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Azeiel The Risen
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PostPosted: Thu Sep 03, 2015 6:58 pm


Isshin-ryū

Silent binding death

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Description:
Born from the red mist of Kirigakure the Isshin-ryū style specializes in incapacitating and eliminating opponents before they realize what is happening. The style uses the Kusarigama, a sickle with a long chain attached to it with another sickle or small heavy ball attached to the other end of the chain.The style is unwieldy at first the practitioner not being used to having chains flying around them. Once the practitioner masters the chains and sickles they can be considered a force with endless possibilities to their combination attacks.

The usage of the Kusarigama has two main stances Omote and Ura, meaning front and back. Omote is front facing attacks which are easily detected by the opponent who may or may not be able to deal with the attack. Meanwhile, Ura stance deals with the deception of curving the blade mid flight or not so easily seen attacks and pivots while using the weapon. At higher stages of this style the user may opt out of using a sickle to switch the sickle with another weapon of choice which makes this very versatile and a good style to combine with other styles.

Notes:
• Isshin-ryū gives a slight increase to flexibility and reflex per stage learned. This is due to their flexibility to dodge their own techniques as well as have the reactions to do so.
• Isshin-ryū contains various techniques labeled "Training" once these techniques are learned they become passive benefits for the practitioner.
• "Training" techniques are learned as if simple techniques of the same rank.

___S t a g e O n e [1]
Deflect:
Training :: E-Rank
The user just getting used to using the Kusarigama will practice deflecting incoming projectiles, once training is done the user will be able to deflect senbon and other smaller projectiles.

One with the chain
Training :: E-Rank
Becoming familiar with the chain and sickle the user becomes more accustomed to the movements of the chain while swinging the sickle around avoiding becoming tangled in their own chains.


Wrap
Simple :: E-Rank
The basic entanglement of the chain over a target, this can be used to catch something to pull yourself to a higher ledge or to entangle an opponent making a wide swing with the weapon. Unless the opponent possesses superior strength they will be constricted for one [1] post.

Throw
Simple :: E-Rank
The user spins the sickle by the chain creating a small amount of momentum before throwing one of the sickles (If using a dual sickle Kusarigama) at the opponent. Alternatively if using a single sickle the user can choose between throwing the ball end of the chain to entangle or stun the opponent for one [1] post.


___S t a g e T w o [2]
Sew
Simple :: D-Rank
The user after throwing the sickle pulls hard on the chain causing the sickle to violently change directions. can only cause the sickle to "Return" toward the user.

Parry
Simple :: D-Rank
Using the sickle the user will swing the sickle violently upward or downward deflecting away an attack, any attacker who does not have a strong grip on their weapon will lose the grip on their weapon and become disarmed.

Ball and Chain
Simple :: Rank D
The practitioner throws the ball end or one of their sickles at the opponent leaving plenty of slack only to allow the ball or sickle to wrap around their opponent binding them, if using a sickle the sickle will dig into an opponent causing D-ranked damage.

Minor Control
Training :: Rank D
Utilizing the sickle and chain is no easy matter! The practitioner must practice shallow curving of the sickle as well as sharp turns with environmental assistance.
• Trained as if complex of the same rank.
• Does not receive reductions.
• Must complete this training before learning higher ranking control training.
• Using control while using a simple technique will make the technique complex of the same rank.

Burrowing Sickle
Complex :: Rank D
The practitioner will spin the sickle at a high rate of speed channeling chakra into the blade through the chain before releasing it directly at the ground. At the high rate of speed the chain will burrow a few meters below the ground effectively becoming an anchor. Once MASTERY is learned the user can curve the sickle below ground to attack an opponent from directly below.


___S t a g e T h r e e [3]
Pivot
Training :: Rank C
Pivoting allows the practitioner to take the chain and to attack with the sickle after it has wrapped itself around a turning point. The typical pivot is swinging the weapon around an arm, leg, support post, tree limb, or something else, making part of the chain very tight. The more pivots, the faster a weapon can become as its chain shortens.
• Can only affect one activation per post.
• Trained as though a complex technique of the same rank.
• Receives no post reductions.

Flip!
Simple :: Rank C
The user using his foot as a pivot will perform a front flip while holding the chain to his or her foot. As the come out of the flip the lagging sickle will whip violently forward with impressive speed and power.

Slice and smash
Simple :: Rank C
Gripping the sickle in one hand and the chain in the other. The practitioner starts spinning the chain at their side while taking a balanced step toward their opponent, using the sickle making a side-wards slash. The slash is an attempt to cause them to dodge which is where the weighted chain comes in. The Practitioner will then release the chain with a bit of spinning momentum towards the opponent with crushing force, Used to catch opponents mid evasion.

