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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[TRAINING] [PRP] Clyde's training Goto Page: [] [<] 1 2 3 4 [>] [»|]

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Avian Serpentine

Dapper Raider

PostPosted: Thu Apr 05, 2012 12:59 pm


[ DAY 4 ]
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Nesting

Being able to build a safe camp for the night is a useful skill to have when moving around, and when little is around to be used, you make do. In an effort to try and teach students about how to make their own basic ‘camp’, they are going to have them make a mock camp in the form of a nest. A few of the clan youngsters will also be doing this as they must learn as well, though you probably shouldn’t get too close to their set up…

Stage One

Your student is given 4 places in which they might begin to build their nest. But there isn’t much space in the limited area so they’ll have to go to the first open spot they see! Roll 1 d4 to figure out where your student manages to find a spot!
1- Back to Back: You find a spot next to a younger member of the clan by the dried reeds. They don’t look to happy, but hey, it’s not a bad spot.
2- Stolen spot: You manage to get a spot on some loose dirt but it seems you have stolen it from a clan youth. Better keep an eye out!
3- Sandy patch: The center of the area, it’s just a basic sand flat. Not much else. A few bugs scurry around you now and again…
4- Rocky outcropping: The jagged rocks provide a small protection from the elements yet it doesn’t really help in terms of being comfortable.

Each section provides certain bonuses on certain stages. These bonuses are one time use/consumable. If you fail and have a bonus, you start at the stage you failed at.


Stage Two

Okay, you have staked you claim now… to get some materials! Roll 3 d12 to see what you get
1- Thick dried branches (+1 if Sandy patch)
2- Dried reeds (+1 if Stolen Spot)
3- Fresh long grass (+1 if Rocky outcropping)
4- Twine (+1 if Back to back)
5- Large leaves (+1 if Back to back)
6- Fist sized rocks (+1 if stolen spot)
7- A torn mat (+1 if Rocky outcropping)
8- Bones of some large animal (+1 if sandy patch)
9- A jar of water (+1 if Stolen spot )
10- Plank of wood (+1 if Rocky outcropping)
11- Worn out sheet (+1 if Sandy patch)
12- A bucket of water (+1 if Back to back)

If you get doubles you may pick a different material from the same section, (IE: one back to back bonus item can only be traded for a different back to back bonus item)


Stage 3

You need to work on bedding first of all…simple enough. Roll 1d20 to determine how comfy you bed is.
1-5: Wow, pretty painful. You’re not sure you’d be able to sleep at all! (fail)
6-10: Not the best, you’d probably wake up in pain the next morning. (pass)
11-15: Not bad, you’re pretty sure you’d be fine sleeping here (pass)
16-20: The clan member overseeing the work gives your bedding a nod of approval (pass)


Stage 4

Bedding done now to- Hey wait! It seems a clan youth wants your spot and is saying you stole it, (well did you?). They seem to be pretty weak though… you can try to fight them or… steal their materials, (Just make sure not to get caught!).

OPTION A) Fight them off! Roll to attack BUT, rather than -6, subtract the same type of dice you rolled. (IE: y1: -6, y2:-8, y3: -10) If you managed a hit, you have driven them off, (jerkface).

OPTION B) Steal their stuff! Roll 2d100 to determine what you’re stealing and… if you get caught! The first dice determines what you get.
1-25: Any material that helps Stolen spot
26-50: Any material that helps Sandy patch
51-75: Any material that helps Back to Back
76-100: Any material that helps Rocky outcropping
The second dice MUST be over 50 to not get caught, otherwise it’s a fail!
(NOTE: You DO NOT gain a bonus from getting a new item)


Stage Five

Okay wow, close call. Now to work on your defenses. After all something might come up upon you at night…
Roll 1d100 to determine if you manage to make a good defense for your nest.
1-25 Not enough materials! (fail)
26-75 You managed it…somehow. (pass)
76-100 Wow it looks a little…okay it just is not intimidating at all. (fail)


Stage 6

Looks like it’s inspection time! Better see if your nest is up snuff.
Simply roll a 1 d100. Rolling less than a 50 will result in the one overseeing the ‘class’ to come and wreck all you hard work. Probably give you a lecture as well…


POINTS DISTRIBUTION


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[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS YOU MUST HAVE PASSED ALL ROUNDS

TO OBTAIN 2 HORSEMEN POINTS YOU MUST HAVE EITHER PASSED ROUND 4 OR 5

TO OBTAIN 1 HORSEMEN POINT YOU MUST HAVE EITHER PASSED ROUND 2 OR 3
Avian Serpentine rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Thu Apr 05, 2012 1:00 pm


Quote:
Back to Back - You find a spot next to a younger member of the clan by the dried reeds. They don’t look to happy, but hey, it’s not a bad spot.

