100 damage, 6 = critical hit. OPTION 2: Roll two 4-sided dice in order to try to confuse your opponent's pokemon. First dice determines if it hits or not; 1-2 = miss, 3-4 = hit. Second dice determines how long the condition lasts, 1 = 1 turn, 2 = 2 turns, etc. (count only your opponent's turns for the countdown)
xxx• Brick Break | Fighting | Roll one 6-sided dice. 1=miss, 2-5=100 damage, 6 = critical hit. Destroys Light Screen and Reflect boosts (prior to doing damage) if any are present.
xxx• Thunderbolt | Electric | OPTION 1: Roll one 6-sided dice. 1=miss, 2-5=100 damage, 6 = critical hit. OPTION 2: Roll two 4-sided dice in order to try to paralyze your opponent. First dice determines if it hits or not; 1-2 = miss, 3-4 = hit. Second dice determines how long the condition lasts, 1 = 1 turn, 2 = 2 turns, etc. (Count only your opponent's turn for the countdown)
xxx• Magnet Rise | Electric | The pokemon that uses this move becomes immune to ground moves for 5 turns.
► Battles || xxx(-o-) | Rylis vs. Mephistopheles | Loss... | Link→ xxx(-o-) | Rylis vs. Thmei | In progress | Link→
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