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This is Halloween Crossroads 

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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
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revenant aria rolled 1 4-sided dice: 3 Total: 3 (1-4)

revenant aria

PostPosted: Fri Apr 06, 2012 2:40 am




User Image gaia_star VAITH'S TRAINING
DAY 5 TRAINING
STAGE FOUR: ROUNDS
RESULT: 5 ROUNDS + 1 ROUNDS = 6 ROUNDS

xxx

Quote:
ROLL 4

Roll 1d4:
1 - You take a leap of faith, which pays off. -1 round
2 - You don't look down. -1 round
3 - You look down. +1 round
4 - Over-ripe fruit begin to fall and burst open all around you. +1 round




PostPosted: Fri Apr 06, 2012 2:41 am


+1 horsemen point

revenant aria

revenant aria rolled 3 10-sided dice: 2, 10, 9 Total: 21 (3-30)

revenant aria

PostPosted: Sun Apr 08, 2012 1:55 am


Quote:
Students are led to a table littered with various possible materials. Rolling 3 d 10, they get 3 ingredients. If one is rolled twice, (two of the dice give the same number) they may roll again until they have 3 different ingredients.
1- Thyme (+2)
2- Mint (no bonus)
3- Mandragora root (+1)
4- Dried dragon blood (+1)
5- Human’s tears (-2)
6- Mysterious mushrooms (+1)
7- Filtered Water (-1)
8- Mysterious yellow substance of questionable origins ( -2)
9- Rune stone (+1)
10- Foxglove (+2)

Add up the points for your ‘unrefined’ solution.
revenant aria rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sun Apr 08, 2012 1:56 am


Quote:
Taking your mixture to the filtration system, a smaller version of a chemist’s set, you must roll 1 d 4 to determine how well you refined your poison.
1- Not much seems to have changed but now it’s an odd thick brown paste. (no change to your poison, UNLESS in the negatives in which it gains +1)
2- It looks… like the color changed? (+2 to your poison!)
3- The result is a glowing blue thick liquid. (+3 to your poison!)
4- You end up with a clear, if slightly tinted liquid (+4 to your poison!)
Taking your Original results from the ‘unrefined’ solution and adding the filtration bonus, you now have your POISON TOTAL.

revenant aria

revenant aria rolled 3 10-sided dice: 2, 7, 5 Total: 14 (3-30)

revenant aria

PostPosted: Sun Apr 08, 2012 1:57 am


Quote:
Now onto making an antidote. The table of ingredients sits rights next to the poison…probably not the best idea, given how some might mix the two. Rolling 3 d 10, students get 3 ingredients. If one is rolled twice, (two of the dice give the same number) they may roll again until they have 3 different ingredients.
1- Thyme (-2)
2- Cactus flower (+2)
3- Human’s Blood (+1)
4- Dried human’s blood (+2)
5- Human’s tears (-2)
6- Crushed skulls (+1)
7- Filtered Water (NO CHANGE)
8- Mint (-1)
9- Rune stone (+1)
10- Foxglove (-1)
Add up the points for your ‘unrefined’ solution
revenant aria rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Sun Apr 08, 2012 1:57 am


Quote:
Taking your mixture to the purification station, it’s a battery of small open flames and strange symbols, you must roll 1 d 4 to determine how well you refined your antidote.
1You end up with a thick tar like substance. (+4 to your antidote!)
2- It’s a glowing red paste now (+3 to your antidote!)
3- Not much changes, it just got a little thicker (+2 to your antidote!)
4- You end up with a clear, if slightly tinted liquid (no change to your antidote, UNLESS in the negatives in which it gains +1)
Taking your Original results from the ‘unrefined’ solution and adding the purification bonus, you now have your ANTIDOTE TOTAL.

revenant aria


revenant aria

PostPosted: Sun Apr 08, 2012 1:58 am


ANTIDOTE BREAK DOWN
-3 to 0 <- It doesn’t seem to help at all, it's still back
1-2 <- Helps a bit, but only a few dots of color have come back
3-4 <- The subject is cured! Back to their normal color. Well done!
5+ Your subject is not only cured, but extremely better than before! The colors changing on their coat.
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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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