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Noir Songbird rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Thu Apr 12, 2012 6:44 pm
Reiko walked over to the filtration set, pouring her mixed ingredients into it. "I must admit, Alex is very easy to be comfortable around." She mused, tilting her head to the side. She wouldn't lend just any boil her eyephone, after all. She was surprised how much she actually liked him after meeting him so few times. "He seems so very upfront and honest."
Her poison seemed to have run through the distiller, and had come out...well, not looking very different. Except it was a thick brown paste.
Ew.
[[Poison Final Score: +1]]
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Sara Draconia rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Thu Apr 12, 2012 6:57 pm
"You really think so? I mean yeah he is really easy to be comfortable around, I don't think I would have been able to speak very much if he hadn't tried to clam me down a bit." Lucinda's poison came out the same way Reiko's did after distilling it, she tilted her head and looked at it for a moment. "Do you think that's supposed to happen? It looks a little odd to me, but I'm not sure what a poison is supposed to look like anyway." She laughed a little, it kinda reminded her of a pile of mud.
Distilation: +1 Final Result: -2
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alliisara rolled 3 10-sided dice:
1, 1, 8
Total: 10 (3-30)
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Posted: Thu Apr 12, 2012 7:08 pm
Mitzi held hers up next to Luci's. "Mine turned clear... I don't think brown muck is what we're going for, regardless." With her poison done, she headed over to the second table to pick out new ingredients. She grabbed a handful of herbs, and only realized once she had started to head back that she'd gotten two of the same kind.
((Antidote ingredients: Thyme, mint, ???))
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Noir Songbird rolled 3 10-sided dice:
9, 5, 4
Total: 18 (3-30)
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Posted: Thu Apr 12, 2012 7:14 pm
Reiko eyed her poison suspiciously. "I...certainly think not," she agreed, going to the table of antidote ingredients and picking up a few things. This time,s he grabbed a rune stone, another vial of tears, and some dried blood. She blended the three together, looking thoroughly amused with her concoction. Was this really an antidote?
[[Ingredients: Human Tears, Rune Stone, Dried Human Blood; Total: +1]]
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Sara Draconia rolled 3 10-sided dice:
5, 2, 4
Total: 11 (3-30)
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Posted: Thu Apr 12, 2012 7:30 pm
"Hrmmm... Well I hope the antidote turns out the right way." She went over to the next table to pick up her next batch of ingredients. She grabbed a cactus flower along with more of a human's tears and then dried human blood, the last one sent a small chill down her spine. Nevertheless she mixed them together and hoped it would work this time around.
Cactus Flower: +2 Dried Human Blood: +2 Human's Tears: -2 Total: +2
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alliisara rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Thu Apr 12, 2012 7:33 pm
Since her go-around she only grabbed two things, Mitzi headed back to the table and eventually picked up some water. Back with the other ghouls, she ground up her herbs and mixed it all together to make a green paste.
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Noir Songbird rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Thu Apr 12, 2012 7:38 pm
Reiko went over to the distiller, letting her antidote run through the strange battery of...almost magical things. She tilted her head and watched with some interest. "I wonder how we are to test these," she mused aloud. Then, her eyes fell on the minipets. Ah.
The final solution was a bit thicker. She shook it, but that didn't seem to have much effect.
[[Final Antidote Score: +3]]
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Sara Draconia rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Thu Apr 12, 2012 7:52 pm
Lucinda was a little glad that they didn't have to test the poison and antidotes on each other, although the minipets did look kinda cute. Her antidote came out as black as tar, she smiled a bit because she liked that color much more than the mud paste color that her poison had. "Let's see if it works!" She would have burst out into an evil scientist laugh if there was nobody watch but that wasn't the case so she smiled to herself.
Final Result for antidote: +6
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alliisara rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Thu Apr 12, 2012 8:05 pm
As much as she had done a bad job of picking ingredients, Mitzi was at least good at using the distillation equipment. It changed from a thin green paste, to being a thick black substance. She poked at it a bit, wondering if that was a good sign or not, but either way she was ready to test her concoctions.
((Final antidote: +1))
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Posted: Thu Apr 12, 2012 8:17 pm
Reiko looked almost sad as she picked up the small bird minipet that was to be her test subject. "Oh, this seems a bit cruel," she said, frowning, even as she fed the poor critter her disgusting brown concoction. A few black spots appeared on the minipet and it gave her a baleful look. She withered a little and immediately fed it the antidote, at which point the spots immediately faded and it chirruped happily. Reiko smiled widely. "I...think I did well?" She asked.
[[Poison: +1 Antidote: +3 Difference: +2 +2 Horseman Points!]]
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Posted: Fri Apr 13, 2012 6:55 am
"See everything turned out fine Reiko!" She smiled and picked up a small mouse minipet and fed the small critter the mud like substance. It turned a vibrant color, she tilted her head and then fed it the antidote. The mouse squeaked as it regained it's normal color. She half wanted to sneak the mouse into her pocket and take it with her but she wasn't sure if that would go very well since her shorts were already a bit tattered from age.
Poison: -2 Antidote: +6 Difference: +3 since 0 is not included. +3 Horseman points
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Posted: Fri Apr 13, 2012 5:13 pm
Mitzi somehow ended up with a bunny minipet, and she frowned. It looked a little too much like a certain minipet she had at home... she decided to go ahead quickly before she chickened out. As she gave it the poison, it turned a dark black color, and started acting very sluggish, which seemed to be a good sign. But her antidote did very little to help, just a little of its natural color returning. She eventually took it up to the horseman running the class, a little frantic, and luckily there was some good antidote back there.