Coming to nesting training was interesting. Eyes stayed on him as he stood in the training around, learning the Famine's ways of nesting. He could care less about the attention, but did they really need to stare at him for so long? He's not that strange looking...was he?

Looking at the small area for a place to practice, Clyde chose to set up at the back to back. He stared back at the disapproving younger famine before turning his attention to nest building.

Avian Serpentine

Dapper Raider

Avian Serpentine rolled 3 12-sided dice: 9, 1, 6 Total: 16 (3-36)

Avian Serpentine

Dapper Raider

PostPosted: Thu Apr 05, 2012 1:01 pm


Quote:
A jar of water (+1 if Stolen spot )
Thick dried branches (+1 if Sandy patch)
Fist sized rocks (+1 if stolen spot)

Now that his nesting area has been claimed, it was time to start it. Clyde wasn't sure what there was he could use for nest building, so he just grabbed what he had around him. Some branches, rocks and one single jar of water. This...didn't look like it'll be very comfy.
Avian Serpentine rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Thu Apr 05, 2012 1:02 pm


Quote:
Not the best, you’d probably wake up in pain the next morning. (pass)

The bedding was horrible, but somehow, he had passed the bedding test.

Avian Serpentine

Dapper Raider

Avian Serpentine rolled 2 100-sided dice: 73, 65 Total: 138 (2-200)

Avian Serpentine

Dapper Raider

PostPosted: Thu Apr 05, 2012 1:03 pm


Quote:
OPTION B - Any material that helps Back to Back (Not Caught)

Clyde was about to go about finishing the rest of the nest when suddenly one of the younger famines accused him of stealing the spot. He just stared at him with unmoving eyes until the other backed off. However, the accusation did annoy the varcolac, so he went and stole a couple of the famine's large leaves for his own nest. At least it will be slightly more comfortable.
Avian Serpentine rolled 1 100-sided dice: 43 Total: 43 (1-100)
PostPosted: Thu Apr 05, 2012 1:04 pm


Quote:
You managed it…somehow. (pass)

The bedding is only so safe unless there is something to defend him as he slept. Replacing the rocks and branches with the leaves, he made use of the pointy materials to build up his nest's defense. Once again, he passes the building test.

Avian Serpentine

Dapper Raider

Avian Serpentine rolled 1 100-sided dice: 71 Total: 71 (1-100)

Avian Serpentine

Dapper Raider

PostPosted: Thu Apr 05, 2012 1:05 pm


Quote:
PASS

At least, it was inspection time. It seems the nest passes inspection and Clyde had successfully passed the nesting training.
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Using these for Raffle *u*
PostPosted: Fri Apr 06, 2012 2:45 pm


[ DAY 5 ]
The Sands are alive with the Sound of Music...

"What a lovely tuuuune," The horsewoman of Famine chuckled happily as the windchimes made from crow skulls collided, dancing in the wind together with the colorful string of broken glass that hung along the top of the entrance. It didn't sound like anything special to you, but the horsewoman was clearly delighted, "Do not underestimate the power of soundsss, little locusts! They masaaay one day saveeee your life..."

She paused, and then beckoned for you to come closer, the smile on her face widening into a grin, "Come, little locusts... Let Ishsha shoooow you what you can do..."

Leading you over to a box filled with the skulls of various animals as well as jars containing various parts, from small stones to sand, she pointed at the materials with one bony finger before leaning down and whispering in your ear, "Ishsha will seeeeeee you through, little locusts... Let ussss make a simmmmmple percussion instrument... A shaker." Leaning away, she made an excited clicking sound with her tongue, and started to lead you through the process.