Smash
Simple :: Rank C
The practitioner throws one end of the kusarigama at the opponent. Depending on which end the user throws will cause different effects, if a sickle is thrown it will attempt to wrap around and lodge itself in the opponent, if a ball end is thrown the ball will simply attempt to smash into the opponents face stunning him temporarily.

Grappling hook
Simple :: Rank C
The practitioner will throw the sickle in the air attempting to get it lodged into a solid object such as a tree or building, then using the chain as a rope will pull him or herself up to whatever the kusarigami has lodged itself into. Optionally the user can choose to pull the chain tight and run along the length of the chain to the destination that sickle has embedded itself. Doing so will cause the technique to become complex at the same level as the technique.

Hey! Over there!
Complex :: Rank C
The practitioner will throw one sickle (or weighted end) high into the air while channeling chakra throughout the entire weapon. As the opponent looks up even if momentarily the practitioner will slice with the off-handed weapon. If the strike doesn't connect while the opponent is distracted the practitioner can use an additional C ranked amount of chakra to curve the thrown weapon back down at the opponent.

___S t a g e F o u r [4]

Quick step
Training :: Rank B
The practitioner becoming accustomed to the movements of his chain has gained the ability to predict its erratic movements but is far from mastering the agility and speed required.
• Must be trained before learning Stage Four or higher techniques.
• Trained as if complex technique of the same rank.
• Receives no reductions.
• Practitioner's speed and agility slightly increased.

Major Control
Training :: Rank B
The second step on the way to mastering maneuverability of the practitioners whom use Kusarigama. Mastering this training allows the user to freely manipulate the kusarigama mid flight without use of environment to change direction of the kusarigama. Movement however, is still limited to slight angles while the weapon is in flight.
• Trained as if complex technique of the same rank.
• Receives no reductions.
• Using control while using a simple technique will make the technique complex of the same rank.

Illusionary Shackles
Complex :: Rank B
Swinging the chain on one side of the body and quickly switching it to the other going from side to side while infusing some chakra into the stance begins generating multiple chains being spun on both sides of the user. Once the opponent has lost all track of what was real and what might not have been, the user uses the gained momentum of all of the kusarigamas and launches them simultaneously at the opponent. They can all come from the same direction or launched from different directions in attempts to entangle.

___S t a g e F i v e [5]
Whirlwind
Complex :: Rank A
The user will hold out both Sickles, or hold the chain if a single sickle and channel chakra to their feet beginning to spin at a very high speed creating a tornado of steel as they spin toward their enemy. Adversely if used defensively can negate or deflect up to B-Ranked Ninjutsu or large projectiles sending them spinning away erratically.

Violent Slice
Complex :: Rank A
Infusing chakra into the handle of the weapon the practitioner will violently swing the weapon downward creating a crescent of pure chakra that is strong enough to slice through boulders.

Twin windmills
Complex :: Rank A
The practitioner spins both ends of the Kusarigama creating a twin windmill effect. Bringing both sides in front of himself the practioner is able to deflect most B ranking and lower ninjutsu away from himself as well as medium sized projectiles.


___S t a g e S i x [6]
Mastery
Training :: Rank S
The user, having mastered most nearly all of the style discovers that they can change the sickle's course of flight while spinning toward its opponent. Anything from a sharp angles mid flight (90 Degree changes maximum without use of sew) to being able to manipulate two thrown sickles. The practitioner has truely mastered the art of Isshin-ryū.
• Must be learned prior to learning Stage six techniques.
• Receives no reductions.
• Is trained as if a complex technique of the same rank.
• Using control while using a simple technique will make the technique complex of the same rank.

Recycle
Training :: Null Rank
The practitioner, after mastering all six [6] stages of the style, has the option to begin training anew with a non-sickle weapon attached at the point where the sickle once was. Any kusarigamajutsu that does not reflect pure chain usage must be retrained to reflect its new usage. Prior training will not be forgotten. Is compatible with other known tai/bukijutsu.
• Receives no reductions.
• Each retrain is as if a complex technique of the same rank.

Reap
Complex :: Rank S
The user spins the sickle by holding a portion of the chain infusing chakra into the chain greatly increasing the speed as the user lets go sending the sickle spinning and hurdling toward the enemy. Can slice through ninjutsu of the same rank or lower. Requires one post of channeling chakra into the chain. Only usable twice per battle.
 
PostPosted: Thu Sep 03, 2015 7:01 pm


Hoshoku-sha no hoho
Fierce strikes in the blink of an eye

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___Description: This style was developed initially by tamers who wanted to embrace the traits that they had developed over time as a result of the bond they shared with their animals. After several generations those with naturally feline traits began learning this style and adapting it. Before long this style became as well known and as identifiable as any other.

