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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
-Main Island- Team 2: Training Grounds Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 [>] [»|]

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Exodus Revel
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PostPosted: Wed Jul 25, 2012 4:59 pm


User Image❆ ╔════════╗ ❆
TABTABGenin
TABTALevel: 8
TABTʜρ: 112/112
TABTIϹρ: 112/112
TABTMHp: 96/96

❆ ╚════════╝ ❆

Tenshi walked into the training grounds, which still didn't look any different than the grove, but he could care less. It was a place designated for them to train, and he would utilize it. She had asked whether they had learned to walk up walls or on top of water. Tenshi had used the free time given him from excelling in his other studies. "I have learned both the water walking and the surface walking. Instead of using the water, you use your own chakra as a surface to walk on. On the water you must constantly change the flow of chakra to match the water. When climbing up a tree or surface, you use your chakra to adhere yourself to it."

PostPosted: Wed Jul 25, 2012 5:45 pm


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Byakuran Usotsuki
LV. 9
Experience: 207/500
Hp: 144
Cp: 204 cp remaining
MHp: 117
Dodge Bonus: 20

Byakuran seemed to have adapted rather well to this new...development...he just had to deal with this girl as though she was Chisho...that...that would do it. He fought the urge to turn red. That would allow him to control this unpleasant sensation. True the girl...his sensei, his enemy, he had to remember this, true she was certainly more subdued then Chishio...that at least would make it easier to ignore her...appeal...since she wasn't intent on flaunting it nearly as much. He just needed to not observe the more...curvier...parts of her, in the meantime. He nodded to himself. Still, that didn't mean he'd dismiss his water clone. He still had more ramen to eat after all.

""I am familiar with both Water and Surface walking." he explains humbly "I learned the latter while I was in the hospital waiting room." he elaborates no so humbly." the water clone announced neutrally, it's smile making the declaration seem joyous.

Byakuran's eyes skimmed about the scene curiously. So this was what an official team training ground looked like. It was impressive at at least.

The Ghost of Xmas Awesome


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PostPosted: Thu Jul 26, 2012 8:41 am


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Mizuiro looked at his teammates, who said they were both skilled in the training of water walking. He was pleased that they both could, meaning they could fight on water with him, and vice versa. It was good to know.
"Yeah, I can walk on water and all that. I find it natural to do now." He was being honest, he didn't really need to think about it when walking on water, it was natural instincts to just release the proper chakra into his feet without any conscious thought.
PostPosted: Thu Jul 26, 2012 4:58 pm


椿百合子
Tsubaki Yuriko

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Hp: 630 / 630
Cp: 840/ 840
MHp: 780 / 780
At her students' report that they all knew the techniques of walking on water and walking straight up solid surfaces she became visibly pleased. With that out of the way they would most likely be able to end the day early if they wanted to. Although now she would need to give Tenshi and Mizuiro something to do while she fought Byakuran... I guess they could play hide and seek.... "Tenshi-kun, Mizuiro-kun, you two are going to play hide and seek..." she pointed towards a different area of zone 1, "Beyond the sign with the exclamation point... is where you will play until I call for you. Mizuiro-kun... hide first." she instructed them. Her attention then turned to Byakuran. Before saying anything she produced the charm which she had used with Mizuiro and Tenshi for their test. "If you don't pass this test I will have to send you back to the Academy Byakuran-kun... the person with the charm after thirty minutes will be the winner." she informed him. "You'll have to come at me with the intent to kill if you want any chance of succeeding." She then waited for Mizuiro and Tenshi to walk away before she jumped back a few feet. "You might as well double team me with that clone Byakuran-kun... it'll make this more fun for me." There it was again... that awful sense of humor with a flat uninterested delivery. "Begin!"

Mizuiro and Tenshi

Training: Hide and Seek
Details: Mizuiro and Tenshi have been instructed to play hide and seek. Each turn the seeker will roll 1D20 + Awareness vs 1D20 + Stealth. Both genin may use what ever jutsu they wish to aid in hiding. However there's a surprise waiting in those woods. Hidden throughout the area where the game is being played are dummy explosive tags. They don't pack much of a punch but are quite loud and will knock someone on their but. When ever you roll a 1, multiple of 3, or multiple of 5, excluding 10 & 20, (1,3,5,9,12,15, and 18 will cause an explosion) you must roll to make a reflex save (DC: 12). Failing the reflex save results in -2Hp and a -4 to your check for the turn. Keep track of all your success below.
Hid:
Found:
Dodged a mine:


The fight between Yuriko and Byakuran counts as a sparring match.

