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revenant aria rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Fri Apr 06, 2012 2:40 am
gaia_star VAITH'S TRAINING DAY 5 TRAINING STAGE FOUR: ROUNDS RESULT: 5 ROUNDS + 1 ROUNDS = 6 ROUNDS
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Quote: ROLL 4 Roll 1d4: 1 - You take a leap of faith, which pays off. -1 round 2 - You don't look down. -1 round 3 - You look down. +1 round 4 - Over-ripe fruit begin to fall and burst open all around you. +1 round
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Posted: Fri Apr 06, 2012 2:41 am
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revenant aria rolled 3 10-sided dice:
2, 10, 9
Total: 21 (3-30)
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Posted: Sun Apr 08, 2012 1:55 am
Quote: Students are led to a table littered with various possible materials. Rolling 3 d 10, they get 3 ingredients. If one is rolled twice, (two of the dice give the same number) they may roll again until they have 3 different ingredients. 1- Thyme (+2) 2- Mint (no bonus) 3- Mandragora root (+1) 4- Dried dragon blood (+1) 5- Human’s tears (-2) 6- Mysterious mushrooms (+1) 7- Filtered Water (-1) 8- Mysterious yellow substance of questionable origins ( -2) 9- Rune stone (+1) 10- Foxglove (+2) Add up the points for your ‘unrefined’ solution.
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revenant aria rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sun Apr 08, 2012 1:56 am
Quote: Taking your mixture to the filtration system, a smaller version of a chemist’s set, you must roll 1 d 4 to determine how well you refined your poison. 1- Not much seems to have changed but now it’s an odd thick brown paste. (no change to your poison, UNLESS in the negatives in which it gains +1) 2- It looks… like the color changed? (+2 to your poison!) 3- The result is a glowing blue thick liquid. (+3 to your poison!) 4- You end up with a clear, if slightly tinted liquid (+4 to your poison!) Taking your Original results from the ‘unrefined’ solution and adding the filtration bonus, you now have your POISON TOTAL.
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revenant aria rolled 3 10-sided dice:
2, 7, 5
Total: 14 (3-30)
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Posted: Sun Apr 08, 2012 1:57 am
Quote: Now onto making an antidote. The table of ingredients sits rights next to the poison…probably not the best idea, given how some might mix the two. Rolling 3 d 10, students get 3 ingredients. If one is rolled twice, (two of the dice give the same number) they may roll again until they have 3 different ingredients. 1- Thyme (-2) 2- Cactus flower (+2) 3- Human’s Blood (+1) 4- Dried human’s blood (+2) 5- Human’s tears (-2) 6- Crushed skulls (+1) 7- Filtered Water (NO CHANGE) 8- Mint (-1) 9- Rune stone (+1) 10- Foxglove (-1) Add up the points for your ‘unrefined’ solution
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revenant aria rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sun Apr 08, 2012 1:57 am
Quote: Taking your mixture to the purification station, it’s a battery of small open flames and strange symbols, you must roll 1 d 4 to determine how well you refined your antidote. 1You end up with a thick tar like substance. (+4 to your antidote!) 2- It’s a glowing red paste now (+3 to your antidote!) 3- Not much changes, it just got a little thicker (+2 to your antidote!) 4- You end up with a clear, if slightly tinted liquid (no change to your antidote, UNLESS in the negatives in which it gains +1) Taking your Original results from the ‘unrefined’ solution and adding the purification bonus, you now have your ANTIDOTE TOTAL.
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Posted: Sun Apr 08, 2012 1:58 am
ANTIDOTE BREAK DOWN -3 to 0 <- It doesn’t seem to help at all, it's still back 1-2 <- Helps a bit, but only a few dots of color have come back 3-4 <- The subject is cured! Back to their normal color. Well done! 5+ Your subject is not only cured, but extremely better than before! The colors changing on their coat.
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