___Notes:
• Attacks labeled passive are added to your characters personal attribute list when learned.
• Requires: Claws (artificial or real) , tamer traits (prehensile tail), feline traits (prehensile tail), or Yaju clan.
• Versatile: This style consumes either a taijutsu slot or a bukijutsu slot and is learned according to the type of slot consumed, gaining reductions as such.


___S t a g e O n e [1]
Basic slash
Simple//E rank
A basic swing of the neko's claws, this swipe is capable of piercing flesh to the bone. This is however an unrefined, almost savage, swing of the claws and seems unlikely to go through most guards.

Pounce
Simple//E rank
From stealth a simple drop onto the target can be made. The goal of this simple action is to land on their neck and break it although other combat applications can be made.

Stalk
Training
During training the user learns to move about brush, while camouflaged and unheard making slow movements. When moving carefully this allows them to remain unseen or fade into a overgrown area with little chance of being detected.


___S t a g e T w o [2]
Fury Swipes
Simple//D Rank
The user closes with the target and unleashes five swipes at various vital areas along the body. The speed of the swipes can confuse a person easily and if the claws hit they tend to rip flesh from bone.

Maul
Simple//D Rank
The objective of this attack is to get the target to the floor and unleash the inner furry of the user. Claws and teeth tear at the individual while they try and get the user off of them. In this attack the most likely way the target will try and guard is to cover their face and throat as trying to draw a weapon will give the user time to rib out major arteries.

Tail Smack
Complex//D Rank
Imbuing chakra into the tail, the user will execute a quick half turn and slam their tail into a targets chest. The strengnth of this attack is in its ease of use for practitioners and the speed at which it can be unleashed. However tails by nature are not very rigid as such this attack causes more damage from the impact than the force of impact. Akin to how a whip hits.


___S t a g e T h r e e [3]
Tree Cat
Training C rank
The user at this stage in their training learns how to twist their body to shake off momentum and contort their body so that when falling or sent flying they are capable of landing on their feet in almost all cases.

Chakra claws
Complex//C Rank
By applying chakra to their abnormally sharp nails they become incredibly tough and can pierce through light armor. This jutsu lasts for five [5] posts and treats the users claws as if natural, as being as hard as steel, if artificial as one rank stronger than they are.

Sand splash
Complex//C Rank
An attack made in a hasty retreat, the user outright turns tail and runs, while doing so the user channels their chakra into the bottom of their feet causing it to dig into the ground spewing massive amounts of dirt and debris from under them as they go.


___S t a g e F o u r[4]
The hunt
Training B rank
When the neko tastes blood they go into a fury, stopping at nothing, save bodily injury, to kill whatever their attacking. Their physical stats are all slightly increased when tasting the targets blood. This last for five of the users posts before ending, once it wears off the user is left weakened causing all stats to drop slightly for two posts. ( Must be fresh. Not bottled as a weapon )

Night eyes
Training B ranked
Using small amounts of chakra to compliment their naturally improved eyesight the user is capable of seeing in complete darkness. The range of their sight extends up to forty feet.

Eviscerate
Complex//Rank B
The user makes a single swipe aimed at the top of the hips, just below the stomach. Upon contact the users claws will dig into the skin like nothing and quite literally disembowel their foe.

___S t a g e F i v e[5]
Rollout
Complex//A ranked
This attack is similar to the Akamichi meat tank with the exception it is meant to very rapidly close with their target. This works like shunshin and will knock projectiles away from their body as the user rolls rapidly to engage their foe. This jutsu cannot be used while shunshin is on cooldown and will force shunshin into cooldown.

Iron Tail
Complex//A ranked
Funneling their chakra into their tail as they have in a previous technique, the user makes a movement aimed to slam their tail into the skull of the target. This attack carries enough momentum to force the target backwards into the ground and make them dizzy for a post, simply from the impact. If unguarded this can result in death.

Pawpads
Training//A Ranked
By the time the user has reached this level of training they have gained a level of control over their natural traits to such an extent that the user can walk, run, jump, and land with zero noise.

___S t a g e S i x[6]
Hell Cat
Complex//Rank S
A fearsome attack for a fearsome hunter, the user will quickly close with her target and jump onto their shoulders from the front, clamping themselves to the head of their enemy and utilizing their leg strength to remain in place. The target will soon realize the truth of the situation when the user starts striking their head with their claws. Given their natural sharpness and any supplementary jutsu, this can easily result in the opponents head being shredded.
 

Azeiel The Risen
Vice Captain

Feline Pumpkin

5,425 Points
  • Millionaire 200
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