The Making!
-> RP picking your materials; you'll need a container (a skull), a filling (small stones, sand, etc) and Plaster of Paris! Just pick your own!
-> Tally up your scores at the end of each exercise!

Sealing the container:
-> You'll have to use the Plaster of Paris to cover all the holes of the skull, leaving only one opening, such as an eye socket.
-> Roll 1d10!
1-2 : ... You got Plaster of Paris everywhere on the skull, and it doesn't look like a skull anymore. (0)
3-4 : You used too much Plaster of Paris and filled the skull too much! Will it even make a sound later? (-1)
5-6 : You got all the holes... You think...? Probably? (+1)
7-8 : Ishsha seems satisfied with your work! Apparently, you are doing well for a newbie! (+2)
9-10 : You managed to work the Plaster of Paris perfectly, and Ishsha gave you an excited click as she clapped her hands together in delight. (+3)

Filling the container:
-> Now to pour your choice of filling into the skull!
-> Roll 1d4!
1 : You got more filling on the floor than inside the skull... (-1)
2 : The filling you chose does not go well with your skull, and the sound it makes is soft... (0)
3 : Your filling and skull goes together well! (+1)
4 : You added just the right amount of filling into the skull, and it produces a sound that delights Ishsha! (+2)

Sealing the container:
-> Using the Plaster of Paris, seal the skull so that the filling would stay inside the skull when it's shaken.
-> Roll 1d10!
Even : You made a mess! (0)
Odd : You did it well; looks like you learned well from your previous experience with Plaster of Paris! (+2)


"I suppose that will do... Yessss, little locusts, come along now..." She moved away to the center of the room, and picked up her own shaker, one made from what could possibly be a human skull, adorned with string and colorful beads, "These can be used to convey messages... When you need to send a message and is afraid of giving your position or the position of your allies away, use thisssssss! The sound they make... Ah, what a wonderful sound. It disperses, concealing your position. Your ally will know your signal, but the enemy will not..."

The Application!
Putting it to use:
-> Using your shaker, try to convey 'an urgent situation' to your teammate without the use of words!
-> This means shaking your shaker in a quick manner, like you're anxious and saying 'RUN, IT'S A TRAP' or 'MOVE, THEY'RE AFTER YOU'.
-> If you're doing this as a group/pair, you could have your students react to each other's attempts/prompts!
-> Roll 1d100!
1-20 : ... Are you just shaking the thing without putting thought into it?! (-2)
21-40 : The sound made was too soft to be heard by anyone but yourself... (-1)
41-60 : You're getting there, but the sense of urgency is not there. (0)
61-80 : Even you feel the sense of urgency from the sound made when you hear it! (+1)
81-100 : The sound made you feel a little uneasy, but that seemed to be the effect Ishsha wanted as she happily replied with her own shaker; instantly, you feel... Relieved by the sound. It was almost like she was saying 'It'll be alright' in reply. (+2)


Point Tally!
User Image - Blocked by "Display Image" Settings. Click to show.Horsemen Points Distribution: Select only one option based on your results

TO OBTAIN 3 HORSEMEN POINTS: 7-9 Points
TO OBTAIN 2 HORSEMEN POINTS: 4-6 Points
TO OBTAIN 1 HORSEMEN POINT: 0-3 Points

Avian Serpentine

Dapper Raider


Avian Serpentine

Dapper Raider

PostPosted: Fri Apr 06, 2012 2:48 pm


Out of all the other training exercises he could take, Clyde had decided to give the Famine's music a try. It didn't seem too bad, but did they really need to make their own shakers? He would have asked, but the women's attitude is putting him on edge and he would much rather leave as soon as possible. He picked up a skull, some sand and small stones, and some Plaster of Paris before finding a place to sit and start working on his own shaker.
Avian Serpentine rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Fri Apr 06, 2012 2:48 pm


Quote:
You got all the holes... You think...? Probably? (+1)

Clyde took a handful of plaster and started filling in whatever hole he could find on the skull within his temporary possession. He had left only the eye socket unfilled as requested. However, he double checked to make sure everything else was covered before going towards the next step.

