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Alzzak rolled 10 6-sided dice:
2, 5, 2, 2, 4, 1, 2, 5, 2, 5
Total: 30 (10-60)
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Posted: Thu Aug 02, 2012 2:13 pm
My stats. 12 13 10 11 13 13 Our own home brew allowed? Alzzak Renati Type outsider(native) 3 RP Size Tiny 4 RP Base Speed Slow Speed -1 RP Flight (8 RP) flight speed 50 av Ability Score Mixed Weakness (–2 RP) [-4 str, +2 dex, +2 int, -2 cha] Languages Xenophobic 0 RP Racial Traits Senses Racial Traits Darkvision 60 ft. Light Blindness (–2 RP) 10 RP Total In that case Often called, lesser imps, do to there many similarities with the devils. The only differences with the common imp and them, Renati run on all fours, and have no stinger on the end of their tail. Their skin and eyes varies in color; skin ranging black to tan or green and eyes black or red. They live in nomadic clans, flying from cave to cave following the train of game and fish they feed on. Their leaders are selected based on the oldest and wisest members. Laws are more held in place as a way to act, not a strict code. Crimes are tried on the bases on the reason for the crime than the breaking of the law. The stiffest punishment a clan would bestow on a Renati, is exile. In which the exiled Renati, isn't allowed to trade, hunt, or reseve any aide from the clan it's self. If a member of the clan is found aiding the exile, then that member is also exiled. Trading with members of outside races, is done by two people, artificiis and his apprentice and guardian, Tiro. On their travels, the clan often comes a crossed rare gems, and other small natural substances that they trade, with their crafts, with travelers. Other than the artificiis and tiro, the clan normally has no interaction with other races. An exile might have better dealings with other races, but as a whole Renati are werry of other races for their close appearance to the imps, and because of this, they have been hunted before. Renati have a long history of trading things they scavenged form the wilderness, along with crafting small works of art, to writing magical scrolls. mostly small things that they can move with ease
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Posted: Thu Aug 02, 2012 2:52 pm
Are we allowing traits??? and would you rather me make something else, like a gunslinger or paladin perhaps???
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Posted: Thu Aug 02, 2012 2:57 pm
Alzzak My stats. 12 13 10 11 13 13 Our own home brew allowed? Alzzak Renati Type outsider(native) 3 RP Size Tiny 4 RP Base Speed Slow Speed -1 RP Flight (8 RP) flight speed 50 av Ability Score Mixed Weakness (–2 RP) [-4 str, +2 dex, +2 int, -2 cha] Languages Xenophobic 0 RP Racial Traits Senses Racial Traits Darkvision 60 ft. Light Blindness (–2 RP) 10 RP Total In that case Often called, lesser imps, do to there many similarities with the devils. The only differences with the common imp and them, Renati run on all fours, and have no stinger on the end of their tail. Their skin and eyes varies in color; skin ranging black to tan or green and eyes black or red. They live in nomadic clans, flying from cave to cave following the train of game and fish they feed on. Their leaders are selected based on the oldest and wisest members. Laws are more held in place as a way to act, not a strict code. Crimes are tried on the bases on the reason for the crime than the breaking of the law. The stiffest punishment a clan would bestow on a Renati, is exile. In which the exiled Renati, isn't allowed to trade, hunt, or reseve any aide from the clan it's self. If a member of the clan is found aiding the exile, then that member is also exiled. Trading with members of outside races, is done by two people, artificiis and his apprentice and guardian, Tiro. On their travels, the clan often comes a crossed rare gems, and other small natural substances that they trade, with their crafts, with travelers. Other than the artificiis and tiro, the clan normally has no interaction with other races. An exile might have better dealings with other races, but as a whole Renati are werry of other races for their close appearance to the imps, and because of this, they have been hunted before. Renati have a long history of trading things they scavenged form the wilderness, along with crafting small works of art, to writing magical scrolls. mostly small things that they can move with ease Sure. Looks good.
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Posted: Thu Aug 02, 2012 3:00 pm
arononkorr Are we allowing traits??? and would you rather me make something else, like a gunslinger or paladin perhaps??? No, I'm not going to use traits... And, as for what I'd prefer, you can be whatever you want, but the party does need a melee fighter.
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Posted: Thu Aug 02, 2012 3:11 pm
wabbradford arononkorr Are we allowing traits??? and w ould you rather me make something else, like a gunslinger or paladin perhaps??? No, I'm not going to use traits... And, as for what I'd prefer, you can be whatever you want, but the party does need a melee fighter. Actually, I'd like to adjust what I just said. You will not start with traits, but I'll use them as rewards for players who: - Are active - Are great role players. - Show tactical skill - Or otherwise impress me
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Posted: Thu Aug 02, 2012 3:12 pm
I'll change to a ranger then. just cause. razz
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Posted: Thu Aug 02, 2012 3:16 pm
Any restrictions on fighting style choices, or pick which one I like?
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Posted: Thu Aug 02, 2012 3:18 pm
arononkorr Any restrictions on fighting style choices, or pick which one I like? Pick what you like ^.^
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Posted: Thu Aug 02, 2012 3:20 pm
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Posted: Thu Aug 02, 2012 4:14 pm
The Sword/Shield Ranger at your service! look good? I used the stats I rolled earlier, just changed a few things around.
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Posted: Thu Aug 02, 2012 5:57 pm
It looks like there's plenty of room left, but I figured I'd ask if you're still accepting? I already have an idea in mind.
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Posted: Thu Aug 02, 2012 6:21 pm
There is two people, three if Arononkorr is accepted... we need 5 to start.
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Southern Cross Nemesis Vice Captain
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Posted: Thu Aug 02, 2012 7:22 pm
RafeRavel It looks like there's plenty of room left, but I figured I'd ask if you're still accepting? I already have an idea in mind. You bet! I'm accepting up to 8 people maximum, but we start at 5
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Posted: Thu Aug 02, 2012 7:25 pm
arononkorr The Sword/Shield Ranger at your service! look good? I used the stats I rolled earlier, just changed a few things around. All right! However, you don't start with any armor. I'll let you keep the shield, only because your entire fighting style revolves around it, but the chainshirt has to go. Also, I'd like some backstory. Why is she in a boat to Asia?
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Posted: Thu Aug 02, 2012 7:30 pm
wabbradford RafeRavel It looks like there's plenty of room left, but I figured I'd ask if you're still accepting? I already have an idea in mind. You bet! I'm accepting up to 8 people maximum, but we start at 5 Sweet! And could I get a limitation on Race Points for a homebrew race? I've got one ready at 16 points, but am prepared to drop a couple things if necessary.
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