She trudged back to the other ghouls. "Looks like I'm better at poisons than at antidotes," she commented, trying to make it sound offhand but a little upset that the ghost ghoul had done so much better than she had.
((0 horsemen points))
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Posted: Fri Apr 13, 2012 5:21 pm
NestingBeing able to build a safe camp for the night is a useful skill to have when moving around, and when little is around to be used, you make do. In an effort to try and teach students about how to make their own basic ‘camp’, they are going to have them make a mock camp in the form of a nest. A few of the clan youngsters will also be doing this as they must learn as well, though you probably shouldn’t get too close to their set up…Stage One Your student is given 4 places in which they might begin to build their nest. But there isn’t much space in the limited area so they’ll have to go to the first open spot they see! Roll 1 d4 to figure out where your student manages to find a spot! 1- Back to Back: You find a spot next to a younger member of the clan by the dried reeds. They don’t look to happy, but hey, it’s not a bad spot. 2- Stolen spot: You manage to get a spot on some loose dirt but it seems you have stolen it from a clan youth. Better keep an eye out! 3- Sandy patch: The center of the area, it’s just a basic sand flat. Not much else. A few bugs scurry around you now and again… 4- Rocky outcropping: The jagged rocks provide a small protection from the elements yet it doesn’t really help in terms of being comfortable. Each section provides certain 'bonuses' or lives on certain stages. These lives are one time use/consumable. If you fail and have a life bonus, you start at the stage you failed at. Stage Two Okay, you have staked you claim now… to get some materials! Roll 3 d12 to see what you get 1- Thick dried branches (+1 if Sandy patch) 2- Dried reeds (+1 if Stolen Spot) 3- Fresh long grass (+1 if Rocky outcropping) 4- Twine (+1 if Back to back) 5- Large leaves (+1 if Back to back) 6- Fist sized rocks (+1 if stolen spot) 7- A torn mat (+1 if Rocky outcropping) 8- Bones of some large animal (+1 if sandy patch) 9- A jar of water (+1 if Stolen spot ) 10- Plank of wood (+1 if Rocky outcropping) 11- Worn out sheet (+1 if Sandy patch) 12- A bucket of water (+1 if Back to back) If you get doubles you may pick a different material from the same section, (IE: one back to back bonus item can only be traded for a different back to back bonus item) Stage 3 You need to work on bedding first of all…simple enough. Roll 1d20 to determine how comfy you bed is. 1-5: Wow, pretty painful. You’re not sure you’d be able to sleep at all! (fail) 6-10: Not the best, you’d probably wake up in pain the next morning. (pass) 11-15: Not bad, you’re pretty sure you’d be fine sleeping here (pass) 16-20: The clan member overseeing the work gives your bedding a nod of approval (pass) Stage 4 Bedding done now to- Hey wait! It seems a clan youth wants your spot and is saying you stole it, (well did you?). They seem to be pretty weak though… you can try to fight them or… steal their materials, (Just make sure not to get caught!). OPTION A) Fight them off! Roll to attack BUT, rather than -6, subtract the same type of dice you rolled. (IE: y1: -6, y2:-8, y3: -10) If you managed a hit, you have driven them off, (jerkface). OPTION B) Steal their stuff! Roll 2d100 to determine what you’re stealing and… if you get caught! The first dice determines what you get. 1-25: Any material that helps Stolen spot 26-50: Any material that helps Sandy patch 51-75: Any material that helps Back to Back 76-100: Any material that helps Rocky outcropping The second dice MUST be over 50 to not get caught, otherwise it’s a fail! (NOTE: You DO NOT gain a bonus from getting a new item) Stage Five Okay wow, close call. Now to work on your defenses. After all something might come up upon you at night… Roll 1d100 to determine if you manage to make a good defense for your nest. 1-25 Not enough materials! (fail) 26-75 You managed it…somehow. (pass) 76-100 Wow it looks a little…okay it just is not intimidating at all. (fail) Stage 6 Looks like it’s inspection time! Better see if your nest is up snuff. Simply roll a 1 d100. Rolling less than a 50 will result in the one overseeing the ‘class’ to come and wreck all you hard work. Probably give you a lecture as well… POINTS DISTRIBUTION [ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 3 HORSEMEN POINTS YOU MUST HAVE PASSED ALL ROUNDS TO OBTAIN 2 HORSEMEN POINTS YOU MUST HAVE EITHER PASSED ROUND 4 OR 5 TO OBTAIN 1 HORSEMEN POINT YOU MUST HAVE PASSED ROUND 3
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Noir Songbird rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Fri Apr 13, 2012 5:54 pm
Reiko wandered to the nesting field and considered. She had come with Mitzi to do a bit more training. "Well, shall we begin?" The ghost asked, though she didn't really give the Reaper time to answer, as she ducked into a set of reeds near a Famine clan youth. She gave the scareling a smile, but he seemed less than pleased with her presence.
[[Spot: Back to Back]]
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alliisara rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Fri Apr 13, 2012 6:03 pm
"Sure...?" Mitzi replied, but Reiko was already gone. The Reaper just rolled her eyes at the ghost, not minding too much that the other ghoul had already run off. Instead she looked around. The horsemen scarelings had all done this before, they probably knew where the best spots were. There was one who seemed to have more than enough room there for two camps, so Mitzi settled in next to her. She didn't look to pleased, but the Reaper didn't care.
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