|
|
|
|
|
|
Posted: Tue May 22, 2012 3:30 pm
|
|
|
|
|
|
|
Posted: Tue May 22, 2012 4:54 pm
Etzel… Not even sure who these are now...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 22, 2012 5:58 pm
|
|
|
|
|
|
|
Posted: Tue May 22, 2012 6:01 pm
|
|
|
|
|
|
|
|
|
Posted: Tue May 22, 2012 6:03 pm
|
|
|
|
|
|
|
Posted: Tue May 22, 2012 6:07 pm
|
|
|
|
|
|
|
|
|
Posted: Tue May 22, 2012 6:17 pm
Elice.
Yay for supplemental endgame staff utility.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue May 22, 2012 6:27 pm
Jake... Just for the sake of it...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue May 22, 2012 6:41 pm
Why not. Tomas and Horace.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed May 23, 2012 8:25 am
|
|
|
|
|
|
|
|
|
Posted: Wed May 23, 2012 9:14 am
Boah.
Also, looking at how many units are left, it looks like we all get 11 units and there will be no units left.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed May 23, 2012 10:44 am
Nice to know I did count wrong twice.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed May 23, 2012 1:43 pm
|
|
|
|
|
|
|
Posted: Wed May 23, 2012 5:19 pm
As none of the units remaining are available for quite some chapters, I went ahead and started.
FD's Draft: Gang Bang - Fierce Bitches Are Fierce
Prologue I: 7 turns (0 count) Obviously, this can’t be any more straightforward.
Marth: Level 2 HP: 19 Str: 6 Mag: 0 Skl: 4 Spd: 8 Luck: 8 Def: 7 Res: 0
Prologue II: 7 turns (0 count) I get Abel, likely to be my star unit! I deliberately took my time with this chapter and slowed the kills down for the purpose of maximizing the experience I could get out of it (using weapons to kill in 3 turns instead of 2, for example). No reason not to maximize your experience on chapters where you can afford to go at such a pace. Frey traded his Iron Sword to Marth and his Iron Lance and Vulnerary to Abel.
Marth: Level 3 HP: 20 Str: 7 Mag: 0 Skl: 4 Spd: 8 Luck: 9 Def: 7 Res: 0
Abel: Level 2 HP: 21 Str: 7 Mag: 0 Skl: 8 Spd: 8 Luck: 2 Def: 7 Res: 0
Prologue III: 8 turns (0 count) Cain trades his goods to Jagen, who doesn’t get any action yet, while Marth and Abel clean house. I’m quite happy with their progress thus far.
Marth: Level 4 HP: 21 Str: 7 Mag: 0 Skl: 4 Spd: 9 Luck: 10 Def: 8 Res: 0
Abel: Level 4 HP: 23 Str: 8 Mag: 0 Skl: 9 Spd: 8 Luck: 2 Def: 8 Res: 0
Jagen: has his base stats
Prologue: IV: 11 turns (0 count) Gaggles! I slowed this chapter down quite a bit as well to soak up as much experience as possible. In doing so Gaggles, as I shall refer to him for the entirety of my draft, managed to make enough pot shots and kills to squeeze in a pathetic level, but I AM so hoping that his potshots will aid it cutting turns, having him for the entirety of the game to do so. Especially since I have Draug also, they have a support, and the same movement. Traded items around a bit so that both Marth and Abel both have a Vulnerary and two Iron Swords each. Jagen finally got some pot shots in on the boss for SOME experience while my other units were dealing with the pegs. He WILL be used throughout the entirety of my draft and will never be useless, so getting him the exp isn’t quite a waste. And now turn counting really begins!
Marth: Level 5 HP: 22 Str: 7 Mag: 0 Skl: 5 Spd: 10 Luck: 11 Def: 8 Res: 0
Abel: Level 6 HP: 23 Str: 8 Mag: 0 Skl: 11 Spd: 9 Luck: 3 Def: 9 Res: 0
Jagen: has his base stats
Gaggles: Level 2 HP: 18 Str: 5 Mag:0 Skl: 3 Spd: 4 Luck: 5 Def: 6 Res: 0
Chapter 1 – Marth Embarks: 5 turns (5 total) To clear this in 5 turns, Marth cannot visit either village. That’s fine with me. Gold comes far too easily in this game anyway and Wrys isn’t one of my units. Caeda DID sell her Wing Spear though, since she won’t be needing it. I’m more open to sharing my unit choice strategies now that it can’t affect anyone else. I explicitly chose NO units that end up costing turns. Draug and Gaggles, as anticipated, made a good team and frequently killed enemies that had initially attacked Marth but that he didn’t kill back on the enemy phase, allowing him to continue unhindered the next turn. They then proceeded to kill the pirates that start in the sea and take a while to get on land and it netted them both a level up. Abel was an absolute beast and plowed through ahead of Marth with Jagen alongside him and took out the boss in one turn thanks to Jagen having that Silver Lance. The only enemy that wasn’t killed was the Thief, but he didn’t destroy the village either, because a weaponless Cain stood over it and meatshielded. Given the parameters of this draft tournament, I currently intend to have Cain and Caeda stick around because they provide support bonuses to my stars Marth and Abel. Marth is also super close to getting that C Rank in Swords which will mean more damage~
