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This is Halloween Crossroads 

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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[TRAINING] {PRP) Zurine Goto Page: [] [<] 1 2 3 4 [>] [»|]

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JetAlmeara rolled 1 4-sided dice: 1 Total: 1 (1-4)

JetAlmeara

Eloquent Raider

PostPosted: Sat Apr 07, 2012 11:32 am


1 - Your convenient handhold turns out to be the entrance to an ant's nest, and they're not happy. +1 round

Making her way up the tree she was distracted by her sneezing and did not watch carefully enough where she placed her hand, one handhold which had seemed like a good idea at the time turned out to be an ant's nest. Yelping slightly she snatched her hand back and wiped off the ants before they could bite her again before searching for a better way up.

Rounds - 5+1 = 6
JetAlmeara rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Sat Apr 07, 2012 11:36 am


Quote:
2 - Carnivorous flowers n** at your feet, inspiring you to move quickly. -1 round


As she stood about looking for a better handhold then the ant's next however some flowers on a lower branch seemed to take insult at her standing there to long and gave a few quick nips at her heels making her jump ahead onto a higher branch with another yelp. Plants on this island were ill tempered and dangerous that's for sure.

Rounds - 6 -1 = 5

JetAlmeara

Eloquent Raider

JetAlmeara rolled 1 4-sided dice: 3 Total: 3 (1-4)

JetAlmeara

Eloquent Raider

PostPosted: Sat Apr 07, 2012 11:39 am


Quote:
3 - You look down. +1 round


HOwever as she jumped ontpo a higher branch she made the mistake of looking down at the ground..whoa..she was waaaay to high. Sudden;y a bit scared she snatched a fruit and hurried back down to safer ground.

Rounds - 5 + 1 = 6
1 Horsemen point.
PostPosted: Sun Apr 08, 2012 6:17 am


Day 6

Dragain
The Sands are alive with the Sound of Music...

"What a lovely tuuuune," The horsewoman of Famine chuckled happily as the windchimes made from crow skulls collided, dancing in the wind together with the colorful string of broken glass that hung along the top of the entrance. It didn't sound like anything special to you, but the horsewoman was clearly delighted, "Do not underestimate the power of soundsss, little locusts! They masaaay one day saveeee your life..."

She paused, and then beckoned for you to come closer, the smile on her face widening into a grin, "Come, little locusts... Let Ishsha shoooow you what you can do..."

Leading you over to a box filled with the skulls of various animals as well as jars containing various parts, from small stones to sand, she pointed at the materials with one bony finger before leaning down and whispering in your ear, "Ishsha will seeeeeee you through, little locusts... Let ussss make a simmmmmple percussion instrument... A shaker." Leaning away, she made an excited clicking sound with her tongue, and started to lead you through the process.


The Making!
-> RP picking your materials; you'll need a container (a skull), a filling (small stones, sand, etc) and Plaster of Paris! Just pick your own!
-> Tally up your scores at the end of each exercise!

Sealing the container:
-> You'll have to use the Plaster of Paris to cover all the holes of the skull, leaving only one opening, such as an eye socket.
-> Roll 1d10!
1-2 : ... You got Plaster of Paris everywhere on the skull, and it doesn't look like a skull anymore. (0)
3-4 : You used too much Plaster of Paris and filled the skull too much! Will it even make a sound later? (-1)
5-6 : You got all the holes... You think...? Probably? (+1)
7-8 : Ishsha seems satisfied with your work! Apparently, you are doing well for a newbie! (+2)
9-10 : You managed to work the Plaster of Paris perfectly, and Ishsha gave you an excited click as she clapped her hands together in delight. (+3)

Filling the container:
-> Now to pour your choice of filling into the skull!
-> Roll 1d4!
1 : You got more filling on the floor than inside the skull... (-1)
2 : The filling you chose does not go well with your skull, and the sound it makes is soft... (0)
3 : Your filling and skull goes together well! (+1)
4 : You added just the right amount of filling into the skull, and it produces a sound that delights Ishsha! (+2)

Sealing the container:
-> Using the Plaster of Paris, seal the skull so that the filling would stay inside the skull when it's shaken.
-> Roll 1d10!
Even : You made a mess! (0)
Odd : You did it well; looks like you learned well from your previous experience with Plaster of Paris! (+2)


"I suppose that will do... Yessss, little locusts, come along now..." She moved away to the center of the room, and picked up her own shaker, one made from what could possibly be a human skull, adorned with string and colorful beads, "These can be used to convey messages... When you need to send a message and is afraid of giving your position or the position of your allies away, use thisssssss! The sound they make... Ah, what a wonderful sound. It disperses, concealing your position. Your ally will know your signal, but the enemy will not..."