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Qyp rolled 1 20-sided dice: 15 Total: 15 (1-20)

Qyp
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PostPosted: Fri Jul 27, 2012 3:31 am


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"Right! Wait a minute Tenshi before trying to find me!" Mizuiro was happy to hide first, he quickly ran into the wooded area to find a good bush to hide in, one that would disguise his blue skin with darkness. He rushed around a lot, not sure where to hide much. But then he saw it, a place of almost pitch black. That was it, he got into that shadow, and found that his blue skin was almost gone from normal sight. He then noticed on the ground a few paces away an explosive tag. That was a bit scary, that meant that there may be traps in the area. This made the game a lot more... realistic. He then stayed as still as he could, to avoid detection.


15 (1d20) + 1 (Stealth) = 16

DC 16 for Tenshi.

Training: Hide and Seek
Details: Mizuiro and Tenshi have been instructed to play hide and seek. Each turn the seeker will roll 1D20 + Awareness vs 1D20 + Stealth. Both genin may use what ever jutsu they wish to aid in hiding. However there's a surprise waiting in those woods. Hidden throughout the area where the game is being played are dummy explosive tags. They don't pack much of a punch but are quite loud and will knock someone on their but. When ever you roll a 1, multiple of 3, or multiple of 5, excluding 10 & 20, (1,3,5,9,12,15, and 18 will cause an explosion) you must roll to make a reflex save (DC: 12). Failing the reflex save results in -2Hp and a -4 to your check for the turn. Keep track of all your success below.
Hid: 1
Found:
Dodged a mine: 1
Qyp rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Fri Jul 27, 2012 3:32 am


Reflex save DC 12 vs 1d20 + Rex: 5

Wait... did I need this?

Qyp
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Over Yandere
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PostPosted: Fri Jul 27, 2012 6:16 am


Qyp
Reflex save DC 12 vs 1d20 + Rex: 5

Wait... did I need this?


Yes, a 15 is one of the numbers and you dodged the explosion
Exodus Revel rolled 2 20-sided dice: 3, 9 Total: 12 (2-40)
PostPosted: Fri Jul 27, 2012 5:03 pm


User Image❆ ╔════════╗ ❆
TABTABGenin
TABTALevel: 8
TABTʜρ: 112/112
TABTIϹρ: 120/120
TABTMHp: 96/96

❆ ╚════════╝ ❆

Tenshi nodded, understanding what he needed to do. The classic child's game of hide and seek. Mizuiro went off to hide and Tenshi gave him a few seconds before he left off to look for him. It shouldn't be that hard to find him. He's blue... and a shark... He began his search, looking through the brush and in the trees, but he saw no sign of him. He did, however, notice several bomb tags laid out. It was here and there, but there were countless numbers of them. Looks like I'll have to watch my step... It could prove to be effective later if Mizuiro would trip one. He almost didn't notice the tag in front of him as it set aflame. He had managed to jump out of the way and avoid damage. Damn...

Training: Hide and Seek
Details: Mizuiro and Tenshi have been instructed to play hide and seek. Each turn the seeker will roll 1D20 + Awareness vs 1D20 + Stealth. Both genin may use what ever jutsu they wish to aid in hiding. However there's a surprise waiting in those woods. Hidden throughout the area where the game is being played are dummy explosive tags. They don't pack much of a punch but are quite loud and will knock someone on their but. When ever you roll a 1, multiple of 3, or multiple of 5, excluding 10 & 20, (1,3,5,9,12,15, and 18 will cause an explosion) you must roll to make a reflex save (DC: 12). Failing the reflex save results in -2Hp and a -4 to your check for the turn. Keep track of all your success below.
Hid:
Found:
Dodged a mine:
d20 + Awareness (9) = 12 vs. 16 (Fail)
Rex Save: 6 + 9 = 15 vs. 12 (Pass)
((2nd roll for tag if needed))

Exodus Revel
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Qyp rolled 2 20-sided dice: 11, 20 Total: 31 (2-40)

Qyp
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Manly Lunatic

PostPosted: Fri Jul 27, 2012 6:34 pm


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Mizuiro heard the explosion was nearby, meaning Tenshi had ran into a tag. He smiled, that means he would either have to stay in this one place, or move further away. But he wasn't sure if he would find another place like this. He decided to run for it, getting further away from Tenshi and try to find another dark spot. And now that he knew there were explosive tags, he was looking out for them and dodging them far more easily. He made sure to go in a direction where there was a lot though, use them to his advantage. He did find a very dark bush, not as dark as the one before, but it should do.
Hehehe, come and get me Tenshi...



