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Posted: Thu Aug 09, 2012 7:03 am
I want to bring up the idea of a Puppeteer Subclass. Much like the Sealer or Medical Subclasses. It allows less Kukutsu limits than the Main Class, and provides a somewhat weaker attribute. Or a second attribute for those of both the sub and main.
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Posted: Thu Aug 09, 2012 11:37 am
SageOfAllPaths I want to bring up the idea of a Puppeteer Subclass. Much like the Sealer or Medical Subclasses. It allows less Kukutsu limits than the Main Class, and provides a somewhat weaker attribute. Or a second attribute for those of both the sub and main. Originally it was a subclass. We switched it because of balance issues and the idea that puppetry is a dedicated art.
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Posted: Fri Oct 18, 2013 12:16 pm
I think that there should be a subforum for gaining a summon or to become a sage. something like what Shinobi Nations have or somewhat similar
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Posted: Fri Oct 18, 2013 12:19 pm
xSilent Echoes I think that there should be a subforum for gaining a summon or to become a sage. something like what Shinobi Nations have or somewhat similar We're working on rebuilding the summons as it happens. We tried something like that once but we ran into issues. We will get on it though. Thanks.
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Posted: Sun Oct 27, 2013 9:12 pm
Got a idea to add to the guild... just noticed some of the curse seals give upgrades to Endurance... also one of the two choices for samurai..... i think we should add endurance as well to our stats..... so people have Agility, Endurance, Strength, Speed, Flexibility, and reflex
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Posted: Mon Oct 28, 2013 6:42 am
Kiko_Alacran Got a idea to add to the guild... just noticed some of the curse seals give upgrades to Endurance... also one of the two choices for samurai..... i think we should add endurance as well to our stats..... so people have Agility, Endurance, Strength, Speed, Flexibility, and reflex I'm not crew, but i think that would leave too many stats with few ways to get them up (Pure phisical class+subclass can only train 4, leaving one out as it is. Imagine what will happen to the ones with less.) So i'd say sthrength and endurance are the same stat. You couldn't break rocks with your fists if they broke along with it.
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Posted: Mon Oct 28, 2013 7:46 am
Kiko_Alacran Got a idea to add to the guild... just noticed some of the curse seals give upgrades to Endurance... also one of the two choices for samurai..... i think we should add endurance as well to our stats..... so people have Agility, Endurance, Strength, Speed, Flexibility, and reflex We've been toying with how to implement it, and i agree wit the above posts that there are very few ways to raise your endurance. We've also toyed with stamina but both of those are part of your chakra makeup. Ill see what I can come up with to add to the chakra system.
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Posted: Sat Nov 02, 2013 8:57 pm
Just a small suggestion on keeping people posting together in threads... Maybe Jounin can send the Genin off on there own to train in a specific number of techniques (as for the types, that's completely up to the Genin) and after they have learned the required amount, the Jounin can host a sparring session so Genin can learn how to properly utilize the techniques they have learned. Spars can be Genin against the Jounin, or one on one sparring match with two Genin, while the Jounin spectates.
Also, every once in a while, they team should receive a mission that isn't too dangerous, but tests their teamwork as a whole, like an escorting mission or something like that.
Honestly, I do prefer the "going off on your own" just because there's less of a risk of being post locked because someone goes inactive for a while.
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Posted: Sat Nov 02, 2013 9:40 pm
I think we should activate mini arcs in every village so everyone inside every village has a good reason to say active. And have each mini arc somehow make every ninja stronger in some way and every mini arc somehow lead up to the main arc involving ever village.
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Posted: Sat Nov 02, 2013 11:36 pm
Black_Mist_Sapphire I think we should activate mini arcs in every village so everyone inside every village has a good reason to say active. And have each mini arc somehow make every ninja stronger in some way and every mini arc somehow lead up to the main arc involving ever village. Oooh, I like that idea too! Maybe those who were extremely involved, or had high participation in the arc can get additional rewards like Ryo/AC, or an auto-learned technique. 8D
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Posted: Tue Nov 05, 2013 5:35 pm
Quote: ○ Advance of Steel Simple :: B-Rank A very quick forward movement that doubles the strength and effectiveness of all offensive and defensive techniques and makes them very difficult to dodge by anyone of the user’s speed rank or lower. From the Shunkan no Hagane Style, i'd recommend leaving either a per-battle liit or a 'cooldown' in this technique. Due it's wording (and effect), it sounds as if it doubles strength (A wee bit too high a boost. A increase or Sharp increase would go better).