The Application!
Putting it to use:
-> Using your shaker, try to convey 'an urgent situation' to your teammate without the use of words!
-> This means shaking your shaker in a quick manner, like you're anxious and saying 'RUN, IT'S A TRAP' or 'MOVE, THEY'RE AFTER YOU'.
-> If you're doing this as a group/pair, you could have your students react to each other's attempts/prompts!
-> Roll 1d100!
1-20 : ... Are you just shaking the thing without putting thought into it?! (-2)
21-40 : The sound made was too soft to be heard by anyone but yourself... (-1)
41-60 : You're getting there, but the sense of urgency is not there. (0)
61-80 : Even you feel the sense of urgency from the sound made when you hear it! (+1)
81-100 : The sound made you feel a little uneasy, but that seemed to be the effect Ishsha wanted as she happily replied with her own shaker; instantly, you feel... Relieved by the sound. It was almost like she was saying 'It'll be alright' in reply. (+2)


Point Tally!
User Image - Blocked by "Display Image" Settings. Click to show.Horsemen Points Distribution: Select only one option based on your results

TO OBTAIN 3 HORSEMEN POINTS: 7-9 Points
TO OBTAIN 2 HORSEMEN POINTS: 4-6 Points
TO OBTAIN 1 HORSEMEN POINT: 0-3 Points

JetAlmeara

Eloquent Raider

JetAlmeara rolled 1 10-sided dice: 2 Total: 2 (1-10)

JetAlmeara

Eloquent Raider

PostPosted: Sun Apr 08, 2012 6:21 am


Quote:
1-2 : ... You got Plaster of Paris everywhere on the skull, and it doesn't look like a skull anymore. (0)

Zurine was fairly certain this was the training she was supposed to be taking today and when the women beckoned her closer and spoke of the musical chimes - though to be honest they just sounded like a sort of clacking sound to her - Zurine knew she'd made her way to the right place. Her instructor today seemed a little bit ..off but hey, that wasn't a first on this island and it was a little bit creepy to be working with skulls..but they looked to be fairly well weathered so Zurine decided to just think they had died a long time ago of natural causes.

Picking one of the skulls Ishsha was providing, one that looked somewhat like a bird skull and a handful of little round stones. The first step seemed to be useing plaster to seal up the holes and such in the skull. It required a bit of artistic talent as well as some dexterity - both things that Zurine did not have in abundance and so she managed to get plaster pretty much everywhere.


Score - 0
JetAlmeara rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Sun Apr 08, 2012 6:28 am


Quote:
2 : The filling you chose does not go well with your skull, and the sound it makes is soft... (0)


After the plaster had dried it seemed like it was time to put in the filling, though once she had done so it din't seem to make much noise. Maybe she should have chosen bigger rocks. Oh well there wasn't much to be done about it now!

Score - 0

JetAlmeara

Eloquent Raider

JetAlmeara rolled 1 10-sided dice: 1 Total: 1 (1-10)

JetAlmeara

Eloquent Raider

PostPosted: Sun Apr 08, 2012 6:32 am


Quote:
Odd : You did it well; looks like you learned well from your previous experience with Plaster of Paris! (+2)


Now it was time to seal up the hole she'd left to place the filling, having worked with the plaster a few minutes ago she was a bit more adept at working with it this time around and she managed to fill the hole without making much of horrible mess

Score - +2
JetAlmeara rolled 1 100-sided dice: 7 Total: 7 (1-100)
PostPosted: Sun Apr 08, 2012 6:37 am


Quote:
1-20 : ... Are you just shaking the thing without putting thought into it?! (-2)


Now that she had built the shaker, it seemed like it was time to try it out, she was supposed to convey some sort of alarm type sound but sadly no matter how hard she shook it it didn't make much of a should or do very well..yep definitely should have used bigger rocks!