11 (1d20) + 1 (Stealth) = 16

Reflex save DC 12 vs 1d20 + Rex: 5 (Don't even need it... damn. Waste of a 20.)

DC 16 for Tenshi.

Training: Hide and Seek
Details: Mizuiro and Tenshi have been instructed to play hide and seek. Each turn the seeker will roll 1D20 + Awareness vs 1D20 + Stealth. Both genin may use what ever jutsu they wish to aid in hiding. However there's a surprise waiting in those woods. Hidden throughout the area where the game is being played are dummy explosive tags. They don't pack much of a punch but are quite loud and will knock someone on their but. When ever you roll a 1, multiple of 3, or multiple of 5, excluding 10 & 20, (1,3,5,9,12,15, and 18 will cause an explosion) you must roll to make a reflex save (DC: 12). Failing the reflex save results in -2Hp and a -4 to your check for the turn. Keep track of all your success below.
Hid: 1
Found:
Dodged a mine: 1
The Ghost of Xmas Awesome rolled 3 20-sided dice: 14, 8, 10 Total: 32 (3-60)
PostPosted: Fri Jul 27, 2012 7:24 pm


User Image
Byakuran Usotsuki
LV. 9
Experience: 207/500
Hp: 144
Cp: 204 cp remaining
MHp: 117
Dodge Bonus: 20

See through Clones
DC:14+2+8= 24 INT DC

Water clone 1 Hp: 28

Tonfa: Close ranged attacks determined by Dex
Water Clone 1 Grapple 1: 17+8 (Miss)
Water Clone 1 Grapple 2: 12+10 (Miss)


Byakuran's face seemed unmarred as he stopped eating his noodles, immediately clearing his throat and setting the bowl down as he dusted himself off. So...the real business had been gotten to at last... he straightened himself before both he and his clone took a rather elaborate side step maneuver criss crossing one another before Byakuran and Clone stood still, the Water Clone slowly taking out a pair of Tonfa's, settling into a cross guard position. So...she expected him to try and match a Jounin...? Unlikely. Particularly by himself. The best that he could hope for was a lucky shot and then an even luckier grab for the charm. Not matter how many of his Water clones he could make, this would still just be a losing battle. The hope, he supposed, was that there was far more to this test than met the eye.

"Hm...my, what a ruthless trial, Sensei..." a ruthless woman that he was infatuated with...why did his own hormones hate him so? He was able to push it aside however. There was no point in quibbling about such things now... he was, after all, hell bent to fulfill his own goals...he wasn't going to let this girl get in his way...going back to the academy wouldn't help him regardless of which path he chose to take. "Experience is the cruelest teacher they say...she gives the Test first, then the lesson..." he suddenly began to fall into hand signs, "I shall try to pass this test that I may hear the lesson..."

His water clone rushed forward, tonfa at the ready to try and get the girl in a lock. His only hope of being able to hit her was to slow her down true, but he was more attempting to buy himself time. All he really needed to do was delay her long enough to conjure up more water clones...his massive chakra, nearly on par with some jounin, even if his actual reserves hadn't grown in as of yet, would allow him to make an inordinate number at a time... it would be his best chance at getting the charm... his Clone also needed to prevent her from using any jutsu...if this was an honest to goodness spar... then he needed to avoid falling victim to the girl's far more powerful techniques at any cost...

Though as he had expected...it wasn't going well. The girl was FAR to fast and skillful for him or his clones to lay a hand on...the best he could hope for was to overwhelm her, surprise her, or just plain get lucky...in the non...adult manner....why did his mind keep coming back to that! FOCUS!