Marth: Level 5 (but very close to leveling) HP: 22 Str: 7 Mag: 0 Skl: 5 Spd: 10 Luck: 11 Def: 8 Res: 0
Abel: Level 7 HP: 23 Str: 8 Mag: 0 Skl: 12 Spd: 10 Luck: 3 Def: 10 Res: 0
Jagen: has his bases
Gaggles: Level 3 HP: 19 Str: 5 Mag: 0 Skl: 3 Spd: 4 Luck: 6 Def: 7 Res: 0
Draug: Level 2 HP: 20 Str: 7 Mag: 0 Skl: 3 Spd: 3 Luck: 2 Def: 11 Res: 0
Chapter 2 – The Pirates of Galder: 4 turns (9 total) Thanks to the layout of this map, it IS possible to get the village without it costing you a turn, and so I now have some gold to work with. I also got another very promising unit this chapter in Barst, whom Cord and Bord traded their axes to. Draug picked off the thieves and an archer in the northeast of the map, Darros tried to speak to Marth but couldn’t reach him and served as target practice for Gordin for a couple of turns. Marth did take quite a beating on turn 2, so for turn 3 when he reached the Village, I had to barricade him with Barst and meatshielding Cain and Ogma. Speaking of Ogma, on the first turn he traded his goods to Abel who rocked that Steel Sword. I maneuvered Caeda around to provide Marth with their already-activated C support when it was possible to do so without her being in range of any enemies and managed to recruit Castor on turn 4 before seizing (fun fact: Caeda’s base stats allow her to survive one hit from Castor with 1 HP left). The boss was quite annoying, causing me quite a few restarts (and less fortuitous level ups, but so it goes) but a lucky critical hit from Jagen’s Silver Lance finally let me clear the chapter in the absolute minimum 4 turns. None of my meatshields have kicked the bucket yet, but at some point I’ll absolutely need them to since I have every intention of doing the gaidens (Caeda and Cain being exceptions, since they provide yummy supports…
Marth: Level 6 HP: 23 Str: 7 Mag: 0 Skl: 5 Spd: 10 Luck: 11 Def: 8 Res: 0
Abel: Level 8 HP: 24 Str: 9 Mag: 0 Skl: 13 Spd: 10 Luck: 4 Def: 10 Res: 0
Jagen: has his bases
Gaggles: Level 3 HP: 19 Str: 5 Mag: 0 Skl: 3 Spd: 4 Luck: 6 Def: 7 Res: 0
Draug: Level 3 HP: 21 Str: 7 Mag: 0 Skl: 4 Spd: 4 Luck: 2 Def: 11 Res: 0
Barst: Level 4 HP: 24 Str: 11 Mag: 0 Skl: 7 Spd: 9 Luck: 5 Def: 6 Res: 0
Ch 3 – A Brush in the Teeth: 5 turns (14 total) I suspect 5 turns was the absolute minimum, but I’m not as certain as I was with the two previous chapters. The way the enemies come at you and impede progress made it hard to tell. The village was skipped, because, much like a man, I don’t need no Devil Axe! Besides, I’m Christian (not really); Jesus is a biscuit, let him sop you up! Anyway, jokes aside, I restarted this chapter many times but finally managed to get the boss killed in one turn. Caeda recruited Navarre without getting hit, as his Killing Edge is almost certain to cut turns in the future. I got Julian this chapter, which gives me a delicious 7 units to attack with now (Matthis here we come!), and he, Barst, and Gaggles dealt with the northeastern crew of enemies. Cain had to tank one turn, and they ultimately failed to kill one Fighter, but otherwise, I was pleased with their work. I don’t have Lena as a unit, but I DO plan on keeping her alive because the two units she does support are on my team. Ultimately, I missed on killing 3 enemies, but so it goes in drafts. Also worth noting is that Jagen got a level up and got Magic! This would normally be meaningless, but Jagen is going to be one of my two one-time reclasses for the units I drafted and since he’ll eventually become completely useless in combat; he’s going to become a staffbot, so the Magic is actually greatly appreciated in making him as useful as possible. Besides that, none of the level ups were particularly good.
Marth: Level 6 HP: 23 Str: 7 Mag: 0 Skl: 5 Spd: 10 Luck: 11 Def: 8 Res: 0
Abel: Level 8 HP: 24 Str: 9 Mag: 0 Skl: 13 Spd: 10 Luck: 4 Def: 10 Res: 0
Jagen: Level 2 HP: 22 Str: 7 Mag: 1 Skl: 11 Spd: 8 Luck: 2 Def: 9 Res: 6
Gaggles: Level 3 HP: 19 Str: 5 Mag: 0 Skl: 3 Spd: 4 Luck: 6 Def: 7 Res: 0
Draug: Level 4 HP: 21 Str: 7 Mag: 0 Skl: 4 Spd: 4 Luck: 2 Def: 12 Res: 0
Barst: Level 5 HP: 25 Str: 12 Mag: 0 Skl: 7 Spd: 10 Luck: 5 Def: 6 Res: 0
Julian: has his base stats
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed May 23, 2012 6:18 pm
You so silly Rath.
looks above.
looks around.
Dolph, I guess.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|