Score - 0
1 Horseman point

JetAlmeara

Eloquent Raider


JetAlmeara

Eloquent Raider

PostPosted: Mon Apr 09, 2012 6:05 am


Day 7

Smerdle
User Image - Blocked by "Display Image" Settings. Click to show.


Environmental Studies

You're sure you've followed the directions you were given, but upon reaching the spot where the training field you're looking for is supposed to be, you see and feel nothing but blinding sunlight and intense heat.

Just as you're about to turn around and head back to the sickly-looking creature who directed you to this barren spot in the first place, a section of the desert seems to shift as a pale young clan member pushes a sandy tarp out of his way.  He stands up straight in front of you, his skeletal hands brushing at the front of his robes.

"Welcome!" he says, managing to squeeze more reckless enthusiasm from that one word than most members of the clan of Famine probably have in all their years of speaking.  He leads you down into the hole the tarp was covering. The space inside is clean and cool. "You may call me Ktur, fledgling.  Today we'll be working with some of... well... these things!"  He gestures at six boxes, identical in size, but with wildly different contents.  Each resembles a human child's diorama, only slightly larger and with considerably more movement inside.  Oh, and they're also entirely made of glass. And almost all closed up.  Maybe they don't look much like dioramas at all.

Ktur pushes one toward you. "Here, this one seems to suit."


Quote:
Determine which miniature environment Ktur has chosen for you.

Roll 1d6.
1: The box Ktur directed you toward looks a lot like the surroundings outside: bleak, bright, and sandy.  You will be working with a desert environment.

2: You can barely make out a tiny mountain and a stand of snow-topped pine trees through the mess of whirling snow.  You will be working with an arctic environment.

3: A heavy mist hangs low in this box, but the treetops that blanket its highest points are a bright cheerful green under the sun.  You will be working with a rainforest environment.

4: Your box seems almost boring compared to some of the others left on the table.  Inside stretches a large field covered with tall grasses that wave in the breeze.  You will be working with a prairie environment.

5: You've seen fish tanks?  Well, Ktur hopes you like this one.  You will be working with an underwater environment.

6: Woo!  You're on fiah!  Or at least your box is.  You will be working with a volcanic environment.


"Now," the horseman continues, "I've been doing a lot of research on these, and boy, do I mean a lot. What we're trying to have happen here is a whole... growing... situation, but some of these places just don't seem to like plants and animals very much, or at least the kinds anyone can live on." He looks at you with a measure of ominous sincerity, the bangles in his hair tinkling merrily in opposition to his demeanor.  "Go forth! Experiment! Shine lights on it, throw some FEAR in there, shake it, whatever you think will get things to grow." One of his wings juts out at random, almost knocking a nearby potion off of the table.

Quote:
Each environment has 30 HP, except for the prairie which has 40. Roll 1d12 and follow the prompt corresponding to your roll.  Continue rolling until you have either obtained three Horseman Points or your environment runs out of HP.

1: FIRE! Something catches fire inside your diorama. Try channeling a little bit of FEAR in there. It might help. Or maybe not. You lose 5 HP in desert and rainforest environments, 10 HP on the prairie, and none underwater, in the arctic, or on the volcano.

2: Whatever you tried this time, nothing happens. Ktur looks at you as if you're close to one of the most worthless things he's ever seen. Then he goes back to picking at his toenails with a grungy stick.

3: There's too much water! You lose 5 HP in the volcano and arctic, 2 HP in the rainforest and prairie, and none in the underwater and desert environments.

4: What's that? Whatever you just did caused a tiny, colorful flower to sprout in your environment. The landscape is so small you can barely see it, but Ktur seems impressed. You earn one Horsemen Point.

5: Did you fall asleep? It sure seems that way for all the good you're doing. Luckily, nothing happens.

6: A swarm of vicious looking bugs appear out of nowhere and burrow into the ground, ruining any progress you have made and leaving a bunch of giant holes in their wake. You lose 15 HP.