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Posted: Fri May 01, 2015 12:39 am
So just a suggestion, would be a big pain in the a** to change stuff around but worth it in my opinion and definitely would be beneficial to anyone RPing here.
So I saw the posting format, 2 posts to learn E Rank, 4 for D Rank, and so on. I've been around Gaia for ehhh 11 years now and I've saw this format over and over... Typically people get bored and roll out. So my suggestion is this; change the guilds posting format around.
I'd look into a word count format based on social RPing. Let's be honest, everyone hates typical training posting.... But everyone loves interacting with other guildies. So why not make a point system around social RPing? Like 350 words = 1 exp point. So 2 exp points = 700 words = E Rank tech learned. You can skip the boring training posts, AND people will fall in love with the RP because they can focus on the fun things and not the boring training. I mean obviously I'm the new guys, and you could wiggle this around anyway you wanted, but I think it'd help keep everyone interested in the guild now, and would attract new players too! So just an idea, hopefully I spark some sweet ideas!
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Posted: Fri May 01, 2015 2:27 am
Capt Kool-Aid So just a suggestion, would be a big pain in the a** to change stuff around but worth it in my opinion and definitely would be beneficial to anyone RPing here. So I saw the posting format, 2 posts to learn E Rank, 4 for D Rank, and so on. I've been around Gaia for ehhh 11 years now and I've saw this format over and over... Typically people get bored and roll out. So my suggestion is this; change the guilds posting format around. I'd look into a word count format based on social RPing. Let's be honest, everyone hates typical training posting.... But everyone loves interacting with other guildies. So why not make a point system around social RPing? Like 350 words = 1 exp point. So 2 exp points = 700 words = E Rank tech learned. You can skip the boring training posts, AND people will fall in love with the RP because they can focus on the fun things and not the boring training. I mean obviously I'm the new guys, and you could wiggle this around anyway you wanted, but I think it'd help keep everyone interested in the guild now, and would attract new players too! So just an idea, hopefully I spark some sweet ideas! Some information, since I don't think details are posted.... but I could be wrong. Anyway, 30 words can be considered a post. Kinda lack luster but it kinda keeps the training short. However, I do support your idea. To have a specific word count for each rank is quite the idea. Instead of doing the training posts, you can just do training sessions with friends and other role players. When you're done the session, you do a complete word count, add everything up, and add the applicable jutsu's. So yes, I do support this idea and rather enjoy it. I hope I got the gist of what you were going for cause that's my perspective of it.
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Posted: Fri May 01, 2015 4:26 am
I've been in a guild where training by posting was removed and we worked with a different system and I'm telling you it doesn't work well.
People get burned out super quickly of social interaction, and then they leave. And not everyone hates training, in fact I'm quite fond of it. To put on something a little extra, there's now a way to autolearn jutsu that was introduced a little while ago but people didn't seem curious enough to actually look for it unless it was thrown in there face that there was actually something.
Training by posts has stayed because it's the most effective thing so far. It's not hard, honestly it doesn't take that log to go through with it. Sure some jutsu will be harder than other for you but that's how it's supposed to be.
The only thing I can suggest is maybe lowering the post amounts.
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Posted: Fri May 01, 2015 7:33 am
I mean, I'd definitely like to look into this auto learn stuff then myself, I'm part of the group that hates training. xD But I mean I've seen it work the other way around though too. I'm apart of a One Piece guild that has around 100 active players and after everyone started using it, absolutely loved it and has been rolling for over a year now. I couldn't imagine people getting burned on social interaction though. I mean that's what makes RPing fun, right? If people wanted to go about old training methods, we could just keep those too right? I mean obviously hike the numbers up for the social RPing, but you realistically could just keep the old system for people who wanted to go that route, and use my method as an alternate route. Everyone likes having options at least. xD While I'm at id, maybe a second suggestion too? A sub class for someone who doesn't want a Bloodline? It will just give them like 5-10 extra custom slots or something cool like that, but in hand they don't receive their bloodline. So they won't be able to do crazy stuff with their Sharinghan, but they will have a slew of custom techniques to make up for it. Something along those lines.
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