666th Torment of Nero

Of course some changes would have to be made to make it exactly like every other MMO on the market, 'tis only unfortunate that it was done rather poorly compared to what it could have been. It appears that this isn't the time for a revolution amongst the MMO genre (which is necessary at this point, to be honest), which is what this game should have and could have been-- revolutionary. Instead, it just copies off of older MMOs, for the most part.

Because what I described IS out of control, which directly contradicts what you said about this game being controlled-- the point being that creators of MMOs are trying to control the players and force them into being certain molds and types of characters, which defines nearly every MMO where you choose a predefined class with predefined skills.

The glory of old-school TES was that you could make poor decisions, even with choosing skill sets, but it was still the player's freedom to do so, even if it made the game harder. Some players would have it easy in some ways, but that would make it harder in other ways. It also allows for unlimited replay-ability, since each new character can have nearly endless, unique permutations of chosen skills.

People say balance this, balance that, but true freedom is balance enough.

I am aware that the skills in TES:O were "grouped up," my point was however that only classes with those certain skills can use those certain skills, rather than the freedom this genre used to represent, as I explained in my first post.

However, you are correct in that problems with skills could affect nearly every player, if not every player directly or indirectly... but the same could be said of any skill in any MMO.

And you have to realize, in the hypothetical Morrowind/Oblivion-Online game scenario, every player has their own "class." There is no true "class." All a "class" is to the player is their unique combination of chosen skills, nothing more. So really, if there was a problem with a skill that needed to be changed, they could just change the skill and every player that utilizes that skill would essentially have their problems solved. So there is no need for developers to have anything to do with "class" other than make some example pre-defined and NPC classes, exactly like Morrowind and Oblivion. They left the creation of each "class" up to the players.

Sorry about the rant, I'm just inconceivably disappointed with the new addition to the series and I like to make sure people understand why.
What it comes down to in truth is that normal TES systems would not work well in an MMO, in a small multiplayer set up yes, but in an MMO no.
I can understand why the change might put some people off but there are limits and controls needed to help the MMO live longer, I suspect more classes will come later.
In the end, it really comes down to the system really does not convert well over to an MMO format, your idea of balance just does not work, the majority of human players require controls or limits in place.