7: If you are working with the underwater environment, suddenly your whole diorama goes black. When the water clears, all the tiny plants and animals are gone. You lose 5 HP. If you are not working with an underwater diorama, nothing happens.

8: In a moment of frustration, you shake, kick, yell at, or even look at your environment wrong. You lose 5 HP.

9: You have no idea what you did wrong, but your environment is suddenly looking worse for wear. You lose 3 HP.

10: A tiny animal scrambles into view, then disappears back into hiding. Ktur deems the appearance of the beast a wild success! You earn one Horsemen Point.

11: Ktur approaches you and tries to assist. His attempts do absolutely nothing. Maybe that's why he asked you to help in the first place.

12: A pack of what look like little gnomes appear in your diorama. They light a tiny bonfire (yes, even underwater) and generally mess up the joint. The desert, volcano, arctic and underwater environments lose 2 HP, the prairie loses 10, and the rainforest is unaffected.


Horsemen Points


User Image - Blocked by "Display Image" Settings. Click to show.


- Match your dice roll to the results above while playing. You obtain points according to if it declares a win on that roll
PostPosted: Mon Apr 09, 2012 6:06 am


heart

JetAlmeara

Eloquent Raider

JetAlmeara rolled 1 6-sided dice: 1 Total: 1 (1-6)

JetAlmeara

Eloquent Raider

PostPosted: Mon Apr 09, 2012 6:07 am


Since it was her last day on the isle of famine Zurine couldn't help but go back and try out the environment training course again - the first time had been pretty fun and she wanted to try out a different environment. This time she was directed towards the desert box. Well it wasn't the one she had hoped for but it would have to do!
JetAlmeara rolled 1 12-sided dice: 12 Total: 12 (1-12)
PostPosted: Mon Apr 09, 2012 6:11 am


Quote:
12: A pack of what look like little gnomes appear in your diorama. They light a tiny bonfire (yes, even underwater) and generally mess up the joint. The desert, volcano, arctic and underwater environments lose 2 HP, the prairie loses 10, and the rainforest is unaffected.


Before she'd even had a chance to do much of anything a pack of gnomes - like the one she'd seen in her last try - came out of no where and started trashing the place. This pack did a bit more damage then the one she'd seen last time though and perturbed she flicked her finger on the glass beside them to try and get them to cut it out.

HP - 28/30
Points - 0

JetAlmeara

Eloquent Raider

JetAlmeara rolled 1 12-sided dice: 2 Total: 2 (1-12)

JetAlmeara

Eloquent Raider

PostPosted: Mon Apr 09, 2012 6:16 am


Quote:
2: Whatever you tried this time, nothing happens. Ktur looks at you as if you're close to one of the most worthless things he's ever seen. Then he goes back to picking at his toenails with a grungy stick.


Flicking the glass did seem to chase the gnome pack away but it didn't do much to improve the environment, pulling the box around she tilted it a little bit, attempting to ignore the look Ktur was giving her before he went back to picking at his toes some more.
JetAlmeara rolled 1 12-sided dice: 3 Total: 3 (1-12)
PostPosted: Mon Apr 09, 2012 6:18 am


Quote:
3: There's too much water! You lose 5 HP in the volcano and arctic, 2 HP in the rainforest and prairie, and none in the underwater and desert environments.


Tipping the box made a bit of water appear but to be honest it didn't seem to do much else. On the plus side it didn't seem to hurt things either which was good, Zurine tipped the box the other way to see if that had a different result.

HP - 28/30
Points - 0

JetAlmeara

Eloquent Raider

JetAlmeara rolled 1 12-sided dice: 3 Total: 3 (1-12)

JetAlmeara

Eloquent Raider

PostPosted: Mon Apr 09, 2012 6:23 am


Quote:
3: There's too much water! You lose 5 HP in the volcano and arctic, 2 HP in the rainforest and prairie, and none in the underwater and desert environments.


Tipping it in the other direction had pretty much the same result as the first way had..which was pretty much nothing to be honest. Wondering what to do next she drummed her fingers on the glass.

HP - 28/30
Points - 0
Reply
{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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