Avian Serpentine

Dapper Raider

Avian Serpentine rolled 1 4-sided dice: 4 Total: 4 (1-4)

Avian Serpentine

Dapper Raider

PostPosted: Fri Apr 06, 2012 2:49 pm


Quote:
You added just the right amount of filling into the skull, and it produces a sound that delights Ishsha! (+2)

Putting in the stones and sand into the skull was a bit hard, but he had finished it in the end. He gave it a shake up to check if it was working, and it did. Ishsha seemed rather happy with what he has done.
Avian Serpentine rolled 1 10-sided dice: 2 Total: 2 (1-10)
PostPosted: Fri Apr 06, 2012 2:50 pm


Quote:
You made a mess! (0)

Now to seal the skull completely. Clyde got more plaster and flung it at the skull, causing the material to splatter everywhere. He made a face at the mess, wondering what part of his brain told him to fling the glob like material at the skull. Why didn't he just fill it in normally like he had before?

Avian Serpentine

Dapper Raider

Avian Serpentine rolled 1 100-sided dice: 84 Total: 84 (1-100)

Avian Serpentine

Dapper Raider

PostPosted: Fri Apr 06, 2012 2:51 pm


Quote:
The sound made you feel a little uneasy, but that seemed to be the effect Ishsha wanted as she happily replied with her own shaker; instantly, you feel... Relieved by the sound. It was almost like she was saying 'It'll be alright' in reply. (+2)

Clyde took in a deep breathe before attempting to convoy a message of distress. He shook it anxiously, as if in warning, before giving Ishsha a look, wondering if he had convoyed the message well. Hearing the reply of the Clan member's shaker, a small sense of relief came to him. Odd how an instrument can convoy messages so easily.
Point Total: + 5
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PostPosted: Sun Apr 08, 2012 12:44 pm


[ DAY 6 ]

Foraging

Several large, gnarled trees grow on the surface above the caves of Famine, forming a shady canopy of leaves. The female horseman that met you out here looks as old and gnarled as the trees, what little of her can be seen under layers of sand-colored robes.

“It is a special season now! We gather special fruit. Very prized. Today you must pick it.” She held out a large, poisonous “BUT! Many hidden dangers above us. Flying is no good. Trees here do not want to be picked from so easily.”

“This fruit, she grows fast, ripens with FEAR. Pick her too soon, she is poisonous, stomach will ache. No good.” The old woman pantomimed as she spoke. “Wait too long, she is too heavy, falls to the ground, dissipates. No fruit.”

There is a brief pause before the horseman herds you to the base of a tree. “Waiting for what, then? Up the tree! Go!”


Quote:
Your student starts off with a total of 4 rounds that it takes to make it up the tree. Different rolls will add or subtract from that number as you go, determining if your student successfully picks ripe fruit. Your goal is not to be too slow OR too fast – adding or subtracting too many rounds from your total can lead to failure. There is also a slim chance of complete failure.
In each post, include your total as you go. When you start, the number is always 4.


POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS: Your total number of rounds is between 3 and 5 - you successfully picked the fruit! Now hand it over.

TO OBTAIN 2 HORSEMEN POINTS: Your total number of rounds is 2 or less. The fruit doesn't look so good... but better to be too early than too late.

TO OBTAIN 1 HORSEMEN POINT: Your total number of rounds is 6 or above. Well, at least you made it up to the top. Maybe next time?

Avian Serpentine

Dapper Raider

Avian Serpentine rolled 1 4-sided dice: 2 Total: 2 (1-4)

Avian Serpentine

Dapper Raider

PostPosted: Sun Apr 08, 2012 12:57 pm


Stage 1
ROLL 1

Roll 1d4:
1 - The branch you stepped on breaks. Regain your footing, +1 round
2 - Turns out you're kind of allergic to this plant; you can't stop sneezing. +1 round
3 - Today must be your lucky day. Climbing is easy! -1 round
4 - A gust of wind tosses you up the tree! -1 round

Once again, fruit picking training it was for the varcolac. The last time he had done this, he did relatively well. However, this made him underestimate the task at hand. As he climbed the tree, he suddenly started sneezing up a storm. Clyde wasn't sure why but it seems he had suddenly become allergic to the tree...or something on it at least. He continued to sneeze for a good while, hindering the time limited to pick the fruit up top.

Total: 4 + 1 = 5
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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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