(1 roll left)
Suiton: Mizu Bunshin no Jutsu (Water Release: Water Doppelganger Technique)
User Image - Blocked by "Display Image" Settings. click to show.
The technique creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Additionally, water clones only have a fraction of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Rank: C
Dice Rolls: 3
Cp cost: 15 per clone
Damage: Physical damage caused by clones is cut by half.
Reflex DC: n/a
Requirements: Kirigakure or Amegakure or Takigakure, Water Affinity, Chakra control 20, Ninjutsu 18
Training: 3 stages
Stage 1: Ninjutsu DC: 28, Making a solid clone from water.
Stage 2: Chakra Control DC: 30, Animating the water clone.
Stage 3: Ninjutsu + Chakra Control DC: 51, Fighting maneuvers with the clone while making him mimic your combat style.
Special:
*Mizu Bunshin can only perform water jutsus and taijutsu.
*Reflex and Dodge Bonus increased by half compared to user's base stats.
*Clones have to stay within same thread as user and within eye or ear shot of them as well
*HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 5 per 10 CP over base CP
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

The Ghost of Xmas Awesome

Over Yandere rolled 1 20-sided dice: 19 Total: 19 (1-20)

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PostPosted: Fri Jul 27, 2012 7:58 pm


椿百合子
Tsubaki Yuriko

User Image
Hp: 630 / 630
Cp: 840/ 840
MHp: 780 / 780
[Bakcground Ambiance][-27 Cp]
In the distance she could hear the faint sounds of explosive tags being detonated, So I guess they've started... Of course she couldn't spend too much time thinking about Mizuiro and Tenshi. She had a lesson to teach. "Hm...my, what a ruthless trial, Sensei..." Despite his words she only thought to herself, Battle is ruthless. Her eyes carefully watched him as drew his tonfa and the clone followed suit. "You know the other two reached for weapons at first as well." she informed him. It was certainly more difficult fighting two but she had already fought Mizuiro and Tenshi at the same time with no issue. With her keen mind she predicted his strikes, and then using her speed moved out of the way. When there was a brief gap in his attack she took the initiative to form her own. [8 + 9 + 19 = 36 > 24 | Pass ]

Unfortunately for Byakuran, Yuriko had been keeping track of the real him since he formed the clone. Having known that were going to fight she made sure to keep the upper. With her knowledge of which one was the real Byakuran she directed her mental barrage at him. "Magen: Narakumi no Jutsu" she whispered as her hands rapidly formed the seals, though she wasn't done with just that, he hands continued weaving seals but her lips didn't move, Kuro Ikkou no Jutsu. he mind thought. Unlike Tenshi whom only had to deal with a single genjutsu she had just layered a second genjutsu onto the first. Magen: Narakumi no Jutsu would target his greatest fear and force him to witness it while Kuro Ikkou no Jutsu would continue after the fact and continue to plague him with dark thoughts.

Magen: Narakumi no Jutsu

This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
Cp cost: 12
Dice Rolls: 2
Damage: 10 - 25 + 16
Will Save DC: 10 + 16 + 2 per 10 ranks in Genjutsu (10) = 36


Kuro Ikkou no Jutsu

This Jutsu, while simplistic, can also act as a reflection of a Genjutsu user's talent. The aim of this genjutsu is primitive, but the effects can be devastating in the hands of a master. While not showing any horrible visions or disrupting the person’s perception directly, it causes the person to think things he or she would normally find unthinkable; murdering their own family, killing their closest friend, betraying their lover. The stronger the user of this jutsu is the more the person is consumed by this terrible thought, and the more it damages their psyche.
Cp Cost: 15 + 5 per turn the technique is continued.
Dice Rolls: 2
Damage: 15 - 30 + 16 per turn.
Will Save DC: 10 + 16 + 2 per 10 ranks in Genjutsu (10) = 36
Special: If jutsu is maintained for more than 3 turns, the opponent becomes Frightened (-2 to all rolls).
The Ghost of Xmas Awesome rolled 2 20-sided dice: 1, 13 Total: 14 (2-40)
PostPosted: Fri Jul 27, 2012 8:24 pm


Will save: 7+

Will save: 7+

The Ghost of Xmas Awesome

The Ghost of Xmas Awesome rolled 1 6-sided dice: 5 Total: 5 (1-6)

The Ghost of Xmas Awesome

PostPosted: Fri Jul 27, 2012 8:28 pm


Confirm
Over Yandere generated a random number between 10 and 41 ... 13!
PostPosted: Fri Jul 27, 2012 8:32 pm


ignore, am I am forgetful of skill gonk

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Over Yandere generated a random number between 38 and 53 ... 41!

Over Yandere
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PostPosted: Fri Jul 27, 2012 8:37 pm


MHp - 41
Reply
Kirigakure ((Hidden Village of Mist)) [Water Country]

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